Necrons on their way July/August
February 24, 2011 by lloyd
Necrons are on their way!
Word is reaching us that the Necron range (or at least parts of) is being run down now (i.e. not available to the independant stockists) which can mean only one thing... expect Necrons in about 6 months!!!
So, we could be looking at a July/August release for your favourite army of unstoppable death machines?
A couple of tidbits that we received:
The Obvious
- We'll be back is definitely gone (Feel no Pain has took over)
- We're hearing that Gauss weapons are rending (which makes sense and will please Darrell no end)
- There will be a ton of Psychic powers listed as 'Tech Upgrades'
The more 'out there' stuff that we have trouble believing
- There will be a more ornate vehicle (maybe monolith?) with moulded glyphs
- The feel of the range has been re-skinned to make it less 'Terminator'
- Spyders have been redone
- We hear they are getting a reboot on the scale to rival the Dark Eldar!
We're not hearing that its gonna take the same 'feel' as Forgeworld's Tomb Stalker, apparently it was created and released completely independantly of the core design team. This seems a little bit like disinformation - but knowing GW I would not be entirely surprised.
All thats left to do now is to Speculate wildly!
But without further ado... I'll hand over to Darrell with his Necron Whishlist... enjoy!
BoW Warren
What I would like to see in the new Necron book
I'm pretty excited by some of the news. Here's what I think of the army rules.
We'll be back has to go... in its place we should get Feel no Pain. It makes more sense for heartless killing machines to feel on pain or emotion. The current system of moving your dead with you it just daft and a pain in the ass.
Phase Out has to stay stay. To remove it or change it would change the whole feel of the army. However, we need more troop types to balance the demands of Phase Out, it's another reason why I think that a C'Tan that makes "unit X" count as troops would be a bad idea. If we get another troops unit I would like to see the Immortals get the spot, but I expect it will go to the Flayed Ones.
Here are the problems I see with the necron army at the minute are
- Our troops are to expensive. 180 points for a minimum unit thats 360 points for any army, before you get to even look at anything sexy, that's a big chunk of your budget. The easiest way around this, is to take away the stupid 10-man minimum, a 5-man minimum would be plenty. Every other army gets options of about 5, 10 or even 3-man units... we should get some too!
- Psychic defence! Never mind psychic attacks... we need either a psyker or something to take enemy psykers out of the game. I am fed up seeing my killing machines vanishing to that Jaws of the World Wolf... and before anyone starts... yes I know I'm also a Space Wolf player, but at heart I'll always be a heartless necron game-winning machine!
- Warsycthes! This weapon is just to powerful. Whats the point of having a uber-mega-super-dooper weapon, when you can't give this to anybody that's any good. Would anyone let me have Wraiths with warsythe's... no matter what points they were. Let's face it, they need to change or simply become Power Weapons... job done!
- No more non-Necron units! All my machines should be Necrons... Pariahs should be Necrons! The only exception to this should be C'Tan and Scarabs... and that's only because the rest of the boys here at BoW complained...
- My final and biggest issue with the army is that gauss weapon are almost useless. Gauss weapons need to penatrate on a roll of a 6 and glance on a 5... as it stands they're just a bit pants... I need better guns!
On the vehicle side of things, I would like to see some sort of long-range shooting vehicle, or perhaps a fighter aircraft... not a transport vehicle... Necrons have some of the best movement in the game, they don't need another transport.
As for C'Tan. I want and expect to see a load of new C'Tan psyker assassins and monstrous creatures. The other HQ options should be based on a single Necron Lord with options that allow you to customise the type of Lord you want... combat based... ranged... support/healing... you know the type of thing I mean.
I can't see how you could come up with named Necron Lords as this would be violation of the very core of what a Necron is... a mass produced robot!
Yes... 60 million years ago all the Necrons had their own personality, but not any more. Who can remember what you were doing last week... never mind 60 million years ago! Are you the same person you were last year... what about ten years ago? Now extrapolate that to 60 million years... the closer you get to infinity... the closer you get to everything being the same. [ED - Jeez thats really deep - You can't be the real Darrell what have you done with him!!!?!!]
