Winners of the Infinity Dragoes Announced!
February 13, 2012 by lloyd
That's right... we've finally got the winners of the 5 fantastic Dragao models for Infinity!
The names of the 5 lucky winners are:
- Loch
- Celestialdragonking
- Gamora
- Firmlog
- Drastic
You can read their entries below in the comments. We enjoyed reading everyone's entry, but in the end it came down to a tight finish.
Congratulations to the winners and commiserations to everyone else who entered. We'll be holding more competitions soon and if you're one of the lucky winners, don't forget to submit your claim by visiting the Contact Beasts of War dropdown list at the top of the page... or by pressing HERE.
































Stupid question time – where do you want the army codes and tactical plans? 😉
Don’t post the army codes. Post the full list. If you use the button posted above, you can publish a whole army list… like this:
SAMPLE – JUST THE DRÃGAO
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 1/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence, ECM
94 Points | SWC: 2
ARMY CODE: eNozMlI1UzNQMwQABocBbQ==
Woo hoo!
I already have a small force based on the pan o starter box.
To Infinity ! (and beyond)
Hey I was going to say “To Infinity and beyond”! No fare @nogginthenog stole that catchy line from my mind 🙁
It’s on I’m gonna get one of them fancy Dragoe’s.
Where do we submit our entry?
Just post them in this thread.
ACONTECIMENTO SHOCK ARMY – Themed List
GROUP 1 (Regs: 10/Irrs: 0):
REGULAR Paramedic Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Paramedic, Medikit
REGULAR Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Lieutenant
REGULAR MULTI Sniper Rifle / Pistol, Knife (27 | 1.5)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Sapper
REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
PEACEMAKER Spitfire + AUXBOT_1 / Electric Pulse (35 | 1)
MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:1 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment, Repeater
AUXBOT_1 Heavy Flamethrower / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
2x COMANDO AKAL Combi Rifle / Pistol, CCW (23)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
COMANDO AKAL HMG / Pistol, CCW (32 | 1.5)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
COMANDO AKAL Boarding Shotgun / Pistol, CCW (23)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
291 Points | SWC: 6
ARMY CODE: eNozMlI1VDNXM6wxVLMAkyZg0gBEmqkZAikzMMcIShqCSSOYCAC6bQ3o
Army Infinity v.3.0. – http://www.devilteam.com
SUBMISSION:
ACONTECIMENTO SHOCK ARMY
(10 Models, 10 Regular Orders)
KNIGHT OF MONTESA (Lieutenant) | 46pts
-Reasonably armored with 2 wounds for staying power.
DRÃGAO | 94 pts
-Heavy Support/Firepower.
NAGA (MULTI Sniper Rifle) | 39pts
-Sniper with Camouflage, Infiltration, and Dogged to get the job done.
NAGA (Hacker) | 37pts
-Hacker with Camouflage, Infiltration and Dogged; 14 WIP ensures success.
Defensive hacker.
SIERRA DRONBOT (HMG + E/M Light Grenade Launcher) | 34 pts
-Total Reaction + HMG provides great defensive capabilities. E/M LGL, Repeater
and 360 degree visor a bonus.
5x REGULAR (Combi Rifle) | 10pts ea
-Basic troops.
This army moves in a pincer formation, moving up either flank. On one flank, the
Regulars move up with long range support from the Naga Sniper if needed, who is
Camouflaged and Infiltrated into position. The Knight moves with this group.
On the other flank is the Dronbot for area denial supported by the Dragao as an
offensive spearhead. The Hacker provides defensive hacking in case the enemy has
Hackers, otherwise, goes after hacking targets and/or objectives.
::::END TRANSMISSION::::
[img
[/img][b] PANOCEANIA[/b]
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 9/Irrs: 0):
[b] [img
[/img]4x FUSILIER[/b] Combi Rifle / Pistol, Knife (10)[i]
[/img]MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube[/i]
[img
[img
[b] [img
[/img]CROC MAN[/b] Combi Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife (33)[i]
[/img]MOV:4-4 CC:13 BS:12 PH:12 WIP:13 ARM:1 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube
[/img]CH: TO Camouflage, Infiltration, X Visor[/i]
[img
[img
[img
[b] [img
[/img]ORC Lieutenant[/b] MULTI Rifle / Pistol, Knife (40)[i]
[/img]MOV:4-2 CC:15 BS:14 PH:14 WIP:12 ARM:4 BTS:-3 W:2
[/img]Regular, Not Impetuous, Cube
[/img]Lieutenant[/i]
[img
[img
[img
[b] [img
[/img]DRÃGAO[/b] Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)[i]
[/img]MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
[/img]Regular, Not Impetuous, G: Remote Presence
[/img]ECM[/i]
[img
[img
[img
[b] [img
[/img]NISSE[/b] MULTI Sniper Rifle / Pistol, Knife (41 | 1.5)[i]
[/img]MOV:4-2 CC:14 BS:13 PH:12 WIP:13 ARM:3 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube
[/img]CH: Mimetism, Aquatic Terrain | Mountain Terrain | Zero-G, Multispectral Visor L2[/i]
[img
[img
[img
[b] [img
[/img]KNIGHT HOSPITALLER Doctor[/b] MULTI Rifle / Pistol, AP CCW (52)[i]
[/img]MOV:4-2 CC:16 BS:14 PH:14 WIP:13 ARM:4 BTS:-6 W:2
[/img]Regular, Frenzy, Cube
[/img]Martial Arts L2, Sixth Sense L1, Religious Troop, Doctor[/i]
[img
[img
[img
[b] 300 Points | SWC: 3.5
[/b]ARMY CODE: [code]eNozMlQ1VDNQM6zBJI3MIRwDNWMQzwjMs1QzAokZgsQAi+MNEw==[/code] [url=http://www.devilteam.com]Army Infinity v.3.0.[/url]
The Fusiliers provide overlapping fields of fire tat allow for adequate ARO cover and can attack targets of opportunity.
