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@sundancer – why was your game so disappointing?
It’s something I’ve often struggled with, on the odd time I’ve played RPG games but also a lot of tabletop gaming; instead of treating it as “roll dice and tell a story” it becomes more like “here’s the target number you need to hit and if you don’t you’ve failed”.
So many games (even those reviewed on this site) eventually boil down to a “dice off” – lots of calculating threshold numbers, then roll some dice and… success or fail.
Is the disappointment because you had a set goal in mind and you were unable to achieve it because your dice rolls failed you?
I’m curious about the “dice rolling without any action” comment.
Is that the disappointment – a lack of anything actually happening? Or a lack of achieving your goals?
(genuinely interested as I’m looking for a gaming system that avoids the whole “I rolled some dice and all I got was disappointment” feeling that a lot of games these days seem to induce).





























