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BOSHUDA!

BOSHUDA!

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Project Blog by fourtytwo Cult of Games Member

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About the Project

In this project, I will finally collect, assemble and paint miniatures for Star Wars Legion and explain some of my painting processes. Also, I'm opinionated in that I grew up with the Original Trilogy in the 1980s and also really enjoy some of the new stuff - like the Clone Wars and REBELS animated series.

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Finally - HE arrived, for Star Wars Legion!

Tutoring 5
Skill 6
Idea 6
3 Comments

Taking a bit of inspiration with regards to upgrade slots, number of keywords and so on from the last official releases since and including the Shadow Collective, I finally have designed a character for Star Wars Legion that really must be present in the game. I designed it in a way for him to both bring some very clever and interesting combinations of keywords into play which should enhance the play experience for all players involved. The unit was a bit hard to balance, but even if it might be slightly off, it doesn’t matter too much because every faction can field it, riiight?!?

At first I was thinking about giving him ‘Temped’ also, but I figured that this might be a bit too powerful, and I also didn’t want to clutter the card with keywords.

Finally - HE arrived, for Star Wars Legion!

Making the Hotrod more hotrod

Tutoring 5
Skill 5
Idea 5
No Comments

Not being a fan of the mounted weapon option, I decided to instead underscore the idea of the speeder being a hotrod racecar by installing a turbocharger-looking thingy on the front. It is scratch-built. Voilà:

Making the Hotrod more hotrod
Making the Hotrod more hotrod
Making the Hotrod more hotrod

Meanwhile, an X34 is prepared for my Rebels

Tutoring 10
Skill 12
Idea 12
2 Comments

After thinking about it a bit, the idea of a normal civilian vehicle with Sabine’s artwork on it has been discarded. I already have her artwork on her own armour, and as graffiti on a piece of terrain. And with the painting of the Landspeeder, I want to give it its own story.

And so I came up with the idea that the landspeeder is the souped-up racing vehicle of a Duros racing pilot who was a bit of a legend in the Outer Rim racing scene until the Empire banned such races and cracked down on the now illegal races. The racing driver then joined the Rebellion with his vehicle – he now satisfies his Need for Speed in rebel daredevil hit and run actions and he is the man when it comes to using a fast vehicle with an appropriate driver. Also fits the basic idea behind all Rebel vehicles according to George Lucas: they’re all souped-up hotrods – from the Landspeeder to the X-wing.

WIP so far with the racing car livery:

Meanwhile, an X34 is prepared for my Rebels
Meanwhile, an X34 is prepared for my Rebels
Meanwhile, an X34 is prepared for my Rebels

Jabba's Palace - a new Battleforce for Star Wars Legion - Commander Units

Tutoring 9
Skill 11
Idea 12
No Comments

No Jabba’s Palace Battleforce is complete without Jabba the Hutt and his majordomo Bib Fortuna. Neither are great fighters, but both give numerous advantages to the ‘army’ they command. Jabba is quick-tempered, blunt and forceful, while Bib is more clever and cunning.

Jabba's Palace - a new Battleforce for Star Wars Legion - Commander Units
Jabba's Palace - a new Battleforce for Star Wars Legion - Commander Units

Jabba's Palace - a new Battleforce for Star Wars Legion - Operative Units

Tutoring 11
Skill 13
Idea 13
No Comments

Okay – I’ve already introduced Greed o and Sy Snootles, but I’m adding them here too for completeness, because they also represent the idea behind my Jabba’s Palace Battleforce: to represent the flair of mean crankiness, as opposed to the dull badassery we’ve had so far with all those fighting machine bounty hunters like Boba, Bossk and Din.

Jabba's Palace - a new Battleforce for Star Wars Legion - Operative Units
Jabba's Palace - a new Battleforce for Star Wars Legion - Operative Units

Jabba's Palace - a new Battleforce for Star Wars Legion - Heavy Unit

Tutoring 10
Skill 12
Idea 12
No Comments

The Rancor was by far the most difficult unit in terms of development. It basically fulfils a role that heavy tanks and air units fulfil in other armies, but the rancor is more mobile than most ground vehicles, fights exclusively in close combat, and has an element of unpredictability.

