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Resolution 2022: Hobby Bingo!

Resolution 2022: Hobby Bingo!

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Project Blog by danlee Cult of Games Member

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About the Project

This year's resolution project will be to complete 25 units in a bingo style challenge.

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Sci-fi kitbash (330 points)

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Sci-fi kitbash (330 points)

Here’s the sci-fi kitbash painted up. It’s a mix of space marine and admech arms and head. I really like the resulting asthetic.

 

When it came to painting it I decided to use exactly the same colours of the fantasy model – both as a challenge but also to save me having to put new colours on my palette.

Fantasy kitbash (270 points)

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Fantasy kitbash (270 points)

Kitbashing isn’t a part of the hobby that particularly appeals to me. Its only in the bingo sheet because I took the GW sheet and just made it system agnostic.

 

Over the years I’ve always clipped leftover parts off their sprues and stored them. At the moment I have 6kg of plastic bits. I thought this would be easy – but when I got started I found I had few parts to form the core of a model.

 

For the first kitbash I wanted to do a fantasy character. I had plenty of spare kingdom death models and I made slight change by switching the torso for a GW vampire in a corset.

 

The model was undercoated zandri dust.

 

The skin was painted bugman’s glow then highlighted cadian fleshtone followed by kislev flesh.

 

The armour was painted leadbelcher then highlighted ironbreaker followed by runefang steel.

 

The hair was painted  mephiston red and then highlighted evil sunz scarlet followed by wild rider red.

 

The sleeves were highlighted ushabti bone followed by screaming skull.

 

Then the whole model was washed seraphim sepia.

Kratos Bust (210 points)

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Kratos Bust (210 points)

For the central “any” box I wanted to do something special. I’ve never painted a bust, so I printed off a bust of Kratos from God of War. I’ve always liked the character from all the way back in God of War on Playstation 2.

 

The model was undercoated chaos black. Throughout the model each colour has had several base coats applied, and then subsequent layers were a succession of blends through the colours stated.

 

The skin used rakarth flesh, flayed one flesh and pallid wych flesh.

 

The scars were picked out with reikland fleshshade.

 

His hair and the fur were painted with mournefang brownnuln oil, and ulthuan grey highlights.

 

His eyes were painted screaming skull with zamesi desert irises and the pupils were drawn on with a technical pen.

 

I used a mix of pink horror and the remaining flesh tone on my palette for his lips and nipple.

 

The leather was painted with steel legion drab, agrax earthshade, tallarn sand and karak stone.

 

The folded hide on his back used xv-88, agrax earthshade and balor brown.

 

The metals were painted with leadbelcher and runefang steel.

 

His tattoos were painted with evil sunz scarlet.

 

His plinth was painted abaddon black and dawnstone was used to paint its cracks.

Scatter Terrain for my Dweghom (150 points)

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Scatter Terrain for my Dweghom (150 points)
Scatter Terrain for my Dweghom (150 points)

Some 3D prints I printed last year when working on my Dweghom project that I never got around to painting (https://www.beastsofwar.com/project/1567993/).

 

The models were undercoated grey seer except for the tree bodies which were undercoated caliban green.

 

The tree trunks were painted wylwood and the stone basilicanum grey.

 

The trees were drybrushed  hellion green.

 

I then touched up the ropes and runes with grey seer, as well as painting the areas of snow.

 

Then the ropes were painted skeleton horde and the runes talassar blue.

 

The models were finished by painting the snow areas with PVA then applying snow effects.

Röknaut Space Dwarfs (140 points)

Tutoring 6
Skill 6
Idea 6
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Röknaut Space Dwarfs (140 points)

I backed the kisckstarter (https://www.kickstarter.com/projects/curis/roknaut-space-dwarf-28mm-sci-fi-wargames-and-rpg-miniatures/description) in the first production run and had the models at my house a couple of days after the campaign ended.

 

I enjoyed the primary and secondary colour schemes used in the models on show and decided to go with the only one not yet used – namely yellow and purple.

 

The purple was naggaroth night washed druchii violet, then highlighted xereus purple followed by genestealer purple.

 

The yellow was iyanden darksun, washed casandora yellow, then highlighted flash gitz yellow.

 

The skin was bugman’s glow, washed reikland fleshshade, then highlighted cadian fleshtone followed by kislev flesh.