As for the elite section, who knows what they will come up with. I would like to see something that can compete with the "death star" Marine units. Perhaps some improvement to the Pariah's and a couple of of new units
Fast Attack... hmmm... I would like to see some Necrons in jump packs... perhaps some Scarabs with wings! Oh... and Destroyers kitted out for combat.
Finally, we need to see something in heavy support that can fight. The old Tomb Spider has its uses, but it needs a kick-ass new model with some new rules to kick ass with... I want it to spit out hundreds of Scarabs not just one per turn!
Well that's what I want anyway... but what do you want?
BoW Darrell
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Awesome, been waiting to see something new for the Necrons, I wanted to do a full army but they seemed too limited and so I hope to see some new cool models.
i WANT BETTER PARIAHS!!!!
Drat, I just started a second army. Hmm, maybe I can sell the first army.
I was hoping for new Necron models… Some of them make awfully good warforged proxies for D&D games !
I seriously hope they don’t take out WBB. I don’t want my Necrons to be metal Blood Angels.
Necron Nipples will be a certainty then 😉
We’re going from beautifully sculpted man-nips to beautiful machined mech-nips.
Darrel, we have to have a talk, about this in particular:
“We’ll be back has to go… in its place we should get Feel no Pain. It makes more sense for heartless killing machines to feel on pain or emotion. The current system of moving your dead with you it just daft and a pain in the ass.”
It’s against the Necron codex rules to move your dead. They have to lay where they were slain. If you move out of range of them they do not get WBB. WBB does not have to go, it works perfectly fine. The machines get destroyed, they get back up. FNP suggest that they have mastered their ability to feel pain, but Necrons don’t feel pain. Removing WBB means removing a key element of their rules that contribute to the fluff and nature of Necrons. If FNP takes over, they might as well be Dark Eldar or Blood Angels.
it does abit. but i have llost over 50 warriors in 1 match thank to wbb cause they were caught in a sweeping advance
My buddy and I were just discussing some of these rumored changes regarding their rules.
I’m not a necron player, but he is.
His view on the changes from WBB to FNP: The necrons are basically built around WBB and the Phase Out Rules. Everything they do helps them with either rule. When a necron is downed, 1 of 2 things happen. The first is that the necron is dead, destroyed, and fallen to the ground never to rise again. When the WBB roll is made, that necron remains dead, but another rises from the earth to take its place (giving into the whole massive army of machines that just don’t go away). The second thing that happens is the necron is downed and begins the process of rebuilding itself and when it happens, it stands back up ready to fight some more.
My view: The entire army is based around High Octane Nightmare Fuel (see: http://tvtropes.org/pmwiki/pmwiki.php/HighOctaneNightmareFuel/Warhammer40000). The whole moving army of soulless, silent (save for some metal scraping sounds) moving towards you. Every bolter round firing into the throngs of the undead machines. Finally a round scores a direct hit to the core of the monstrosity. And yet it only stumbles for a second, picking up its march towards the Imperial Bastion, it’s metallic skeleton rebuilding the core of the Necron, soon all damage seemingly disappears. Now thats scary as hell. That is what the board would look like if Feel No Pain was in effect.
If I were to give Necrons Feel No Pain instead, I would change the Res Orb’s name, and make it improve the Feel No Pain roll.
Personally I think gauss=rending and WBB=FNP are no-brainers. Psychic defences I’m not too keen on giving the necrons, they’re supposed to be from a time before the warp as it is now, before chaos gods, and before psychic powers, but then again, maybe you can teach an old dog new tricks.
The biggest changes I think should be to the fluff, with all those C’tan dead, are there followers hijacked by the four that survived or do the lords have some autonomy? Maybe the lords being a better, less mass produced and more custom built unit have some kind of backup system that preserves partial personality, or at least some memory of goals and ambitions, or even just million year old standing orders from their masters. Or maybe more than just four C’tan “survived” but only in a form that allows them to override the “personality” of a lord for their own means.
On the four named/surviving C’tan I think really the only one that can be brought into the game is the outsider, the fluff needed to pull the void dragon- who may even be completely subjugated to or twisted by the emperor now or just damaged to the point he wouldn’t want out anyway- out of mars(if it’s actually there) would spark of a civil war and mean the Adeptus Mechanicum would pretty much crumble and every imperial codex would be obsolete as Techmarines servitors and Tech-priests would be put to the death to stop the alien influence spreading.