It was not only complicated to design these elements game mechanically and keep them as simple as possible, but also to balance them with each other – both in terms of effect and points cost. I developed all the units in this Battleforce with feedback from two other successful Legion tournament players, and with the Rancor I am particularly proud of the result! He was indeed very difficult to tame….

Jabba's Palace - a new Battleforce for Star Wars Legion - Heavy Unit
Jabba's Palace - a new Battleforce for Star Wars Legion - Heavy Unit

Jabba's Palace - a new Battleforce for Star Wars Legion - Support Unit

Tutoring 10
Skill 11
Idea 12
No Comments

The Desert Skiff is another unit alongside the Gamorrean Palace Guards that was very easy to implement. Useful, but not spectacular (except maybe for the overrun upgrade…).

Jabba's Palace - a new Battleforce for Star Wars Legion - 'Special Forces'

Tutoring 9
Skill 10
Idea 11
No Comments

Possibly the only ‘uniform’ unit in Jabba’s palace – the Gamorrean Palace Guards. This unit was quite easy to design. They have been given a new appropriate keyword, ‘Cleave’, which gives them a passive advantage in close combat and is more of a deterrent.

Jabba's Palace - a new Battleforce for Star Wars Legion - Corps Unit

Tutoring 8
Skill 9
Idea 9
No Comments

Here we go – after the game mechanic and thematic disappointment that is the Shadow Collective Battleforce, I was very inspired to create a proper Battleforce through which the underworld in Star Wars is represented in a thematically and game mechanically interesting way.

Unlike the bland $1 store impression that is Shadow Collective, I’m going for something iconic here: Jabba’s Palace. The idea is to convey the flair of Jabba and his criminal lickspittles with units that don’t have a military feel, plus combine new unique advantages with new unique disadvantages.

The first of these is the corps unit of the new Battleforce: Jabba’s Henchmen. With the possible exception of the Gamorrean Palace Guards, Jabba does not maintain any structured, easily identifyable units. I wanted to insert this aspect both into the composition of the army and in how this particular ‘unit’ feels in the game. The idea quickly crystallised to develop the unit as a kind of buffet consisting of numerous personnel upgrades and heavy upgrades, in which each upgrade brings its own small features and advantages. The advantage is that you can – within a certain framework – tailor different corps units to a profile focused on ranged or close combat. The disadvantage is that the keywords here are not unit keywords, but weapon (or upgrade) keywords, which disappear with the loss of the respective figure and make the unit a bit more less effective with each loss than any other unit we have so far.

Jabba's Palace - a new Battleforce for Star Wars Legion - Corps Unit

Ezra Bridger and new mercenaries who are NOT bounty hunters:

Tutoring 10
Skill 14
Idea 13
2 Comments
Ezra Bridger and new mercenaries who are NOT bounty hunters:
Ezra Bridger and new mercenaries who are NOT bounty hunters:
Ezra Bridger and new mercenaries who are NOT bounty hunters:
Ezra Bridger and new mercenaries who are NOT bounty hunters:
Ezra Bridger and new mercenaries who are NOT bounty hunters:
Ezra Bridger and new mercenaries who are NOT bounty hunters:

I won Best Painted Army in the Star Wars Legion World Open Qualifier in Hannover

Tutoring 10
Skill 12
Idea 11
4 Comments
I won Best Painted Army in the Star Wars Legion World Open Qualifier in Hannover

The Horror in the Swamp

Tutoring 11
Skill 15
Idea 13
No Comments

A narrative battle report for Star Wars Legion – André (Confederacy of Independent Systems; Battle Droids led by Count Dooku) vs Fortytwo (Alliance to restore the Republic; Rebel Troopers led by Leia Organa and Mandalorians led by Sabine Wren).

