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I don’t need to display Golden Buttons in my project banner to advertise that this project is awesome.

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Project Blog by fourtytwo Cult of Games Member

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About the Project

In this project, I will finally collect, assemble and paint miniatures for Star Wars Legion and explain some of my painting processes. Also, I'm opinionated in that I grew up with the Original Trilogy in the 1980s and also really enjoy some of the new stuff - like the Clone Wars and REBELS animated series.

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Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 6

Tutoring 11
Skill 11
Idea 11
4 Comments

This weekend I built the landing gear – only the rear flaps on the fuselage are missing. The landing gear can be removed to show the shuttle in flight configuration. Since the Lambda-class shuttle has only two landing gear frames, each almost in the middle at the bottom outside of the fuselage, I have already made a thin transparent support, which can be attached to the bottom centre of the front part of the ship by means of a pin, in order to stabilise the ship when displayed in landing mode. Then I took this support off to see how the balance is – and completely unexpectedly the shuttle stood securely. In case of strong vibrations, it wobbles minimally forwards and backwards, but remains securely standing. You have to deliberately and clearly help it with your hand to make it tip forwards or backwards. That worked out great, because now I can use it without a prop in its original landing state even as a “terrain” piece in Star Wars Legion.

Grand Admiral Thrawn also seems pleased with the progress:

Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 6

Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 5

Tutoring 12
Skill 13
Idea 13
2 Comments
This week a big step has been made, because apart from a few details like flat panels on the stabiliser fins and various small technical details as well as a landing gear, the construction of the shuttle is finished. The most important thing is that all the delicate elements work and are stable. The three stabiliser fins can also be removed, which makes painting and transporting the model much easier later. In landing mode the model is quite large, in flight mode huge! It also already has a fair amount of weight, so in addition to the landing gear, two discreet additional supports will probably be needed to display the landed shuttle – more on that when the time comes.
The model is so big that my Star Destroyer photo setup is actually already too small for it… nevertheless, today there are a few photos of the current state of construction of the Lambda-class Imperial Shuttle. You can see that I have already copied and attached some details of the studio model – including the two twin laser cannons at the front of the hull and the two longer twin laser cannons at the front at the base of the lateral stabiliser fins, which can be swivelled outwards in landing mode on the raised fins.
Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 5
Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 5
Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 5
Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 5
Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 5

Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 4

Tutoring 13
Skill 13
Idea 13
8 Comments

There was further significant progress on the model of the shuttle – the side pocket panels with the mechanism for folding stabiliser fins are finished, and so is another difficult element: the outer paneling of the rear engines. This is complicated because it is not only curved along the full length like the side fairings, but the two curvatures meeting at right angles also merge without edges.

To achieve this, I cut a LEGO parabolic mirror in half in the diameter of the side pockets, and then glued each half with its semi-circular edge flush with a side pocket. The curvature of the cut edge created by the bisection now describes the curvature of the rear engine cowling. In the middle between the two half parabolic mirrors I glued another wider element of thick plastic cardboard with the same width and curvature to stabilise the fairing to be attached.

I cut the fairing with the elongated cut-outs for the thrusters out of thin plastic cardboard, manually curved it a little, and then glued it flush over the curvatures of the cut edges of the halved parabolic mirrors and the equally curved support element in the middle. I then applied a thin coat of super glue to the thin plastic cardboard inside and out to stiffen it. After this had hardened, the protruding adhesive edge of the thin plastic cardboard on the two parabolic mirrors was sanded down so that there was a seamless and evenly curved transition from the plastic of the half parabolic mirrors into the plastic cardboard. Irregularities in the surface, which inevitably occurred during construction, were filled with Spruegoo (cast frame residue dissolved in very thin plastic glue) and also sanded down. There was a little filling and a lot of sanding – first with slightly coarser sanding sticks, and then with finer ones.

I sprayed the result with a thin layer of matt white in order to get a matt surface of the same colour, on which it was easier to see disturbing irregularities. These were then filled and/or sanded again, and finally sprayed again with a thin matt white for inspection.

A fixture for the display stand was also installed, as well as the mechanism by which the two outer stabiliser fins can be moved simultaneously at any time and both will always be in the same position.

