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August 8, 2025 at 6:30 am
#1939233
It is Friday!
We played Frostgraves “Treasure Phantasmal” scenario last night and it was a bit “meh”. I think it came down to two main problems.
- Early in the campaing: It was our 4th game and the only NPCs in this scenario are wraiths who can only be hurt/wounded by magic and magic weapons. I was lucky in the earlier games so my two thieves had magic daggers. Including my wizard and his apprentice I had 4 minis that could fight wraiths. My friend had no magical weapons and not a single spell that counted as “magical attack”.
- Getting treasure of the table is hard! Because the carrier of the treasure needs to make a willpower test on a D20 with a 10+ to actually move where he wants to. If he fails he runs towards the centre.
It was a lot of dice rolling without any real action. Next scenario will be “Ice Storm” which already reads a lot more fun.





























