More of that Sweet, Sweet Marvel
Recommendations: 939
About the Project
I too have jumped on the Crisis Protocol bandwagon. It started small and has rapidly metastasized into many models and much terrain. Now to get them painted…and maybe, maybe, even played.
Related Game: Marvel Crisis Protocol Miniatures Game
Related Company: Atomic Mass Games
Related Genre: Pulp
Related Contest: Spring Clean Hobby Challenge (Old)
This Project is Active
Huh?
So from this morning to this evening this project logged roughly 140 likes, tripling the total. Is this a glitch or did something happen today that I don’t know about?
If it’s for real, I’m glad you all are enjoying the project. If any of you know what brought it about let me in on the secret as I’m properly curious.
Terrain
After last night’s game I was compelled to get the terrain into shape as it was mainly gray or, in some cases zenithal highlighted. Trying to do these quickly and also keep hem a bit drab so the characters pop. Had a good bit of fun with the airbrush—finally starting to get some control. Large open spaces are a really good way to practice.
I discovered that a nice sepia ink works really well to create depth/volume though I had to pump up the brightness on the base colors for it to show.
I also discovered a perfect use for the Vallejo color shift paints that I bought on a whim and was wondering if I was really ever going to use them: they’re perfect for the cars!
Mini battle report
I got this to the table tonight for a learning game. Neither of us have played any proper wargaming/tabletop miniatures games before so it took us a very long time to play just two rounds. That wasn’t the game—that was us.
Well, maybe it was a little bit the game. The rulebook that came in the box is a reasonable primer if you read through it in its entirety but we found it pretty useless as a reference. So do yourself a favor and download the rules from Atomic Games website. Still a bit rough but much improved.
Overall impression: it was a lot of fun. As I said, we have limited experience so not a lot to compare it to. The base rules are relatively straight forward (two actions for each character’s activation, alternate until all characters have gone or passed because they’re dazed or KOd). The complexity lies in how unique each character is. And boy are they unique. Definitely not a complaint as that’s where all the theme comes from but I can see it taking me quite awhile to wrap my head around all the characters on the table so that I can make sensible strategic decisions. Add in the 5 tactics each character has and the possibility of changing up the scenario cards and it’ll be a heavy lift for me to play remotely well anytime soon. Not hard to play but hard to play well. That said, I made my life much harder than it needed to be by adding in a bunch of expansions and characters.
Verdict: it was just a load of fun to run around a table with a team of super heroes. Painting up the scenery pieces I have has definitely moved up my to do list.
Vision
Bases
I mucked around with a bunch of stuff for these and I’m not sure I wouldn’t have been better off with a simple dry brush passes.
Process:
- base coat with Vallejo Neutral Grey 70.992
- Nuln oil
- Agrax Earthshade
- dry brush with neutral grey
Vallejo pigments in order (either just brushed into the cracks or I wet the base with airbrush thinner and then brushed it on). Second time I’ve used pigments can’t say I’m overwhelmed with how amazing they are but they did add a bit of texture and variegation to the colors.
- 73.114 Dark Slate Grey
- 73.104 Light Sienna
- 73.105 Natural Sienna
- 73.121 Desert Dust
- 73.113 Light Slate Grey
Some Vallejo mud (which I liked but decided was a bit much) then a final dry brush with Neutral Grey. Overall they’re fine bases but probably not worth the time I put in. Then again I did have fun experimenting.




































