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Fistful of Lead, Reloaded Battle Report

Fistful of Lead, Reloaded Battle Report

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Project Blog by blipvertus Cult of Games Member

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About the Project

Wherein tall tales of the Old West are brought to life and recounted in a mostly accurate retelling.

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Final results

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Deputy Burt was able to wound Bull Ballard and rescue Miss Belle. Sheriff McClain and Irish Jack exchanged shots to little effect and Burt was able to safely escort Miss Belle into the jail without her being shot. The game ended at that point because even though the outlaws still had two men left, they were so wounded they never would have been able to catch up to Deputy Smith.

While models have 3 wounds each, the number of “instant kills” on the wound charts was  extraordinary.   Also, everyone was afraid to shoot anyone escorting Miss Belle so there was a lot of close combat and it was just as deadly as shooting.

Next time the Pinkertons will get at least one rifle or shotgun and the lawmen will probably get a rifleman too.   I’ll probably tweak some of the traits for the Pinkerton leader too. Otherwise it seemed a roughly even fight.

The game played quickly, the new players picked up the rules fast and much hilarity ensued. So, huzzah!

Last act

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With the lawmen down to two men, things look grim.   Especially upside down. With the lawmen down to two men, things look grim. Especially upside down.

Deputy Burt Smith held his hand over the wound on his side and leaned heavily against the jailhouse wall. “What do we do now Sheriff?”

Sheriff McClain surveyed the piles of bodies around the jail and the stagecoach extending across the alley to the saloon. He watched as “Bull” Ballard walked backwards using the struggling Miss Belle as a shield while “Irish” Jack kept up a steady fire with his damnably accurate lever gun.

“If we don’t stop them now, Miss Belle is as good as dead. I’ll step out and blaze away at Irish  Jack for all I’m worth. You run as best you’re able and slip that knife into “Bull.”  Hopefully that’ll distract him, he’ll let go of Miss Belle and you drag her if you have to into the side door of the jailhouse and we’ll make a stand there if they decide to press on.”

Burt just stared at him open mouthed. Sheriff McClain shifted one gun into its holster and put on hand on Burt’s shoulder.  “Son, I know it’s asking a lot but I’ve seen you take down bigger by yourself.  Don’t you worry about Irish, I’ll deal with him.”  And with that, Sheriff McClain drew both pistols, stepped around the corner of the jail and let the lead fly.

Miss Belle has been captured by Bull Ballard and is backing away covered by Irish Jack. Miss Belle has been captured by Bull Ballard and is backing away covered by Irish Jack.

Pink mist or Pinkertons?

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How the preacher running through the gunfire didn’t get hit is proof miracles occur. How the preacher running through the gunfire didn’t get hit is proof miracles occur.

Miss Belle dashes to the comparative safety of the jail to be intercepted by Mr Red and Mr Black. Elated with their capture, the Pinkertons failed to notice Bull Ballard had occupied the jail and gunned them down in front of the jail door. Meanwhile Jebediah continues to blaze away with his shotgun just off to the right of the jail from a prone position.

Bull Ballard is in the back of the jail and the prisoner is behind him. The remaining Pinkertons are outside in the alley behind the jail and off to the right is Irish Jack. Bull Ballard is in the back of the jail and the prisoner is behind him. The remaining Pinkertons are outside in the alley behind the jail and off to the right is Irish Jack.

Guns or knives?

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Action around the stagecoach. Action around the stagecoach.

Cullen ran up to the stagecoach and yanked open the door.

“Miss Belle, you need to come with me, those men are trying to kidnap you.”  No sooner than the words got out Ben Wade ran up and yelled something unintelligible and slipped a thin dagger into Cullens ribs.

Deputy Smith ran forward, his duster billowing in his wake until he slams into Wade and then proceeds to dash his head against the stagecoach wheel.

Meanwhile Charlie Prince adds to the mayhem firing into the melee but surprisingly missed!  He gets both barrels of Buck McClains shotgun for his trouble. Irish Jack puts down Cullen and Burt Smith but not before Burt wounds Jebediah leaving the outlaw rolling in the dust but still deadly with his own shotgun.

Sheriff McClain gets wounded but staggers back to his feet. Bill Smith runs up and finally puts down Jebediah but in all the mayhem, Miss Belle runs into two Pinkertons at the front door of the jail.

