En Garde
Recommendations: 491
About the Project
After reliving those saturday evenings from my child hood watching episodes of Robin of Sherwood I got curious about doing a Robin Hood game. As a Nottingham local I've had a love hate relationship with the legend. Loved it as a kid and hated it as an adult because I had to talk to tourists in the worse costume imaginanable. Now I've gone back to loving it thanks to the Robin of Sherwood TV series. The Clannad theme the wonderful hair, Ray winstons cockney wood dweller and the amazing amount of guards who get butchered every episode. This should be a small project but an enjoyable one for me and a break from the norm.
Related Genre: Historical
This Project is Active
Merry men
Rules?
Painted outlaws
The Sheriffs Men
The sheriff's men
The Sheriff of Nottingham
Little John rules
Rank 4 Commander CP 4. Initiative 3. Fight 4. Shoot 2.
Attributes. Powerful +1 to wound scores in hand to hand combat. Weapon Master Staff reroll 1-2 to hit. Tough, ignores light wounds.
Weapons. Staff and Bow
Points 31
Friar Tuck rules
RANK 3 CP 3. Initiative 2. Fight 3. Shoot 1.
Attributes. Fearless, ignores the result of morale checks.
Beguiling, any model wishing to attack Tuck must role under their Rank on a D6. This is due to their reluctance to attack a holy man not because he is actually beguiling.
Weapons. sword
Will Scarlet Rules
RANK 3 CP 3. Initiative 2. Fight 4. Shoot 1.
Attributes: Weapon Master so reroll 1-2 on hit roles with a sword.
Dodge: -2 for enemy attack rolls.
Weapons: Sword and Bow
Much Rules
RANK 2 CP 2 Initiative 1 Fight 2 Shoot 0
Attributes: Scout may set up 12″ into the table and hidden.
Weapons: Sword and sling
Nasir Rules
RANK 3 CP 3 Initiative 3 Fight 3 Shoot 2
Attributes: Bow sharpshooter can reroll 1 and 2 results.
Duellist: May use two swords plus 1 to the combat pool.
Weapon master: sword reroll 1-2 results.
Weapons. Bow, duel swords.
Marion
RANK 3 CP 3 Initiative 2 Fight 3 Shoot 1
Attributes: Beguiling, enemy models must roll under their rank to attack this model.
Dodge -2 to hit this model with shooting attacks.
Weapons: Hand weapon, Bow.
The Hooded Man
RANK 5 CP 5 Initiative 3 Fight 5 Shoot 3
Attributes: Sharp shooter reroll 1-2 to hit with bow
Weapon Master with sword reroll 1-2 results
Archer: may make two ranged attacks with a -1 to roll.
Inspiring, the merrymen automatically pass their first morale test.
Weapons: Longbow, Sword