ANZACS and the return of ‘Them’, ( & Cthulu Kong, Goldylocks etc!))
Recommendations: 339
About the Project
One of those ideas that comes from re watching 'Kong Skull.Island'.
Related Game: Black Sun
Related Company: Rubicon Models
Related Genre: Movies
This Project is Active
We may see Predators!
During the great tidy up and re-organise, odd things I’d forgotten about turned up ( and no doubt some have disappeared to ‘the put them somewhere safe!!!).
One was a little white box on which being opened I found
Arnie’s team from the 1st Predator’ movie which was prophetic as I’d only re-watched the movie a couple of nights before. Now I can’t remember who made them, or the original reason I brought them other than they would be usefull for something. I do have a couple of the Ainstay clear resin Predators somewhere.
So I thought for the theme of this project ‘why not!’.
These figures did need cammo, but not as much as you’d think, as only Hawkins and Mac were fully cammo’d the rest other than Dillon had only cammo trousers. The Cammo as far as I could tell was general European DPM’s , so I used a light green base contrast, then daubed GW wraithbone and Militarum Green for cammo effect which seems to work.
Annie was the hardest to get the face even semi right.
Joey was a really nice figure, and fairly easy paint.
Likewise Blain was a fairly easy painting exercise.
Dillan and Mac were done as slightly thinned GW contrast Snakebite leather for the base skin tone with Dillons being slightly lighter, Mac was the easier to do which is shown in photos.
Dillons base colour was a very thinned light green contrast
Finally we have Hawkins and Poncho
Vietcong
Well having some Fantasy opposition for the ANZA’Cs, I managed to paint my 1st squad of Viet Cong who may be more frightening than rhe weird and wonderful.
Nice and easy paint job being mainly GW Basilicum Grey Contrast for the pyjama, and Speedpaints palid bone for the linen items
Rubicon give you mix of female and Male Viet Kong, so here are some ladies.
And the 1st of Assorted Monsters
I said earlier that I had been experimenting with various Speed Paint/Contrast Greens and it was this 1st batch of Lizardmen from Wargames Atlantic.
Bit of a rush build so excuse necks not put on correctly.
The last with Militarum Green was the one I liked least, so the rest will be the previous 2 shades. I used the darker shade on the back and tail scales.
Did I say Centurions.
Well now for the fun part, more Centurions.
I have also painted an M41 and M113, but they are still awaiting the view figures and addition of Decals.
Base colour was GW Death Guard Green, with a wash of Agrax Earthshade then dry brushed GW Death Guard and then lightened Death Guard Green.
Decals get added then the weathering on Tracks and boggies with large doses of Agrax Earthshade.
The crew figure is a Warlord WW2 tank crew figure, as the one supplied went horribly wrong in painting, and rather than rescue it I replaced it.
Also during the re-organise the original 30 call on copula , broke of and got lost, so I replaced it with an M60 from M113 box left over.
1st Aussies Done
Although I haven’t done anything update at all for a bit, mainly as I’ve been doing a major re-organise of the flat. Mainly as I wanted to sort out a new hobby area, for post retirement and by the gods its done.
I have though done a bit of Hobby. Starting with 1st squad of Aussies
There was some experimenting with trying to find the right green for base uniform using speed or contrast ( I will show how I worked it out later)
Anyway I settled on Speedpaints Forest Sprite for the base uniform. Although it looks darker than the Osprey prints, it looks about right when compared with Uniforms on Signal Close.
Most of the American Webbing I used the Darker GW Militarum Green Contrast, with the odd old British Webbing done in thinned out Skeleton Horde Contrast.
Although I’m mainly using Rubicon for the base units, I decided to Pulp Figures Black Sun range for Heroes and leaders. The fact they have slightly bigger proportions doesn’t matter as they are leaders/Heroes.
So for the Aussies I used GI’s with Boonie hats , as uniforms are similar.
The 1st Builds.
I have been building odd figures of the Rubicons ANZACs Infantry.
Firstly the have build instructions and the parts are all numbered on the Sprue, with the instructions giving the left arm part that should be used with the chosen wpn arm. The Sprues come in a sealed plastic bag with one main Sprue, and a little Sprue with ammo packs, water bottles and Machetes. You get a couple of body choices to go legs plus a choice of heads and wpns including Grenade Launchers and LAW’S.
The figures go together surprisingly easily , my only slight criticism is you don’t get unarmed wpns, which would be nice for the LAW and Grenade Launcher Figures.
I then went on to build Rubicon Centurion Mk 5 5/1
This was a fairly easy build apart from the Smoke Launchers which was an annoying 4 fiddly parts!
Then it was rhe 1st M113 , which I found had all the parts for a accurate scale model with internal detail etc, though I was able to leave most of it out.
For some reason this model didn’t have a simple track system but to part wheels and some quite complicated instructions!
You do get the parts for Auzzie and American versions including ACAV’s.
Despite some strange instructions it went together ok.
The Force Grows@
As is my way, a little force grows, and I have been making more purchases., enough for
My plan is for the ANZA’Cs
1x Platoon D company 6th RAR( I brought some command Figures from Empress Minatures.
1x Troop 3x M113’s 1st Armored Personal Squadron
2x Centurions Half Troop C Squadron Royal Australian Tank Regiment( of course there are Centurions)
3x Troops 1st SAS squadron
ARVN
1x M41 Tank
1x Platoon ARVN Rangers.
As yet there are no armoured rules for Black Suns… Shouldn’t be hard to cobble something together.
Let’s see Tanks in Vitenam
Yanks it was
M48
M551 Sheridan
M42 AA
ARVN
M48 at end
M41
Odd left over M24 Chaffee
NVA
T55 or Chinese T69
PT76
and the odd T34/85
Putting some Context to the Madness of this Project.
Now as I initially as I said the idea for this Project came from watching Kong Skull Island, which gave me that weird buzz of the Vietnam War. So how do I get Anzacs involved?
Simple rather than a mysterious lost Island , I use the Dark Suns game setting. , we’re the Long Lost Alien race of Lemuria, created pathways to various dimensions including one from our World of the Vietnam to to the Dark Jungle World of the Black Suns.
The game allows traditional Historical force class but also with ancient Alien races , Dinosaurs giant insects Cuthulu etc. So adding Kong etc is not a stretch.
So far on reading rules they look interesting . Nice touch is force cards at back of book for copying, plus the game company Crucible Crush has a free Downloads pdf.
They don’t do Anzacs but it shouldn’t be to hard to produce my own.
You will probably be u suprised that OTT have done a 3 part I production to the game , so here is the link to part 1















