800 Points (Standard)
Scenario: Unnatural Resources

It was a nameless planet far from all trade and smuggling routes. A wild place, covered in mangrove swamps that stretched to the horizon, with numerous predators lurking in their labyrinthine thickets. Count Dooku sensed in the Force how the planet brimmed with life, a fermenting cycle of being eaten and born. The battle droids marching in dense ranks at his side had no sense of it, and yet they seemed more nervous than usual, their sensors overwhelmed by the numerous inputs that were non-stop at low, almost subliminal levels nudging their self-preservation protocols.

The Count was not here with his force without reason, but to investigate several rumours of an ancient technology that brought gases – extremely valuable for war production because they were rare – from the swamps stretching far into the depths to the surface. The aim was to tap the production sites suspected to be in a certain area and to capture as much of the precious gas as possible, leaving behind a small occupation force if possible. The Count advanced into a small depression dotted with trees, rotting fallen timber, and numerous bubbling pools, and ordered his troops to halt. He surveyed the terrain and discovered thin swathes of a foggy gas seeping from circular openings in the ground at even, parallel intervals.

And he perceived something else – something was lurking here. No, there were two different kinds of lurking: One was a wild, instinctive lurking whose presence in the Force was in tune with that of the planet. But there was a second lurking – a calculating, trained, intelligent lurking that did not belong in this world. They were not alone here at all….

His intuition was not to deceive him – beyond the small pool near the centre of the little hollow, the jets of numerous jetpacks suddenly flared up and he saw the flash of single sunbeams on helmets with a characteristic T-sight. Mandalorians leapt into action! But the Count hesitated a little longer, and his patience was rewarded: on his left flank he caught sight of a few figures darting through the dense undergrowth, taking up firing positions with soldierly movements. Now he ordered the troops at his side to march forward, while at the same time he moved a scuffed barricade over the heads of his battle droids by means of the Force, protecting them.

Over her helmet radio Sabine heard Leia’s voice, short, curt, in her calm, encouraging tone: “Incomming” That was the signal! She rushed forward with her mother Ursa, her younger brother Tristan, a warrior from Ursa’s guard, and a unit of clan warriors, and took up position behind some thick, fallen tree trunks. As they arrived, the triple bombardment of the corvette Liberator, which was in a stationary orbit several kilometres above the target area, struck the ranks of the droids. Heavy explosions flashed through leaves and thickets, causing destruction and confusion among the droids. But they also startled something else. From the damp thicket, a tentacle suddenly struck Sabine. She ducked, and fired a warning shot towards the creature, which instantly moved away from the warning shot towards the droids. Sabine paused for a moment, and an idea came to her. She turned to the clan warrior next to her and he immediately nodded at her – he had the same idea. Before they could exchange a word, however, Stab Riders of the battle droids buzzed out from between trees on the left, and there was a brief, fierce exchange of fire, in the course of which they roughly brought down the droids on their repulsor vehicles, bleeding themselves in the process.

After the Mandalorian clan warriors had destroyed a unit of the droid vehicles flitting among the trees, Sabine and her mother’s unit opened fire on the droids flanking the Count behind the barricade they had brought with them. On his right flank, the rebel troopers also opened fire, and the ranks of the droids accompanying him thinned faster than the Count would have liked. At least his troops on his right flank were now starting to drain the precious gas. He smiled – barely, but contentedly, but his face slipped as suddenly a massive movement on the ground stole his attention, followed by swirling, destructive tentacles that threw his droids into complete chaos and had no respect even for him. They truly had aroused the wrath of the planet….

A fierce exchange of fire now erupted around the centre of the hollow, and Sabine and the Mandalorian clan warriors on the left flank in front of the centre – not far from the Count – knew how to direct the frenzied creature with small warning shots more effectively than the near-panicked droids, who were so overwhelmed with the chaotic situation that even the escape trigger on their self-preservation protocols no longer worked properly! In the crossfire of the Mandalorians behind the thick tree trunks, not far from Dooku, and the consistent long-range fire of the rebel troopers to his left, the ranks of battle droids at his side gradually dissolved. His remaining troops continued to drain precious gas. A second unit of Stab Riders was to keep the remaining Mandalorians busy, but even these vehicles could not withstand the combined fire of the rebels for long.

