Fast Cavalry Special Rules | Daily Tips
December 10, 2010 by dignity
Darrell has a look at the special rules for fast cavalry in Warhammer Fantasy, and how he thinks they work.
BoW Justin
December 10, 2010 by dignity
Darrell has a look at the special rules for fast cavalry in Warhammer Fantasy, and how he thinks they work.
BoW Justin
Supported by (Turn Off)
Supported by (Turn Off)
Supported by (Turn Off)
Supported by (Turn Off)
2
Dive Into Fantasy Aerial Combat With DragonStrike On Kickstarter
3
T’au Empire Pre-Orders Hit For Warhammer 40,000 This Week
1
New Skaven Warlock Engineer Headshots Age Of Sigmar Heroes
5
Darktide Comes To The Tabletop With New Miniatures Game
4
Grombrindal Returns For White Dwarf’s 500th Issue
12
Hail Caesar Epic Battles Plays Out The Punic Wars Soon
1
The Vauban Sky Fortress Cruises Into Warcradle’s Dystopian Wars
5
Victrix Showcase Their Finished 28mm Dark Age Rus Designs
4
Offensive Miniatures Release New WW2 Russian Infantry Range
0
Free League Announce Black Powder And Brimstone RPG
17
Warlord & Osprey Announce Bolt Action Third Edition
1
Grimskald Battle Bugs With Free Doomdivers Rule Set
0
Mark Your 40K Objective Zones With PWork Wargames
5
The Emperor’s Children Getting New Warhammer 40K Index
0
Grab The New Lore Campaign Pack For Para Bellum’s Conquest!
0
The Towering Gharlghast Rampages Into Privateer’s Warmachine
2
1898 Miniaturas Preview Thirty Years’ War French Pikemen
0
Ragnarok Miniatures Tease Their Upcoming Hill Trolls
5
Pledge For Printable Scenery’s Ramshackled & Ruined City Terrain
0
1st Corps Expand Home Guard Range With British Shore Party
2
Grab Your Plastic Citizens Of Rome From Wargames Atlantic
2
Grab Loke BattleMats Calendar Of Many Adventures 2025 Soon
12
Monolith Announce Gaining Rackham Company’s IP!
3
Grab Your Quar Infantry Boxed Sets From Wargames Atlantic
1
Hire New Hangers-On For Your Necromunda Gangs Soon
5
Inferno Squad & Han Solo Join Star Wars: Shatterpoint Soon
3
Meet The Grim Reclusians Of Warhammer Age Of Sigmar
0
Perry Miniatures Preview Their Upcoming Bavarian Jagers
2
New Macrocosm Slayers Battle Beasts On Kickstarter
3
More Classic Miniatures Join Warhammer: The Old World’s Range
Historical Tabletop Game Discussions
News, Rumours & General Discussion
Painting in Tabletop Gaming
News, Rumours & General Discussion
News, Rumours & General Discussion
News, Rumours & General Discussion
Fantasy Tabletop Game Discussions
Painting in Tabletop Gaming
Painting in Tabletop Gaming
Painting in Tabletop Gaming
Historical Tabletop Game Discussions
News, Rumours & General Discussion
News, Rumours & General Discussion
News, Rumours & General Discussion
News, Rumours & General Discussion
3D Printing for Tabletop Gaming
Technical Support
Terrain & Scenery in Tabletop Gaming
Terrain & Scenery in Tabletop Gaming
News, Rumours & General Discussion
Copyright © 2024 Beasts of War Ltd.
All trademarks and images are copyright of their respective owners.
Fast Cav still seems a bit overpriced in 8th, but I love them anyway. For Dark Elves, you get your 12″ vanguard, 18″ march, 24″ range for repeater bows, and with free “unlimited” reforms you can put them just about anywhere you want. That’s potentially 54″ range for turn 1. Ten Dark Riders can reliably get in there and snipe a war machine or lone wizard, but if the enemy has any shooting capability at all you are going to lose the unit. Five Dark Riders cost 110 pts, which is an acceptable loss, but they wont get the job… Read more »
“In times of Peace prepare for war” – Horace
(yes I know I’m sucking up) My question to you is how does the Saurus Oldblood’s Blade of Realities work on Monsters with minders like Dark Elf Hydras with beast masters?
I think that doesnt belong here. Try in the forums.
Try sending this as a message to [email protected] maybe Darrell will make a video on it for you. That goes for everyone who has a question.
If you want it answered quickly.., post the question in the forums… if you want a video answer from Darrell. Send a message to the email address above.
BoW Andy
Thanks for letting me know.
I must ask. How well wood a Horde of Cavalry work? Fast or Normal.
Not all that well. The unit is too unwieldly and your steeds in the second and third rank don’t get to support. It’s also a heck of a lot of points, for the tiny gain that you get from it.
Having said all of that, it has the potential to look quite cool and would most definitely make your opponent baulk 😀
Good video, keep the fantasy battle videos coming.
This tactic has worked well for me a few times with the tomb king’s ability to make a charge in the subsequent magic phase. Not a game breaker normally but it has taken many an opponent by surprise.
Couple of things: the chaos warriors on horses are Knights of Chaos or Chaos Knights 😉 Secondly, they ride Chaos Steeds. Dunno if you think it’s a cool name or not Darrel, but there ya go 😀
Lastly, the pistoliers not only have S4 shots, but they are also armour piercing and get two each. That’s quite a lot of hurt to be had!
lol his shirt XD
I’ve always fielded pistoliers and outriders, but at the moment thanks to the free reform they are game-changers and sometimes even game-winners for me. The ability to get through the slightest chink in the enemy armor and their absolutely withering shooting makes mincemeat out of enemy warmachines, characters and fast-cavalry alike.
Knoblars should be able to ride snow foxes