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Live Blog: X-Wing on Endor – Scenario In The Works

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Today we have decided to run a live blog as we set about creating an X-Wing scenario which will take the epic space game down into the atmosphere of Endor. It's all a work in progress, so be sure to check back through the day to see how we get on with our cool Star Wars game.

Blogging At This Event:

Kicking off the project!

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HUNTING DOWN BITS FOR THE IMPERIAL BASE

HUNTING DOWN BITS FOR THE IMPERIAL BASENo Comments

Stats and Special Rules - First Iterations Under Way (Post Suggestions In Here!)

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Killian (Being the most experienced of our X-Wing Players) has sat down to start working out what additional stats and special rules we may need for the scenario to function correctly.

When you bring things like AT-AT's / AT-ST's and Turrents and Shield Generators into play, there is a clear possibility for things to get too complex, too quickly - KISS is the order of the day here so expect a number of iterations as we nail this (most important) aspect of the project.

Stats and Special Rules - First Iterations Under Way (Post Suggestions In Here!)

Digging out the fantastic 4Ground trees...

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So we need trees, a lot of trees we have both K&M and the beautiful 4Ground trees (check them out here http://www.4ground.co.uk/deciduous-woodland)

The 4Ground ones will make an awesome substitute for the Giant Redwoods we saw in Return of the Jedi - no idea if we can get Ewoks to scale though!

Digging out the fantastic 4Ground trees...

Play Mats and Foliage planting

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In attempts to re-create the new Star Wars Battlefront Game releasing this November, we delve into comparing different Play Mats from Frontline F.A.T. mats and go back in history to look into the box of some old Star Wars At-At and At-St models from 1995 published by Lucas Arts including tiny Snow Speeders!

Building The Imperial Base

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We move onto building the Imperial Base using various models from many Star Wars ranges that we've collected over the years. One of the defensive options we have included here is the Space Station Lasers from Battlefront which gives us some amazing Anti-Air turrets.

Check out Warren inventively crafting some docking stations for the AT-ATs too plus we have Ion Cannons at the ready to deter any pesky bombing raids.

The Power generators are built from Secret Weapon and Quantum Gothic kits, dismantled to make our own re-purposed barracks to hold the troops and TIE Fighter landing pads.

The turbo shafts are built from excess sprues that we have lying around the studio. You'll have to use your own ingenuity to craft something similar at home!

Micro Arts Studio buildings act as a landing pad for the Lambda Shuttles and perhaps more AT-AT docking ports. Do you think we need some more of those?

Critical Mass Games also provide some beautiful tanks with dozer blades to get through the forests.

Finally we get to the landscaping. Lloyd begins growing his own forest by adding some trees to provide a lot of obstacles across the battlefield to crash into and dodge around.

What do you think so far?

Painting AT-ATs With John

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John loves spray painting the Star Wars AT-ATs in the studio. We begin with grey primer and watered down dark tones from Army Painter with two coats overall.

Stick around for another update soon where we'll get some shrubberies on the Battlefront!

Dry brushing the At-Ats for battle

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We've moved on to the dry brushing phase of the At-At's and other bits of terrain!

Dry brushing the At-Ats for battle

Dry Brush Result

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We're finishing up with the dry brushing of the Star Wars models and architecture, when we get interrupted by a surprise...

Architecture and Model Tone Painting

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John brings back the Army Painter Strong Tone to warm up the pallet of the buildings and architecture of the Star War At-At's, ready for the battlefront!

Set Up and Height Challenges

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We begin to set up the board completely with all the models painted in the previous episodes, discussing our challenges of playing the game with different size models from 1 stem to 4 stems high.

Developing the Scenario Rules

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We have our table set up, our models prepared and ready for battle on our attempt to replicate the Star Wars Battlefront atmosphere of ground level dog fight show downs. Lloyd and Killian get down to strategize the best scenario and rules for play.