Also, the passenger cabin now got enclosed.

Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 4
Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 4
Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 4
Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 4
Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 4
Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 4

Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 3

Tutoring 12
Skill 12
Idea 12
No Comments

With a second attempt and as much swearing as sheer determination, I covered the left-hand boom. The difficulties here are the recesses, which must have an exact width, length and spacing so that the rotating cylinders of the mechanism behind them lie flush behind the recesses. This requires exact cutting, sanding and later gluing. Since I cut these parts from 1mm thick plastic cardboard, which is already quite stiff, they also have to be bent so that they don’t have too much tension when gluing, otherwise gluing becomes an orgy of frustration (as with attempt 1…). I made the fairing in two parts – this way the individual elements were easier to bend and had less tension during gluing than a single large part, and I was able to align the front recess exactly by removing one of the two abutting edges. But this also means that you have to do quite a bit of sanding after gluing so that everything – especially the two abutting edges – is nice and flat.

Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 3
Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 3
Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 3
Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 3

Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 2

Tutoring 13
Skill 13
Idea 13
No Comments

The main fuselage is currently under construction. The mechanism that folds the lateral stabiliser fins into landing and flight position is now being tinkered with. There will be a simple gear connection between the two, so that both are always in exactly the same position and both move when one is manipulated. For later transport of the model, all three stabiliser fins will also be removable – for this I have already modified cylinder parts from LEGO to have two receptacles for long thin rods on each side in the mechanism, by means of which the stabilisers can each be firmly but removably connected to the mechanism. I ordered two larger LEGO gears today, which will be delivered tomorrow.

Another plan is to be able to display the model on a high display stand in flight configuration, for which a long fuselage mount will be installed in the middle of the fuselage, or landed with the landing gear folded out, which will be removable. For this purpose, the model should remain as light as possible. The LEGO parts for the mechanism are perfect for this, as they are very robust and light at the same time. For this reason, I will not install any electronics here.

Everything doesn’t look nice yet, but when everything is covered and decorated, it will look like the original. Of course, I will also document here how the cladding and decoration will be done.

Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 2
Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 2
Building a Lambda-class Imperial Shuttle for Star Wars Legion - Part 2

Let's build a Lambda-class Imperial Shuttle, from scratch!

Tutoring 13
Skill 13
Idea 13
No Comments

“How is it the Empire lets us keep stealing these things?”

“Oh. I thought it was the same one we used before.”

     – Kanan Jarrus and Rex upon seeing Sabine Wren arrive with another stolen imperial shuttle.

 

Nowadays, if you are looking for a large model of a vehicle in scale to your 32mm tablet figures, which you can’t buy in shops like this, you click through countless .stl files on the internet, download one, and then print out the parts or have them printed out.

But that is too boring for me, which is not what our hobby should be. So I turn to the art that has made a significant contribution to the great visuals of Star Wars: Model making, by hand, with building materials, tools, glue, and all.

Now that I’ve finished building the cockpit section last weekend and the project has taken shape, I invite you to follow its creation here. Of course I am happy to answer any questions.

The cockpit section has already presented some challenges – at first glance it consists of various flat surfaces, but if you study the studio model used for the effects shots you quickly notice that the large frontal surface of the cockpit section is clearly curved at the front edge, and the rear edge is very straight. Therefore I used 1mm thick plastic cardboard for the outer skin of this part, which can still be bent easily, and strengthened and fixed the curvature on the inside with corresponding reinforcing and stabilising ribs made of thicker plastic cardboard.

Generally I glue the plastic cardboard along abutting surfaces in such a way that the edge of one surface protrudes minimally over the surface of the other, and then sand the minimally protruding edge along the other surface. This way you get seamless transitions.

The cockpit window is made of 0.2mm thick clear plastic from Tamyia, bent at the sides exactly to the upper outer edges of the cockpit section and sprayed with black spray primer from the inside. This must be masked off for protection in all subsequent building steps in which the cockpit section is used, and later masked off exactly when painting and varnishing.

This model is based on the original studio model:

Modeler’s Miniatures & Magic (modelermagic.com)

I plan to make the side stabilisers of the ship swivel – for this I still have to construct a mechanism, which will be done out of LEGO. More about this in the coming days.