Now that the Count was no longer protected by dense lines of droids at his side, and visibly battered by the creature raging further in the undergrowth, Sabine and her mother Ursa and their unit concentrated their fire on the Count, relaying his position to the rebel troopers at the same time. Leia led a squad of her rebels to a gas vent, and they now began tapping the precious gas as well. Dooku sensed he was getting into trouble here, and it was time for a lesson….

(What happened next was unfortunately not well documented photographically, but it is no less exciting in narrative form!)

Filled with rage fuelled by the loss of control in this filthy battle, Dooku reached into the Force for Ursa Wren and her unit, pulling them within reach of his lightsaber blade. At the same time, blue-glaring lightning twitched from the fingertips of his outstretched hand, reducing the rebel troopers to their leader at the gas vent. Under the blows of his blade, the clan warrior and Tristan Wren went down, and he wounded Ursa Wren. Ursa was ready to take on the unequal fight with the Count, and at least avenge her son with a permanent scar on the Count’s face, but when she heard a low moan in Tristan’s helmet, family was more important than revenge. She went to her knees and hastily pulled Tristan out of the Count’s sword range as numerous blaster shots from the Rebel Troopers hit the Count over Ursa’s head. The disbelieving and pain-distorted face of the Count, who fell to the ground unable to continue to fight, was revenge enough for Ursa, and she pulled her badly wounded son further into cover with one hand while she continued to fire with the other at the remaining droids in the centre of the hollow, hastily assuring Sabine that her brother would live.

Sabine was ready to jump to her mother’s aid, but she was in control of the situation. Instead, she leapt onto the head of a creature that rose briefly from the pool in the centre of the hollow, lured by the noise of battle and potential wounded prey. From the creature’s head, Sabine fired wildly into the trailing droids, and then – igniting the Darksaber – leapt from the head of the re-diving creature into the middle of their ranks. No droid at the central gas vent remained in one piece. Meanwhile, Leia ran as fast as she could in the direction of the centre gas vent, hoping to siphon off some more of the precious resource. She paused and exchanged a look with Sabine, who was no less disappointed. Leia looked around and analysed the situation: Yes, the droids had made a fat haul, but there was nothing worth mentioning left of their force. Nor was the Count to be found – he had dragged himself from the battlefield with a tactical victory, but his ego had taken a beating, of that Leia was sure. It would take a little time and resources, yes, but turning tactical defeat into strategic victory was something the Rebellion had to learn very early on. “It’s not much, but we still have a few combat-ready troops here, and Dooku certainly won’t be back, soon. Let’s see if we can salvage anything from this mission…”

Thanks to André for the beautiful game! Thanks also to the tournament orga of the Star Wars Legion World Open Qualifier in Hannover for the many fantastic tables to play on! How did the game formally end? In terms of victory points, André clearly won, but he didn’t have anything worth mentioning left of his army at the end for that, so I’ll at least chalk up a moral victory for the rebels!

Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 6

Tutoring 17
Skill 18
Idea 18
4 Comments

This weekend I built the landing gear – only the rear flaps on the fuselage are missing. The landing gear can be removed to show the shuttle in flight configuration. Since the Lambda-class shuttle has only two landing gear frames, each almost in the middle at the bottom outside of the fuselage, I have already made a thin transparent support, which can be attached to the bottom centre of the front part of the ship by means of a pin, in order to stabilise the ship when displayed in landing mode. Then I took this support off to see how the balance is – and completely unexpectedly the shuttle stood securely. In case of strong vibrations, it wobbles minimally forwards and backwards, but remains securely standing. You have to deliberately and clearly help it with your hand to make it tip forwards or backwards. That worked out great, because now I can use it without a prop in its original landing state even as a “terrain” piece in Star Wars Legion.