That aside, its about frigging time. I’d happily wait for Grey Knights, Sisters of Battle and Deathwatch if it meant the Aliens were updated quicker- Necrons, Eldar and Tau have the three least competitive codices in the game as it stands- orks have it a bit better but its still really a 4th edition book, come summer there will only be two races that need updating, and if its done at the same rate as necrons, we could all be on a fairly level playing field for a couple of glorious years before 6th edition rolls up.
but the crons where defeated by the eldar using psychic powers, thats why there are pariahs
I’m glad the necrons are on the way, but not because I care either way.
My main opponent plays Sisters, and so this uses up another pre-sisters release block. Only thing I can think of now short of the summer flyer expansion and Tau would be more marines , then i can get see some new plastic wenches to gun down hopefully…
I hate to rain on the parade(who’m I trying to kid, no I don’t lol) but I wouldn’t take a winding down of models to indicate an imminent release. GK’s were removed for sale(minus the blisters) a good 9-10 months or so ago and are only now just getting round for release. Most likely it’s hit the point of diminishing returns, with the moulds being fairly old and sales dropping since most cron players have an army already it’s not worth continuing with the old stuff.
That being said i really do hope crons are on the horizon, after DH/WH players they’ve been waiting a heck of a long time faithfully and deserve a complete reboot to make them awesome again.
I was speaking to a guy at GW today and he said the Crons will be out for GamesDay, not to trust GW employees though 😛
I have to agree with others on this: removing WBB and keeping phase out is the biggest load of crap I have ever seen. No other army in the game has to suffer like Necrons do with the phase out rule; and now that you are removing WBB in favor of FNP, it makes it worse. Yes, FNP does make things more simple and that is fine, BUT, it also damn near triples the amount of weapons that can easily kill a necron unit and force phase out. If one goes, both must go. I see no way to balance the army by keeping one or the other.
I am also very disappointed that the “tech gear” is being counted as psyker attacks instead of wargear. These will just be more abilities that will get blocked by psychic hoods while we will have no counter for enemy pyskers. Definitely something that needs to be looked at.
Aside from those 2 gripes, things are looking good
Agree with you completely, Phase Out is a massive pain the arse as it is, almost to the point where it just ruins games, and with this they’d be making it even worse.
Phase out was put there to balance them out in 4th ed cos you could destroy tanks with galancing hits
How was phase out put in an edition before it was needed to balance out the game? Could you blow up tanks with glancing hits in 3rd edition as well? I mean you can glance a tank to death under the current rules. I’ve only recently started playing, so if you could do t his in 3rd and 4th editions, then it would make more sense to have phase out.
But like the codex says. Phasing out is just a calculated retreat.
If my memory serves me right, any army could blow up tanks in 3rd edition with glancing hits.
I’m getting mixed feelings about this. I can understand getting rid of WBB for FNP but it just takes away the uniqueness of the Necrons. I mean as it stands GW throws FNP at more or less everything that moves, it’s just overused.
Not sure how I feel about everything being reskinned to be less Terminator either. For one things it means I’ve got to buy load of new models after I’ve just finished a 2000pt army, but again, it’s sort of taking away the feel of the army.
Having said that, I think that just a bit of an update wouldn’t cut it for Necrons. There’s nothing to them at the minute, they’re an army lacking much character. A big shift towards making them an army that specializes in fear, breaking the back of the enemy before a shot is even fired, and giving them a bit more personality, whilst still retaining the relentless marching across the battlefield in dead silence, knowing they’re going to kill you and there’s nothing you can do about it vibe they have now.
I dunno. Be interesting to see how it turns out.
Yeah, I like the metal skeletons that Necrons are now. The models just look so good, they don’t really need to be redone at all. The metal ones into plastic would be nice though. If they do get “reskinned”, they’ll just look more Terminator-like. I hope the idea gets canned as soon as it’s seen.
@jukeboxjoe I agree with much of what you say. I never really liked FNP’s introduction: there is toughness and armour save, invul saves and cover saves: its not really needed. Saves were pretty powerful before.