The Orc Trooper is used agressively to attack elite infantry.
The croc man disrupts enemy movement using AROs and forces them into a fire lane or can be used as bait to lure enemy models into LOS of the Dragoe. The croc man can also be used to get into enemy deployment zones and force them to change facing, shielding other models from AROs.
The Dragoe focusses its attacks on enemy TAGs and heavy infantry, but can be used as a powerful deterrant to enemy movement.
The Nisse Attacks elite troops when given the opportunity, but be mostly used to disrupt enemy movement and shooting by deployment in an elevated, covered position.
The Knight Hospitalier Aims to get into contact with the enemy to use it’s ccw. Will be played very aggressively due to their high wounds and armor.
I dont collect or play INFINITY so i have no idea where to start, or how to build a list and enter this competition. I intend to start collecting & playing very soon tho and the model is awesome and i wants one. So, to show i’ve also made an effort and should be considered in the prize draw, here are the lyrics to ‘Holy Diver’ by Dio:
Holy Diver
You’ve been down too long in the midnight sea
Oh what’s becoming of me
Ride the tiger
You can see his stripes but you know he’s clean
Oh don’t you see what I mean
Gotta get away
Holy Diver
Shiny diamonds
Like the eyes of a cat in the black and blue
Something is coming for you
Race for the morning
You can hide in the sun ’till you see the light
Oh we will pray it’s all right
Gotta get away-get away
Between the velvet lies
There’s a truth that’s hard as steel
The vision never dies
Life’s a never ending wheel
Holy Diver
You’re the star of the masquerade
No need to look so afraid
Jump on the tiger
You can feel his heart but you know he’s mean
Some light can never be seen
Holy Diver
You’ve been down too long in the midnight sea
Oh what’s becoming of me
Ride the tiger
You can see his stripes but you know he’s clean
Oh don’t you see what I mean
Gotta get away
Holy Diver
Hello.
I think I must help you.
How to build a list usign the Dragao TAG:
– Go to http://www.infinitythegame.com
– There you will find a button for the Infinity Online Army maker (5th button).
– Open it and then enter in the PanOceania Army.
– Look for the Dragao TAG, it is the 22nd icon. Add it to your list.
– Then, add troops until you are close to 300pts. Don`t forget to include a Leutenient.
– Down below there are buttons for exporting the list.
– Paste it here.
– Good luck.
Thanks mate that helps.
Could a moderator delete my previous entry? Sorry, the formatting went nuts.
Submission
GROUP 1 (Regs: 9/Irrs: 0):
4x FUSILIER Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CROC MAN Combi Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife (33)
MOV:4-4 CC:13 BS:12 PH:12 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: TO Camouflage, Infiltration, X Visor
ORC Lieutenant MULTI Rifle / Pistol, Knife (40)
MOV:4-2 CC:15 BS:14 PH:14 WIP:12 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube
Lieutenant
DRÃGAO Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
NISSE MULTI Sniper Rifle / Pistol, Knife (41 | 1.5)
MOV:4-2 CC:14 BS:13 PH:12 WIP:13 ARM:3 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Mimetism, Aquatic Terrain | Mountain Terrain | Zero-G, Multispectral Visor L2
KNIGHT HOSPITALLER Doctor MULTI Rifle / Pistol, AP CCW (52)
MOV:4-2 CC:16 BS:14 PH:14 WIP:13 ARM:4 BTS:-6 W:2
Regular, Frenzy, Cube
Martial Arts L2, Sixth Sense L1, Religious Troop, Doctor
300 Points | SWC: 3.5
ARMY CODE: eNozMlQ1VDNQM6zBJI3MIRwDNWMQzwjMs1QzAokZgsQAi+MNEw==
Army Infinity v.3.0. – http://www.devilteam.com
The Fusiliers provide overlapping fields of fire that allow for adequate ARO cover and can attack targets of opportunity. The Orc Trooper is used aggressively to attack elite infantry.