Opening Moves

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The Pinkertons move past the scaffold and …The Pinkertons move past the scaffold and …
… they regroup at the jail, covering both the front and back. … they regroup at the jail, covering both the front and back.
Meanwhile Deputy Buck and one of the Smith brothers move up using the watering trough and a building as cover. Meanwhile Deputy Buck and one of the Smith brothers move up using the watering trough and a building as cover.
Meanwhile on the other side of the town the Sheriff and the other Smith brother move passed the assayers office while Mr Cullen dashes straight ahead towards the stagecoach. Meanwhile on the other side of the town the Sheriff and the other Smith brother move passed the assayers office while Mr Cullen dashes straight ahead towards the stagecoach.
Miss Blue Belle has arrived. Miss Blue Belle has arrived.
Outlaw Charlie Prince comes around one side of the saloon to cover the approach to the stagecoach. Outlaw Charlie Prince comes around one side of the saloon to cover the approach to the stagecoach.
Ben Wade and Bull Bullard dash past the preacher trying to mask their approach by putting the stagecoach between them and the lawmen. They haven’t spotted the  Pinkertons yet. Ben Wade and Bull Bullard dash past the preacher trying to mask their approach by putting the stagecoach between them and the lawmen. They haven’t spotted the Pinkertons yet.

Meet the Gangs

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Gang creation is pretty simple. You typically get five characters, one of which is the leader, one who is the sidekick and three regular characters. The leader has the leadership trait plus three more you choose. The sidekick gets two and the regulars get one each.

Most dice rolls are a single D10 but some particularly talented characters roll a D12. Greenhorns and Civilians roll a D8.

Each gang also has a unique trait that applies to everyone.   With this in mind, I tried to create thematic gangs.

 

Meet the Lawmen. Their gang trait is Cool Headed making them less likely to run away and better at shaking off injuries. Meet the Lawmen. Their gang trait is Cool Headed making them less likely to run away and better at shaking off injuries.

If the leader is with range and has line of sight to a friendly model, he buffs recovery rolls. Recovery is basically the morale stat of a model. Most of the lawmen are particularly good at fisticuffs. I chose those traits for them because I decided to make life a little bit harder on them and not allow them to shoot until someone else fired first. But they can fight in close combat at any time.  To balance this, they each had a different melee related skill except Mr.Cullen. Everytime he’s shot at and the shot misses, he gets a free dash.

The Sheriff model has two guns so I gave him the Two Guns trait. Basically he gets a 3 inch template attack but is more likely to run out of ammo. I also gave him a trait that allows him to reload more rapidly than other models to balance that out a bit.

The Outlaws. Being bad guys, their gang trait is called Killers. They get bonuses on wound rolls from shooting attacks. The Outlaws. Being bad guys, their gang trait is called Killers. They get bonuses on wound rolls from shooting attacks.

Themed around the movie 3:10 to Yuma, this gang is led by Ben Wade and Charlie Prince. Ben has a hidden weapon he can use once per game if he’s in melee combat.  He also has Sharp Tongued. Basically if you’re fighting him in melee, he can insult you and make you re-roll your dice.

Charlie is a pure gunfighter. He rolls a D12 when shooting but a D8 when fighting hand to hand. Models typically have 3 wounds but I gave one of the outlaws four wounds. Their rifleman was given Eagle Eyes, which extended the ranges of his rifle.

The  Pinkertons. Basically elite mercenaries, they only have 4 models. The Pinkertons. Basically elite mercenaries, they only have 4 models.

The uniformity of all the Pinkertons in their dusters is what inspired me here. This gang dispenses with a sidekick but all the regulars get two traits. I gave all three the same two traits which basically gave them added range and better shooting but limited everyone to pistols. Inspired by Reservoir Dogs, their names came from the colors of their bandannas. Their leader is Capt Jack. He’ll meet you down by the railroad tracks. His ability is themed around manipulating his gangs activations.

The Scenario

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Sean and I had played two quick games to learn the rules when Nathan and Evan wandered up to check out our table. We quickly enticed them into a game. Sean decided to sit the game out and be the shot caller while Nathan and Evan joined me in the Rescue of Blue Belle.

Miss Blue Belle has just arrived via stagecoach. Miss Blue Belle has just arrived via stagecoach.

Placed at the center of the board, Miss Belle has arrived via stagecoach. All three gangs are trying to rescue/ransom/return her to their starting deployment zones.

The table is a 3 foot by 3 foot town with the deployment zones being the North West corner for the Pinkertons, the North East corner for the Outlaws and the center of the Southern edge. The miniatures start off board and move on as their first action. They can enter up to 3 inches from the Northern corners or 3 inches either side of the center of the Southern edge.

Once in base contact with the stagecoach, Miss Belle is placed in base with the player’s miniature. When that miniature moves, so does Miss Belle. As a civilian she only has 1 hit point and can be killed accidentally if you miss your target. If at any time she is not recuse to her escort being killed or knocked down, she immediately makes a single action to move to the prisoner housed in the jail. If at the end of a turn, she is not escorted, she will move again.

Once she makes contact with her true love, the scenario immediately ends. If she dies, the scenario also ends. If only one gang is standing, they are the default winner, but only if Miss Belle is alive.