Here are the first pictures of the cockpit section:

Let's build a Lambda-class Imperial Shuttle, from scratch!
Let's build a Lambda-class Imperial Shuttle, from scratch!
Let's build a Lambda-class Imperial Shuttle, from scratch!
Let's build a Lambda-class Imperial Shuttle, from scratch!
Let's build a Lambda-class Imperial Shuttle, from scratch!
Let's build a Lambda-class Imperial Shuttle, from scratch!

Let's create a neat Battleforce, in earnest - Clan Wren Uprising!

Tutoring 12
Skill 12
Idea 12
No Comments

Here’s the thing: I really, really like the idea of Battleforces which AMG announced a while ago – tightly-themed armies with their own organization regarding list-building which also bring new Command Cards, released for free as PDFs and possibly as card packs down the line. What I’m totally miffed about is that the four Battleforces announced so far – Invaders of Naboo (Separatist droid army), 501st (Clones based on the Umbara story-arc), Blizzard Force (Imperials attacking Hoth), and Defenders of Hoth (the Rebel forces on Hoth) – do not require a dedicated Battleforce and can be build using the standard templates just fine and without compromizing the themes. And then we have Wookkiees for GAR and Rebels as well as Mandos for Rebels including Sabine and Clan Wren which would make great Battleforces that actually cannot be build using the standard template – we even have all relevant minis to do that already. It’s a shame.

So, since Star Wars Legion – like any other game – is OURS since we are the ones who buy and play this stuff, we can create our own Battleforces. And this is what I’m in the process of doing.

I always follow a few strict guidelines when creating my own game elements:

  • Keep it simple, as in don’t create new complicated rules or abilities when existing ones do the job just fine.
  • Go for clearly defined strengths and weaknesses which both make gameplay interesting and underscore the theme and lore behind the piece in question.
  • Bring something new and unique to the table, add to the game in a fun and challenging way.

The first thing I did was defining the Battleforce – everything else would flow from there. The Clan Wren Uprising I set out to do is based on Sabine Wren’s story arc from Star Wars REBELS, which culminated in her re-uniting with her estranged family, killing Gar Saxon, the Mandalorian acting as the imperial gouvernor over the territories of the Mandalorians, thus setting in motion what would become a full-blown civil war between the Mandalorian rebels and the Mandalorians collaborating with the Empire.

In keeping with that storyline 4 elements quickly become obvious to be the basis for the organization of such a force:

  • Sabine Wren is the commander and she must be equipped with The Darksaber, which initially represented her reluctance and then her growth into accepting responsibility and her quest to find a new ruler worthy of The Darksaber.
  • The force must choose the Clan Wren-version for one unit of the Mandalorian Resistance, which must include Tristan Wren and Ursa Wren – Sabine’s younger brother and her mother.
  • The remainder of the force must be units of Mandalorian Resistance.
  • Operatives should be allowed to be chosen freely.

Creating some quick lists I quickly realized what I already suspected: The mandalorian units are expensive (though well worth the points), which results in lists with far too few activations. I don’t mind the Mandalorians being on the low end of activations, but the way things are, they would be too low. So I decided to create a new unit: A Strike Team-variant of the Mandalorian Resistance. It uses the same stats and keywords as the regular unit, but comes with only one initial figure and the Heavy Weapon Team-rule. This would inject a bit more flexibility with list-building, being able to get one or two more activations and one or two more heavy unit upgrade-options at the cost of one or two less wounds among the overall force.

This naturally led me to another issue: Currently, we only have one heavy unit upgrade option for the Mandalorians: The Beskad Duelist, a melee piece. Almost all other Strike Teams in the game have an option for a piece with strong or many attack dice and/or long range-capabilities. This wasn’t an option for the Mandalorians, though, because they usually prefer to fight at short to close distances, utilizing their iconic blaster pistols, as well as their jetpacks for mobility. Then I got the idea of giving them the option of a unit upgrade granting a unit the keyword Gunslinger. I and a competitive tournament player (current champion in Switzerland) I consulted with immediately liked the idea, because it was something new for a non-unique unit and thematically sound. At the same time, putting this unit upgrade into a regular Mandalorian Resistance unit with then four minis would be to strong, so it was a no-brainer to limit that option to the Strike Team-version, which would be two minis profiting from that keword. That decision also made calculating the points cost (and will make adjusting thepoints cost of) the upgrade much easier.