The croc man disrupts enemy movement using AROs and forces them into a fire lane or can be used as bait to lure enemy models into LOS of the Dragoe. The croc man can also be used to get into enemy deployment zones and force them to change facing, shielding other models from AROs.
The Dragoe focuses its attacks on enemy TAGs and heavy infantry, but can be used as a powerful deterrent to enemy movement.
The Nisse Attacks elite troops when given the opportunity, but be mostly used to disrupt enemy movement and shooting by deployment in an elevated, covered position.
The Knight Hospitalier Aims to get into contact with the enemy to use it’s ccw. Will be played very aggressively due to their high wounds and armor.
Sounds a bit daft, but are we limited to one entry per user?
Hi!
I’m Infinity player from Japan! This is interesting competition indeed!
Force List:
[img
[/img][b] ACONTECIMENTO SHOCK ARMY[/b]
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
[b] [img
[/img]DRÃGAO[/b] Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)[i]
[/img]MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
[/img]Regular, Not Impetuous, G: Remote Presence
[/img]ECM[/i]
[img
[img
[img
[b] [img
[/img]MACHINIST[/b] Combi Rifle, D-Charges / Pistol, Knife (15)[i]
[/img]MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
[/img]Regular, Not Impetuous, Cube
[/img]Engineer[/i]
[img
[img
[img
[b] [img
[/img]PALBOT[/b] Electric Pulse (3)[i]
[/img]MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
[/img]Regular, Not Impetuous, G: Servant
[/img]CH: Mimetism[/i]
[img
[img
[img
[b] [img
[/img]NAGA[/b] MULTI Sniper Rifle / Pistol, Knife (39 | 1.5)[i]
[/img]MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube
[/img]CH: Camouflage, Infiltration, V: Dogged[/i]
[img
[img
[img
[b] [img
[/img]NAGA Hacker [/b] Combi Rifle / Pistol, Knife (37 | 0.5)[i]
[/img]MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube
[/img]CH: Camouflage, Infiltration, V: Dogged, Hacking Device[/i]
[img
[img
[img
[b] [img
[/img]COMANDO AKAL[/b] HMG / Pistol, CCW (32 | 1.5)[i]
[/img]MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube
[/img]AD: Combat Jump, Religious Troop[/i]
[img
[img
[img
[b] [img
[/img]COMANDO AKAL[/b] Combi Rifle / Pistol, CCW (23)[i]
[/img]MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube
[/img]AD: Combat Jump, Religious Troop[/i]
[img
[img
[img
[b] [img
[/img]COMANDO AKAL[/b] Boarding Shotgun / Pistol, CCW (23)[i]
[/img]MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube
[/img]AD: Combat Jump, Religious Troop[/i]
[img
[img
[img
[b] [img
[/img]REGULAR Lieutenant[/b] Combi Rifle / Pistol, Knife (10)[i]
[/img]MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube, Linkable
[/img]Jungle Terrain, Lieutenant[/i]
[img
[img
[img
[b] [img
[/img]REGULAR [/b] Combi Rifle, Antipersonnel Mines / Pistol, Knife (14 | 0.5)[i]
[/img]MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube, Linkable
[/img]Jungle Terrain, Minelayer, Sensor[/i]
[img
[img
[img
[b] [img
[/img]REGULAR[/b] Combi Rifle / Pistol, Knife (10)[i]
[/img]MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube, Linkable
[/img]Jungle Terrain[/i]
[img
[img
[img
[b] 300 Points | SWC: 6
[/b]ARMY CODE: [code]eNodisENACAQwqaR90GM3nAOr/bTJoVkLJV8UsgbtQLnX2TIi241XPD1CyFND4E=[/code] [url=http://www.devilteam.com]Army Infinity v.3.0.[/url]
Tactics:
Pretty balanced list IMO.
Also very straight forward.
Therefor tactics is simple.
In this list,Dragao is core. Place in good spot. Shoot. HMC FTW.
When Dragao damaged/down,Machinist with palbot do repair him.
To avoid surprise attack,Mine layer put miens on possible enemy way.
To avoid hack,Naga hacker do defense hack(and of course do hacking attack if possible).
Enemy will try to kill Dragao. And they will make a unguarded moment to get better position.
Then,Commandos lands. Shoot from enemy’s blind spot.Yes,with HMG. Yes.
Damn,I posted wrong version(it is for forum)
Here is my list.