 

The browns were painted mournefang brown, washed agrax earthshade, then highlighted skragg brown and then deathclaw brown.

 

The metalics were painted leadbelcher, washed nuln oil, then highlighted leadbelcher followed by runefang steel.

 

Beards were either abaddon black highlighted skavenblight dingecelestra grey highlighted ulthuan grey, or xv-86 highlighted tausept ochre.

 

My goblin green dried up many years ago so the bases had to be moot green.

Lamashtu (130 points)

Tutoring 6
Skill 5
Idea 5
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This is a 3D print. Lamashtu from the Beauty and the Beast kickstarter (https://www.kickstarter.com/projects/printomancer/beauty-and-the-beast-stl-files-3d-models/description).

 

I used the same colour recipes as Lilith (see a few entries back in this project), except I wanted a jet back skin tone. For this I started with a layer of black templar contrast. I then layered on abbadon black, with highlights of mechanicus standard grey followed by dawnstone. I then washed all the skin with nuln oil.

 

I wanted all the metal areas to look like silver rather than iron, so I painted them leadbelcher followed by highlights of ironbreaker then runefang steel.

10mm Wood Elf Rangers (120 points)

Tutoring 6
Skill 6
Idea 6
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10mm Wood Elf Rangers (120 points)

My final 10mm entry for a while. Painted as before.

 

I’m about half way through the force but the rest still need basing so I think I’ll work on some different projects for a while.

10mm Wood Elf Greater Forest Spirits (110 points)

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10mm Wood Elf Greater Forest Spirits (110 points)

These are just wyldwood with some flash gitz yellow in the recesses to add some colour. I wanted a contrasting colour that was also autumnal to tie in with the rest of my force’s colour scheme. Blue would be wintery, red would look like fire, green too verdant and spring-like. So yellow it was.

10mm Wood Elf Bladedancers (100 points)

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10mm Wood Elf Bladedancers (100 points)

Some more infantry done – this time some skirmishers.

10mm Wood Elf Light Cavalry (90 points)

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10mm Wood Elf Light Cavalry (90 points)

I knocked these out in one sitting last night while watching a string of shows. All painted the same as the spearmen, except the horses are painted with apothecary white.

10mm Wood Elf Spearmen (80 points)

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10mm Wood Elf Spearmen (80 points)

These are the first of a new project for me. I decided to give 10mm a try. The Wood Elf range from Forest Dragon look really good so I printed them out.

 

Instead of 10 28mm human sized figures I reckon 11 strips of 10mm figures is equivalent.

 

The bases are milliput that are textured with a tool.

 

The models were undercoated wraithbone. The entire models were then painted skeleton horde to give me the brown base colour and also to help me pick out the details for future colours.

 

The cloaks were painted snakebite leather, and boots and select clothing were painted wyldwood. Flags and strips of cloth were painted gore-grunta fur. Metal spear tips and shields were painted basilicanum grey. Skin was painted guilliman flesh and hair was painted iyanden yellow.

 

The bases were painted militarum green and then the edges were painted castellan green.

 

I think once the army is painted up I may flock the bases, but for now I’ll just leave them painted.

Ork Big Mek (70 points)

Tutoring 5
Skill 6
Idea 6
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Finally finished. I’ve been working on this for about a month, which is a long time for one of my projects.

 

The pipes were painted with a variety of contrast paints: warp lightning, plaguebearer flesh, aethermatic blue, iyanden yellow, gryph-hound orange, or blood angels red.

 

The cloth straps were painted snakebite leather and the teeth pendants were painted skeleton horde.

 

The detail areas were picked out in abaddon black then either left black, or painted white scar or khorne red.

 

The chips were painted ironbreaker as a form of weathering.

 

The lenses were painted spiritstone red over ironbreaker.

 

A few tips I’ve picked up from painting one of the McFarlane Artist Proofs:

  • Carefully break the model down into its key parts to make handling the big model easier and to allow access to all areas.
  • If you can, apply the basecoat with a spray gun or can. In hindsight I could have saved a lot of time if I’d sprayed this model blue.
  • Set realistic expectations – I wanted to try and paint more detail than I normally would, ignoring the fact that the canvas area is perhaps 100 times bigger than a typical 28mm character model. Trying to stick to this would have really dragged me down and it’s why I started using contrast paints for the second half of the project.