I also designed a unit upgrade for Fenn Rau, which was pretty straight-forward – it basically wrote itself considering his role in the show.

So here it is – I present you the first draft of the Clan Wren Uprising-Battleforce, which is ready to be playtested in earnest, to which I invite everyone who is interested.

 

Let's create a neat Battleforce, in earnest - Clan Wren Uprising!
Let's create a neat Battleforce, in earnest - Clan Wren Uprising!
Let's create a neat Battleforce, in earnest - Clan Wren Uprising!
Let's create a neat Battleforce, in earnest - Clan Wren Uprising!
Let's create a neat Battleforce, in earnest - Clan Wren Uprising!
Let's create a neat Battleforce, in earnest - Clan Wren Uprising!
Let's create a neat Battleforce, in earnest - Clan Wren Uprising!

 

Playtest No. 0 – We build a list and compare a few statistics.

I’ve often come up with my own new game elements for games, and I like to take a structured approach. Before the first test game is ever played, I first build a list, compare it with other lists and see what I notice. That way, you have a chance to discover the first blunders or aspects that could potentially be too good or too bad, which you can then pay special attention to in test games.

In Star Wars Legion, I see the following 6 aspects as being central (experienced players and especially tournament players should feel invited to jump in here with their own experiences – so far, I’m looking at the whole thing mainly hypothetically and statistically):

  • How many activations do I have (more is better)?
  • How high is the wound threshold in my army and how many wounds are distributed among how many units and figures (more wounds are better)?
  • What is the maximum number of attack dice of what type I can potentially bring to bear in a turn, and at what ranges? More are better, black are better than white, red are better than black, more range is better. This is actually where granular aspects like Surges, Aim Tokens, keywords like ‘Pierce’ etc. come into play, but for now it’s about getting a rough impression that you can compare to other lists. To do this, I combine all the ranged dice and all the melee dice, and use a dice simulator to determine for each of the two categories the average number of wounds you can inflict with the respective maximum number of attack dice in a round against red defence dice.
  • On average, how many attack dice are spread over a figure? More tends to be worse because each loss reduces the potential maximum pool more for the rest of the game.
  • How good is the defence of the units (defence dice, defence surge, keywords)?
  • How mobile is the army? This aspect can become as important in games as the potential damage output, because with a mobile force you can potentially use terrain more advantageously and achieve mission objectives better.

 

The List – 499 Points Clan Wren Uprising (Skirmish)

Sabine Wren (125) 147 Points

  • The Darksaber (15)
  • Personal Combat Shield (5)
  • Recon Intel (2)

Mandalorian Resistance Clan Wren (34) 116 Points

  • Tristan Wren (38)
  • Ursa Wren (38)
  • Offensive Push (4)
  • Recon Intel (2)

Mandalorian Resistance (72) 112 Points

  • Fenn Rau (38)
  • Recon Intel (2)

Mandalorian Resistance Strike Team (30) 62 Points

  • Gunslinger (32)

Mandalorian Resistance Strike Team (30) 62 Points

  • Beskad Duelist (28)
  • Offensive Push (4)

 

Activations: 5 (rather bad)

Wounds Threshold: 21 (bad -very bad)

Defence: very good (Red, all surge to block, ‘Impervious’, ‘Nimble’)

Attack Dice Max/Round: very good (Ranged 1-2 3 Red, 28 Black, 3 White, all surge to hit at minimum = 11 Wounds on average // Melee 2 Red, 18 Black, 7 White, all surge to hit at minimum = 8 Wounds on average)

Attack Dice/mini: 2+ (tends to be bad, here I estimate it as a clear disadvantage, as the Wound Threshold of the army is also clearly bad overall)

Mobility: very good (Speed 3, Jump 2 – no need for discussion here)

 

For comparison:

My Rebel roster with Sabine, Clan Wren and Mandalorian Resistance accompanied by Leia plus two units of Rebel Troopers inflicted an average of 9 wounds in ranged combat with the potential maximum number of attack dice in a turn, had a significantly higher Wound Threshold (28) with worse defence (2 units with white dice), and one more unique character with very useful abilities for the squad (‘Take Cover 2’, ‘Inspire 2’).