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
NAGA MULTI Sniper Rifle / Pistol, Knife (39 | 1.5)
MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Camouflage, Infiltration, V: Dogged
NAGA Hacker Combi Rifle / Pistol, Knife (37 | 0.5)
MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Camouflage, Infiltration, V: Dogged, Hacking Device
COMANDO AKAL HMG / Pistol, CCW (32 | 1.5)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
COMANDO AKAL Combi Rifle / Pistol, CCW (23)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
COMANDO AKAL Boarding Shotgun / Pistol, CCW (23)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
REGULAR Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Lieutenant
REGULAR Combi Rifle, Antipersonnel Mines / Pistol, Knife (14 | 0.5)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Minelayer, Sensor
REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
300 Points | SWC: 6
ARMY CODE: eNodisENACAQwqaR90GM3nAOr/bTJoVkLJV8UsgbtQLnX2TIi241XPD1CyFND4E=
Army Infinity v.3.0. – http://www.devilteam.com
How about this then? I set out to give myself a challenge: build a list that uses the Dragao not as the centerpiece of the army, but as just one of the army’s more dangerous components. With that in mind, here’s a 300 pt Acontecimento Shock Army list featuring a Dragao TAG alongside a full Bagh-Mari fire team, with some other nasty tricks up its sleeves:
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
BAGH-MARI MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife (34 | 1.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Minelayer
BAGH-MARI Combi Rifle+ Light Shotgun / Pistol, Knife (22)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1
BAGH-MARI Boarding Shotgun / Pistol, Knife (18)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1
BAGH-MARI Lieutenant HMG / Pistol, Knife (27 | 1.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Lieutenant
NAGA Combi Rifle, Monofilament Mines / Pistol, Knife (32)
MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Camouflage, Infiltration, V: Dogged
PEACEMAKER Spitfire + AUXBOT_1 / Electric Pulse (35 | 1)
MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:1 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment, Repeater
AUXBOT_1 Heavy Flamethrower / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment
2x REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
300 Points | SWC: 6
ARMY CODE: eNozMlI1UzNQM6wxMgBThuZgyljNDExC2KZg0hxIWqgZghSZQSiIDhAJADC0D7I=
Army Infinity v.3.0. – http://www.devilteam.com
This army focuses on the strengths of the Acontecimento troopers- versatility and firepower. I opted to go with less order spam and more of a combined arms approach with this group. The Bagh-Mari link team is very order efficient while providing a solid firebase that can move and shoot unhindered by the terrain; this becomes vital when playing on Aquatic or Jungle-heavy boards where your TAG won’t be able to move as much. Each member of the fire team also has a different weapon, making this squad superb killers at any range. The Bagh-Mari LT can also trade LT duties with one of your two Regulars, in case you fancy changing things up now and then. The Dragao and his Machinist repairman complete the deployment lineup, with the Machinist also packing a Palbot in case he has to move quickly to get the TAG back online.
However, deployment doesn’t just stop at the deployment zone with this list, oh no. I’ve also added a camouflaged infiltrating Naga (Aleph support FTW!) with the ever-deadly monofilament mines, and a Peacemaker Armbot with Spitfire. These two forward units can be used to provide early pressure on an opponent, and with clever placement of mono-mines and suppression fire corridors from the drone, you can block off big chunks of the board, funneling enemy troopers right where you want them– into the waiting barrels of the Dragao and your Bagh-Mari link team.
Hope you like it!
Who needs Defensive Hackers? The Lt. will stay in the back and give Supportfire, the Montesa Knight is able to build up early pressure due to Mechanized Deployment, the Drago and Guarde are able to hunt camo troops. If you loose one of the big 3 the remaining 2 might be a threat.
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
BAGH-MARI Lieutenant HMG / Pistol, Knife (27 | 1.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Lieutenant
GUARDA DE ASSALTO MULTI Rifle + Heavy Flamethrower + AUXBOT_3 / Pistol, Knife (51 | 0.5)
MOV:4-4 CC:15 BS:15 PH:14 WIP:13 ARM:3 BTS:-3 W:2
Regular, Not Impetuous, Cube, G: Synchronized
AUXBOT_3 Light Shotgun + Zero-V Smoke Light Grenade Launcher / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, G: Synchronized
KNIGHT OF MONTESA Spitfire / Pistol, AP CCW (53 | 2)
MOV:4-2 CC:16 BS:14 PH:13 WIP:13 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube
Mechanized Deployment, Religious Troop
4x REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
2x PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
TRAUMA-DOC Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Doctor
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
300 Points | SWC: 6
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────
(Regs: 9/Irrs: 0):
KNIGHT OF MONTESA Lieutenant Combi Rifle / Pistol, AP CCW (46 | 1)
MOV:4-2 CC:16 BS:14 PH:13 WIP:13 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube
Mechanized Deployment, Religious Troop, Lieutenant
KNIGHT OF MONTESA Combi Rifle / Pistol, AP CCW (46)
MOV:4-2 CC:16 BS:14 PH:13 WIP:13 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube
Mechanized Deployment, Religious Troop
(Two knights for serious beatstick action. Plus great staying power with 4 Arm and 2 Wounds.)
3x REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
(Order Fodder and ARO Fire support)
REGULAR Combi Rifle / Pistol, Knife (13 | 1)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Forward Observer
(More ARO Fire support and Possibility of spotting for the Sierra’s LGL)
SIERRA DRONBOT HMG + E/M Light Grenade Launcher / Electric Pulse (34 | 1)
MOV:6-4 CC:8 BS:11 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
Total Reaction, Repeater, 360º Visor
(360º HMG total reaction. Need I say more)
NAGA Hacker Combi Rifle / Pistol, Knife (37 | 0.5)
MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Camouflage, Infiltration, V: Dogged, Hacking Device
(Gotta have one for the bots so why not get one worth taking)
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
(I don’t really have to explain this one. He’s a giant robot that eats bullet omelets for breakfast and washes it down with a tall glass of 100% fresh squeezed tear your face off.)
