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Monolith ran into this problem with the Conan game and it’s generally to do with weight which drives up distribution costs. The Conan board game never really made it to retail – it was available briefly but was very quickly pulled. The reason was that Monolith were losing money selling it after everyone had taken their cut. After the distributor had taken a percentage and then retail stores, the result was a product that either cost Monolith money on every copy sold or had to be sold at a price way above what people would reasonably pay. Sometimes there are things that you literally cannot do in any way other than via Kickstarter. I think a lot of companies learned that lesson courtesy of Monolith





























