Darrington Press’ New TTRPG Daggerheart Core Set Sells Out!
May 27, 2025 by brennon
Darrington Press' new tabletop roleplaying game, Daggerheart, and its Core Set have sold out! Have no fear, though, as restocks are on the way for this hotly anticipated new system, which comes from the minds and team behind Critical Role.
Daggerheart: Core Rulebook // Darrington Press
For those not aware of Daggerheart, it's a new set of roleplaying game rules for playing epic Fantasy games full of high adventure in whatever setting you choose. There is as much of an emphasis on the players as the Game Master to help weave the narrative and come up with cool ideas for creating custom-designed characters and worlds.
Daggerheart Core Rulebook - Preview // Darrington Press
The book itself features guidelines for creating characters and the worlds they live in, as well as help in building adventures, planning encounters and building this all into campaigns. You'll also find plenty of rules for dynamic and interesting adversaries and environments, which will challenge the characters you make. Game Masters will also find a section about crafting stories, player best practices and campaign building.
Daggerheart Core Rulebook - Preview // Darrington Press
As you'll see above, the book also comes with a selection of adventures and settings for you to explore, so you can either use these as the basis for your first stories or as a guide when building your own adventures.
At the core of Daggerheart are also the cards shown below which you use to build your characters and customise them.
Daggerheart Cards // Darrington Press
These great down into Ancestry Cards, which allow you to build all sorts of characters like the turtle-esque Galpa and robotic Clanks as well as classics like Orcs, Elves and Humans. You'll then get Community Cards, which dictate where you've come from and what culture shaped your character's background.
The Subclass Cards then give you some ideas as to how you're planning to build your character. Classes that you'll be familiar with still exist, like Rogues, Bards and Warriors, but they then break down into more options so you can stand out from others who choose the same Class.
Finally, you also have your Domain Cards, which offer abilities for you to choose from. Each Class is a combination of two Domains and so you can either go hard into one of them or spread your abilities across both Domains to get access to more options. Again, this introduces lots of customisation options to Daggerheart to make the characters you want.
If you'd like to know more about Daggerheart, you can check out some videos from Critical Role below...
How To Play Daggerheart
Age of Umbra | Session Zero (Character Building)
As I mentioned, Daggerheart is currently unavailable from the Darrington Press and Critical Role webstores HERE but you might still be able to get it on Amazon or through a range of independent stores. Find out more about that. As an example of when copies will be available again, the UK store has it listed as 15th June, 2025.
Are you going to be checking out Daggerheart?
"...it's a new set of roleplaying game rules for playing epic Fantasy games full of high adventure"
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I’m not sure about Daggerheart. The product looks good and while the cards helpful they might not sit well with my players who used to more traditional games. By bigger concern is the system itself. Dice mechanic is fine. It just feels a bit too improv for my group. I need to see it played by someone other than Critical Role. It’s not that they are biased, which they obviosuly are, but they are voice actors and more theatrical in their style than pretty much every gamer I have ever played with. Last night I started watching the session zero… Read more »
One could argue that RPG’s should always feature improv … but most players and DM’s can’t/won’t get to that level without a lot of help. The rules-lawyering that D&D has encouraged with its products has broken too many of us.
And you definitely need more regular player groups doing demos. These professional improvisers set an expectation that is simply too high for mere mortals.
There’s a secondary problem with this game : not everyone speaks English, so the cards will be useless unless they get localised and that’s going to be tricky.
I wonder if this is a hype game that will sell well and never get played much, soon to sink without a trace?
Daggerheart SRD is free to download. It’s 135 pages instead of the 300 ish pages of core rules and there’s no art in the book or the cards, but if you want to try it for free…
https://www.daggerheart.com/wp-content/uploads/2025/05/DH-SRD-May202025.pdf
https://www.daggerheart.com/wp-content/uploads/2025/05/Printer-Friendly-Cards-Daggerheart-May212025.pdf