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Bob’s Battletech

Bob’s Battletech

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Project Blog by bobcockayne Cult of Games Member

Recommendations: 90

About the Project

I have talked about it enough but never done a project on it possibly as the forces were painted many years ago.

This Project is Active

Alpha Strike

Tutoring 5
Skill 7
Idea 5
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Well to start this off I’ll add some photos of trial Alpha Strike game we did years ago.

Alpha Strike
Alpha Strike

These are mainly the old Ral Partha metals, many were some of the original mechs I brought way back in mid to late 80’s, I did redo the original paint jobs. They are pretty much 4th Succession War era  but are all painted as Knights Mercian 1st Battalion our groups own Mercenary unit  who were originally the 101st Royal Hussars Striker Regiment from the Star League. ( 101st was a bit of a club in joke    in that whilst playing Call of Cuthulu   we were doctors   scientists   explorer’s etc but why we armed like the 101st Assault Engineers)

Any one wondering why some of the mechs are on big Casino chips  is that they help record what has moved  , white was walk  yellow was run and red jump I think.

7th Fedcom

Tutoring 5
Skill 7
Idea 6
2 Comments

This whole Battalion was painted about 8 -9 years ago, for a campaign I was going do set around the era of early Jihad ( before any of fiction had appeared other than some mentions when Mechwarrior Darkage appeared from Wizzkids)

I had wanted a House Regiment as a change from my Mercs and for some reason picked 7th Fedcom RCT ( Kevin being more Steiner orientated went for 5th Donegal Guards as their symbol was a red star and he had loads of Soviet Decals.

All are Iron Winds either Brought direct or via Ral Partha Europe (John holds up a cross,)

I did them as on parade ( it fitted original scenario we were going to do) mainly as I hadn’t a John to give tips at time  and two I’,m crap at it.

 

The Battalion as a wholeThe Battalion as a whole

I have for this photo session sorted them into impromptu lances as although I had an original Lance orbat for them it’s got lost in the annals of time.

So 2sty the Recon Lances

7th Fedcom
7th Fedcom
7th Fedcom

The medium lances (I think)

7th Fedcom
7th Fedcom
7th Fedcom

7th Fedcom The Heavies and the Stompers

Tutoring 5
Skill 8
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And now the Heavies, only two lances this time.

7th Fedcom The Heavies and the Stompers
7th Fedcom The Heavies and the Stompers

Finally the Assaults, perhaps the emphasis on Assault mechs is the Steiner influence.

All were done before contast and the current washs , mainly done with the GW range or thr Privateer press range which is what I had access to at the time.

7th Fedcom The Heavies and the Stompers
7th Fedcom The Heavies and the Stompers

The Command Lance for the Battalion including my personal Saggitaire  and Devastator ( which is an ace or marksman for the collection of 5 light and medium mechs it has killed)

7th Fedcom The Heavies and the Stompers
Close up of England's GloryClose up of England's Glory
Close up of 'Thud' (the destroyer)Close up of 'Thud' (the destroyer)
Close ups f Death DealerClose ups f Death Dealer
7th Fedcom The Heavies and the Stompers

101st Royal Hussars (Knights Mercian)

Tutoring 6
Skill 5
Idea 5
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Well so much for the old stuff (Word of Blake Minis to come)?

I did have a little dabbles a couple of years ago when I managed to get 2 copies of The base game boxes post pledging to the Clan Kickstarter. I had decided on Wolf’s Dragoons and painted them either Red and Black or Blue and Black ,partly based on the Dragoons scheme and partly on the idea of Red Force meets Blue . I hadn’t been happy with it and it ran out of steam as other projects reared their heads.

This is how it remained even after receiving the 1st Wave of my Kickstarter. Likewise initially with the 2nd wave. Specially when I realised I had cocked up and got wrong Comstar Box.

Interest got raised again when Mr Vince at Asgard Games showed me the new IKhan source book. In addition I dropped lucky and was able to get the correct Comstar box from Wayland Games.

So how was I going to paint my new additions plus the stuff sitting half painted. How did I fit all the various designs into one force. John is lucky in this respect in that he is at the beginning of his Journey  so has plumped for Inner Sphere… don’t know if he has decided who  and Jade Falcons for Clans ( Don’t tell him they are pretty much wiped out in the Assault on Terra)

Anyway my Comstar Command Levell II arrived and I looked at them and thought these are all Star League Designs ( a dreamy memory came to mind of an excellent Star League Campaign I took part in ran by two students many years go at our club) . So why not Star League?

Couple of problems right away .

  • I didn’t know if their was a standard Scheme
  • Star League era tended to be mechs of all the same design for easier logistics.

The 1st problem was easily solved by the various sites on Google  which gave SLDF as being a mainly Olive Green scheme.