Inspired by Star Wars Battlefront, We Take X-Wing to Endor

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So we couldn't end the day without making a montage video full of JJ Abrams lens flares, Enjoy 🙂

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theterraintutor

Looking at his hand positions, those trees are going to become a pain in the backside very quickly. What’s the battle plan gents?

deepgreenx

I’m thinking to treat trees like asteroids, you can fly through them but you cannot take actions and you have to roll a red dice for potential damage however unlike asteroids if you finish movement on a tree BOOM, ship destroyed.

theterraintutor

I was thinking more the logistics of playing the game, if this is another salute jolly, there’s going to be loads of kids playing on the table like last year mate

warzan

Why do I get the sneaky feeling you didn’t watch the intro vid 😉

theterraintutor

Bugger, I’m guessing that was in the bit I skipped 😀

warzan

lol 🙂

Yeah if it’s any good, we’ll battle report this – but it’s not heading to salute 🙂

warzan

We may end up having to group and base trees onto area terrain ‘blobs’ but considering it’s not for Joe public, I would prefer to avoid that if possible 🙂

siberianvii

could simulate troops as fighter bases that can move at speed 1 in any direction of it’s base and use all soft and hard turns, as well as being able to run forward 2. and give them statlines of possibly Attack 0, Defense 3, Health 5, shields 0, to represent a 5 man platoon with small arms which would require them to get within range 1 to have any chance of doing any damage. then for AT-ATs use large ship bases, and give them, all speed 1s, and all speed 2s with speed 1s being red and forward 1 being green, and a speed 3 forward, with an attack of 3, defense of 0, Health of 5, and shields of 5 with the special rule, that reduces all damage totals done to the AT-AT by 1, representing their impressive resiliance to damage

deepgreenx

Good thinking though perhaps a bit complicated for this battle given that the focus will be on the fighters.

I’m thinking of keeping the AT-ST’s as able to do all movement 1 maneuvers and only a 2 forward maneuver, with 2 Attack, 1 Evade, 0 Shield and Hull 4. They are there to disrupt the attacking fighters and with occasional maneuvers

The AT-AT’s will be allot slower with only 1 forward and 1 bank maneuvers, 3 Attack, 0 Evade, 3 Shield and Hull 8. They are large blocking units for area denial but not necessarily targets for attack.

We have some additional stuff to put on the table as well to make things interesting.

rowlybot

Switch your deflector screens to double front!

deepgreenx

“Stay on Target!”

toqtamish

Warren, you basically described the plot of Shattered Empire Issue #1

cypher2009

How micro-management is the game going to get? Is the decision ships, walkers, done? Are there going to be ground troops involved so the overall commander needs to think: The troops need to assault the base to set off an explosion (for example), so the X-Wings need to take out the walkers and other ships, the Y-Wings need to soften the defences by bombing them as the bombs wont damage the core rooms underground? Or is that too complex for the game you have in mind?

cypher2009

Following on from my question: According to the Fantasy-flight website: https://www.fantasyflightgames.com/en/news/2013/8/20/assemble-the-fleet/ (The box titled “A question of scale”) there are two ships that have been build outside to 1:270 scale format. The closest you can easily get to this in mainstream wargaming is approx 6mm. Hope this helps for any laser defenses and if you decide to add infantry.

cypher2009

6mm figures for units of Rebel fighters on foot. Maybe 2mm figures for units of Ewoks (maybe thats a bit too small, but hey… easy to paint). Base the infantry on either small or medium bases for Flames of War and give them a movement value of say 1.

kamaron

I suggest to take a look or even play the old Rogue Squadron games for Gamecube, they have a lot of surface battles very interesting. The second one I think even have the Endor Battle, but not with star fighters.

a27cromwell

Looks like lots of fun , but where are you going to find 1/270 scale AT-ATs , Storm Troopers and Ewoks ? Would GHQ tanks be scaled close enough and do they have figures ?

siberianvii

lego AT-ATcomment image

and if that isn’t small enough there is alwayscomment image

spacewolflord

Running something at Adepticon would be great but I am going to be too busy trying to win some games.

tinracer

hey boys – looking for a mouse pad mat for realm of life for Age of Sigmar. What is the deep cut mat name you’ve chosen? Is it swamp? Looking for an ancient forest vibe and the darker look works for me.

dkr1ak5

Maybe consider the rules from D&D attack wing game as it has x-wing rules with ground units.

stvitusdancern

Look more AT-ATs for John to paint!

lancorz

John loves painting At-At’s, don’t let him make you think otherwise!

johnlyons

It was as if one voice cried out in terror and was slowly… drowned…. under grey paint….

zorg

that’s no moon its a tin of grey primer.

radegast6

this gives me idea of creating ‘steroids from foam/sponge ! easy to transport and paint. superb thx BOW

coste

Lovely! But Warren, learn to live with 6×4, its the standard xD

brianparker

I’ve been waiting bloody years for X-Wing on BoW! Huzzah!

yavasa

Nice looking table layout.

dorthonion

Since X-Wing is scaled at 1:270, any 1:300 or 1:285 wargaming infantry might be useable as proxys for troops.

sotf

Just as an odd thought here, but perhaps this kind of game could use 2 6’x4′ sections in a T-Shape.