Grand Admiral Thrawn also seems pleased with the progress:

Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 6

Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 5

Tutoring 16
Skill 18
Idea 18
3 Comments
This week a big step has been made, because apart from a few details like flat panels on the stabiliser fins and various small technical details as well as a landing gear, the construction of the shuttle is finished. The most important thing is that all the delicate elements work and are stable. The three stabiliser fins can also be removed, which makes painting and transporting the model much easier later. In landing mode the model is quite large, in flight mode huge! It also already has a fair amount of weight, so in addition to the landing gear, two discreet additional supports will probably be needed to display the landed shuttle – more on that when the time comes.
The model is so big that my Star Destroyer photo setup is actually already too small for it… nevertheless, today there are a few photos of the current state of construction of the Lambda-class Imperial Shuttle. You can see that I have already copied and attached some details of the studio model – including the two twin laser cannons at the front of the hull and the two longer twin laser cannons at the front at the base of the lateral stabiliser fins, which can be swivelled outwards in landing mode on the raised fins.
Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 5
Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 5
Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 5
Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 5
Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 5

Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 4

Tutoring 18
Skill 18
Idea 18
8 Comments

There was further significant progress on the model of the shuttle – the side pocket panels with the mechanism for folding stabiliser fins are finished, and so is another difficult element: the outer paneling of the rear engines. This is complicated because it is not only curved along the full length like the side fairings, but the two curvatures meeting at right angles also merge without edges.

To achieve this, I cut a LEGO parabolic mirror in half in the diameter of the side pockets, and then glued each half with its semi-circular edge flush with a side pocket. The curvature of the cut edge created by the bisection now describes the curvature of the rear engine cowling. In the middle between the two half parabolic mirrors I glued another wider element of thick plastic cardboard with the same width and curvature to stabilise the fairing to be attached.

I cut the fairing with the elongated cut-outs for the thrusters out of thin plastic cardboard, manually curved it a little, and then glued it flush over the curvatures of the cut edges of the halved parabolic mirrors and the equally curved support element in the middle. I then applied a thin coat of super glue to the thin plastic cardboard inside and out to stiffen it. After this had hardened, the protruding adhesive edge of the thin plastic cardboard on the two parabolic mirrors was sanded down so that there was a seamless and evenly curved transition from the plastic of the half parabolic mirrors into the plastic cardboard. Irregularities in the surface, which inevitably occurred during construction, were filled with Spruegoo (cast frame residue dissolved in very thin plastic glue) and also sanded down. There was a little filling and a lot of sanding – first with slightly coarser sanding sticks, and then with finer ones.

I sprayed the result with a thin layer of matt white in order to get a matt surface of the same colour, on which it was easier to see disturbing irregularities. These were then filled and/or sanded again, and finally sprayed again with a thin matt white for inspection.

A fixture for the display stand was also installed, as well as the mechanism by which the two outer stabiliser fins can be moved simultaneously at any time and both will always be in the same position.

Also, the passenger cabin now got enclosed.

Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 4
Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 4
Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 4
Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 4
Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 4
Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 4

Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 3

Tutoring 16
Skill 16
Idea 16
No Comments

With a second attempt and as much swearing as sheer determination, I covered the left-hand boom. The difficulties here are the recesses, which must have an exact width, length and spacing so that the rotating cylinders of the mechanism behind them lie flush behind the recesses. This requires exact cutting, sanding and later gluing. Since I cut these parts from 1mm thick plastic cardboard, which is already quite stiff, they also have to be bent so that they don’t have too much tension when gluing, otherwise gluing becomes an orgy of frustration (as with attempt 1…). I made the fairing in two parts – this way the individual elements were easier to bend and had less tension during gluing than a single large part, and I was able to align the front recess exactly by removing one of the two abutting edges. But this also means that you have to do quite a bit of sanding after gluing so that everything – especially the two abutting edges – is nice and flat.

Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 3
Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 3
Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 3
Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 3

Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 2

Tutoring 17
Skill 17
Idea 17
No Comments

The main fuselage is currently under construction. The mechanism that folds the lateral stabiliser fins into landing and flight position is now being tinkered with. There will be a simple gear connection between the two, so that both are always in exactly the same position and both move when one is manipulated. For later transport of the model, all three stabiliser fins will also be removable – for this I have already modified cylinder parts from LEGO to have two receptacles for long thin rods on each side in the mechanism, by means of which the stabilisers can each be firmly but removably connected to the mechanism. I ordered two larger LEGO gears today, which will be delivered tomorrow.

