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Project Blog by oriskany Cult of Games Member

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About the Project

It's the return of Oriskany's Web Wargames, where we connect with YOU, members of the community, over the web to stage live wargames. This thread will go over the ideas, concept development, design, LIVE PLAYS, and after-action reports for these games, covering all periods and ranges of the historical genre.

For anyone who's ever interested in participating in one of these games, all you need is an internet connection (so software downloads required). Reach out me (Oriskany) on a PM and so we can agree on a time and a system.

Systems so far include multiple iterations of Panzer Leader (1939-2020), Valor & Victory (1918-1993), Naval Command, AirWar C21, Contact Front, and others!

So feel free to toss in ideas, reach out to play, just spectate, or just comment and +1 on the design and after action reports!

This Project is Active

Live stream for Community Game - Sunday 7PM UK, 2PM US

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It’s time to sharpen your cutlass and pour some run, the Sitrep Podcast is running another community game of Letters of Marque, a light naval wargame designed for Naval Combat the Age of Piracy.

This is in response to our recent Facebook poll where our community cast the most votes for pirate-related content.  While others on our team gear up for miniatures and terrain tables, I’m getting the ball rolling with some community wargaming in this fun and interesting period.

This will be a live game with members of the Sitrep Team and the Sitrep / OTT community, sure to be a blast!

We hope to see some of you there!

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Community game, Gaz v. Rasmus in "Letters of Marque"

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Here is a video replay of last week’s live community game of Letters of Marque, where Rasmus’ pirates challenged the Royal Navy’s supremacy of the Caribbean, under the flag of Commodore Gaz.

A highlight reel of this video should be edited and presented by the end of this week.

Meanwhile, if you’re ever interested in trying out a wargame with members of the OTT community and Sitrep Podcast team, please leave a comment and we’ll get something scheduled.

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First test run of "Letters of Marque"

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In preparation for today’s live stream, @gladesrunner and I undertook the first test run of the Letters of Marque system last night.  We hit just a few questions, but referred to the rules and resolved them.  I think things are much smoother now and we’re ready for a great stream.

The game ran 90 minutes and 14 turns, but that was in the course of both of us learning the system.

The scenario was a small one, 8 points.

I played the British with a frigate (6 points) and a pinnace (2 points).

Jenn played the Pirates with two barques at 4 points each.