300 Points | SWC: 5.5
ARMY CODE: eNozMlI1VTNWM6wxVTMAkoYopDGCbaRmCKQs1EyApBlICABoZwyJ
Army Infinity v.3.0. – http://www.devilteam.com
ACONTECIMENTO SHOCK ARMY
To: Lt. Montoya, Acontecimento Regulars
From: PanOceanic Command, Paradiso
Outpost Blue has not been heard from for 3 hours. Suspect Combined Army Shasvastii seed pods might have “hidden” in the meteor shower a few weeks ago. Find out what has happened to the communications with the outpost and report back. If aliens are present use extreme measures to take back the outpost. A Drago TAG named Big Boy has been assigned to your group. You will also be accompanied by an agent of Aleph. A Naga hacker by the name Maroon. Aleph wants to know what the CA are doing if they are present.
I’m mainly Yu Jing and Combined so this is going to be interesting to make. But I think If I were to do PanO this is how I would start out.
I’m doing the shock army because I think it would be the most effective for using the Dragao. The ability to use a link team means I can use more men with less orders. I can then use the orders for the big guy.
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 11/Irrs: 0):
The Dragao is the of course the main guy in here. He’s going to be hammer for the army. He not too subtle but it doesn’t’ mean he’ll go charging in either. He is flexible enough that he can be used for a variety of situations too, depending on the mission.
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
The back field cover and support guys. Having them linked means they can move and be used with less orders. I’ve also been one to like regular troops over the flashy ones.
REGULAR Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Lieutenant
REGULAR Paramedic Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Paramedic, Medikit
2x REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
REGULAR MULTI Sniper Rifle / Pistol, Knife (27 | 1.5)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Sapper
The Machinist is not only used to support the Dragao but the D-charges are also useful depending not he mission. Never underestimate a good grease monkey.
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
The hacker and Remotes are the anvil. I chose the Naga for the ability to infiltrate and get close too what he needs to hack. The Pathfinder will be doing much of the work by being a Forward Observer for the Clipper. The Sierra is an all comers remote that can do just about anything I need it to for the mission.
NAGA Hacker Combi Rifle / Pistol, Knife (37 | 0.5)
MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Camouflage, Infiltration, V: Dogged, Hacking Device
SIERRA DRONBOT HMG, Antipersonnel Mines / Electric Pulse (28 | 1)
MOV:6-4 CC:8 BS:11 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
Total Reaction, Repeater, 360º Visor
CLIPPER DRONBOT Guided Missile Launcher / Electric Pulse (34 | 1)
MOV:6-4 CC:8 BS:11 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
PATHFINDER DRONBOT Combi Rifle / Electric Pulse (21)
MOV:6-4 CC:8 BS:11 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
Forward Observer, Repeater, Sensor
300 Points | SWC: 6
ARMY CODE: eNozMlI1UzNQM6wxVLMAk+Zg0gCJNAGSRgZgjgWYY2gEkTGGUGB1AEIOD9Y=
Army Infinity v.3.0. – http://www.devilteam.com
PANOCEANIA
──────────────────────────────────────────────────────────────────────
Grupo 1 (Reg: 10/Irr: 0):
DRÃGAO Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
2x AUXILIA Combi Rifle + AUXBOT_1 / Pistol, Knife (14)
MOV:4-4 CC:13 BS:11 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube, G: Synchronized
AUXBOT_1 Heavy Flamethrower / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, G: Synchronized
COMANDO AKAL HMG / Pistol, CCW (32 | 1.5)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
MULEBOT Electric Pulse (13 | 0.5)
MOV:4-4 CC:8 BS:11 PH:8 WIP:13 ARM:2 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
Baggage, Repeater, EVO Repeater
NISSE MULTI Sniper Rifle / Pistol, Knife (41 | 1.5)
MOV:4-2 CC:14 BS:13 PH:12 WIP:13 ARM:3 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Mimetism, Aquatic Terrain | Mountain Terrain | Zero-G, Multiespectral Visor L2
TRAUMA-DOC Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Doctor
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
KAMAU Hacker Combi Rifle / Pistol, Knife (28 | 0.5)
MOV:4-4 CC:13 BS:13 PH:10 WIP:13 ARM:1 BTS:-6 W:1
Regular, Not Impetuous, Cube
Aquatic Terrain, Hacking Device
3x PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
FUSILIER Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Lieutenant
Grupo 2 (Reg: 2/Irr: 0):
2x FUGAZI DRONBOT Electric Pulse (8)
MOV:6-6 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
CH: Mimetism, Multiterrain, Repeater
300 Points | SWC: 6
ARMY CODE: eNpNiskRACAMAquRt+AxSW8Wr0Yf+bDDglgkVHCNlAae7DXg0C2Mpb+zwjWP8kFYcvNAHxtxtxZr
Army Infinity v.3.0. – http://www.devilteam.com
————————————————————————
The tactics is, obviously, to attack with the Dragoe. But you have some resources in case the other player has some anti-TAG units. The Nisse sniper, with MSV2 can take down those ODD/OT camo. Akal lands where you need to open the way of remotes (no hacker activity!) for Dragoe (or maybe the opposite if there is no problem for the TAG and spend a pair of orders killing more enemies ;)).