The Scenario

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Sean and I had played two quick games to learn the rules when Nathan and Evan wandered up to check out our table. We quickly enticed them into a game. Sean decided to sit the game out and be the shot caller while Nathan and Evan joined me in the Rescue of Blue Belle.

Miss Blue Belle has just arrived via stagecoach. Miss Blue Belle has just arrived via stagecoach.

Placed at the center of the board, Miss Belle has arrived via stagecoach. All three gangs are trying to rescue/ransom/return her to their starting deployment zones.

The table is a 3 foot by 3 foot town with the deployment zones being the North West corner for the Pinkertons, the North East corner for the Outlaws and the center of the Southern edge. The miniatures start off board and move on as their first action. They can enter up to 3 inches from the Northern corners or 3 inches either side of the center of the Southern edge.

Once in base contact with the stagecoach, Miss Belle is placed in base with the player’s miniature. When that miniature moves, so does Miss Belle. As a civilian she only has 1 hit point and can be killed accidentally if you miss your target. If at any time she is not recuse to her escort being killed or knocked down, she immediately makes a single action to move to the prisoner housed in the jail. If at the end of a turn, she is not escorted, she will move again.

Once she makes contact with her true love, the scenario immediately ends. If she dies, the scenario also ends. If only one gang is standing, they are the default winner, but only if Miss Belle is alive.

The Story So Far

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Sheriff John “Deuce” McClain eyed the man before him, weighing what he’d just heard. Cullen’s salt and pepper beard and hair indicated he was no spring chicken but he moved with the energy, or fire?, of a younger man.

Deuce turned to his older brother, Buck. “What do you think?”

Chief Deputy “Buck” McClain rubbed his chin thoughtfully before he said anything.

“Mr. Cullen, how did you come by this information again?”

”I told the Sheriff this already.”

“Indulge me,” said Buck as he leaned against the wall and folded his arms

”We’re wasting time.”

“Then you best be getting on with your tale.”

”Fine.  I was in the dining car of the train and I saw a group of men sitting together passing a drawing amongst themselves of a woman. One of them dropped it while passing it to another and I just picked it up as I walked by and handed it to them. I just glanced at it briefly but thought I’d recognized her.”

”I didn’t think much of it at the time but later, as I’m reading the paper, I saw the same drawing. The paper said a Miss Blue Belle had gone missing and the scandal of it was that she was running away from her father, one Mr. Josiah Belle.”

“The railway tycoon?,” asked Deuce with a note of concern.

“I do believe so, and by my time working on the railway I know he is not a man to be trifled with.  He will literally move mountains to maintain his public image as a man in control of his own fate.”

“Why do you think that’s important?”

”Sheriff, he does not like to be embarrassed and if his only daughter has run off, it is the worst possible humiliation.”

“And you believe he’s taken certain steps to get her back?”

”That I do.  Those men with her picture were Pinkertons.  Their reputation for being hard men is not an exaggeration.”

“Tangled with them yourself?,” Buck asked narrowing his eyes in suspicion.

“Deputy,” said Cullen with a sigh, “I worked on the Union Pacific for a time and after, was a lawman briefly. I saw their handiwork in both jobs.  They are on the way to your town. And so is Miss Belle. Her stagecoach is due to arrive shortly.”

The Sheriff asked, “Mr. Cullen, would you recognize her if you saw her in person? I’m thinking maybe we can meet that stagecoach and point her out to Buck here.”

Cullen pulled a scarp of paper out of his vest and handed it to the Sheriff. “No need, here’s the article with the drawing.”

The Sheriff looked at the clipping and studied it with a worried look. “Well, I think we’ve solved the mystery as to why she’s here. I found that same drawing amongst the personal possessions of our only prisoner, one Ezekiel Wade when we arrested him on an outstanding warrant.”

The Sheriff handed the clipping to his brother. Buck studied it until two men came in in a flurry of  movement and barely contained excitement.

“Sheriff, big news. Ben Wade and his men just arrived,” said the first man while the second man grabbed at the clipping Buck was holding.

“And,” said the second man, “they were passing around this same drawing,” gesturing to the clipping in Buck’s hand.

“John,” said Buck, “do you think they aim to take Miss Belle and try to exchange her for Ezekiel?”

“Well,” said the Sheriff as he stood up, settling his two guns in their holsters, “I wouldn’t put it past them.  Why don’t we all just meet that stagecoach and welcome Miss Belle to our humble little town.”

The Sheriff then reached into a pocket and tossed a badge to Cullen, who caught it deftly.

“Now hold on …,” Cullen began to protest.

“You said we are wasting time. We.  You are now part of we. You’re deputized.  Pin it on and let’s go.”

Shaking his head, Cullen pinned the badge to his vest.

Poking the Bear

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Hi Gerry! 👋

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