Okay, you start with your stern within two hexes of the map edge.  My King's ships (or perhaps Queen Anne, given the period), start at the top.  Jenn's villainous pirates cower from the might and justice of Empire in the south.  We both have set full sails (faster, but more vulnerable).  The wind starts off in a random d6 direction, and for now it is southerly.  Bad news for me, the pirates have the wind at their backs.  Movement will be much easier for them at least for now.  To mitigate this, I have set up on the far east of the table, so I can tack into the wind with alternating oblique angles.  I feel the game does a good job at approximating Okay, you start with your stern within two hexes of the map edge. My King's ships (or perhaps Queen Anne, given the period), start at the top. Jenn's villainous pirates cower from the might and justice of Empire in the south. We both have set full sails (faster, but more vulnerable). The wind starts off in a random d6 direction, and for now it is southerly. Bad news for me, the pirates have the wind at their backs. Movement will be much easier for them at least for now. To mitigate this, I have set up on the far east of the table, so I can tack into the wind with alternating oblique angles. I feel the game does a good job at approximating "real" sailing dynamics while not bogging the system with too much detail.
By the end of Turn 2, we're getting closer.  The range template is shown for reference.  Still too far away.  Note one of Jenn's pirates, has taken down full sail.  Now only at half sail, her sails are less vulnerable.  I have no choice but to leave mine up, tacking back and forth into the wind to try and close the distance.  By the end of Turn 2, we're getting closer. The range template is shown for reference. Still too far away. Note one of Jenn's pirates, has taken down full sail. Now only at half sail, her sails are less vulnerable. I have no choice but to leave mine up, tacking back and forth into the wind to try and close the distance.
First fire!  With her first salvo, Jenn's pirate ship First fire! With her first salvo, Jenn's pirate ship "Revenge" clips the mast clean off the little pinnace HMS Swift. She only HAS one mast, so she's literally crippled for the rest of the game. That was fast. The Royal Navy frigate HMS Inflexible cuts behind Revenge "Darkstar Style" and broadsides into her stern. I knock out one sail and some guns.
Here are the ships sheets for Jenn's two pirate barques.  You can see where I've clipped the mainmast off the first one, and knocked out her aft guns with a salvo through the aft castle.Here are the ships sheets for Jenn's two pirate barques. You can see where I've clipped the mainmast off the first one, and knocked out her aft guns with a salvo through the aft castle.
Here are my frigate and pinnace. WIth that single Here are my frigate and pinnace. WIth that single "6" result, Jenn has shorn off the pinnace's one and only mast. I might tweak the design of these sheets later, making the text bigger and easier to read.
Turn 5, and things are getting serious. The pinnace HMS Swift is sinking, in this game it remains on the table a certain amount of time for navigational and LOS purposes.Turn 5, and things are getting serious. The pinnace HMS Swift is sinking, in this game it remains on the table a certain amount of time for navigational and LOS purposes.
By the end of Turn 10, Inflexible FINALLY manages to sink pirate ship By the end of Turn 10, Inflexible FINALLY manages to sink pirate ship "Revenge." At the time of her sinking she had lost ALL guns, her fo'c'sle is basically a splintered wreck .... make that a BURNING splintered wreck now that I've set a fire in that section. Critical hits (successive hits on ships areas that have already taken "critical damage") have led to hull breaches, finally flooding the lower decks and sending this plague of the Caribbean to the bottom.
The end of Turn 14.  Okay, my HMS Inflexible and the remaining pirate barque Jasmine have been trading blows for a while.  I'm bigger than she is, but I've now lost two of the three gun batteries, and my aft mast (reducing speed by one).  The Jasmine's lost one of her two gun batteries, and her foremast and aft mast, leaving with a speed of 2.  So we're equal in guns, but U can outsail her slightly.  I was just starting of thinking about a boarding, but a shot from Jasmine scored a crit and inflicted crew casualties on my Frigate.  Without a numerical edge in crew, I decide not to board (defenders against boarders have a lot of advantages).  So decide to break off the engagement and take the win (having sunk a 4-point barque in exchange for a 2-point pinnace).  I maneuver to get the wind on my starboard quarter and get off the northern edge of the table.The end of Turn 14. Okay, my HMS Inflexible and the remaining pirate barque Jasmine have been trading blows for a while. I'm bigger than she is, but I've now lost two of the three gun batteries, and my aft mast (reducing speed by one). The Jasmine's lost one of her two gun batteries, and her foremast and aft mast, leaving with a speed of 2. So we're equal in guns, but U can outsail her slightly. I was just starting of thinking about a boarding, but a shot from Jasmine scored a crit and inflicted crew casualties on my Frigate. Without a numerical edge in crew, I decide not to board (defenders against boarders have a lot of advantages). So decide to break off the engagement and take the win (having sunk a 4-point barque in exchange for a 2-point pinnace). I maneuver to get the wind on my starboard quarter and get off the northern edge of the table.

Live Stream for LETTERS OF MARQUE - Age of Piracy

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The Sitrep Podcast is taking a turn toward the argghh! with Letters of Marque, a light naval wargame designed for the Age of Piracy.

This is in response to our recent Facebook poll where our community cast the most votes for pirate-related content.  While others on our team gear up for miniatures and terrain tables, I’m getting the ball rolling with some community wargaming in this fun and interesting period.

This will be a live game with members of the Sitrep Team and the Sitrep / OTT community, sure to be a blast!