‘they’re an army lacking much character.’ This is why I want a new book most of all. Hopefully the fluff will be a big change: the recent DE book is a big book, so necrons are going to need a lot done for them. I think C’tan are the key to making the necrons interesting, and like to think of them enslaving the necrons effectively, so the necrons aren’t completely mindless but are powerless to resist, and so are forced to misanthropically take it out on everyone else.
toughness 5 feel no pain unstoppable monstrosities oh yeah 🙂 thats what i would like to see. they have always been alot of points so give them a reason to be so.
oh and the guys should all be either slow and purposeful or relentless
I enjoy the way a necron army can be played but i beber enjoyed the miniature design. Darrell said nice stuff about the needs and such but still, the way they look…. I would love to see the range reviewed, recriated.
on the “We Will Be Back” rule maybe make it to were you can raise new models similar to necromancy or make it to where you can roll to have them come back through a monolith or something to that effect.
cant wait
I think they all should have special rules to have nipple guns like the robobabes from Austin Powers. Pew pew pew 😛
Replacing We’ll Be Back (WBB) with Feal No Pain (FNP) would be a severe dissappointment. For Games Workshop the “Universal” in USR means lets give it to every codex like candy. Triple the number of ranged weapons that permanently put to bed all of your Toughness 5 units?! Please set down the crack-pipe and step away from the Necron Codex.
Lets try:
Reword WBB to clear up “issues”, 20 minutes work with anyone who actually plays Necrons.
C’tan get eternal warrior, and combat skills at least as good as Mephistons broken cheese.
Pariahs get Necron Rule and 2 wounds
Flayed ones Deep strike and assault in the same turn – add fleet and rending to make the dangerous
Power weapons for Wraiths + Rending
Warriors Toughness 5
Tomb Spyders = Toughness 7, Necron Rule
Twin-link Heavy Destroyers + range = 48″
AP1 and 2 weapons ANYWHERE to counter Terminators
Gauss = AP1 against vehicles, glance on a 5, pen on a 6.
Add the Tomb Stalker to the Codex and pay for the manufacturing molds in under 6 months – or fire the Codex writer and add the TS in a FAQ.
Scarabs getting the “Hit and Run” USR would be hilarious.
Replacing We’ll Be Back (WBB) with Feal No Pain (FNP) would be a severe dissappointment. For Games Workshop the “Universal” in USR means lets give it to every codex like candy. Triple the number of ranged weapons that permanently put to bed all of your Toughness 5 units?! Please set down the crack-pipe and step away from the Necron Codex.
So the WBB is gone does that mean I don’t have to get res orb or a tomb Spyders but i do like having immortals as a troop choice.
Necrons…… an army I always fancied having but was never a high enough priority to actually start. Maybe the new book and minis will change that??
One thing I would like though, is some more vehicles……… so that I can proxy some Ebbles Miniatures stuff in the army *evil grin*
The sure sign will be when you see the codex disappear off GW’s hobby store shelves and they make the excuse they are waiting for a restock 2 weeks in a row, but if anything I’ll be paying close attention to the GW website from now on because I’ve wanted to start Necrons for some time but felt the codex and range needed updating.
I just hope it’s more than a rumour.
The Warriors will hopefully be 15 each, same as marines.
Marines are 16pts each…
but I like the current models…..
I like the models but wouldn’t you like some more in the way of troops and the release of some in plastic?
yeah the elites section needs such a massive redo, but need more units throughout the book really.
My thoughts exactly, an example is to take the minimum in just Flayed Ones takes 2 blister packs, show me how that’s not GW trying to make money and I’ll give you twice the difference they cost, they could easily tool up and get a plastic set of 4 out there but they have seemed content in sticking it to the customer, you either buy them or don’t and to be honest that’s just poor.
As I pointed out before I’d love to field a Necron army but the fact that the codex needed a major update, and lets face it just one troops choice isn’t cutting the mustard (or cheese for Darrell), and some of the range needs to be released in plastic to make the choices we field just that little more affordable.
Just my opinion, I may be wrong but that’s how I feel about it.
yep it is ridiculous: I was looking on ebay at immortals and looking for a cheap deal and it was something like 30 quid for 6 and i was like ‘ah thats really good’ but then thought ‘wait a minute that is insane…’
Plastic kits are the way to go for me, just because they’re not (as?) extortionate.
