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Star Trek: Fistful of Dilithium – The Covid Nebula Campaign

Star Trek: Fistful of Dilithium – The Covid Nebula Campaign

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Project Blog by TJafk

Recommendations: 364

About the Project

28/32mm Skirmish Campaign set in the Early Days of the Dominion War. Using a modified version of Galactic Heroes by Wiley Games.

This Project is Active

Logic is the beginning of wisdom, not the end.

Tutoring 1
Skill 1
Idea 1
No Comments

The Way of Kolinahr

Logic is the beginning of wisdom, not the end.

Slowly making some progress on the Vulcan Monastery.

Unlikely to get any battle reports before the new year.

Logic is the beginning of wisdom, not the end.

Ships of the Line

Tutoring 1
Skill 1
Idea 1
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Talvath - Kestrel class shuttle - IRW Perutix - Romulan Star Empire

Ships of the Line

The Talvath is a Kestrel class shuttle, the multi-role shuttle is a staple of the Romulan small craft fleet.

Featuring Rodinium hull plating, a Hnafir class sensor array, six type 3 rapid nadion pulse Disruptor emitters, a forward mounted torpedo tube, a Tebok class cloaking device, and artificial singularity drive – allowing for speeds up warp 9.6.

Kestrel class shuttles are well suited for a wide array of mission profiles, from diplomatic litters, stealth surveillance, to combat roles as transports or heavy fighters.

Ships of the Line
Ships of the Line

Personal Log

Tutoring 1
Skill 1
Idea 1
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Golden Button

Personal Log
Personal Log

First, we want to say Thank You! It’s kinda surreal and deeply appreciated that folks outside of our little group of Trekkie Gamers would enjoy our silly stories and games.

Next, I want to apologize for the fact that there will be a slow down in updates for the next few weeks, as work and holidays devour our free time.

Thus far I have tried to get at least one battle report with each Away Team, but sometimes I miss games, or Im playing at the same time on another table in the other room (weirdly I seem to have only gotten photos of games on the same table), or I just forgot to take any photos…. Ok, usually it’s I’m too busy arguing with one of the guys for saying something like “Into Darkness wasnt that bad”.. Them’s Fightin’ Words ’round these parts. Point being,  I havent gotten all the Away Teams documented yet, but I am hopeful to fill in the next few weeks with more Ships of the Line and Meet the Away Team logs.

I might find some time to work on the Vulcan Kolinahr Monks, and their terrain this week so keep an eye out for that.

-TJ

Personal Log

Meet the Away Team

Tutoring 2
Skill 3
Idea 3
No Comments

Reman Strike-force - IRW I’tirex - Romulan Star Empire

Meet the Away Team
Meet the Away Team
Meet the Away Team

Crew Trait: Killers

Viceroy Shizek
Role: Leader
Ranged: D12
Close Combat: D12
Wounds: 3
Traits:  Leader, Sixth Sense, Fearsome Presence, Veteran
Weapons
Romulan Disruptor Pistol
Setting 1     8” / 16”   Inaccurate
Setting 2     8” / 16”   Inaccurate, Deadly, Ammo Hog
Scepter of Office (bashing weapon)

Oberron
Role: Specialist
Ranged: D10
Close Combat: D10
Wounds: 3
Traits:  Infiltrator, Stealthy
Weapons
Romulan Disruptor Pistol
Setting 1     8” / 16”   Inaccurate
Setting 2     8” / 16”   Inaccurate, Deadly, Ammo Hog
Combat Knife

Amersol
Role: Regular
Ranged: D10
Close Combat: D10
Wounds: 3
Traits:  Thundering Charge
Weapons
Romulan Disruptor Pistol
Setting 1     8” / 16”   Inaccurate
Setting 2     8” / 16”   Inaccurate, Deadly, Ammo Hog
Combat Knife

Shinomek
Role: Regular
Ranged: D10
Close Combat: D10
Wounds: 3
Traits:  Steady
Weapons
Romulan Disruptor Pistol
Setting 1     8” / 16”   Inaccurate
Setting 2     8” / 16”   Inaccurate, Deadly, Ammo Hog
Combat Knife