Now, the rules don’t say we have to be drinking rum while playing …

howwww-ever …

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There are six ship types in this game.  From biggest to smallest, they are War Galleon, Frigate, Merchantman, Barque, Sloop, and Pinnace.  We have virtual playing pieces for all types, as well as ship sheets (relax, nowhere near as involved as Darkstar), a map, game function pieces, etc.  Simplified mechanics for real-life sailing and wind are included, as well as crew casualties, fire, loss of sails, boarding, etc.  This is a fun, LIGHT game (Dennis Ugolini, designer) which I hope will adopt well for virtual community play.There are six ship types in this game. From biggest to smallest, they are War Galleon, Frigate, Merchantman, Barque, Sloop, and Pinnace. We have virtual playing pieces for all types, as well as ship sheets (relax, nowhere near as involved as Darkstar), a map, game function pieces, etc. Simplified mechanics for real-life sailing and wind are included, as well as crew casualties, fire, loss of sails, boarding, etc. This is a fun, LIGHT game (Dennis Ugolini, designer) which I hope will adopt well for virtual community play.

Sitrep Gaming Stream 12 - 1967 Six Day War

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For those of you who may still be awake … 🙂 … Sitrep will be streaming some gaming for the 1967 Six-Day War between Israeli and Egypt, June 6, 1967.

7PM ET US – Midnight UK Time

We hope to see some of you there.

If not, sleep well!

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The Sitrep Cup Championship Live Stream!

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Tomorrow at 11AM Central, 12 Noon East US, and 5PM UK time, we’ll be hosting the first edition of the SITREP CUP, a championship live game streamed for the community.

Gianna and Marty will be playing the Patriot Rebels, and Gaz will be playing the British regulars in a game of Battlefield: Revolution.

The Sitrep Cup is an award that’s being inaugurated for the current champion of our online community gaming.  The reigning champion gets all trash-talking rights until he or she is dethroned by the next intrepid challenger!

So stop by our live stream tomorrow and see who comes out on top!  Root for your favorite player or your favorite faction!

God Save the King?  Liberty or Death?  We’ll find out tomorrow which prevails.

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"Final Verdict" Recap Video: Prokhorovka PanzerBlitz

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This is a final recap video of the PanzerBlitz game between “Oriskany” Jim and Gianna played over two previous live streams.

The game recreated a very small sliver of the opening hours of the tank clash at Prokhorovka, widely considered the largest single clash of tanks ever gathered on one battlefield.

The video includes better sound, music, animations, and inserted clips from the live streams for humor / commentary.

This was mostly done to overcome / remediate the bad luck we had with the Part 2 stream on Sunday.  The stream was extremely laggy, it didn’t record properly on Twitch, YouTube, or Facebook, and completely dropped the last hour of the stream (i.e., the RESULT).

So I hope this video makes things a little better.  Please accept it with my apologies.

Gianna v. Oriskany Live Game, Part 2

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In preparation for today’s stream, the conclusion of last week’s German-Soviet showdown between Gianna and Jim, I thought I would post just a few pics of where the game is at the moment.

In all the game is set up for 10 turns.  Five turns are complete.  Five more turns will be resolved today.

There are five objective hexes on the table.  Currently my Soviets hold four of them.  Whoever holds three at the end of the game is the winner.  So Gianna’s Germans have to take at least two.

She just might do it.

Again, the stream is scheduled for Sunday, 7PM UK time (2PM Eastern US).  We hope to see some of your there!