Another plan is to be able to display the model on a high display stand in flight configuration, for which a long fuselage mount will be installed in the middle of the fuselage, or landed with the landing gear folded out, which will be removable. For this purpose, the model should remain as light as possible. The LEGO parts for the mechanism are perfect for this, as they are very robust and light at the same time. For this reason, I will not install any electronics here.

Everything doesn’t look nice yet, but when everything is covered and decorated, it will look like the original. Of course, I will also document here how the cladding and decoration will be done.

Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 2
Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 2
Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 2

Let's build a Lambda-class Imperial Shuttle, from scratch!

Tutoring 17
Skill 17
Idea 17
No Comments

“How is it the Empire lets us keep stealing these things?”

“Oh. I thought it was the same one we used before.”

     – Kanan Jarrus and Rex upon seeing Sabine Wren arrive with another stolen imperial shuttle.

 

Nowadays, if you are looking for a large model of a vehicle in scale to your 32mm tablet figures, which you can’t buy in shops like this, you click through countless .stl files on the internet, download one, and then print out the parts or have them printed out.

But that is too boring for me, which is not what our hobby should be. So I turn to the art that has made a significant contribution to the great visuals of Star Wars: Model making, by hand, with building materials, tools, glue, and all.

Now that I’ve finished building the cockpit section last weekend and the project has taken shape, I invite you to follow its creation here. Of course I am happy to answer any questions.

The cockpit section has already presented some challenges – at first glance it consists of various flat surfaces, but if you study the studio model used for the effects shots you quickly notice that the large frontal surface of the cockpit section is clearly curved at the front edge, and the rear edge is very straight. Therefore I used 1mm thick plastic cardboard for the outer skin of this part, which can still be bent easily, and strengthened and fixed the curvature on the inside with corresponding reinforcing and stabilising ribs made of thicker plastic cardboard.

Generally I glue the plastic cardboard along abutting surfaces in such a way that the edge of one surface protrudes minimally over the surface of the other, and then sand the minimally protruding edge along the other surface. This way you get seamless transitions.

The cockpit window is made of 0.2mm thick clear plastic from Tamyia, bent at the sides exactly to the upper outer edges of the cockpit section and sprayed with black spray primer from the inside. This must be masked off for protection in all subsequent building steps in which the cockpit section is used, and later masked off exactly when painting and varnishing.

This model is based on the original studio model:

Modeler’s Miniatures & Magic (modelermagic.com)

I plan to make the side stabilisers of the ship swivel – for this I still have to construct a mechanism, which will be done out of LEGO. More about this in the coming days.

Here are the first pictures of the cockpit section:

Let's build a Lambda-class Imperial Shuttle, from scratch!
Let's build a Lambda-class Imperial Shuttle, from scratch!
Let's build a Lambda-class Imperial Shuttle, from scratch!
Let's build a Lambda-class Imperial Shuttle, from scratch!
Let's build a Lambda-class Imperial Shuttle, from scratch!
Let's build a Lambda-class Imperial Shuttle, from scratch!

Let's create a neat Battleforce, in earnest - Clan Wren Uprising!

Tutoring 14
Skill 14
Idea 14
No Comments

Here’s the thing: I really, really like the idea of Battleforces which AMG announced a while ago – tightly-themed armies with their own organization regarding list-building which also bring new Command Cards, released for free as PDFs and possibly as card packs down the line. What I’m totally miffed about is that the four Battleforces announced so far – Invaders of Naboo (Separatist droid army), 501st (Clones based on the Umbara story-arc), Blizzard Force (Imperials attacking Hoth), and Defenders of Hoth (the Rebel forces on Hoth) – do not require a dedicated Battleforce and can be build using the standard templates just fine and without compromizing the themes. And then we have Wookkiees for GAR and Rebels as well as Mandos for Rebels including Sabine and Clan Wren which would make great Battleforces that actually cannot be build using the standard template – we even have all relevant minis to do that already. It’s a shame.

So, since Star Wars Legion – like any other game – is OURS since we are the ones who buy and play this stuff, we can create our own Battleforces. And this is what I’m in the process of doing.

