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Reply To: Doom and gloom

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#1803672
onlyonepinman
18109xp
Cult of Games Member

I think it’s just easier to create adventures where the world or things within the world are there to be saved/discovered/rediscovered than it is to create a fantasy story in a world where everything is known and nothing is under threat – not that it’s impossible to do that, just more difficult. The last of something or a threat to the end of the world makes epic stories much easier because the stakes are easily defined and are inherently high.  Epic stories require less effort to write and get the audience bought into the heroes’ adventure than stories that only affect a small group of people.

If you wrote a setting that had dragons and unicorns up the wazoo, a world so choc full of magical beings that you couldn’t move without stepping on one, you would still need to come up with some kind of threat, some reason for the adventurers to act in the first place.  Also, flooding the world with too many magical beings ultimately means that you are limited in what else you can introduce and still maintain a believable world.

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