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So here are the dispositions on Turn 1.  To get the stream going, I had both forces enter the table through the designated entry zones and try to take the most objective terrain possible.  The Germans end Turn One winning 3-2.So here are the dispositions on Turn 1. To get the stream going, I had both forces enter the table through the designated entry zones and try to take the most objective terrain possible. The Germans end Turn One winning 3-2.
Gianna decides to fall back in the center, giving up one objective hex to deny a point-blank battle against large Soviet armored forces.  Personally I feel she underestimated the resilience and firepower of her German force (including Tigers, including Michael Wittmann who was there on 12 July 1943), but she does have a strong case where she's now engaging the Soviets at LONG range over open Russian steppe, where her tanks are MUCH better than mine.  As I take the objective, however, she fires against my spearhead with opportunity fire - it's a sound tactic, she just rolls a Gianna decides to fall back in the center, giving up one objective hex to deny a point-blank battle against large Soviet armored forces. Personally I feel she underestimated the resilience and firepower of her German force (including Tigers, including Michael Wittmann who was there on 12 July 1943), but she does have a strong case where she's now engaging the Soviets at LONG range over open Russian steppe, where her tanks are MUCH better than mine. As I take the objective, however, she fires against my spearhead with opportunity fire - it's a sound tactic, she just rolls a "6" (worst possible roll).
The Germans fall back AGAIN, pivoting to turn the left Soviet wing on Hill 252.2.  It is admittedly a craft move, but its also yields me a FOURTH objective hex, and allows me to turn the inside wing of their Panzerjaeger Abtg, where mass Soviet tank fire manages to take out a battery of Marder III tank destroyers.The Germans fall back AGAIN, pivoting to turn the left Soviet wing on Hill 252.2. It is admittedly a craft move, but its also yields me a FOURTH objective hex, and allows me to turn the inside wing of their Panzerjaeger Abtg, where mass Soviet tank fire manages to take out a battery of Marder III tank destroyers.
Now here is where Gianna has me worried.  On the Soviet left, a whole SS StuG battalion, plus Tigers, plus the bulk of an SS Panzer battalion (PzKpfw III and IVs) are piling up against my infantry and airborne guards.  Two objective hexes could be put BACK into play here, depending on how Gianna handles her artillery and reinforced grenadier company now deep in my rear.Now here is where Gianna has me worried. On the Soviet left, a whole SS StuG battalion, plus Tigers, plus the bulk of an SS Panzer battalion (PzKpfw III and IVs) are piling up against my infantry and airborne guards. Two objective hexes could be put BACK into play here, depending on how Gianna handles her artillery and reinforced grenadier company now deep in my rear.
Things get serious in the center, where I am more or less dominating.  Two platoons of PzKpfw-IVGs are toast, as are all the Mader IIIs.  I am taking some losses, though, especially from those HS-129 tank-buster planes that just showed up.Things get serious in the center, where I am more or less dominating. Two platoons of PzKpfw-IVGs are toast, as are all the Mader IIIs. I am taking some losses, though, especially from those HS-129 tank-buster planes that just showed up.
The situation at the beginning of Turn 6, where tomorrow's game will start.  In broad terms, Gianna has yielded the center of the field, which I have graciously accepted and will NOT be giving back.  However, there are issues on my right wing, where German grenadiers and artillery is on high ground ... 1000 meters in my rear where more German grenadiers are poised to strike from under the cover of Okbriabsky State Farm, and definitely on my right where a NIGHTMARE of German Waffen SS armor and assault guns are about to come around the east side of that tree line like the Kool-Aid Man on bath salts.  :)The situation at the beginning of Turn 6, where tomorrow's game will start. In broad terms, Gianna has yielded the center of the field, which I have graciously accepted and will NOT be giving back. However, there are issues on my right wing, where German grenadiers and artillery is on high ground ... 1000 meters in my rear where more German grenadiers are poised to strike from under the cover of Okbriabsky State Farm, and definitely on my right where a NIGHTMARE of German Waffen SS armor and assault guns are about to come around the east side of that tree line like the Kool-Aid Man on bath salts. :)

Gianna v. Oriskany Live Game, Part 2

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Last week on July 12, the Sitrep Podcast marked the July 12 anniversary of the Battle of Prokhorovka with a live game of PanzerBlitz between Jim and Gianna.

Part of the Battle of Kursk, the engagement at Prokhorovka is considered the largest single clash of tanks in history, with the bulk of eight armored divisions on a single field of 1943 southern Russia.

After a great first session, we’re coming back to finish the game on Sunday, July 19!  At the moment, Jim’s Soviets are currently “winning,” but Gianna’s Germans are poised to launch major counterattacks in at least two places, so this one is definitely still up in the air!

The stream is scheduled for Sunday, 7PM UK time (2PM Eastern US).  We hope to see some of your there!

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Video Replay - East Front Tank Battle

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Here is part one of the PanzerBlitz game between myself and Gianna last Sunday.  History lasts from 5:00 to 17:00, Army and Scenario Review last until about 28:30, and then we get to the slaughter!

The conclusion of this game is scheduled for Sunday live.  We hope you’ll join us!

At the moment my Soviets are winning, but this one could still easily go either way!

Live Stream - Tank Clash at Prokhorovka (July 12 Anniversary)

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The Sitrep Podcast is marking the July 12 anniversary of the Battle of Prokhorovka with a live game of PanzerBlitz between Jim and Gianna.

