Soap Dodger’s Nomands
Recommendations: 387
About the Project
A follow along with the creation updating and painting of my Nomads force for Code One & Infinity the game.
Related Game: Infinity
Related Company: Corvus Belli
Related Genre: Science Fiction
This Project is Completed
Completed force
So that’s it second Code One faction complete and painted.
I love the faction and this set even if there are to many models for the tiny base.
I think I pulled off the magenta and limited colour pallet. Yes it could have been better or even easier to use more colours and get a more vibrant effect but i honestly don’t dislike the result.
Even some of the more out there colour chokes like Perseus, Task Master and Salamander. on there own you can question it but seeing the full force it all comes together.
I have played against Nomads more than any other faction. They are no more or less difficult to win against than others. They do have character in their play style though. It was weird playing against them with hacking being so limited in Code One but such a big part of their play style in N4. The unit selection makes up for it though with heavy hitters and the hackers if used properly freezing or delaying the advance of the heavier units you play against or supporting your units in killing the enemy easier.
Oh well lots of fun to be had here. I think next up will be Ariadna as I want some more down to earth colours to paint in for a while.
More to come on another project!
The setting
I wanted a base to film and take photo’s of the final model on. In the past I made these massive meaning I started to run out of space to store them. I made an A5 version of the base but I pretty much cheated my way here.
I needed to make bases and knew I could cut circles out of the base to make bases. Thus saving me time in Fusion 360. I borrowed elements from the battle mat in the starter kit and the sides of the card buildings you get to make a scene.
I did however also need to mount this on something solid so made a thin box out of MDF and laser cut this along with the window you can see. Assembled everything and painted quickly using stippling and airbrushing along with hand painting the tiles and gradients. This didn’t take long and is quite rough in places but I feel it adds a lot to the end photo’s which will probably out last the physical model.
Oh and the pink sign was made pink to contrast the use of Magenta. it was on purpose and I still think it looks good.
Szalamandra Squadron
- 1x Szalamandra
Szalamandra
What can I say? It’s a massive armoured suit with two massive weapons. with lots of armour but not as much structure as I would want. That massive yellow gun he is holding is a hyper rapid magnetic cannon and can fire in two modes, my preferred option is burst mode which gives 5 armour piercing damage 15 shots and as if that’s not enough you also get +1 damage due to it’s skill. Meaning 5 shots at half amour with a large amount of damage. Someone gets in close and avoids fire until your massive cannon is ineffective? Don’t worry you also have a massive flame thrower that gets +1 damage, a large template and continuous damage. Meaning if I hurt but don’t kill you. You have a good chance to die anyway. Main issue with the tag is that it’s an expensive bullet magnet, deploy this and you better make sure the rest of your force is going after the objective while your opponent is shooting the hell out of this.
“The Reptile Series TAGs (Tactical Armoured Gear) of Tunguska get their name from their similarity to the mythical salamander that could live in the midst of fire and also spit it. Their thick armour allows them to withstand the hardest punishment, and the Hyper-Rapid Magnetic Cannon they carry can neutralize any opposition. With such a calling card, there are few who like to confront one of these TAGs. However, the real danger of a Szalamandra is inside them.
The pilots of this TAG squadron are true children of Tunguska, all of them cyberkillers specialized in hunting down other hackers. On the physical battlefield or in the datasphere, the Szalamandra are always heralds of destruction.”
Nomads Booster Pack Beta
- 1x Mobile Brigada
- 1x Taskmaster
- 1x Perseus
Mobile Brigada
Are a good solid heavy infantry choice 6-2 movement means they can move quickly and shoot, without saying darn I wish I move moved instead of move shot. Close Ok, Shooting Ok, Weapon options good with great armour. The only thing lacking is skills which I am ok with as the absence of them makes them cheaper than they would be with any skills. You can however pay a small fee in points for a lieutenant option.
“Mobile Brigadas are the foremost regiment of the Corregidor heavy infantry. These are sturdy, versatile troops who shine both in defensive and offensive missions. Their everyday routine as members of the main assault force in the Nomad Military Force includes taking the brunt of whatever fight they are involved in. Which is just as well, as they might be the only ones with the staying power and tactical know-how to endure constant combat.”