I gotta say despite these rumors I don’t think we will be seeing the models all that soon. Im a necron player myself so I would love to see them come out but we know for a fact that Daemonhunters and Tomb Kings will be coming out first. It just seems too good to be true that GW would fix Dark Eldar, Daemonhunters, and Necrons all in a row; its just too sensible and fan friendly. These are three armies that all really needed upgrades and 3 armies that the fans have been begging for for a long time now. Either GW has turned a new leaf (unlikely) in the face of their lack of success lately or its too good to be true. But in the spirit of this new il make a few quick suggestions that im sure have already been said:
WBB is fine and to change it would be a huge detriment to the Necron fluff. Im really tired of GW just simplifying all of their armies so that they all have to same feel and the same exact rules. WBB is one of the big rules that give Necrons their flavor; not to mention that if you get rid of WBB you have to change a few of the ways that other items and units in the army work.
Guass by no means should get rending, that a bit too much. I also dont know how I feel about giving them glancing on 5 and penetration on a 6, that also feels like its a bit too much. Honestly i still respect the current rules for gauss weapons and think they work fine. What would be nice for them to have though is a heavy guass weapon upgrade that each unit can get which would help them out a bit in destroying vehicles while not making Necron rapid fire the most dreaded thing in the game.
The biggest adjustment that needs to be made however is phase out, it needs to go. Phase out is a rule that was introduced to make an army that in 4th was super powerful have a weak point and keep them from being completely broke. However all of the rules that made Necrons amazing in 4th are now gone or are no longer special. Our guass is no longer making land raiders quake in their boots, WBB is no longer anything special as multiple armies now have FNP which is almost the same; so what is the point of keeping this dated and no longer necessary rule when it is also such a Achiles heel in the objective based gameplay?
Lastly just make everything cheaper. I can’t tell you how many units in this book would still be great options if only they didnt cost as much as they did. In regards to warscythes i think that they should stay they way they are but keep them on Pariahs only. Make Pariahs tuffer, make them Necrons, and you can even jack the price up a tiny bit and i would definitely take them.
So to sum it up I think Necrons are still very competitive, they just need a few tweaks here and there and need a few more units. Also GW should probably leave all of the old plastic kits alone and just give new sculpts to all of the currently metal models.
best news this year so far…
if correct…
It could well not be because the Eldar Wraithguard have been made order only which could mean that the eldar would get an update as well, and the eldar just need some more plastic, not a whole update
I REALLY CAN’T WAIT FOR THE NEW NECRON RELEASE!!!!!!!!
The Necrons seriously needed an update, and alot more new models. Rivals with the Dark Eldar release so there gonna be a week for Necrosn or not?
The models at the moment are very good… the improvements are gonna be frickin awsome! Six packs and nipples like Warren said 😀
I think Heavy Destroyers will be redone, I tried to pick up a few this week and couldn’t get any in my local store and Dark Sphere are listing them as limited availability.
Looking forward to the new models!
necrons should get fnp cause if the squad dies before tthe end of the turn they just die. i think that we could also have flayed ones as troops and that they can have disruption fields that give them rending
Many sites have these Necron rumors, and no two are alike.
I’ll wait til GW says they’re releasing them.
Still, its nice to see necrons “might” get the love their range desperately needs.
With tremendous respect, Darrell, I don’t know if I would recognize an army that has what you think/hope it will in the next codex. With around 12k points of ‘crons, I would be at a loss for what to do…
First off, you think Phase Out “has to stay stay”? I agree with jeansandsteak. Phase Out is crippling. GW really needs to focus on making Necrons more viable and competitive.. Of course having plastic refreshes and new models is necessary for their pocketbooks. As a shareholder, that’s find by me.
I would be very sad to see WBB go. I think that is where you will loose a lot of the Necron feel. I know that WBB is a bit complicated because it occurs at the beginning of the next turn but that’s what I think makes the Necrons so menacing. A pitty that GW has such a hard-on for USR’s when all I think WBB needs are some better rules. If they do decide to remove WBB, then PLEASE GW (on knees begging) PLEASE keep the Res Orb and its ability to allow a FNP roll even if the attack normally would not allow a FNP. PLEASE PLEASE keep the second attempt with the Monolith!!! I WANT MY PHALANX BACK! (Wipes tears away.)