Part of the Battle of Kursk, the engagement at Prokhorovka is considered the largest single clash of tanks in history, with the bulk of eight armored divisions on a single field of 1943 southern Russia.

And yes, before you ask … Michael Wittmann was historically there, he was in his Tiger, and he will be on our table.

The stream is scheduled for Sunday, 7PM UK time (2PM Eastern US).  We hope to see some of your there!

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Some of the background materialsSome of the background materials
Game MapGame Map
German ForcesGerman Forces
Soviet ForcesSoviet Forces

Sunday's Replay Video - Two American Revolution Battles

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The replay from Sunday’s “Independence Weekend” stream, where we take a look at the Battle of Oriskany and the First Battle of Freeman’s Farm in Robert Mary’s American Revolution mod of SSI’s People’s General system.

Just how deadly are Mohawk sharpshooters?

Just how hard-core are British grenadiers?

Just how bad was The Patriot movie?

Just some of the topics we cover with the chat in a great discussion. 😀

Independence Weekend Stream!

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The Sitrep Podcast is celebrating Independence Day weekend with some live-streamed American Revolution wargames.

Join us as we take a look at the First Battle of Freeman’s Farm (part of the Battle of Saratoga) and the Battle of Oriskany.  These battles were chosen in particular because both can be considered historical victories for either side, so our American friends can root for the Patriots and our British friends can root for the Crown in equal measure!

The stream is at 12 Noon East US time, 5PM UK time.  We hope to see some of your there!

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Cold War + Red Dawn: Soviet Mechanized Division attacks Fort Bragg (1977 Alternate History)

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Had a great stream with our community today. Check it out!

We use the great SSI “People’s General” system to imagine a “Red Dawn” type scenario.

It’s May, 1977 … and in some weird alternate Cold War timeline, the Soviets have managed to get a sizeable army in the American mainland, and are now attacking Fort Bragg, North Carolina!

Soviet VDV paratroopers have already landed behind us!

Can we stop the Soviet assault, using equipment and weapons available to the US Army at the time?

Find out! And you can always jpoin us LIVE on our Sunday wargames, not only to watch but PARTICIPATE in the actual game!

Sitrep Hobby Stream: 13 Days to 13 Hours Transit Game Project

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With our summer break over (wait, we were ever on break?) we’re getting the wheels turning again on the Thirteen Days to Thirteen Hours project on the Sitrep Podcast.

This is our continuing research, design, and miniature hobby project to recreate the assault and defense of the American mission compound and embassy annex in Benghazi, Libya on the night of September 11-12, 2012.

I’m in charge of the “transit game,” the mini-game that challenges the American player to get his GRS military contractors to the embassy under attack in time, and of course the insurgent player to stop them.

Today we’ll be looking at the maps and playing pieces.

We hope to see some of you there!

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Napoleonics Stream Tonight on Sitrep Podcast - Preview Pics

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Here are a few pics for the set up, research, and design of our upcoming Waterloo Anniversary game (Live on Sitrep Twitch and YouTube).