I always follow a few strict guidelines when creating my own game elements:

  • Keep it simple, as in don’t create new complicated rules or abilities when existing ones do the job just fine.
  • Go for clearly defined strengths and weaknesses which both make gameplay interesting and underscore the theme and lore behind the piece in question.
  • Bring something new and unique to the table, add to the game in a fun and challenging way.

The first thing I did was defining the Battleforce – everything else would flow from there. The Clan Wren Uprising I set out to do is based on Sabine Wren’s story arc from Star Wars REBELS, which culminated in her re-uniting with her estranged family, killing Gar Saxon, the Mandalorian acting as the imperial gouvernor over the territories of the Mandalorians, thus setting in motion what would become a full-blown civil war between the Mandalorian rebels and the Mandalorians collaborating with the Empire.

In keeping with that storyline 4 elements quickly become obvious to be the basis for the organization of such a force:

  • Sabine Wren is the commander and she must be equipped with The Darksaber, which initially represented her reluctance and then her growth into accepting responsibility and her quest to find a new ruler worthy of The Darksaber.
  • The force must choose the Clan Wren-version for one unit of the Mandalorian Resistance, which must include Tristan Wren and Ursa Wren – Sabine’s younger brother and her mother.
  • The remainder of the force must be units of Mandalorian Resistance.
  • Operatives should be allowed to be chosen freely.

Creating some quick lists I quickly realized what I already suspected: The mandalorian units are expensive (though well worth the points), which results in lists with far too few activations. I don’t mind the Mandalorians being on the low end of activations, but the way things are, they would be too low. So I decided to create a new unit: A Strike Team-variant of the Mandalorian Resistance. It uses the same stats and keywords as the regular unit, but comes with only one initial figure and the Heavy Weapon Team-rule. This would inject a bit more flexibility with list-building, being able to get one or two more activations and one or two more heavy unit upgrade-options at the cost of one or two less wounds among the overall force.

This naturally led me to another issue: Currently, we only have one heavy unit upgrade option for the Mandalorians: The Beskad Duelist, a melee piece. Almost all other Strike Teams in the game have an option for a piece with strong or many attack dice and/or long range-capabilities. This wasn’t an option for the Mandalorians, though, because they usually prefer to fight at short to close distances, utilizing their iconic blaster pistols, as well as their jetpacks for mobility. Then I got the idea of giving them the option of a unit upgrade granting a unit the keyword Gunslinger. I and a competitive tournament player (current champion in Switzerland) I consulted with immediately liked the idea, because it was something new for a non-unique unit and thematically sound. At the same time, putting this unit upgrade into a regular Mandalorian Resistance unit with then four minis would be to strong, so it was a no-brainer to limit that option to the Strike Team-version, which would be two minis profiting from that keword. That decision also made calculating the points cost (and will make adjusting thepoints cost of) the upgrade much easier.

I also designed a unit upgrade for Fenn Rau, which was pretty straight-forward – it basically wrote itself considering his role in the show.

So here it is – I present you the first draft of the Clan Wren Uprising-Battleforce, which is ready to be playtested in earnest, to which I invite everyone who is interested.

 

Let's create a neat Battleforce, in earnest - Clan Wren Uprising!
Let's create a neat Battleforce, in earnest - Clan Wren Uprising!
Let's create a neat Battleforce, in earnest - Clan Wren Uprising!
Let's create a neat Battleforce, in earnest - Clan Wren Uprising!
Let's create a neat Battleforce, in earnest - Clan Wren Uprising!
Let's create a neat Battleforce, in earnest - Clan Wren Uprising!
Let's create a neat Battleforce, in earnest - Clan Wren Uprising!

 

Playtest No. 0 – We build a list and compare a few statistics.

I’ve often come up with my own new game elements for games, and I like to take a structured approach. Before the first test game is ever played, I first build a list, compare it with other lists and see what I notice. That way, you have a chance to discover the first blunders or aspects that could potentially be too good or too bad, which you can then pay special attention to in test games.