Defending, you have 2 remotes (moving 15-15, so you have your Kamau hacker almost every corner of the battlefield) and the EVO repeater so you can low BTS to half. Auxilias with auxbots to fire anybody who comes near your troops. And, of course, those Nisse and Dragoe aren’t bad shooters, heheh.
Also, you have medic and engineer with palbots in case of emergency.
PANOCEANIA
──────────────────────────────────────────────────────────────────────
Grupo 1 (Reg: 10/Irr: 0):
FUSILIER Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Lieutenant
FUSILIER Hacker Combi Rifle / Pistol, Knife (22 | 0.5)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Hacking Device
2x AUXILIA Combi Rifle + AUXBOT_1 / Pistol, Knife (14)
MOV:4-4 CC:13 BS:11 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube, G: Synchronized
AUXBOT_1 Heavy Flamethrower / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, G: Synchronized
BAGH-MARI Hacker Combi Rifle + Light Shotgun / Pistol, Knife (34 | 0.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multiespectral Visor L1, Hacking Device
NISSE HMG / Pistol, Knife (36 | 1.5)
MOV:4-2 CC:14 BS:13 PH:12 WIP:13 ARM:3 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Mimetism, Aquatic Terrain | Mountain Terrain | Zero-G, Multiespectral Visor L2
NISSE MULTI Sniper Rifle / Pistol, Knife (41 | 1.5)
MOV:4-2 CC:14 BS:13 PH:12 WIP:13 ARM:3 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Mimetism, Aquatic Terrain | Mountain Terrain | Zero-G, Multiespectral Visor L2
DRÃGAO Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
2x PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
TRAUMA-DOC Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Doctor
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
300 Points | SWC: 6
ARMY CODE: eNozMlQ1VLNQM6wxVDMFkqZqBnDSXM0ISFqqGYJJENvICCxhbIlMmRhCKLAcALznEYc=
Army Infinity v.3.0. – http://www.devilteam.com
The above list built for defensive firepower, which PanOceania excels at. The Dragao and the Nisse bring the hurt at extended range. One Auxilia unit defends the Nisse and the other defends the Lieutenant, Trauma-Doc and Engineer in the backfield. The Dragao is protected by two Hackers and the Engineer’s Palbot while the rest of the army is protected by the Trauma-Doc’s Palbot. If necessary, the Nisses’ Auxilia can break off to deal to with short range threats. I have had very good luck with this list. 🙂
This list I have been saving for a long range or defending mission.
Deploy the Fusilier LT with 2 Clipper Dronbots in a very secure location with an open firing zone for the Guided Missles.
Deploy the Dragao and the 2 Fusilier Forward Observers in a inverted V shape somewhere in the middle of the table.
Deploy the Trauma-Doc and the Machinist in covered locations, somewhere between the LT/Dronbot group and the Dragao/Fusilier group.
Deploy Father Officer Gabriele De Fersen in a way that makes him look like you LT, but hold him off until the enemy moves towards the Dronbots.
Keep your forces back and start the game very reactive, try to win the Initiative and pick 2nd in the turn order. Let Dragao take the heat(since he is the biggest target on the table anyway) move your V up the middle of the field, but remember to keep your FOs in good postions, they are the key to winning the battle. When the enemy reveals there locations to focus on Dragao, it will be to late as the guided missles will come flooding in.
If Dragao or a FO goes down move the Trauma-Doc and Machinist up to help, remember not to keep your group crowded together. You do not want to get surrounded in the center of the table.
If you do get surrounded make sure to bring DE Fersen up the side of the table to help.
If you the enemy overuns your center table groups, move the Dronbots out from hiding and switch to regular missles and blast the heck out of anyone trying to invade your Zone. As long as De Fersen, 2 Dronbots, and your LT are still alive you will not be in retreat.
Good times.
PANOCEANIA
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 9/Irrs: 0):
FUSILIER Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Lieutenant
2x FUSILIER Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Forward Observer, Deployable Repeater
2x CLIPPER DRONBOT Guided Missile Launcher / Electric Pulse (34 | 1)
MOV:6-4 CC:8 BS:11 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
DRÃGAO Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
DE FERSEN Hacker Spitfire / Pistol, Templar CCW (AP + Shock) (65 | 2)
MOV:4-2 CC:17 BS:14 PH:14 WIP:14 ARM:4 BTS:-6 W:2
Regular, Not Impetuous, Cube
Martial Arts L3, Religious Troop, Hacking Device
TRAUMA-DOC Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Doctor
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
294 Points | SWC: 6
ARMY CODE: eNozMlQ1VLNQM6wxVDODk8amagYIysgIwjMAUyaGEAosCACp/Q2H
Army Infinity v.3.0. – http://www.devilteam.com
This is the first army i got together to start playing the game. Loved the models so tried to keep it all in theme.
