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Reply To: There is no place for (armoured) vehicles and fliers in a 28mm skirmish game?

Home Forums News, Rumours & General Discussion There is no place for (armoured) vehicles and fliers in a 28mm skirmish game? Reply To: There is no place for (armoured) vehicles and fliers in a 28mm skirmish game?

#1639181
limburger
22342xp
Cult of Games Member

bigger tables definitely help, but they would also put infantry at an even bigger disadvantage as they provide more opportunity for the big boys to deal with the smaller threats.

@sundancer in terms of Xwing you’d have to consider Xwings vs Vaders’ own ship or that  rebel transport ship that they made for Xwing …
You’d need half the table just for the ship at which point you’d have to wonder why it’s guns failed to destroy the attackers and where the fighter screen was …

When every unit on the table is more or less equal then the only problem left to be solved is movement, because everyone is dealing with similar problems and the extra work to represent ‘reality’ would only slow down the game.

Which is why Tank War can sort of work, but moving those same tanks into Bolt-action itself shows the lack of rules to address the disadvantages such vehicles would have during that encounter.

I think Legion has the advantage because it doesn’t have the amount of options that 40k has for vehicles.
As a result the vehicles can have a cost that puts them into their place. This also allows for the rules to adjust/grow to ensure vehicles have proper advantage/disadvantage beyond point cost.

40k games have already grown to point sizes where the vehicle cost isn’t the big factor it should be. Never mind the fact that standard ‘start collecting’ boxes feature at least one gigantic vehicle that doesn’t make sense in context of the box itself.
Of course part of the problem here is that those boxes are meant to promote the models available as opposed to providing a viable starter force…

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