Cubicle 7 Reveal Cover Art For Warhammer: The Old World RPG
May 14, 2025 by brennon
The team at Cubicle 7 revealed the new cover art for both the Player's Guide and the Gamemaster's Guide for their upcoming Warhammer: The Old World Roleplaying Game that will transport you and your heroes back to The World That Was.
Player's Guide // Warhammer: The Old World - Roleplaying Game
The art for the cover comes from Antonio De Luca, in collaboration with Ivana Abbate and features and counter with terrible Beastmen in one of the forests of The Old World. You get a good look at some of the different characters you can play as, like a Bretonnian Knight, a Jade Wizard, a Dwarf Engineer, an Empire State Trooper and an Elven Waywatcher. A Halfling watches from the back atop her cart, keeping an eye out for more ambushing foes.
What's nice is that the Player's Guide also fits nicely alongside the art for the Gamemaster's Guide.
Gamemaster's Guide // Warhammer: The Old World - Roleplaying Game
Here, a Bray-Shaman summons power from the Winds of Magic in order to urge the Beastman horde on, whilst a monstrous Ghorgon smashes through the trees to ruin any hope of a quiet journey the heroes might have been hoping for. The entire scene will be viewable on the new Gamemaster's Screen, also coming with the roleplaying game, so you can really revel in the action.
Keep an eye on more from Warhammer: The Old World and Cubicle 7's roleplaying game in the coming months as they delve deeper into what it's all about.
Drop your thoughts below...
"The entire scene will be viewable on the new Gamemaster's Screen"
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I’m out of the loop. How does The Old World setting differ from WHFRP?
I found some more info her https://www.wargamer.com/warhammer-the-old-world-rpg/exclusive
250 years before the WHFRP setting
More tied to a specific area
d10 system
Same gritty feel
I’m with pagan8th on this. I just don’t see any reason to switch from WHFRP, and it just dilutes the player base. Maybe they had to produce this to keep GW sweet with the licence?
I’ve no idea why they need two versions of the same world and I believe the rules are different too.
Seems like just a money making scam to me.
Always best to wait for the 2nd or 3rd print run so they can get rid of the inevitable errata from poor editing 🙂
So the system is design as a d10 dicepools to be more accessible and easier to learn.
As for the setting enough of the world is different that there is no point sharing books. Towns and cities have been destroyed and rebuilt between TOW and before the end times of WHFRPG.
Plus different factions and powers are present. No schools of magic etc. So it is a different enough setting.
Perhaps fans of WFRP would have been happy with a sourcebook for the setting. I guess this is to get new players who only know the OLd World setting from the resent game setting.
My concern straight off the bat is whether you need both books or if there will be a seaperate Core rulebook released as well. All the other GW RPG’s produced by Cubicle 7 have a core rule book and then supplements (that I can see) where as this has GM Guide and a Players Guide. Without a core rule book this will lead potenially to a large amount of duplication in the publications if you were to get both.