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Magic and Tech: Development

Magic and Tech: Development

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Project Blog by royalpain621

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About the Project

This has been a long time coming. The origins can go back three years ago when I first came up with the idea of Magic and Tech but then failed to carry through with any serious development. It has been only recently in the past 4 months that I really put any serious effort into rule development. My original plan was too wait til I had more done and wait til the Spring Clean Challenge has passed til I created a project page dedicated towards this but that is a week away; plenty of time to take Q&A for those who are curious and until v0.04 is up which contains everything right up to shooting rules as the current v0.03 only contains movement rules. If I get enough interest, I will be happy to put up Magic and Tech v0.03 but until then, I will be happy to put up a few images that I found that helped me get inspired to move this project along.

This Project is Active

Beta V0.16 is now live baby!

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Hey, guess what?!?! It’s time! Time for the biggest update for Magic & Tech since… since it first started roughly … many years ago. 6, I think! That’s right, Beta V0.16 is now live!
https://drive.google.com/file/d/1ot55ew6JuUH71QGJdxitgCdzLY0dwRnl/view?usp=sharing
https://www.dropbox.com/s/1keauy9xd7ijibz/Magic%20and%20Tech%20V0.16%20Packet.zip?dl=0

About 40% Done V0.16

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Here is the updates lists of units that are in the first two main factions. I am done all of the Naratian units with maybe 1 final check over and I am a bit over half-way done the Penar lists. Next are the Irregulars/ Militants and then the neutrals/ demon cards. I am looking at another two weeks of work before V0.16 is released.

V0.16 Still in editing.

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Beta V0.16 is still in editing as I have over a hundred unit card entries to update! Some mechanics have been removed or reworded for ease of play. I have a feeling 0.16 is gonna be the best one yet!
Fall-In 2022 was 2 weeks ago and I am still editing the game with a few unit entires a day. I could be done V0.16 in a months time. See you then. Also, here are some pics from Fall-In 2022.

V0.15 is up!

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And here we go! Beta V0.15 is done and now live! This was a lot of work and I found a lot of proxies were not made! So cards have been updated and improved so there is less cards to deal with. It is easier to see who is who now on said cards. Some stats have been changed and wording made easier to understand; I hope. So take a look and enjoy V0.15! https://www.dropbox.com/s/gvr7s17f928t0db/Magic%20and%20Tech%20V0.15%20Packet.zip?dl=0 https://drive.google.com/file/d/1CV9IwKBL9Dc9r2wCQS7i2ofy7i1VKoO-/view?usp=sharing

Post Historicon Write-Up

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Whew. Historicon is over with. I did unfortunately caught covid but the feedback and the loot made it worth it. V0.15 is being edited with what energy I have available to me and soon, it will be released!
Throughout the 5 games, I had 22 players play and lines upon lines of notes and feedback to implement. So enjoy some pics as I go through my work.

V0.14 is now live!

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And it’s time! For once, I am way early and with that; here is V0.14 of Magic and Tech. Unit cards have been updated as well as upgrade cards and new ones have even been added. Rules have been tweaked and adjusted with some new ones implemented. Enjoy.
 
 

V0.14 coming soon!

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Had another playtest today and some changes will have to be made again. Mostly to unit stats but I think the mechanics are there; just need some ironing. Expect V0.14 by months end! I hope.

V0.13 is up!

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Holy moly! V0.13 is a serious rework of not only the rules but also the unit cards and quick reference sheet!

These changes include:

  • Re-worked rules
  • Added some new rules
  • Resized templates
  • Edited Unit Cards
  • Added many more unit that are available for testing
  • Redone weapon ranges

Magic and Tech V0.12 is now up! Have fun!

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Magic and Tech V0.11 is now up!

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Well, it’s time again. V0.11 for Magic and Tech has been uploaded. I will eventually begin play testing as well as maybe post videos of gameplay when the time comes. https://drive.google.com/file/d/1DrfQ1ChfGIGlWi8BQUu6q01wQpGZ6ARY/view?usp=sharing https://drive.google.com/file/d/1DrfQ1ChfGIGlWi8BQUu6q01wQpGZ6ARY/view?usp=sharing

Magic and Tech V0.10 is now up!

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US Army minis from Empress Miniatures proxying as Naratian Army for playlists that are about to begin sometime this month. Now I can put the math theory into practice.US Army minis from Empress Miniatures proxying as Naratian Army for playlists that are about to begin sometime this month. Now I can put the math theory into practice.