Rending instead of Gauss…? I used to think this was a no-brainer as well, but I have since changed my mind. I thought one of the Necron weaknesses was taking down armor.. This helps us how???
Psychic powers as tech upgrades?? Huh? Necrons are robots. Robots don’t have psychic powers save perhaps the C’Tan who can do pretty much whatever they want to do. I can see some kind of control over technology but psychic powers. Come on. Let’s make the Necrons decidedly ANTI-PSYCHIC, shall we…
A more ornate vehicle?? Ugh. Another vehicle is fine but I don’t think one is needed. We just need the ability to move troops around better with the tried and true, good’ol Monolith. Simple fix… More “necron” units and allow them all to enter on the field through the Monolith. Done. Nationwide is on your side.
Warscythes too powerful? No way! I love this weapon. I love the look on my opponents’ faces when I tell them that they don’t get a invulnerable save. 🙂 There are far too many power weapons. Necrons are ancient and the most technologically advanced. Leave it in. I agree that Necrons need more power weapons, but just put standard power weapons or rending claws as an option on Wraiths.
“Fast Attack… hmmm… I would like to see some Necrons in jump packs… perhaps some Scarabs with wings! Oh… and Destroyers kitted out for combat.”
@GW: We are good in FA, please do NOT make these changes. Yikes!
Jump infantry? No, please. As I mentioned above, Necrons are masters of time and space. In fact, they are supposedly the masters of teleportation. If GW feels that they absolutely must do something like jump infantry then I suggest they do something similar to the Eldar Warp Spiders or something.
Some final thoughts…
I’m shocked that you didn’t really say much about the Necron lack of anti-armor and the fact that they are essentially big sweep targets.
Brian’s wish list is simple and sweet:
– Make Flayed Ones a Troop choice or provide them the option to be a Troop choice based on the FO configuration.
– Put the Tomb Stalker into the codex (helps with anti-armor and counter-CC)
– Make [at least] Pariahs “Necron” units
– Make the Heavy Destroyers Heavy-2 or at least twin linked. Make them AP1.
– Add an option for Wraiths [and possibly Flayed Ones] to upgrade to rending claws or possibly power weapons.
– Increase the max squad size of Wraiths to 5.
– Increase the max squad size of Flayed Ones to 20.
– Fix the Chronomitron – It’s retarded and broken
– Remove the restriction that the Lord needs to be in base-to-base for powers such as Gaze of Flame to work.
– Allow Troops to embed a 1-2 Pariahs – This will help tremendously with counter-CC
– Warriors, Immortals, Pariahs, and all other walking units become relentless
– Leave Gauss alone
– Remove Phase Out
– Rewrite the WBB rules such that exception cases are explained a bit better. (Drop the similar unit requirement; revise the requirement for We’ll Be Backed units joining other units; etc)
– Make Lord wargear that has whole army effects
– More wargear for most units in general
– Better Scarab model
– Improve Tomb Spyders by providing more wargear options
– Remove the 0-1 rule from the Pariahs
– Leave the Destroyer alone
– Leave the Scarabs alone
– Leave the Monolith alone (mostly) – Allow the Particle Whip to fire in template or direct fire (ST9/10 AP1) mode; make it act more like the Pylon with firing (it’s simpler)
– Do “something” with the Immortals to make them a little more “immortal”
– Add more “teleport points” that act as immobile obelisks of sorts for deployment and movement (Don’t really need this if they just fix the Monolith per above but it is still interesting.)
– If the C’Tan stay (which I’m a bit ambivalent about), then make them Unique and Eternal Warriors – I find the idea of instant death for C’Tan to be silly
– Add the Void Dragon in fluff or points
– If the C’Tan move into Apoc, then make them even more powerful
– Spider/Wraith bodies for Lords (making them inherit MC/Wraithflight)
Some silly ideas:
– Allow the Scarabs to change the battlefield; i.e. let them remove obstacles, tear down bunkers, etc
– Create a Necron “titan” for Apoc that consists of a amalgamation of millions of Scarabs. (One can dream.)