WIP Ork Big Mek - metals done

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WIP Ork Big Mek - metals done

I decided the break the model up. It makes accessing all the areas much easier but to be honest I did it as my wrists were hurting after each painting session holding up the entire thing for an hour at a time.

 

The darker bronze areas were painted warplock bronze, washed agrax earthshade, the highlighted brass scorpion followed by runelord brass.

 

The lighter bronze areas were painted screaming bell, washed reikland fleshshade, then highlighted hashut copper followed by sycorax bronze.

 

The steel areas were painted leadbelcher, washed nuln oil, then highlighted ironbreaker followed by runefang steel.

 

Then I painted the newly exposed areas wraithbone.

WIP Ork Big Mek

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WIP Ork Big Mek

This model’s huge. Since its a toy rather than a model its actually solid plastic and weighs about 1kg. It hurts my wrists to paint it for more than an hour an evening. Still I’m enjoying working in the different scale.

 

So far I’ve painted the skin waaagh! flesh, washed the recesses with carroburg crimson, then highlighted warboss green followed by skarsnik green. I then highlighted the scars ogryn camo.

 

The trousers were painted steel legion drab, washed agrax earthshade, then drybrushed tallarn sand followed by karak stone.

 

The blue has been painted caledor sky and then drybrushed calgar blue.

Lilith (60 points)

Tutoring 7
Skill 7
Idea 7
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This is a 3D print. Lilith from the Beauty and the Beast kickstarter (https://www.kickstarter.com/projects/printomancer/beauty-and-the-beast-stl-files-3d-models/description).

 

I wanted an un-naturally pale skin so started with a basecoat of celestra grey and then highlighted with ulthuan grey followed by white scar.

 

The outer wings were painted khorne red. The inner wings were painter mephiston red. They were all then drybrushed evil sunz scarlet followed by wild rider red. The recesses were washed with carroburg crimson.

 

Lilith’s limited clothing was painted castellan green then highlighted loren forest.

 

The horns were basecoated rhinox hide then highlighted doombull brown followed by tuskgor fur.

 

The base was painted mechanicus standard grey, washed nuln oil, then drybrushed dawnstone followed by administratum grey.

 

The skulls were painted zandri dust, washed seraphim sepia, then highlighted ushabti bone followed by screaming skull.

 

The candles were painted mephiston red with iyanden darksun candles.

Livana, Alvara and Celestria (50 points)

Tutoring 8
Skill 8
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The last three 75mm models from the Bella Nacht kickstarter (https://bellanacht.com/characters/). All three have a similar theme so I decided to paint them as if they are three cursed sisters.

 

The skin was all painted rakarth flesh, washed reikland fleshshade, then highlighted flayed one flesh followed by pallid wych flesh.

 

Hair was painted corvus black, highlighted mechanicus standard grey, then washed nuln oil.

 

The stones were painted mechanicus standard grey, washed agrax earthshade, then highlighted dawnstone.

 

The skulls, bone, and horns were painted zandri dust, washed seraphim sepia then highlighted ushabti bone followed by screaming skull.

 

The red clothing was painted mephiston red, washed carroburg crimson, then highlighted evil sunz scarlet followed by wild rider red.

 

The pink clothing was painted screaming skull, washed druchii violet, then highlighted pink horrowfollowed by emperor’s children.

 

The purple clothing was painted naggaroth night, washed druchii violet, then highlighted xereus purple followed by genestealer purple.

 

For the white dress I wanted to achieve a transparent effect, so I had painted the areas with skin beneath as skin, above, and the areas with rock underneath as rock, above. I then mixed white scar and  lahmium medium 50:50 and used it to paint the clothing. This attained a nice transparent effect where the skin or rock beneath the clothes was visible. I then applied a second coat and largely ruined the effect. I’ll know better for next time.

Moonstone's Diana Enraged, and Voth with Homunculus (40 points)

Tutoring 8
Skill 8
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Two characters that I got from the recent Moonstone Kickstarter. I particularly like the way the skin tones came out on the homunculus.

 

The red areas were painted with mephiston red, washed carroburg crimson, then highlighted evil sunz scarlet followed by wild rider red.

 

The purple areas were painted naggaroth nigh, washed druchii violet, then highlighted xereus purple followed by genestealer purple.

 

The yellow areas were painted iyanden darksun, washed casandora yellow, then highlighted flash gitz yellow.