Taremek (not pictured for some reason)
Role: Regular
Ranged: D10
Close Combat: D10
Wounds: 4
Traits:  Tough as Nails
Weapons
Romulan Disruptor Pistol
Setting 1     8” / 16”   Inaccurate
Setting 2     8” / 16”   Inaccurate, Deadly, Ammo Hog
Combat Knife

Meet the Away Team

Personal Log

Tutoring 1
Skill 2
Idea 2
No Comments
Personal Log

I didnt make over to game night this week, but I am hoping one of the guys took some pictures, they usually dont, but there’s always a possibility.

In our ever-evolving narrative, one of the proposed ideas for a scenario involves a long lost Vulcan Monastery hidden inside the nebula. Feels a bit like a stretch, but at the same time, the Dominion did get very close to taking Vulcan during the later parts of the War, so it might be nice to have some scenery and miniatures for a Kolinahr temple either way.

So while I wasnt able to bring the Prak-Tarr to the table this week, I did find some time to start on the Vulcan Monks.

 

Personal Log

Because Im so limited on time these days, it was again much faster to start with a Hero Forge base model, drop them into Blender to fix the hand into the proper Live Long and Prosper pose, as well as adding in appropriate Type II and Type III Phasers.

Next is sorting out the Terrain, got a rough start on a couple of pieces, not sure how I feel about them, definitely still have a long way to go, but Im hoping to have a playable setup by January

Personal Log
Personal Log

Meet The Away Team

Tutoring 3
Skill 4
Idea 4
No Comments

IRW Perutix - Romulan Star Empire

Meet The Away Team
Meet The Away Team
Meet The Away Team

Crew Trait: Advanced Comms

SubCommander Ch’Rel
Role: Leader
Ranged: D10
Close Combat: D10
Wounds: 3
Traits:  Leader, Steady, Encouraging, Killer
Weapons
Romulan Disruptor Pistol
Setting 1     8” / 16” Inaccurate
Setting 2    8” / 16” Inaccurate, Deadly, Ammo Hog

Centurion Taren
Role: Specialist
Ranged: D8
Close Combat: D12
Wounds: 3
Traits:  Ranged Fighter, Sniper
Weapons
Romulan Heavy Disruptor
Setting 1     6” / 16” Inaccurate
Setting 2      –            Flamer, Limited Ammo

Centurion N’Vak
Role: Regular
Ranged: D10
Close Combat: D10
Wounds: 3
Traits:  Stealthy
Weapons
Romulan Disruptor Pistol
Setting 1     8” / 16” Inaccurate
Setting 2    8” / 16” Inaccurate, Deadly, Ammo Hog

Uhlan N’Vak
Role: Regular
Ranged: D10
Close Combat: D10
Wounds: 3
Traits:  Stealthy
Weapons
Romulan Disruptor Pistol
Setting 1      8” / 16” Inaccurate
Setting 2     8” / 16” Inaccurate, Deadly, Ammo Hog

Uhlan Selok
Role: Regular
Ranged: D10
Close Combat: D10
Wounds: 3
Traits:  Fearless
Weapons
Romulan Disruptor Pistol
Setting 1     8” / 16” Inaccurate
Setting 2    8” / 16” Inaccurate, Deadly, Ammo Hog

Meet The Away Team

Ships of the Line

Tutoring 3
Skill 5
Idea 5
No Comments

Vengeance Class Runabout - House of Kosq - Klingon Empire

Ships of the Line
Ships of the Line
Ships of the Line

So’jen 993, Engineers at the Keldon Shipyards of the House KosQ, under the direction of Brigadier Kursh began the development of the Vengeance Class Heavy Assault Craft.

Based on the highly successful Toron Shuttle chasis, the Vengeance is much more heavily armored, and features a dorsal mounted variable mission pod, allowing the Assault Craft to be rapidly reconfigured to meet mission parameters. The additional size of the Vengeance allows it to comfortably carry up to 12 warriors in addition to its 3 man crew.