The 2nd is a bit of Hand Wavium  in that the original Mercenary Regiment we had formed in a group had been loosely based on an old Star League Regiment , back in the day for the campaign mentioned above we had plumped on the 101st Royal Hussars partly based on an old injoke at club. As it was an Regiment independent of any division (similar to some allied WW2 tank Regiments) it may of had a looser make up of mechs , particularly after the hardships of the various Periphery wars it had taken part in. So this Company would be the survivors.

So I  have decided to paint them up as one of the Historic Star League Companies of the Regiments origins. The argument is they have been sitting on the home World of Mercia, until recent troubles have caused them to be reactivated.

This also gives me a revised scheme for my half painted mechs that I can try out first.

So digging through the box of partly done mechs I found this which will be the basis of my paint scheme.

 

101st Royal Hussars (Knights Mercian)
101st Royal Hussars (Knights Mercian)

This was a Iron Winds metal Hussar that I being trying out as an alt model for the PHR in Dropship Commander.

 

I want to try out the paint scheme  1st So I found a few mexhs that had just been Undercoated white, a mixture of Iron Wind metals and alt Resin Mech from a guy in Poland.

I don’t want a longwinded paint job and remember the hours carefully on the Fed Com mechs , so I decided to start with GW miltarium green from the Contast range as an overall base colour.

Then using MP paints Dark Green lightened with their yellow light dry brushed over the top.

101st Royal Hussars (Knights Mercian)

I have also done the metal work with MP paints Gun metal with a GW Nuln wash over top. Mechs need the yellow markings insignia  and cockpits doing but think I have managed a good match to the Hussar I did some time ago.

101st Royal Hussars (Knights Mercian) History

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Skill 3
Idea 3
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For anyone interested !

The 101st Royal Hussars as implied by their title Royal were an all Terran Independent Mech Regiment of the S.L.D.F , raised mainly from the old British Islands in the European Continent. Part of the 12th Army’s XLII Corps  which was initially deployed in the Lyran Commonwealth sector. It was moved to the periphery and reported destroyed during the periphery uprising in 2765.

That is were the official history end’s.

But……… A company of battered mechs survived, rescued from the final destruction by the timely arrival in the system they had been making a last stand by the SLDF Black Prince a Black Lion class Battlecruiser, and two Essex Class Destroyer Havoc and Hardy.

On arriving aboard the ranking Survivor of the 101st Major James Trevalion found himself himself in command of his own company(squadron on Hussars terminology), but also a Hodge podge of two Infantry companies, a mixed company or armour and a battery of self propelled Artillery all like themselves Survivors of the rebellion.  Under the command of Commodore Pierre Ringtown ( the Black Princes Flottilla commander) he was to provide the majority of the ground defence forces for a mission that had come directly from Alexander Kerensky himself.

They were to escort a convoy of Jumpships full of scientist and Engineers who were to set up a base operations on a isolated planet in this sector of the Perphery. The planet had to have a high density of ores and minerals to allow the building of a arms and munitions for the SLDF independent of the major supply lines back in the Terran Hegemony.

The 3 warships had been reported as lost In Jump ship failures as had the commercial jumpships ( if anyone had checked three was an above the normal percentage of losses that year).

The dropships attached to the commercial Jumpships were loaded with machine tools, industrial and construction mechs fo such a purpose. All gathered from disperse parts of the whole Star League in order to hide their true purpose.

The 101st Survivors and the other units had been gathered as they had all been officially reported as destroyed and as such would not be on any official reports or documentation, another part of the high level of secrecy given by Kerensky to the project.

Now with all ready the force jumped……and were not to be seen for for nearly 300 years.

Perhaps it was challenging fate that the fleet had Been lost in Jump accidents, in that it suffered a jump accident , if it was that  Mercian Scientists have been debating what happened for some 350 years and Still haven’t worked out the maths.

The 1st the crews and passengers knew is that they had all been knocked unconscious for an hour when they became aware post jump. The 2nd thing they realised was that the stars in no way matched their planned destination.  The fact the  whole flotilla  was still together did not help   as Fleets disappearing together was only the stuff of Legend.

After a couple of hours and a lot  of argument between the various navigation crews , they realised they had transported right across Known Space. How was put on back burner, where became the main question. Best guess was they were about 5 jumps from the edge of known Space assuming they could find jump points. The fact that all the ships Jump Drives were in need of serious maintenance at best  if not complete rebuilds did not help.

The fact that they seemed to have appeared in a habitable system that at 1st appeared to be a copy of the Sol System ( A whole religion was to grow up amongst many of the crews following the event when some of the variables were calculated).