 

Diana’s blue wings were wet blended caledor skyteclis bluecalgar blue, and fenris grey to get a smooth gradient from tip to body. I then used abaddon black to paint on a cell like structure.

 

Diana’s skin was painted bugman’s glow, washed reikland fleshshade, then highlighted cadian fleshtone followed by kislev flesh.

 

Voth and the homunculus’ flesh was painted waaagh! flesh then highlighted warboss green followed by nurgling green.

 

The darker browns were painted steel legion drab, washed agrax earthshade, then highlighted tallarn flesh followed by karak stone.

 

The paler browns were painted zandri dust, washed agrax earthshade, then highlighted ushabti bone followed by screaming skull.

 

Voth’s hair was painted celestra grey then highlighted ulthuan grey followed by white scar.

 

The magical vortex and Voth’s magical spell effect were simply painted with aethermatic blue.

 

The metal areas were then painted abaddon black, then leadbelcher, then washed with nuln oil. Then they were highlighted with ironbreaker followed by runefang steel.

 

The moonstone shards in Diana’s vortex were painted as metal but without the wash. Then they were painted with soulstone blue.

 

The bases were painted with stirland mud, drybrushed with tyrant skull, and the rims were painted with abbadon black.

Blood Angels Engineer and Leviathan Pattern Siege Dreadnought (20 points)

Tutoring 9
Skill 9
Idea 9
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For many years Blood Angels were the only thing I painted, but it seems I painted my last batch just before the project system went live, so I’ve never covered them on OTT.

 

Having just finished watching Angels of Death on Warhammer+ I really wanted to paint up an Engineer and Dreadnought. I already own several “normal” dreadnoughts so I went for one of the Forge World dreadnoughts.

 

The models were undercoated with Army Painter Dragon Red Primer. I then applied a pin wash of carroburg crimson in the recesses of the armour plates. Then I highlighted the red areas wild rider red.

 

Areas that were to be painted silver later were then painted abaddon black, as was the Engineer’s joints.

 

Bone areas were painted zandri dust then highlighted ushabti bone.

 

Parchment areas were painted baneblade brown then highlighted rakarth flesh.

 

Wings were painted celestra grey then highlighted ulthuan grey.

 

Lenses were painted caliban green, highlighted moot green, then given a wash of beil-tan green.

 

Silver areas were painted leadbelcher then highlighted runefang steel.

 

Silver areas were basecoated  zandri dust, then painted retributor armour, then highlighted auric armour gold followed by runefang steel.

 

Exhaust and flamer ends were drybrushed sycorax bronze followed by screaming bell.

 

The red teardrops were painted as for gold, above, then given a layer of spiritstone red.

 

The void shield nodes were painted as for silver, above, then given a layer of Army Painter Purple Tone.

 

The phosphex bombs were painted as for silver, above, then given a layer of soulstone blue.

 

Chipping on the dreadnought was achieved using wild rider red, followed by rhinox hide then adminstratum grey.

 

The bases were painted astrogranite, washed with nuln oil, then drybrushed with longbeard grey. The base rims were painted mechanicus standard grey. Finally the models were flocked a bit.

2022 begins

Tutoring 10
Skill 10
Idea 13
3 Comments
2022 begins

For those of you who followed my resolution projects from the last two years, you will know that I have now completed painting all the models in my “backlog”. That has left me free to pursue any models I want going forward.

 

So this year I’ve decided to set myself a hobby bingo challenge. Anybody who still reads White Dwarf will know that their studio staff did this last year as part of dealing with the pandemic lockdowns. A quick google revealed that the idea has been floating around for a long time in general though. Setting myself targets and almost arbitrary “to do” lists is what I enjoy so I think this will be fun.

 

Above is my own personal hobby bingo. I took the 2022 one from December’s White Dwarf but made some tweaks so that it suited my needs better.

 

First, its now system (and manufacturer) agnostic. Second, I expanded terrain to included dioramas as well. I did my first diorama a few weeks ago and quite liked it. Third, unit sizes assume 28-35mm, but I’m not limited to scale. So for example a 75mm character just occupies the slot of a large model.

 

When you think about it I will have to complete a model or unit every two weeks to get all 25 done in a year. Some will be easier than others but I will have to keep on-track to stand a chance of completing by the end of the year.

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