The one on the end being the base, and the other being the approach to it, in many ways taking a bit from Star Fox with the shift to all range mode after the initial attack.

You could say that there’s a theater shield such as was used on Hoth, requiring a low approach, utilizing the swamp mat…use the rivers as a low approach that’s largely clear of the biggest trees. Take a few TIEs, and have them on patrol, and have a setup where the initial section’s main goal is to get your bombers into the base without raising the alarm.

Fly low, and when you leave the “trench” you have 2-3 turns to get back into it or you’ll be detected. Once a shield generator goes down, that part is over, and you have targets inside the base…on top of that, you could have Rebel transports coming in to drop off ground troops and vehicles along that route that has the other “patrolling” fighters coming to shoot them down, leading to another set of goals there in escorting the transports.

Meanwhile, the Imperial higher ups would be pushing to evacuate once things get hit, and you’d have the Imperials trying to escort shuttles away while the Rebels are there to shoot them down or capture them…

core8ball

If you read the newest Star Wars comic, Shattered Empire I think is the title, they actually show the rebels assaulting the Empire base on the other side of the Moon. It has Solo and Chewei riding in a troop transport to help capture Intel. Issue 2 or 3 just came out so it won’t be hard to pickup and read for ideas.

bucketknight

This came as a surprise. Or did I miss some news?
The progress is looking great. And it’s very funny to see Warren get ever more enthusiastic.

sparks

I hope those x-wings aren’t flying as low as Warren….
Brilliant content again. Bloody love x-wing!

blaeyn

Question: what’s making the Rebels attack through the trees instead of coming straight down from space? A force field? A camo generator? If the fighters can fly over a clump of trees, they can fly over the forest. Remember: fast, flying things and redwood-sized trees do NOT mix well.

sotf

I’d assume a LOT of AA fire…probably with a shield generator…the old canon had the Hoth one recovered from the Imperials…same with the Ion Cannon

blaeyn

Plus, bulldozers would be used to clear up the dead ewoks. For clearing trees (and ewoks), giant buzz saws on the front of the tractors would be better ( you have to have some 40K chain sword and axe bits you could use). Think the trucks in Indiana Jones and the Crystal Skull.

All in all, good use (and thinking outside the box) for the terrain pieces, but, hopefully, the shading on the buildings, etc. looks better in person. The camera makes them look rather flat gray from a distance.

core8ball

Do you have any clear bases? They would let the AT-STs match the table mat better without have to tie them to one terrain type. Get a desert map for tatooine or Mol Calamari with an ocean map. You already have some small scale Hoth terrain.

sparafucile

Thank you for posting this blog of working out both the rules and the terrain. It’s given me some real good ideas for a large-scale X-wing game at my local store!

stert

At one point during video #8 Lloyd and Killian discussed the X-Wings having enough Proton Torpedoes for a second attack.

There is an Upgrade card from one of the most recent expansions called “Extra Munitions” which basically means that you only discard your proton torpedo upgrade after the second time you use it not the first.

deepgreenx

We’re trying to use the actual upgrade cars we have so that they can be shown alongside the table but given the number of ships that could be taking part it might be worth switching to a printed list format in which case we can use any upgrades available.

Another option for both the X-Wings and Y-Wings would be the modification Munitions Failsafe which would allow them to keep their torpedo’s if they missed the shots.

Lloyd’s idea of the X-Wings re-arming or a second wave coming in is also an option.

beetle

It is too bad I didn’t know that Warren was looking for those AT-ATs. I have that Both kit unbuilt in my game room. Perhaps I should pull it out of storage for an X-wing game. If you need to make mounds of dead ewoks, you guys have a flock box,you just need some brown flock.

tinracer

Nice wrap up video – JJ will be proud of your sue of lens flare.

Great series of videos, showing your thinking, progress and final table.

More please 😉

armholeeio

should have used the snow speeders as a crashed rebel wing, get some craters, putty the speeder in so it looks half buried into the ground and scatter them on the route in towards the base

grimwolfuk

As its a forest board you could have also set it on Kashyyyk (The Wookie Homeworld) and the scenario could have been the liberation of that after the fall of the empire.