Quotes are from Guilang – Human Sphere (human-sphere.com) and Infinity – Infinity CodeOne (corvusbelli.com) not my own work. Other words are just my opinion and may even be wrong.
Taskmaster
Good solid choice not as good as a Kriza but if you want two Kriza in your force you cant have it as your only allowed one. What’s your Options? Taskmaster is a good one and slightly cheaper. Good in close combat with good profiles for it with red fury. or if you want to hang back and defend more the HMG is a good option with AP mines to watch your back. Also has lieutenant options but I feel there are better ones though you can get the upgrade for free (points) so….
“Most policing on Bakunin is handled by the Moderator corps, which is usually enough to deal with whatever trouble appears in the Mothership’s common areas. However, sometimes the Jurisdictional Command needs to pay an unexpected visit to one of the Black Labs located in the Praxis module, where more abstract and less humane experiments take place. Often, if a JC team is knocking on a laboratory’s door, all hell is about to break loose. And that’s where the Taskmasters come in. Clad in bleeding-edge powered armour, Taskmasters enforce the rules when no one else can, or will. Acting as judge, jury—and frequently executioner—once the Special Weapons and Suppressive Tactics team is called in, the situation’s already gone off the rails, and the Taskmasters are making the rules now. And those rules usually involve a good old-fashioned bullet with your name on it.”
Perseus, Rouge Myrmidon
This is the pitch, Got TAG’s, Heavy Infantry or low BTS models all over your objectives? You need Perseus to clean house. His weapon options are a breaker combi rifle and Nanopulsar. Meaning it can take out these targets much easier than other models. the downside you need to get a little close to use them. Not to worry he is a close combat expert with martial arts level 3 and with dodge +1″ to help you get even closer. When he gets to you he has a double action cc weapon meaning if he hits you, your rolling two saving throws. Also when trying to shoot him in the face he has mimetism -6 so your chances if your not tooled up or in the right range are very limited. Also he has super jump and can jump 8″ so good for getting up to those hard to reach locations. He “can” be a monster but it depends on your opponents list.
“Perseus, the Myrmidon who chose to live to keep fighting instead of commit suicide to avoid a Sepsitorisation which, finally, never happened. Considered a traitor by his former brothers in arms, Perseus has offered his sword in the service of the Nomads, alongside whom he has demonstrated he is still one of the best assault operatives in the Sphere, created for war and destruction.”
Nomads Booster Pack Alpha
- 1x Kriza Borac
- 1x Grenzer
- 1x Mary Problems Hacker
Kriza Borac
What can I say apart from almost a must have for my forces. A heavy infantry with great options. HMG or MK12 both are solid options. Want it as your lieutenant, sure Want a MK12 lieutenant with a 360 visor. Of course you can. not got enough shots with your heavy high burst weapons? We have you covered with +1 burst meaning you get 5 HMG shots or 4 MK12 shots with damage 15. Dont like getting shot back? We will give you mimetism -3. Got shot anyway? You are a Heavy infantry with armour 5 and 2 wounds. You should be ok.
“The Specijalne Krize Jedinice, or Special Crisis Units in Serbian, emerged as an initiative of one of the officers of the incipient Tunguska Jurisdictional Command, Jarek Darékovic, in the turbulent days after the ship’s foundation. This officer was responsible for large-calibre policies applied during the dawn of the Phantom Conflict, from which Szalamandra squads would also emerge.”
Quotes are from Guilang – Human Sphere (human-sphere.com) and Infinity – Infinity CodeOne (corvusbelli.com) not my own work. Other words are just my opinion and may even be wrong.
Grenzer
Solid Sniper choice with an ok chance to hit and Multispectral Visor level one to remove or reduce some mimetism as a MI it’s on the heavy side for amour with 3 meaning if it’s in cover (and why would it ever come out) it’s quite survivable. Great for blocking off advance lanes and you can even take a missile launcher, lieutenant options specialist and discover bonus options. All round a very good choice. Have seen them win games on their own or paralyze opponents who don’t want to face them.
