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Designing Blood & Plunder Campaigns

3

Firelock Games campaign designer Nate talks us through his process for creating the Blood & Plunder campaign system.

Let’s Play: World War 2.5

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Justin is joined in the studio by Jim 'Oriskany' Johnson to play World War 2.5: an operational level game of Jim's own creation.

Blood & Plunder Campaign Overview

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The designers behind Blood & Plunder tell us about the campaign system in the new book No Peace Beyond The Line.

Blood & Plunder: Brethren VS Portuguese After Action Report

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Mike and Rufus from Firelock Games join Justin to discuss cavalry tactics and more in Blood & Plunder.

Let’s Play – 300 Point Sea Battle [Blood & Plunder Week]

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Enough with these landlubbers - we're taking to the high seas for an all-out ship-to-ship sea battle!

After Action Report – English VS Natives [Blood & Plunder Week]

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Justin sits down with Mike and Kai from Firelock Games to go over the tactics used in their Blood & Plunder game between the English and Natives.

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