In Star Wars Legion, I see the following 6 aspects as being central (experienced players and especially tournament players should feel invited to jump in here with their own experiences – so far, I’m looking at the whole thing mainly hypothetically and statistically):

  • How many activations do I have (more is better)?
  • How high is the wound threshold in my army and how many wounds are distributed among how many units and figures (more wounds are better)?
  • What is the maximum number of attack dice of what type I can potentially bring to bear in a turn, and at what ranges? More are better, black are better than white, red are better than black, more range is better. This is actually where granular aspects like Surges, Aim Tokens, keywords like ‘Pierce’ etc. come into play, but for now it’s about getting a rough impression that you can compare to other lists. To do this, I combine all the ranged dice and all the melee dice, and use a dice simulator to determine for each of the two categories the average number of wounds you can inflict with the respective maximum number of attack dice in a round against red defence dice.
  • On average, how many attack dice are spread over a figure? More tends to be worse because each loss reduces the potential maximum pool more for the rest of the game.
  • How good is the defence of the units (defence dice, defence surge, keywords)?
  • How mobile is the army? This aspect can become as important in games as the potential damage output, because with a mobile force you can potentially use terrain more advantageously and achieve mission objectives better.

 

The List – 499 Points Clan Wren Uprising (Skirmish)

Sabine Wren (125) 147 Points

  • The Darksaber (15)
  • Personal Combat Shield (5)
  • Recon Intel (2)

Mandalorian Resistance Clan Wren (34) 116 Points

  • Tristan Wren (38)
  • Ursa Wren (38)
  • Offensive Push (4)
  • Recon Intel (2)

Mandalorian Resistance (72) 112 Points

  • Fenn Rau (38)
  • Recon Intel (2)

Mandalorian Resistance Strike Team (30) 62 Points

  • Gunslinger (32)

Mandalorian Resistance Strike Team (30) 62 Points

  • Beskad Duelist (28)
  • Offensive Push (4)

 

Activations: 5 (rather bad)

Wounds Threshold: 21 (bad -very bad)

Defence: very good (Red, all surge to block, ‘Impervious’, ‘Nimble’)

Attack Dice Max/Round: very good (Ranged 1-2 3 Red, 28 Black, 3 White, all surge to hit at minimum = 11 Wounds on average // Melee 2 Red, 18 Black, 7 White, all surge to hit at minimum = 8 Wounds on average)

Attack Dice/mini: 2+ (tends to be bad, here I estimate it as a clear disadvantage, as the Wound Threshold of the army is also clearly bad overall)

Mobility: very good (Speed 3, Jump 2 – no need for discussion here)

 

For comparison:

My Rebel roster with Sabine, Clan Wren and Mandalorian Resistance accompanied by Leia plus two units of Rebel Troopers inflicted an average of 9 wounds in ranged combat with the potential maximum number of attack dice in a turn, had a significantly higher Wound Threshold (28) with worse defence (2 units with white dice), and one more unique character with very useful abilities for the squad (‘Take Cover 2’, ‘Inspire 2’).

A Skirmish Clone Troop with a likewise better Wound Threshold (25), comparable, slightly worse Defence (no ‘Nimble’) as well as 6 Activations can inflict 12 Wounds with potentially the maximum number of Attack Dice, and at a higher Range (1-3).

 

First conclusion: On paper, the Battleforce looks pretty good so far in my eyes and in the first rough analysis – the clear weaknesses like the low Wound Threshold due to fewer figures in combination with a potential damage output in the clearly higher categories fits thematically and the latter is not excessive (it is still below the clones, and that fits). Based on this data, I expect Clan Wren Uprising to be a challenge to play, but also to present challenges to the opponent. I don’t see any major outliers on paper and in comparison, but I’m interested in the thoughts and insights of other players, especially competitive ones.

Four more rebels join the fight.

Tutoring 9
Skill 12
Idea 11
1 Comment

I have finally completed four more Rebel Troopers – one officer from the Rebel Specialists expansion (back), and three complex, multi-part conversions (front). My sympathy and admiration belongs entirely to all people who have the courage to defend their freedom and self-determination against brutal military machineries of cowardly, murderous tyrants, at the risk of their own lives if necessary – in fiction, and much more so in real life.

Four more rebels join the fight.

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