“The Austro-Hungarian Empire had a long tradition of hiring Croatian mercenaries to defend its borders from Turkish attacks. Historically, these Croatians proved effective and worthy of the trust invested in them. For generations the Waldheim family, one of the oldest and most prosperous banking dynasties in Vienna, have hired the services of a retinue of Croatian mercenaries to defend their interests. Over the decades, the Waldheims adapted to the ups and downs of the international financial market, and they proved their business acumen once again by becoming one of the major investors in the creation of Tunguska and moving their headquarters to this banking paradise in space. In the turbulent early days of Tunguska, many thieves, spies and conmen targeted the ship with their nefarious schemes, trying to break its security shell and get to its juicy financial innards. At the request of the by then legendary Nikolai Steranko, the battle-hardened Waldheim mercenaries integrated into the Dragnet Special Actions Department under his command. Under the direct command of Steranko himself, the Croatians took it upon themselves to uproot and eradicate covert enemies of Tunguska. Moles, infiltrators, assassins… marauders of every kind were hunted down swiftly and remorselessly by this team of specialists. The Croatians were so successful that Colonel Steranko established them as a permanent unit in his DSAD.”
Mary Problems
When you don’t want to hide and send your remote out to hack, I guess you will need to do it yourself. Need to get there in a hurry? You get forward deployment +4″ to edge you towards your goal. Got to close? You can dodge +3 on PH 10 it’s a welcome boost. Need to get into a good position? You can out climb most opponents with climbing plus. Getting shot at too often. Don’t worry they will mostly miss with mimetism -6. She is not the complete package but as hackers go in Code One she is good and even better in N4 if you progress.
“Originally born as a neotenic clone, designed to age 1/3rd as slowly and with hyper-accelerated brainpower. Grown in the Baker Module of Tunguska, designed to be a Lhost for future socialites. Escaped and founded the Baker’s Street Irregulars alongside Uhahu.
Mary Problems is the most efficient and dangerous, but never the most conventional, cybercombat expert in Tunguska’s special forces. Compared to an average human, Mary is smarter, faster, and more capable. She also has superb reflexes and a psychological profile as sharp as a knife”
Zonds Remotes Pack
- 2x ZondBots
ZondBot
They come in 4 flavours. Their weapon and abilities change depending on what they are used for. The HMG one has total reaction meaning it fires it’s full burst on an ARO great for stopping certain paths of advance to your opponent, try to sneak up on it from behind I hear you say? No it also has a 360 visor. They are all pretty fast too so if things change you can redeploy in a hurry. They have a no weapon version that’s very fast, harder to hit than normal and has a good WIP to help spot targets (never seen one used at all). A Combi rifle specialist one, again never seen it used and a missile launcher one which only special thing is that it can get to area’s quick and has a missile launcher.
‘Zond’ was the old Russian name for Unidentified Flying Objects, an apt name for the lightning-fast remotes designed for the Nomad Military Force. Nomads have a long, upstanding tradition of Remote use in military and civilian settings. Corregidor has perfected Remote technology as applied to ship maintenance and EVA tasks. Bakunin engineers make liberal use of Remotes to crash-test new technologies and interfaces, and only bother to find military or commercial applications for the ones that survive the process. The vibrant hacker scene of Tunguska values Remotes as an untraceable method of deployment for support hardware.”
Nomads Support Pack
- 1x Daktari
- 1x Clockmaker
- 2x Zondbot
Daktari
“I am quite against doctors apart from being specialists to push buttons. I just seem to waste orders on them. they can get up to two remotes with mimetism -3 to run about and do their good work for them. He does have a med kit and is a doctor so there is a chance you can revive people. In my experience and dice rolls your better using your order to get an objective. Sounds a bit cold but let them die and their deaths mean something, rather than live with failure.
“Daktari, Dak for short, means doctor in swahili. The denomination comes from Corregidor where there had once been an association of doctors of a somewhat dubious reputation, who, in order to avoid a hefty fine for contaminating their patients, offered to serve for a time in the Nomad Military Forces.