Sorry for the delay. I’ve been busy and now I have a chance to upload Magic and Tech V0.10 with slightly expanded rules and four more unit cards. https://drive.google.com/file/d/1EBFxBf-qIRsYVthgyB5BAkLSrzsc5Kb7/view?usp=sharing https://www.dropbox.com/s/15p3stcksxuo4cg/Magic%20and%20Tech%20V0.10%20Packet.zip?dl=0

Magic and tech V0.09 is here!

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This is it people! The largest one yet! Magic and Tech V0.09 is now up! https://www.dropbox.com/s/z8bcqe454wt23x7/Magic%20and%20Tech%20Packet%20V0.09.zip?dl=0 https://drive.google.com/file/d/1RkPJ9S_95xQhPvD8kx_NO9EVMFOFX5T_/view?usp=sharing

V0.10 won’t be til sometime in January as I create more cards and finalize the force points and begin creating the Table of Organization and Equipment for Narata, Penar Providence, Cultists, rogue mages and orc insurgents.

Progress on proxy minis.

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I do better if I have a physical model to move around as I prepare for play testing. These are Empress Miniatures from their MODERN US DEAL 1 US1, 2, 3, 4 set. They are acting as a proxy for my Narration Army Infantry Squad. I also made an order to Eureka for their JGSDF minis and it came with a dog. So the dog handler's head is from statuesque miniatures.I do better if I have a physical model to move around as I prepare for play testing. These are Empress Miniatures from their MODERN US DEAL 1 US1, 2, 3, 4 set. They are acting as a proxy for my Narration Army Infantry Squad. I also made an order to Eureka for their JGSDF minis and it came with a dog. So the dog handler's head is from statuesque miniatures.

These minis were cleaned, sprayed with a gray primer and then sprayed with a Tamiya Olive Drab spray. I think. I should check on that and make the proper edits as all of my work is done at the shop as well as check what color went what for the battle dress uniform and the vests but the brown is Tamiya NATO Brown.

The war dog came after I started painting and the handler was quickly made and I accidentally skipped the green spray. Once they’re done, no one will know anyway.

Magic and Tech V0.09 will be coming along next Saturday so until then.

V0.08 Is Here!

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This is it! Magic and Tech V0.08 is now up! Not only does it have mecha rules but also air support rules and refined shooting rules.

V0.07 is here!

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Well, it is not the update I hoped for but it is still a significant update with rules clarified and new ones added. V0.08 will have rules for mecha and the optional rules would be expanded.
Also added will be two unit cards. A war dog team and a war golem controller. I will try to have this ready for next month. See you then.
 
 

Unknown future.

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Two weeks ago, my dad had passed away and the future for this project now looks bleak. I will do what I can but more of my time is being spent trying to pick up where my left off and I have had little time in touching this project. My own play tests are now on hold indefinitely until things stabilize and I am able to spend more time tackling this project.

That is all I have to say for now.

The Future of Magic and Tech V0.07

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V0.07 will be in about a months time as I expand the mission creation rules, add in the vehicle;e morale chart, run some rough playtests on a small scale and begin to put together the TO&E chart. This last bit will take perhaps the longest to do as this will cover so many branches of service and so many other choices. In the mean time, please tell me if any of my links have been working and what you like, don’t like about the ruleset so far?

Magic and Tech V0.06 Is Finally Ready!

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Happy days are here again! The biggest and most complete upload yet of Magic and Tech is now available!
 

Magic and Tech V0.06 Delayed again and more pics.

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Due to my unexpected bust schedule and the ongoing issues, Magic and Tech V0.06 will be delayed again til hopefully next Friday. I apologize in advance.
I apologize in advance for this delay.
I guess it be time to upload more epics of images that have helped brought inspiration to this project.

This was made 6 years ago. This cemented the idea to redo an old story world I had came up with many, many years ago and it was a total mess. I have revisited that world and have made it better and I hope I can share this world with you through story and in miniature form. Hopefully I will have BETA V0.06 done by next Friday. Until then, have a good week.

V0.06 Delay and more project inspiration pics.

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It is with regret that I must inform you all that V0.06 BETA rules for Magic and Tech will be delayed until at best next Friday as life has gotten bust and I had not the time to work on my rules as much as I wanted.

But with that, how about some pics that helped inspire me to create this project.

As of now, I have no idea just how far I want to go with infantry and powered suits. It is without a doubt that there will be some units that will have a frame; no doubt about it but should I go with full-on powered exo-suits? That is the question.

Another thing I am hopeful to add are Mechanicus to the game. Both humanoid and walker/ multi-legged “spider” types. But such a thing maybe years down the road as I am having a hard enough issue trying to figure out how to raise funds to make the combat witches and infantry but that is another topic for another time. Until then, see ya all next week. I hope.

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