A Skirmish Clone Troop with a likewise better Wound Threshold (25), comparable, slightly worse Defence (no ‘Nimble’) as well as 6 Activations can inflict 12 Wounds with potentially the maximum number of Attack Dice, and at a higher Range (1-3).

 

First conclusion: On paper, the Battleforce looks pretty good so far in my eyes and in the first rough analysis – the clear weaknesses like the low Wound Threshold due to fewer figures in combination with a potential damage output in the clearly higher categories fits thematically and the latter is not excessive (it is still below the clones, and that fits). Based on this data, I expect Clan Wren Uprising to be a challenge to play, but also to present challenges to the opponent. I don’t see any major outliers on paper and in comparison, but I’m interested in the thoughts and insights of other players, especially competitive ones.

Four more rebels join the fight.

Tutoring 8
Skill 10
Idea 10
1 Comment

I have finally completed four more Rebel Troopers – one officer from the Rebel Specialists expansion (back), and three complex, multi-part conversions (front). My sympathy and admiration belongs entirely to all people who have the courage to defend their freedom and self-determination against brutal military machineries of cowardly, murderous tyrants, at the risk of their own lives if necessary – in fiction, and much more so in real life.

Four more rebels join the fight.

Activate the shield!

Tutoring 7
Skill 10
Idea 10
1 Comment

My second self-made ‘terrain’ piece is finished – the shield generator. Can one speak of terrain at all? So far I’m not building hills, rocks, forests etc. or ruins, but functional and ready-to-use structures with technology… 😀

The shield generator is twice as high as a typical trooper figure, and since it’s sunk into the ground a bit, it’s even a bit wider along the sides. A trooper base fits easily between the two coils with enough space and clearance.

Activate the shield!
Activate the shield!
Activate the shield!
Activate the shield!

Playing Star Wars Legion - finally!

Tutoring 12
Skill 14
Idea 13
No Comments

My Star Wars Legion miniatures are learning to fight.

Last night I visited my long-time buddy Michael, and we played our first game of Star Wars Legion. Skirmish with 500 points each on a 3’x3′ Skirmish Battlemat. Conditions: Clear. Standard Deployment. Objective: Breakthrough. Michael fielded Clone Troopers with 7 activations: Captain Rex, 1x Clone Commander, 2x Phase 1 Clone Troopers, 2x Phase 2 Clone Troopers (once with Medic), 1x ARC Troopers Strike Team with Heavy. I fielded Rebels with 6 activations: Leia Organa with Vigilance, Sabine Wren with Personal Combat Shield and Darksaber, 2x Rebel Troopers, 1x Mandalorian Resistance with Offensive Push, 1x Mandalorian Resistance Clan Wren with Offensive Push.

In the centre of the left half of the battlefield stood an imperial turbolaser tower, to the right of it towards the centre were two barricades on each side.

Michael was the blue player and started setting up the first unit. He also finished the alternating deployment of units, as he had one more unit than me. He placed his clones on the open side to the right of the turbolaser tower, my rebels rather stay on the left side behind the tower.

Playing Star Wars Legion - finally!

We started the game and our goal was mainly to become familiar with the game mechanics and the special rules of our troops, as well as to gain first impressions regarding terrain, moves, combinations, etc. The game was therefore followed by a joint analysis – more on that later. I can say one thing in advance: The game went pretty smoothly for the fact that we at least had an idea of what to look for in many aspects, but also looked up some details again.

I played Leia’s command card No Time For Sorrows in the first round and let Sabine and Clan Wren make a free speed 1 move towards the tower in the order phase. The Rebel Troopers as well as Leia, who always distributed dodge tokens nicely, advanced out of sight of the clones behind the tower, while all Mandos including Sabine moved to the balcony of the tower at height 1 thanks to their jetpacks. The Mandalorian Resistance came under heavy fire from the cautiously advancing clones, but thanks to hard cover, their red defence dice and their defence surge, they only lost one warrior, but also gained some supression.

