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World War Zero: Development Update

6

Cad from 4Ground chats to us about their upcoming 10mm film-sim game set during The Seven Year War, World War Zero, and how you can get involved with the beta.

The Design Philosophy Behind Blood & Plunder

5

Mike from Firelock Games sits down with Justin to outline how Blood & Plunder came into existence but also the design philosophy that drives the game.

Designing Blood & Plunder Campaigns

3

Firelock Games campaign designer Nate talks us through his process for creating the Blood & Plunder campaign system.

Let’s Play: World War 2.5

63

Justin is joined in the studio by Jim 'Oriskany' Johnson to play World War 2.5: an operational level game of Jim's own creation.

Blood & Plunder Campaign Overview

4

The designers behind Blood & Plunder tell us about the campaign system in the new book No Peace Beyond The Line.

Blood & Plunder: Brethren VS Portuguese After Action Report

4

Mike and Rufus from Firelock Games join Justin to discuss cavalry tactics and more in Blood & Plunder.

Let’s Play – 300 Point Sea Battle [Blood & Plunder Week]

67

Enough with these landlubbers - we're taking to the high seas for an all-out ship-to-ship sea battle!

After Action Report – English VS Natives [Blood & Plunder Week]

55

Justin sits down with Mike and Kai from Firelock Games to go over the tactics used in their Blood & Plunder game between the English and Natives.

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