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Reply To: Stepping Down as Historical Editor

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#1339516

oriskany
60771xp
Cult of Games Member

@torros – certainly true.  I just don’t know if I see the application.  I mean, why recreate Kasserine Pass or Prokhorovka or Tarawa in sci-fi?  Historical players will be miffed, sci-fi players won’t get the reference …  Unless you’re talking about the system.  Sure, just put different artwork on the counters and color the boards a different shade to make it look “alien.”  😀

@puyzen – thanks very much.  The position was “created” more or less for me, so I don’t know if they will try to get a replacement.  Maybe @avernos in an unofficial capacity?   😀

@buggeroff – thanks so much for all the support over the years.  Yeah, I’m switching over to the Sitrep full time, so still focusing on historical and ‘real world’ based wargaming, just tightening to a post-1945 focus with a new team.

@bobcockayne – yeah, the response to the Battletech series was phenomenal.  I would love to do another series or campaign or some such, I just honestly don’t feel qualified.  No false modesty there, I mean it.  The people who would be consuming the content would seriously know the material batter than I do.  That’s not a situation with which I’m familiar or terribly comfortable.  I meant what I said though, if we could get some kind of collaborator, with more mech photos, and a more solid understanding of the lore, I would be onboard very quickly.

I mean, as you remember from the series, I have a passable, conversational level of knowledge.  Who the eras are, what the Inner Sphere is, who the five houses were, Kerenksy’s story, who the Clans are, their schtick, how to play the game (both minis and hex based), and so on.  I even had access to the database where you can redesign your own mechs (the database is literally over 3000 mechs, vehicles, aeromechs, drop ships, etc).

But to stand up and present content, especially for this community, you really gotta know your shit.

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