Each wing of the Vengeance is fitted with a forward mounted Chang-type Rapid Fire Matter Disruption Pulse Emitter, and terminates in a Rault class Warp Nacelle, allowing sustained speeds of up to Warp 4.8, and a cruising speed of Warp 2.

Ships of the Line
Ships of the Line

Replicator Program File Available at:https://www.thingiverse.com/thing:5030862

Episode 5 - Tomb Raiders

Tutoring 4
Skill 4
Idea 5
No Comments

Battle Report

Episode 5 - Tomb Raiders

The holdings of the House of KosQ have dwindled significantly since their halcyon days of Gowron’s Civil War. Though their resources are stretched ever thinner with each passing year, they still maintain stewardship of several ancient sacred sites of the Empire.

The klaxon reared to life, a dizzying array amber lights flashing in accompaniment. Kursh slammed a fist against the reset button. Avians, he thought. Now even our sensors are as frayed and derelict as our long tattered tales of glory. A moment of silence passed, and again the klaxon screamed to life, followed by another, and another. Kursh worked his console frantically. His old hands danced across the panel with the vigor of a warrior half his age.

There. 900 kellicams and closing fast. Cloaked, but poorly. No Romulan cloaking device would be so easily surpassed. Kursh glided across the Engineering deck, his arms flicking out at panels, consoles, and buttons with the speed of a Rigelian Viper, and the calm practiced grace of a Vulcan Ballet.

Kursh son of Durg, Master Of The House Fleet – such as it was – spat on the ground as the re-calibrated sensor readings began to scroll across the screen. Pirates.

The grizzled engineer jabbed his thumb into the comms panel like it was the eye-socket of an enemy.  “This is Kursh. Wake the Master.”

Episode 5 - Tomb Raiders

Things started out OK for the Orions, but then at the top of round 2, KosQ the Dahar Master, Lord of the House beamed in accompanied by a warrior and the House’s Master of Stables with 3 attack targs.

The Pirates kept up the pressure though, and despite the distractions were able to hack the Klingon computers and bring down the magnetic shields preventing their financiers from beaming in. Colonel Tomak of the Tal Shi’ar arrived shortly after with a cadre of operatives. Lady K’Lor, Daughter of KosQ immediately cleft the Romulan Intelligence office in twain, before being brought down in a deluge of disruptor fire.

In the end the Klingon forces of the House of KosQ quickly overwhelmed the trespassers, and the remaining Romulans beamed away to safety.

Much glory was found this day! The Holdings of the House are secure, for now.

Episode 5 - Tomb Raiders
Episode 5 - Tomb Raiders

Ships of the Line

Tutoring 4
Skill 8
Idea 8
No Comments

Reman Scorpions - IRW I’tirex - Romulan Star Empire

Ships of the Line
Ships of the Line
Ships of the Line

The Reman Strike-force of the IRW I’tirex  prefer the mobility of the Scorpion Fighter over sensors and warp capabilities of tradition shuttlecraft.

Ships of the Line

Meet The Away Team

Tutoring 3
Skill 8
Idea 8
No Comments

Prak-Tarr Heavy Industries - Ferengi Alliance

Meet The Away Team
Meet The Away Team

Crew Trait: Infiltrators

Daimon Prak
Role: Leader
Ranged: D10
Close Combat: d10
Wounds: 2
Traits:  Leader, *Small, Lucky, Summoner, Bodyguard, Nerves of Steel
Weapons
Disruptor Pistol  6” / 12”
Latinum Walking Stick (power maul)

Daimon Tarr
Role: Specialist
Ranged: D10
Close Combat: D10
Wounds: 2
Traits:  *Small,  Slippery, Cunning, Lightning Fast
Weapons
Disruptor Pistol  6” / 12”
Thought Maker

Rint
Role: Regular
Ranged: D10
Close Combat:D10
Wounds: 2
Traits: *Small, Slippery, Cunning
Weapons
Disruptor Pistol  6” / 12”
Tricorder