The doctors were distributed amongst the various regiments. As they were unaccustomed to combat, they developed a knee-jerk reaction of proffering insults and colourful interjections in their native tongue, whilst trying to stabilize the Nomad soldiers in the middle of cross-fire. This miscellaneous string of insults and improprieties established itself as a kind of calming mantra for the wounded, who knew when they heard it, that they were saved. In this way, the Swahili tongue became a kind of battle language for the Daks, the Nomad Campaign Doctors.”
Clockmaker
A doctor for Tags and remotes. This one has a 75% chance of doing her job right and not causing your Tag or remote to lose structure and instead heals one point of structure. Unlike the medic if you have invested a large portion of your points in a tag why not double down with an engineer? This works best if your plan is to Leeroy Jenkins your tag up the field and spend every order on it. Doesn’t go to plan? Not to worry send in the engineer or their remote. This Engineer comes with it’s very own Tail!
“The Clockmakers are the most valuable contribution of Bakunin to the Nomad Military Force. They are combat technicians with the special ability to compose, repair, reconstruct and invent on the fly. Their mission is to give technical maintenance on the battlefield.
It’s well known that the Clockmakers apply radical neuronal enhancement programs to themselves, implanting memory expansion wetware full of technical specifications and data. Interface connections stand up from the bases of their skulls, to facilitate man-machine communication. As with any other individual born in Bakunin, they are eccentric characters, with an extravagant look and esoteric practices. Specialists in non-linear thinking, their solutions to technical questions are both cutting edge and genial, but, like everything experimental, sometimes fallible. The Clockmakers are worth their weight in gold, being highly appreciated by Nomads and also by any faction who needs a boost to its technology levels, so it is recommend to always capture them alive.”
Zondbot
These are almost a must have at half a point each if you are taking an engineer or medic. Keep them safe in a hole on the ground giving you an order. Need something fixed? Send these guys, who don’t have orders instead of you. Sacrifice them in the name of cowardice and keep that order for as long as possible or at least a second chance to fix something or someone.
“Zondbots are a sure success! They are not just cute little robots; they are metallic heroes in miniature. They run between bullets to save lives or repair vehicles so others can carry on fighting, or retreat to a safe place. They are an example to everybody. “Your size doesn’t matter. Your strength doesn’t matter. The only thing that matters is for you to be smart and brave, like them”. Is there a better message to be transmitted to children? And their look… nothing like skittering spiders, but small and agile armoured knights with armour in sporting colours. They don’t appear to be designed by military industry but by the marketing department of a toy corporation. They are perfect to develop an entire line of merchandise: holo-pets, cyberpals, clothing, school accessories… And all this starts with a multi-series in Maya. We take two Zondbots, Medic and Engineer, with opposed personalities, facing evil aliens, and we have the perfect cocktail of humour and adventure… We also have their controllers as supporting characters, the human identifying reference, a Clockmaker and a sexy female Daktari, and there we can include a romantic sub-plot to capture the teenage public. The possibilities of these small remotes are huge. Gentlemen, the Zondbots may be non-combat troops… but they are going to conquer the market for us.”
Wolfgang Amadeus Wolff
Wolfgang Amadeus Wolff
Want to fight hand to hand with a skilled wolf with a metal claw on his fist? No? You may not have a choice. When he comes towards you, you may think I will shoot him. About half the time that’s the wrong move. Shoot him and he dodge with a PH 14 +3 dodge. Meaning he needs to roll 17 or under on a D20. If he does he will move 4 inches closer to ripping your face off. And when he gets into combat (and he most likely will if you have not at least taken a wound off in the game before) you will forget how to even hold a knife in most cases with martial arts level 3 and a -6 cc weapon you have next to no chance. Best thing is to kill him in his deployment zone
His back story is long so will give you a quote instead. (feel free to look it up)
“My name is Wolfgang Amadeus Wolff, I have a cybernetic claw, and I am a virtuoso of violence and trouble. When I say trouble, I mean my own, and as if that were not enough, other people’s too. I am a bounty hunter, I hunt people down for money, and while I chase them, I run away from my own problems.”































