There is a 5 man linked team of acontecimento regulars. This unit adds in some orders and firepower in the active and reactive turn with the linked bonuses and spitfire.
Two commando Akal Sikh are kept in reserve and are dropped in. The boarding shotgun for taking out hackers etc hiding at the back and the HMG dropped into suitable positions to give cover fire.
Guarda de Assalto brings in some fire power with itself and the Aux bot with shotgun and Zero v smoke launcher for cover and running about, Its also able to take some damage with the two wounds.
This Coupled with the Peacemaker with another Aux bot and its mechanized deployment can get up quick and provide some more firepower.
And finely the drago can just lay down some pain where needed 😛
This all fits in with fast hard hitting close rage firepower theme of the army and gives you a good 10 orders in your one group to play with.
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
REGULAR Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Lieutenant
REGULAR Spitfire / Pistol, Knife (17 | 1)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
2x REGULAR Paramedic Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Paramedic, Medikit
COMANDO AKAL Boarding Shotgun / Pistol, CCW (23)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
COMANDO AKAL HMG / Pistol, CCW (32 | 1.5)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
GUARDA DE ASSALTO MULTI Rifle + Heavy Flamethrower + AUXBOT_3 / Pistol, Knife (51 | 0.5)
MOV:4-4 CC:15 BS:15 PH:14 WIP:13 ARM:3 BTS:-3 W:2
Regular, Not Impetuous, Cube, G: Synchronized
AUXBOT_3 Light Shotgun + Zero-V Smoke Light Grenade Launcher / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, G: Synchronized
PEACEMAKER Spitfire + AUXBOT_1 / Electric Pulse (35 | 1)
MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:1 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment, Repeater
AUXBOT_1 Heavy Flamethrower / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment
300 Points | SWC: 6
ARMY CODE: eNozMlI1VLNQM6wxVDMCkwZg0hxOGoHFgRhImoFlTSBqzEBCALslDe4=
Army Infinity v.3.0. – http://www.devilteam.com
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
REGULAR Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Lieutenant
REGULAR Hacker Combi Rifle / Pistol, Knife (23 | 1)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Hacking Device, Deployable Repeater
REGULAR Paramedic Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Paramedic, Medikit
REGULAR Combi Rifle, Antipersonnel Mines / Pistol, Knife (14 | 0.5)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Minelayer, Sensor
REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
2x COMANDO AKAL Boarding Shotgun / Pistol, CCW (23)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
SIERRA DRONBOT HMG + E/M Light Grenade Launcher / Electric Pulse (34 | 1)
MOV:6-4 CC:8 BS:11 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
Total Reaction, Repeater, 360º Visor
KNIGHT OF MONTESA Combi Rifle + Light Grenade Launcher / Pistol, AP CCW (51 | 1.5)
MOV:4-2 CC:16 BS:14 PH:13 WIP:13 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube
Mechanized Deployment, Religious Troop
296 Points | SWC: 6
ARMY CODE: eNozMlI1VLNQM6wxVDMFk+Zg0gxMGgBJIzUjOGkGFjEEMoGUKUgIALu9DfA=
Army Infinity v.3.0. – http://www.devilteam.com
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
2x PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
REGULAR Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Lieutenant
REGULAR Combi Rifle, Antipersonnel Mines / Pistol, Knife (14 | 0.5)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Minelayer, Sensor
REGULAR Paramedic Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Paramedic, Medikit
REGULAR Hacker Combi Rifle / Pistol, Knife (23 | 1)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Hacking Device, Deployable Repeater
GUARDA DE ASSALTO MULTI Rifle + Heavy Flamethrower + AUXBOT_3 / Pistol, Knife (51 | 0.5)
MOV:4-4 CC:15 BS:15 PH:14 WIP:13 ARM:3 BTS:-3 W:2
Regular, Not Impetuous, Cube, G: Synchronized
AUXBOT_3 Light Shotgun + Zero-V Smoke Light Grenade Launcher / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, G: Synchronized
BULLETEER Spitfire / Electric Pulse (29 | 1)
MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:1 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
ODD: Optical Disruptor, Repeater
NAGA Combi Rifle, Monofilament Mines / Pistol, Knife (32)
MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Camouflage, Infiltration, V: Dogged
298 Points | SWC: 5
ARMY CODE: eNozMlI1UzNQM6wxMgBThuYoFJS0AJNmYNIcTJoCSROILJAJpCxAJACjnRFF
Army Infinity v.3.0. – http://www.devilteam.com
The Dragao will be an awesome model to run as spear head on my Acontecimento Army.
This is a sectorial list and it is an offensive way to run the Pan Oceania army.