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The French Center.  Of course we see Napoleon, Ney, the Imperial Guard, the The French Center. Of course we see Napoleon, Ney, the Imperial Guard, the "Old Guard", and plenty of artillery along with Lancer cavalry.
The French left, made up primarily of General Reille's Corps.  Heavier Cuirassier cavalry, and lots of conscripts.  Often its forgotten that much of Napoleon's army at Waterloo was recently-levied recruits in the army he was trying to rebuild.  I've added those badass The French left, made up primarily of General Reille's Corps. Heavier Cuirassier cavalry, and lots of conscripts. Often its forgotten that much of Napoleon's army at Waterloo was recently-levied recruits in the army he was trying to rebuild. I've added those badass "Sapper" assault engineers with the deadly axes we'll see at either La Haye Sainte or Hougoumont (depending on what the computer does with them).
The French right wing, primarily made up of General d'Erlon's Corps.The French right wing, primarily made up of General d'Erlon's Corps.
The British center, fronted by La Haye Sainte and Hougoumont.  These are defended by King's German Legion, Coldstream and other Foot Guards regiments, and plenty more German troops.  The elite 95th Rifles stand by to jump in.  We also see Wellington, Uxbridge (Wellington's second-in-command), and William, Prince of Orange.The British center, fronted by La Haye Sainte and Hougoumont. These are defended by King's German Legion, Coldstream and other Foot Guards regiments, and plenty more German troops. The elite 95th Rifles stand by to jump in. We also see Wellington, Uxbridge (Wellington's second-in-command), and William, Prince of Orange.
The British / Allied left wing, under the command of Sir Thomas Picton (famously in civilian clothes that day).  Dutch and Belgian troops hold the forward positions at Smolhain.  And OOOF!  That The British / Allied left wing, under the command of Sir Thomas Picton (famously in civilian clothes that day). Dutch and Belgian troops hold the forward positions at Smolhain. And OOOF! That "95th Rifles" label in the center is a blatant error. They're not even on this map, that's a vestigial graphics object from an earlier template file. Ignore that.
The British right wing, under the dubious command of our boy William Prince of Orange.  We also have more allied troops in the form of Brunswick (They are labeled The British right wing, under the dubious command of our boy William Prince of Orange. We also have more allied troops in the form of Brunswick (They are labeled "Hanover", error on my part) Dutch and Belgians. We also have the famous Scots Greys and plenty of Dragoons if we want to recreate that massive British cavalry charge.
High-level map of the whole field.High-level map of the whole field.

Napoleonics Stream Tonight on Sitrep Podcast

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To commemorate today’s anniversary of The Battle of Waterloo, we’re running a short, fun live stream on the Sitrep Podcast, playing some Napoleonic-themed mods and expansions of the People’s General series by SSI.

Our British force includes flank companies of grenadiers and light infantry, Scots Greys elite cavalry, Dragoons light cavalry, 6-pounders, and of course an elite company of “Chosen Men” in the green jackets, with the extended Riflemen range, close combat, and special ammo upgrades!

Too bad our French opponents also have artillery, lancer cavalry, tons of line infantry, and of course “Imperial Guard” shock troops!

Join us on our Twitch or YouTube Channels and see how we do!

We hope to see some of you there!

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Video Game Recording - Rasmus v. Oriskany

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Good morning, OTT!  We had a great game yesterday with community member Rasmus – recreating part of the Battle of Arras (21 May 1940).

We have Matildas vs. 88s, while more Matildas try to overrun Rommel’s personal command halftrack!  Artillery duels, close assault by Durham Light Infantry and motorized infantry of 7th Schützen Regiment, PzKpfw-38(t) tanks, Stukas, the works!

Check out of video and I hope you enjoy!

Thanks to Rasmus for the great game!

Live Game Stream Today at 2PM East US, 7PM UK

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The Battle of Arras is one of the most famous episodes of the German 1940 Blitzkrieg.

On 21 May 1940, British and French armor launched an ill-fated counterattack against the northern flank of the German “panzer corridor,” hoping to cut it off. The Germans found to their horror that their antitank guns couldn’t scratch the heavy British A11 and A12 “Matilda” tanks of 1st Tank Brigade (4th and 7th RTR).

The British were only stopped when the frantic German division commander on the scene, Erwin Rommel, tried using 8.8 cm heavy antiaircraft guns against the British tanks.

The rest is history.

We’ll be recreating a pivotal part of that battle LIVE TODAY on Sitrep Podcast Channel (YouTube and Twitch), engaging with members of the community in a game of Panzer Leader 1940.

We hope to see some of you there!