As they closed on the planet ship alarms blared all over the flotilla as various ship alarms detected another ship in system at the pirate jump point . Aerospace fighters were launched to investigate and the fleet maneuvered into battle positions. As they closed the fighter sensors struggled to identify the ship but it was obviously old. Eventually one of the Engineers recognised it as a design used in the early days of interstellar travel and the initial human expansion into the Galaxy. As they did fly pasts   no sign of life could be seen and all the dropships collars were empty.

To add to the mystery no signs of civilisation could be seen on the planet. No radio traffic could be detected or any signs of technology.  The planet itself was a match for Terra, similar land to sea ratios though continents different in shape and size with  similar atmospheric conditions an ideal world on initial findings  it had a moon in a similar orbit though initial scans showed it had way less mass than it should for its size.

The 1st low fly pasts did show habitation on one Continent only  but appeared to be little more than mud huts and substance farming  . One pass finally found signs of technology  the wrecks of 4 dropships in one valley some way off from the various settlements.

What had happened on the planet it was decided should be left till later and it was decided to land and make a base  on a uninhabited Continent and once established and the base requirements of the Fleets survival, one of the priorities being the overall of at least one ships Jump engine. Trouble was they needed certain base materials and a way to manufacture the parts would need to be established.

So a base camp was set up with accommodation for construction crews and a barracks for the Ground Forces, at the same time shuttles were sent to investigate the abandoned Jumpship and the moon.

The 1st suprise was finding that the moon was hollow  at some point in its history a large object had blown a hole to the void inside    a void large enough to easily hold the the whole fleet with room to spare and that the moon had very little gravity.

This was another major oddity yo the various scientists debating for years   the navy men didn’t care but began planning how it could be used as a major base to repair and hide the fleet.

The trip to the jumpship  confirmed it age  and the initial survey found it pretty much wrecked  , with just about anything of any use seemed to have stripped our  . It was theorised that the ship had barely survived its last jump and the crew must have joined the dropships crews and headed for the planet.

Another Scouting group investigated the downed Dropships  all appeared to have been wrecked on landing . An engineer who had gone with the group reckoned all the ships had also been damaged in the last jump and had been patched together with salvage from the  jumpship, the patchs had failed them on planet fall.

A lone distress beacon was found to be barely transmitting , but they were able to establish that the ships belong to the Mercian Agro Company   a corporation that had been big in setting up agricultural settlement back in the early days of  Space Colonisation. A taped log was found detailing how their had only been a handful of survivors,  virtually none of the crews had survived  with the majority being colonists .

The tape gave the fleet a name for the Planet ‘Mercia’. By this time 3 months had past, it took a further 6 months to fully establish the ground base, scouts to the human settlements found on the main Continent established what had been suspected , that the few survivors of the tragedy of the 1st colony had survived more by luck than planning   but had managed to survive at little more than a  subsistence level, most of their history had been lost over the hundreds of years of their isolation,  falling into tales of Legend, the population had grown over the years , expanding over the Continent but in all only numbered a few 100,000. They were not suprised by the arrival of strangers as their legends foretold the arrival of rescuers from the Stars. Conflict amongst the various settlements was rare as mutual cooperation had become a must for their continual survival. So the offer of help from the new Star men on ways to improve food production was gladly received.  In only a few short months these methods allowed for surplus food not only for themselves but the hungry star men.

Survival had been the Units main priority,  repairing the jump drives had been a low priority , building the settlement and building the production plants to build the tools to maintain their technology turned the months to years and it was nearly 40 years before they had the industrial base to repair their ships.

One civilian scout jumpship was repaired enough for a expedition to return to the human Sphere and fid out what happened in the Sphere.

 

And Some Baddies

Tutoring 3
Skill 4
Idea 3
2 Comments

Having bored many to death with my history of the 101st  , perhaps some photos of my mech projects past. At the same time I was painting my Fedcom Regiment , I had begun painting the army that everyone hates ( except possibly Gerry as what’s not to love about Religous nuke welding fanactics).

The Word of Blake  and for the anal amongst us yhr 9th Division. To be honest don’t know much them and picked the ubitcas I liked the Windmill Division insignia.

And Some Baddies
And Some Baddies
And Some Baddies
And Some Baddies
And Some Baddies

With the final two sections of photos I think highlights one of the problems that came with some of the later Iron Wind metals models size creep, as it got increasingly more problematical to get them to fit on the hex bases.

These and the Fedcom were painted pre Contrast,  The Word of Blake, being White took sometime  I think I tried a grey base and Dry brushing white at time but that didn’t really work  so litrally had to pick out the grey shading the long way. I do remember the Viking taking forever. These days I would just spray the covud White and put a thinned down  of Basilicum Grey or the lighter grey over too.

The Unit and WOBwhere from Fighting Pirranna, who I think are still going. The rest were odd GW decals from my bits box.

And Some Baddies
And Some Baddies

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