Kashyyyk is canon as it appeared in Episode 3 and has been mentioned in the Clone wars animated series.

bothi

If this works well you should make a campaign out of it. First there is a Death Watch bunker on Endor. If you seen the clone wars series you should know the Death Watch. Basically they are a splinter group of mandalorians which aligned them selves (at least at this point) with the black sun (large criminal organisation). This could bring in some of the new scum ships if you want.

Also you could go really crazy and combine this with Imperial Assault (you wanted to do a dungeon crawl series right?). Run a Imperial Assault campaign, whose ultimate goal is to find and destroy this base. Get some X-Wing games in to simulate some fighting or blockades your team has to get through and them play an IA scenario on the ground. Then on the last mission have your IA characters hop into some X-Wings, Y-Wings, YT-1300 etc. and play this ernormous scenario.

Ok, point taken, it would take like a million years to work this out, play through it and film it. But if anyone can do it… its BoW!

toxicvex

All you need now is some infantry.

juhanilor

Very interested to see how the game mechanics of X-Wing work in this environment. Keenly waiting for the battle rep!

bengal6

Did anybody else spot Warren’s gaping fly in the third video???…….

So just me then that likes to stare at Warren’s groin then… hey, don’t judge! At least I get maximum value from my subscription! I get painting tips, miniature news, great vids and open fly shots to boot.

Well worth the money.

megsmith

These looks lovely!

eddieharr

I am just happy to see the loads of X-Wing stuff I sent in all the way from Louisiana, USA put to good use 🙂

eddieharr

ive seen them! And the tony chachere’s!! I did a happy dance. Now, you must open up the Tony’s and sprinkle it on some fries, or chips as you would say. Delicious!

dorthonion

Quick! Contact FFG and have them sculpt Warzan a Fly-fighter 🙂

Turbo-laser range 5 or even 6.

Here is a potential variation for the game. What if instead of a ground attack force, the Rebels sent in a fighter unit to blow the Imperial deflector. They would have to skim low to get under the shield and attempt to avoid the Imperial ack-ack. (Not Martians!)

No B-wings gents?

nosbigdamus

its looking fine boys, think 10mm figs would work well.
When you see the size of a man to the size of a shipS on film part 6 Return of the Jedi, think that would be ok.

nigeldickens3

Really enjoyed the live blog format. Great to see so many videos and pics in one day. I am a big fan of star wars miniatures game so the material was right on the ball for me. I have a 6 x 4 table and will look to do an on world version after seeing this.

tonysilvey

Great live blog!

I think the Beastatorium/Cage needs an cam mounted in the ceiling to give full bird’s eye shots of the table.

dbdraft

I have those AT-AT models too. I think they should have 4 Attack, 0 Defense, Hull 10, Shields 0. They have no shields but do have good armour so I’d give them an Armour rating of 2. This just means they negate 2 damage from each “non-ordnance” attacks. A torpedo will bypass the Armour as it is an ordnance weapon, as well as bombs. Any critical that goes through should do at least 2 damage, and may have a chance to immobilise the walker. Ion weapons could be used but require 2 ion tokens to immobilise an AT-AT as it is “grounded”.

The AT-STs could be 2 Attack, 1 Defense, Hull 2, Armour 1.

wils7

Where exactly did the AT-AT and AT-STs come from? Best I gather from the above information is some old model set of some sort.

spacewolflord

I say keep the Tie Bomber and just load them to the gills with Torpedoes!

cell68

Very inspiring blog!

cbrenner

That looks like such an awesome game. I cannot wait to see the battle reports/live game. Keep up the great work.

majordutch

The flies have it, this is awesome! 😛

I would’ve done an x-wing POV shot on the montage video, still cool though. Nice JJ lens flares. 😀

dave1066

My group are planing a big ground X wing game so may need to ues some of your ideas

fatninja1968

I know you guys are a fair way into this already, but doing scale comparisons, the AT-STs from Micromachines are very close if not spot on in scale to the X-wing miniatures. Though not as dynamic or pretty as the ones you have. My group are planning a Battle of Hoth using Shapeways minis for AT-ATs and Snowspeeders. I am definitely recommending your blog as required watching for our design.

theomc

I know this is a little dated at this point, but what rules did you use for collisions with terrain? Couldn’t find any discussion of this in videos.

rangerruss

FYI – some folks on facebook have a group just for custom rules (https://www.facebook.com/groups/720118301433930/). A member there uploaded his version of the AT-AT card: https://www.facebook.com/photo.php?fbid=10209366686942631&set=pcb.885544871557938&type=3&theater

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