Playing Star Wars Legion - finally!

In the next round, the battered Mandalorian Resistance unit left the balcony to take cover behind the tower and make way for Clan Wren. Clan Wren managed to take some Phase 2 Clone Troopers out of the fray. Sabine joined her family and, using Gunslinger, gave both Rex and another unit of clones a wound each. At the corner of the tower on their side, the ARC Troopers moved into position and on standby.

Playing Star Wars Legion - finally!

Since I wanted to take a few shots with the Rebel Troopers, but there was no cover in range, one of the two units ventured into the open and ate the standby attack of the ARC Troopers – two losses, two for the team. Glad they got their dodge token back thanks to Nimble. They fired back but missed. The second unit of Rebel Troopers now also came into the open and fired, but failed to wound even a single clone. Yikes!

Playing Star Wars Legion - finally!

In the third round, Clan Wren on the balcony and the clones below continued to fire heavily at each other, resulting in the loss of two more clones. Clan Wren continued to remain unwounded thanks to hard cover and their good defence. Red defence dice combined with defence surges AND hard cover is fierce! On the other side of the tower, Sabine kept firing and then went out of sight to prepare a surprise….

Playing Star Wars Legion - finally!

Round three started with me playing Sabine’s command card Explosions and getting priority again. With the first move, Sabine jumped off the balcony and used her second action to place two thermal detonators at range 1 so that their blast radius reached Rex, the Clone Commander, the Arc Troopers and two units of Clone Troopers respectively. After she performed her free speed 1 move after arming the detonators, I detonated the explosives. In doing so, I rolled so well (there are one white and one red attack die per detonator for each unit in range 1) and Michael rolled so poorly with his red defence dice that it took Rex, who still had four health, out of the fray, massively decimating the ARC as well as Clone Troopers. After the initial shock, Michael then abandoned the game, and we quickly realised that we’d just experienced a really glaring statistical outlier here (I rolled either a hit or a crit on every white attack die for the detonators except one, and Michael rolled a bunch of blanks on his red defence dice – four out of four on Rex alone!). I felt really sorry, but after two or three minutes we could laugh about it.

Impressions and analysis:

  • The game is definitely fun, even if it was a bit bumpy at the beginning due to a lack of routine, from the middle of round two things were already running much more smoothly.
  • The clones have a very good order control, which you can make much more out of. Their token sharing makes them quite flexible, and their fire support is awesome – in a positive sense.
  • Badass in a negative sense is hard cover for troopers with red defence dice, and especially those that also have defence surges. Here you really have to find the balance with the terrain. The Turbolaser Tower is crass in that with the balcony it basically provides up to four barricades worth of cover for troops that get there quickly. And that’s the crux: clones would have just as blatant defence there as the Mandos, but can’t get there nearly as quickly or easily. On the other hand, the Mandos only shoot from there at range 2, the clones at 3. We have therefore decided for the future to continue using the tower – if only because it is too cool a terrain piece – but to place it rather centrally between the deployment zones near one of the two remaining edges of the battlefield. That way it still offers possibilities, but you can only control a maximum of one half of the battlefield from it.
  • Michael should definitely add upgrades like Offensive Push to the clones – anything that adds to their fire support. Recon Intel, especially with Rex, also gives them the opportunity to occupy positions in cover during the deployment phase.
  • Rebel Troopers not only urgently need dodge tokens, but ideally also hard cover, otherwise they melt away far too quickly.
  • Mandos and Sabine are fun! 😀
  • I’m already looking forward to the next, certainly more tactical game. I’ve even thought of a cool two-round game move with Sabine. More about that soon, I hope.

Let's build a shield generator!

Tutoring 10
Skill 11
Idea 11
3 Comments

I built a shield generator like the Rebel one on Hoth, only with two coils instead of four. The part is as big as a medium-sized building and towers over trooper figures by more than twice their height. I had to do a lot of sanding on the part to get everything nice and flat, round, centred and sharply defined. With such a geometry, small deviations can lead to problems later. Here is the finished model – I am still thinking about whether or not to add details to the recesses of the two coils:

Let's build a shield generator!
Let's build a shield generator!
Let's build a shield generator!