Geller
Role: Regular
Ranged: D10
Close Combat:D10
Wounds: 2
Traits: *Small, Slippery, Sprinter
Weapons
Phaser Whip (Whip) 6”cc Deadly

The In-Laws
Role: Grunts (summoned)
Ranged: D8
Close Combat: D8
Wounds: 1
Traits: *Small, Slippery, Steady
Weapons
Energy Rifle  12/24”

Eliminator Bok
Role: Galactic Hero (black suits)
Ranged: D10
Close Combat: D10
Traits: Leader, Small, Master, Lucky, Nerves of Steel, Determined, Poison
Weapons:
Type II Phaser
Phaser Whip
Knife
Iridian Fire-Beetle Snuff (Combat Drugs)

Meet The Away Team

Prak-Tarr Heavy Industries is perhaps the most wildly varied Away Team in the campaign, as they regularly replace Specialists, hire Galactic Hero mercenaries, and generally have a bit of a revolving door of models on the table. About the only guarantee is that you will be facing Daimon Prak, his disposable summoned In-Laws, and anyone else who has the Lobes to follow him.

Meet The Away Team

Ships of the Line

Tutoring 4
Skill 7
Idea 8
No Comments

Shuttle craft

The Covid Nebula contains a Fluidic/Subspace Convergence Anomaly, and unbearable levels of Ionized Trillium particles, substantially hindering scanners and making Transporters all but useless. Away Teams must rely on Shuttlecraft to reach the surface of even the most accommodating planets inside the Nebula.

Ships of the Line

What this means to us as players is that we need a shuttle to place in our Deployment Zone. The Shuttle marked not only a starting point, but also a our point of Escape. We decided that simply running off the edge of the table was akin to going Out of Action, and thus required rolls on the OoA tables at the end of the game, whereas returning to your shuttle allowed your model to exit the table and be safe.  If someone didnt have shuttlecraft we could slap down a piece of Pattern Enhancer terrain  to denote their entry/exit point.  (How did the Pattern Enhancers get there? It’s Called a Plot-Hole, Steve. You loved Into Darkness, but suddenly – in a war game, of all places! – a little hand-waving convenience is just too much to bear? [we did mention that part of the fun is arguing with your buddies about Trek while you play with your army mans])

Many of the scenarios that we play also rely heavily on objectives related to shuttlecraft: Do XYZ, take it to your shuttle; Defend your Shuttle; etc. And most importantly: they just look damned cool on the table.

The Current Teams that have shuttles are: The House of Kosq, Prak-Tarr Heavy Industries, IRW I’tirex, IRW Perutix, USS Hermes, USS Artemis, USS Ares, Assault Squad Theta, Halvor Caju, Black Crest Cluth.. and Larry’s Borg have wreckage…so we count that.

Below is a couple of the Shuttles, I’ll add more photos the others as I  remember to take pictures of them.

Ships of the Line
Interceptor Shuttle of the Orion Syndicate Caju (Crime Family) HalvorInterceptor Shuttle of the Orion Syndicate Caju (Crime Family) Halvor
Ships of the Line
The Rover used by the A.R.G.O. teams of the USS AresThe Rover used by the A.R.G.O. teams of the USS Ares

Meet The Away Team

Tutoring 6
Skill 9
Idea 9
No Comments

The House of KosQ - Klingon Empire

Meet The Away Team
Meet The Away Team

Crew Trait: Ferocious

Lady K’lor, Daughter of Kosq
Role:Leader
Ranged: D10
Close Combat: D10
Wounds: 3
Traits: Leader,Unstoppable, Master, Swordsman
Weapons
Bat’leth (Sword)
Disruptor Pistol 6” / 12” Inaccurate

Sgt. H’oq
Role: Specialist
Ranged: D12
Close Combat: D8
Wounds: 3
Traits: Ranged Fighter, Eagle Eyed (+2”/4” range (factored into weapon profile))
Weapons
D’tagh (knife)
Disruptor Rifle  14” / 28” inaccurate