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British forces for the game, including what the 1st Armored Brigade (4th and 7th RTR) actually had that day.  We also have a small part of the 6th Durham Light Infantry (most of the battalion was engaged further east), and a battery of artillery that was supporting 6th DLI.British forces for the game, including what the 1st Armored Brigade (4th and 7th RTR) actually had that day. We also have a small part of the 6th Durham Light Infantry (most of the battalion was engaged further east), and a battery of artillery that was supporting 6th DLI.
German forces.  Not all these units will be available to them at first, Stukas only arrived after Rommel called for them and most of 25. Panzer Battalion's flanking counter-counterattack from the west was blunted / delayed by French armor on the British right wing.  These are the forces that were there so far as I can find, including two sections of Luftwaffe 8.8 cm FlaK 36 heavy antiaircraft guns.  This was the first time these were used against tanks in WW2 (sources suggest the tactic had been used once before in the Spanish Civil War).German forces. Not all these units will be available to them at first, Stukas only arrived after Rommel called for them and most of 25. Panzer Battalion's flanking counter-counterattack from the west was blunted / delayed by French armor on the British right wing. These are the forces that were there so far as I can find, including two sections of Luftwaffe 8.8 cm FlaK 36 heavy antiaircraft guns. This was the first time these were used against tanks in WW2 (sources suggest the tactic had been used once before in the Spanish Civil War).
Some of the research I've been cross-referencing trying to get an accurate read on what was on the field in question.  We're also keeping this game strictly scaled to history and geography, so as you can see we'll only be doing a small part (albeit the most FAMOUS part) of the battle.Some of the research I've been cross-referencing trying to get an accurate read on what was on the field in question. We're also keeping this game strictly scaled to history and geography, so as you can see we'll only be doing a small part (albeit the most FAMOUS part) of the battle.
Table is set up and ready to go.  I might have given the British a LITTLE too much firepower (I'm being generous with my interpretation of 6th DLI's and 368 / 92nd Field Artillery Regiment's position) but I want to give the Brits a fighting chance to change history.Table is set up and ready to go. I might have given the British a LITTLE too much firepower (I'm being generous with my interpretation of 6th DLI's and 368 / 92nd Field Artillery Regiment's position) but I want to give the Brits a fighting chance to change history.
Rommel himself is on the table!  He's part of that Rommel himself is on the table! He's part of that "CP" unit in his SdKfz-251 command halftrack. WAAAAAY too far forward, of course, but then again, this is Rommel. Sources have him on this ridge personally siting the 88s (note one battery is just two hexes southwest).
Here's a zoom-in of our research area (there were several maps used, but this was the most detailed in regards to military units deployed).  Notet he British breakthrough on the their left (4th RTR), while they were slammed to a halt on the right (7th RTR).  The objectives in today's game illustrate the same dynamic, the British don't have to WIN THE BATTLE to win the game (given the scenario's realism, Here's a zoom-in of our research area (there were several maps used, but this was the most detailed in regards to military units deployed). Notet he British breakthrough on the their left (4th RTR), while they were slammed to a halt on the right (7th RTR). The objectives in today's game illustrate the same dynamic, the British don't have to WIN THE BATTLE to win the game (given the scenario's realism, "winning outright" is just about impossible), but they just thev to do BETTER than historically and they win the game. Given how bad the British were halted historically, this is a pretty low bar to beat. Then again, the British player has to play with the tools available. Sheesh.

BRITISH 1940 EARLY WAR PANZER LEADER COUNTER SHEETS

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Good morning, all ~

Here are the British countersheets for early war Panzer Leader.  With these counters, you can create any historically-accurate British force that saw action or could have conceivably seen action in 1939, 40 (including Operation Compass in the Western Desert or even the defense of British Somaliland or Sudan from the Italian invasions of August – September 1940.  Yes, some colonial armored vehicles are included.

These counters also have you covered through the EARLY PART of 1941.  It’s not until Operation Battleaxe (June 1941) that you need additional tanks like  the early Crusader IIs.  For the rest of ’41 you’d need Crusader CS variants, early Valentine IIIs, and the first Lend Lease M3 Honeys for Operation Crusader (Nov 41).

Actually that’s a slight fib, to do SOME of the early-1941 British Western Desert / XIII Corps tanks you’d need captured Italian M13 medium tanks.

THIS COMPLETES THE COUNTER SHEET PROJECT for 1940 Panzer Leader.

As usual, the full-res PDFs are attached here, along with lower-res JPG previews.

Download and use to your hearts content if so inclined!

Low-Res British Infantry, Artillery, TransportLow-Res British Infantry, Artillery, Transport
Low-Res British Armour, Recce, TransportLow-Res British Armour, Recce, Transport

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