And now for something not quite completely different...

Tutoring 10
Skill 13
Idea 17
3 Comments
And now for something not quite completely different...

More Rebels...

Tutoring 8
Skill 17
Idea 13
No Comments

I’m currently working on three more Rebels – one out-of-the-box officer, and two heavy conversions for even more variety and to keep each Legion-mini in my collection unique:

More Rebels...
More Rebels...

The Turbolaser Defence Tower is painted now, and also received some colour...

Tutoring 10
Skill 16
Idea 15
1 Comment

My first terrain piece is an Imperial Turbolaser Defence Turret – a large gun turret on a concrete tower with a balustrade for defence against attacks from the ground. The whole model is completely self-built from plastic cardboard, paper clip wire and a few LEGO elements. I took my inspiration from the design of the turbolaser towers on the Death Stars, which were also built as planetary defences as seen in REBELS. The tower already shows some signs of weathering, and during a morning inspection the Imperial personnel noticed that their turbolaser tower had been secretly decorated with colours during the night, contrary to all Imperial regulations. The Imperial officer immediately asked for reinforcements, because she has heard that the art style of the graffiti corresponds to that of a notorious and wanted rebel of Mandalorian origin, known for explosive activities and called ‘Artist’ by some stormtroopers…

The Turbolaser Defence Tower is painted now, and also received some colour...
The Turbolaser Defence Tower is painted now, and also received some colour...
The Turbolaser Defence Tower is painted now, and also received some colour...
The Turbolaser Defence Tower is painted now, and also received some colour...

The turret has received a bit of... 'colour'.

Tutoring 8
Skill 13
Idea 12
2 Comments
The turret has received a bit of... 'colour'.
The turret has received a bit of... 'colour'.

The Turbolaser Defence Tower is built.

Tutoring 11
Skill 16
Idea 16
No Comments

I have now finished building the turbolaser tower and it will be ready for painting shortly. I have now not only given the central structure a few details, but also a texture to represent traces of the concrete formwork. The gun turret has also received a few additional details, for example three large eyelets at the top to which steel cables with snap hooks can be attached – this is how the gun was placed on top using a crane or vehicle.

The Turbolaser Defence Tower is built.
The Turbolaser Defence Tower is built.
The Turbolaser Defence Tower is built.
The Turbolaser Defence Tower is built.

Progress...

Tutoring 10
Skill 16
Idea 16
No Comments

The basic tower structure is done, next I will install doors and add details in order to create the iconic industrial look of Star Wars. The gun tower is sitting on a barbette btw, and can be turned as well as taken off.

Progress...

Terrain for Star Wars Legion - scratchbuilt, of course

Tutoring 14
Skill 16
Idea 16
3 Comments

I started my first terrain piece for Star Wars Legion yesterday – an imperial turbolaser defence tower. The turret itself, which sits at the top of the structure that will end up being between 50 and 60 cm high, is already as good as finished – there are still a few details missing on the surfaces of the armour shell.

I built everything myself from my favourite materials: plastic cardboard (everything that is white), a few LEGO elements (grey) and paper clip wire (silver-metallic). Here are a few first impressions:

Terrain for Star Wars Legion - scratchbuilt, of course
Terrain for Star Wars Legion - scratchbuilt, of course
Terrain for Star Wars Legion - scratchbuilt, of course

Enter the Imperials - led by Iden Versio

Tutoring 9
Skill 17
Idea 16
No Comments

I managed to paint the commander for my planned imperial force – Iden Versio and her spotter droid ID10:

Enter the Imperials - led by Iden Versio
Enter the Imperials - led by Iden Versio
Enter the Imperials - led by Iden Versio

What's next?

Tutoring 9
Skill 13
Idea 14
No Comments

A little preview on the next force I’ll build and paint for Star Wars Legion once the last three Mandos for my rebels are painted:

What's next?
What's next?
What's next?

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