Koth
Role: Regular
Ranged: D10
Close Combat: D10
Wounds: 3
Traits: Bloodthristy
Weapons
Disruptor Pistol  6” / 12” Inaccurate
Mekleth (Axe)

Larna
Role:Regular
Ranged: D10
Close Combat: D10
Wounds: 3
Traits: Fury of Blows
Weapons
Disruptor Pistol  6” / 12”  Inaccurate
D’tagh (knife)

Torak
Role: Regular
Ranged: D10
Close Combat: D10
Wounds: 3
Traits: Determined
Weapons
Disruptor Pistol 6” / 12” +1 wound, Inaccurate
Bat’leth (Sword)

Meet The Away Team

The Good, The Borg, and The Ferengi

Tutoring 7
Skill 9
Idea 10
No Comments

Battle Report

This game saw our first Borg Player. This was a one-off game and not part of the overall campaign. Mostly to test how the Borg would play as an actual faction and not just wandering monsters.

While initial objectives for the Ferengi focused around the acquisition of scrap Borg technology, and the Borg scoring points for Assimilating (Defeating in Melee combat); It quickly became a matter of “Run for your Lobes!” for the Ferengi.

The Borg Drones being Grunts, with Regenerate, and Soulless Traits, they very much had the feel of an unrelenting endless space-zombie horde. They played exactly how we wanted them to, completely terrifying.

Initially we were going to test the Borg against a couple of Starfleet Away Teams, but after a few trait adjustments, and rebuilds of the Borg List, I busted out the Senior Survey Team of Prak-Tarr Heavy Industries – The Quadrant’s Premier Preemptive Salvage Experts™

Because Drones come in sets of 3, each only having one wound (a normal model has 3 wounds), when the Drones regenerate, they can replenish 1 model. We placed two Borg Regeneration Chambers up against some of the Borg ship wreckage to serve as spawn points for the regenerated drones.

Overall the Borg as a faction play wonderfully, and have a lot of the flavour/feel of other swarm armies in larger games.

The Borg Adaptation trait allows one borg model to spend two actions for all Borg become immune to a model’s ranged attacks, until that model spends an action to cycle the frequencies on their disruptor/phaser/etc. This played very well in this game, it wasnt over powered, but was used as a nice annoyance feature to keep the pressure on my Ferengi.

As for the game istself, pretty early on Daimon Prak summoned The In-Laws to use as a defensive screen. Eliminator Bok and the Orion Pirate Kaela, took to the offensive, while pretty much everyone else just ran for the Shuttle.

The Borg ended up taking out the In-Laws, but the rest of the Away Team made it to the shuttle. Kaela’s Sprinter trait gave her a nice advantage to covering a lot of ground quickly, and in the last turn Eliminator Bok caught the Luck of the Draw, was able to activate first and high tail it for the shuttle.

The Good, The Borg, and The Ferengi

Meet The Away Team

Tutoring 5
Skill 10
Idea 10
3 Comments

Jem'Hadar Assault Squad Theta - The Dominion

Meet The Away Team
Meet The Away Team

Crew Trait: Camouflage

First Rada’klon
Role: Leader
Ranged: D12
Close Combat:D12
Traits: Veteran, Impervious, Inspiring, Leader
Weapons:
Plasma Pistol  8” / 16” AP1
Kar’takin (Axe) CC +1 wound

Second Letek’moz
Role: Specialist
Ranged: D12
Close Combat:D8
Traits: Ranged Fighter, Killer
Weapons:
Disruptor Rifle 14” / 28” inaccurate
Plasma Pistol  8” / 16” AP1

Yudu’clad
Role: Regular
Ranged: D10
Close Combat:D10
Traits: Infiltrator
Weapons:
Plasma Carbine 16” / 32” AP1
Combat Knife

Ramok’kir
Role: Regular
Ranged: D10
Close Combat:D10
Traits: Sprinter
Weapons:
Plasma Carbine  16” / 32” AP1
Combat Knife

Tirit’lot
Role: Regular
Ranged: D10
Close Combat:D10
Traits: Stealthy
Weapons:
Plasma Carbine  16” / 32” AP1
Combat Knife

Oxin’raz
Role: Regular
Ranged: D10
Close Combat:D10
Traits: Stealthy
Weapons:
Plasma Carbine  16” / 32” AP1
Combat Knife

Meet The Away Team

Meet The Away Team

Tutoring 7
Skill 12
Idea 12
No Comments

Black Crest Clutch - Gorn Hegemony

Meet The Away Team
Meet The Away Team

Crew Trait: Heroes All

Cmdr Kysel
Ranged: D10
Close Combat: D10
Wounds: 4
Traits:  Large, Regenerate
Weapons
Ion Pistol  8/16”  AP1,  ammo hog
tricorder
Claws (combat knife)

Teezin
Ranged: D10
Close Combat: D10
Wounds: 4
Traits: Large, Regenerate
Weapons
Ion Pistol 8/16” AP1, ammo hog
Sword
Claws (combat knife)

Slarr
Ranged: D10
Close Combat: D10
wounds: 4
Traits: Large, Gadgeteer
Weapons
Ion Pistol 8/16” AP1, ammo hog
Claws (combat knife)

Zots
Ranged: D12
Close Combat: D8
Wounds 4
Traits: Large, Ranged Fighter
Weapons
Ion Rifle 18/36” burst, ammo hog, specialist
Claws (combat knife)

Meet The Away Team

Episode 4 - Beneath The Raptor's Wing

Tutoring 7
Skill 7
Idea 9
No Comments

Battle Report

Episode 4 - Beneath The Raptor's Wing

Returning our focus back to the Gamma Quadrant,  This Episode sees an Away Team from the USS Artemis defending a Federation research outpost from an intrusion by members of the IRW Perutix.

In the end the Romulans fled at the end of turn 6, but did manage to secure 3 padds full of vital data, and steal the study sample of Ketracel White. The Artemis crew was able to retain 3 PADDS, and otherwise survive the encounter with no significant injuries.

Episode 4 - Beneath The Raptor's Wing
Episode 4 - Beneath The Raptor's Wing

Episode 3 - Stubborn Fruit

Tutoring 8
Skill 10
Idea 11
No Comments

Battle Report

Dominion intelligence reports indicated that a group of commandos from the Gorn Hegemony were launching a raid on a Tal Shi’ar shuttle that recently landed at a Romulan colony near the Chintaka System.

A Jem’Hadar assault squad was dispatched immediately to intercept the data. Take the data first, or take it from the Gorn corpses, the Vorta field agent didnt really care.

(3 player game, sorta. Mostly just a two player with 3rd player running a small group of Romulans meant to be more of an annoyance than an actual opponent. Hack data from the romulan shuttle, and get it back to your shuttle)

Episode 3 - Stubborn Fruit
Episode 3 - Stubborn Fruit

Reviewing the After Action reports, the Vorta’s initial relief at reading that the Gorn were vegetarians, was quickly erased upon hearing that they regarded the Jem’hadar as a “particularly stubborn fruit.”

Episode 3 - Stubborn Fruit

Episode 2 - Operation Thin Ice

Tutoring 6
Skill 9
Idea 10
No Comments

Battle Report

Episode 2 - Operation Thin Ice
Episode 2 - Operation Thin Ice
Episode 2 - Operation Thin Ice

Desperation makes for odd-bedfellows.
Admiral Rush looked over the Mission Profile in disgust. The Klingon-Cardassian War had already strained the Federations relationship with the Empire to the breaking point, one misstep and fragile peace would more than just crack.

Admiral Rush signed the Orders, dispatching an elite team from the USS Hermes, and tossed the padd on his desk.  He turned to look at the scrolling reports coming across the Main Display in his office. His mood colder than the hell hole that he just sent his men and women to. How had it come to this? Startfleet breaking into Rura Penthe to liberate members of the Obsidian Order?

Episode 2 - Operation Thin Ice

Unfortunately I lost the photos of the actual game after set-up.

The Basic Scenario was that the Fedies had to get the 3 Cardassians out of the out of the cells, and escape. Optionally, reaching and hacking the comms station in the control center to get reinforcements in our next game (Hard Task), and or optionally hacking the engineering console (Regular Task) to prevent him from getting reinforcements in the next game.

In the end, the speed and ferocity of Klingon Jackal Mastiffs proved to be the real bane of the Federation Operatives. Though the Starfleet Away Team managed to escape with their lives, they did so empty handed. The Klingons preferring to kill the Cardassians over letting them fall into the hands of the Federation.

Covid Nebula Campaign Guide

Tutoring 6
Skill 6
Idea 10
No Comments

The Prime Directive
The material, rules, and scenarios presented in this guidebook are wholly unofficial, unendorsed, and unlikely to please all players. If you find a piece that doesn’t work for your group, then by all means change it! We have endeavored to be clear and precise in our wording, but if you are unsure of exactly what we meant, apply common sense, and make a ruling that is fair and works for your group. The key to this campaign guide is to have fun playing with our tiny plastic dolls while arguing about the minutiae of Trek, not arguing about game rules.

You will need a copy of Galactic Heroes by Wiley Games to make use of this campaign guide.

Episode 1 - May the Prophets Guide Your Path

Tutoring 6
Skill 7
Idea 8
No Comments

Battle Report

Mission MapMission Map

En route to the colony on New Bajor, Vedek Marel’s shuttle suffered a severe malfunction, sending him wildly off course, and into the Covid Nebula. He was able to make to make planet fall on a moon in System C19, his Automated Distress Beacon alerting local Away Teams to his location. In addition to being a Spiritual Leader, Marel is wanted by several governments for questioning regarding his involvement in multiple Maquis
attacks. His intelligence would be considered invaluable, while his compatriots in the Maquis would be most grateful for his safe return.

Mission Directives
Terrain – Place a crashed shuttle in the center of the table. The table should contain a mixture of dense trees, rocky outcroppings, ruins or other terrain that blocks line of sight and limits movement.

Deployment – Place the Vedek at the rear of the Shuttle. A small objective marker or token should be placed at the front of the shuttle to denote the craft’s commuter core.

3+1d6 Borg Drones are placed randomly, at least 8” away from the Vedek, and at least 8” away from any Deployment Zone.

Away Teams deploy within 6” of one of the four
corners.

Special Rules
The Vedek is very disoriented and will follow any Model that comes into base to base contact with him and spends one action to gain his attention. The Vedek will follow a maximum of 5” per turn, and moves with the model that has his focus. He is not capable of any other actions.

The Computer Core of the shuttle contains details on Maquis operations in the Gamma Quadrant, this information can be downloaded by Performing a Regular Task.

Turn Limit – There is turn limit for this Away Mission

Victory – An Away Team must exit the table from their Deployment Zone with the Vedek.
If the Vedek is turned over to a government, the Away Team gains +3 Intelligence Asset Points. If they choose to return the Vedek to the Maquis they gain +3 Materiel Asset Points. Each Away Team that downloaded the data in the Computer Core gains +1 Intelligence Asset Points

Episode 1 - May the Prophets Guide Your Path

Former Ferengi Scrap Yard, now overrun with disconnected Borg drones becomes the accidental crash site of a wanted Maquis terrorist. The House of KosQ, seeing the capture of the Vedek as a way to gain favor with the High Council dispatches a taskforce to recover the target. Apon their arrival at the crash site, they spot the disoriented Vedek, but find that Prak-Tarr Heavy Industries – the Quandrant’s Premiere Preemptive Salvage Experts(tm), have already begun a recovery operation of their own.

While the Klingons had an early lead, the Ferengi, supported by a hired Gorn Sharpshooter, and that damned-able Orion Pirate were able to turn the tide and snatch the Vedek… no doubt to be ransomed, I mean returned to the Maquis for a handsome finders fee.

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