Besides the Dragao we have 2 other powerfull models, the Guarda de Assalto and the Bulleter with spitfire. The Guarda de Assalto and the Bulletter can control one battlefiel flank while the Dragao smash the other flank with the Acontecimento linked team acting as support team.
The Acontecimento linked team is a solid group wich can be used as a defensive fire base or as an advance team to flank the opponent, who sould be dealing with the fearsome dragao!
The naga should be infiltred and make good use of the monofilament mines so we can ditacte wich way the opponent will run (preferable directly to our Dragão).
The spare points were used to have one Machinist with 2 palbots for our safety! Lets protect our shinning toys! 😀
EJÉRCITO DE CHOQUE DE ACONTECIMENTO
──────────────────────────────────────────────────────────────────────
Grupo 1 (Reg: 9/Irr: 0):
DRÃGAO Cañón Magnético H., Lanzallamas Pesado / (94 | 2)
MOV:15-10 CC:18 CD:15 FIS:17 VOL:12 BLI:8 PB:-6 EST:3
Regular, No Impetuoso, G: Presencia Remota
ECM
2x REGULAR Fusil Combi / Pistola, Cuchillo (10)
MOV:10-10 CC:13 CD:12 FIS:10 VOL:13 BLI:0 PB:0 H:1
Regular, No Impetuoso, Petaca, Enlazable
Terreno Selvático
NAGA Hacker Fusil Combi / Pistola, Cuchillo (37 | 0.5)
MOV:10-10 CC:13 CD:12 FIS:12 VOL:14 BLI:1 PB:0 H:1
Regular, No Impetuoso, Petaca
CO: Camuflaje, Infiltración, V: Tenaz, Dispositivo de Hacker
NAGA Escopeta de Abordaje, Minas Antipersona / Pistola, Cuchillo (27 | 0.5)
MOV:10-10 CC:13 CD:12 FIS:12 VOL:14 BLI:1 PB:0 H:1
Regular, No Impetuoso, Petaca
CO: Camuflaje, Infiltración, V: Tenaz, Minador
MULEBOT Pulso Eléctrico (13 | 0.5)
MOV:10-10 CC:8 CD:11 FIS:8 VOL:13 BLI:2 PB:-3 EST:1
Regular, No Impetuoso, G: Presencia Remota
Bagaje, Repetidor, Repetidor EVO
MAQUINISTA Fusil Combi, Cargas-D / Pistola, Cuchillo (15)
MOV:10-10 CC:13 CD:12 FIS:10 VOL:12 BLI:1 PB:-3 H:1
Regular, No Impetuoso, Petaca
Ingeniero
PALBOT Pulso Eléctrico (3)
MOV:15-10 CC:8 CD:8 FIS:8 VOL:13 BLI:0 PB:-3 EST:1
Regular, No Impetuoso, G: Servidor
CO: Mimetismo
REGULAR Teniente Fusil Combi / Pistola, Cuchillo (10)
MOV:10-10 CC:13 CD:12 FIS:10 VOL:13 BLI:0 PB:0 H:1
Regular, No Impetuoso, Petaca, Enlazable
Terreno Selvático, Teniente
FUGAZI DRONBOT Pulso Eléctrico (8)
MOV:15-15 CC:8 CD:8 FIS:8 VOL:13 BLI:0 PB:-3 EST:1
Regular, No Impetuoso, G: Presencia Remota
CO: Mimetismo, Multiterreno, Repetidor
Grupo 2 (Reg: 5/Irr: 0):
2x REGULAR Spitfire / Pistola, Cuchillo (17 | 1)
MOV:10-10 CC:13 CD:12 FIS:10 VOL:13 BLI:0 PB:0 H:1
Regular, No Impetuoso, Petaca, Enlazable
Terreno Selvático
REGULAR Sanitario Fusil Combi / Pistola, Cuchillo (14)
MOV:10-10 CC:13 CD:12 FIS:10 VOL:13 BLI:0 PB:0 H:1
Regular, No Impetuoso, Petaca, Enlazable
Terreno Selvático, Sanitario, Medikit
REGULAR Fusil Combi / Pistola, Cuchillo (10)
MOV:10-10 CC:13 CD:12 FIS:10 VOL:13 BLI:0 PB:0 H:1
Regular, No Impetuoso, Petaca, Enlazable
Terreno Selvático
REGULAR Fusil Combi, Minas Antipersona / Pistola, Cuchillo (14 | 0.5)
MOV:10-10 CC:13 CD:12 FIS:10 VOL:13 BLI:0 PB:0 H:1
Regular, No Impetuoso, Petaca, Enlazable
Terreno Selvático, Minador, Sensor
299 Puntos | CAP: 6
ARMY CODE: eNo9zMENACAIA8Bp7BsqQYZzeAWJnyskFHI4BLoVBL+rlNJ71h2wcuZ9QG9QXnv1k2eklssBCuwVYQ==
Army Infinity v.3.0. – http://www.devilteam.com
We use the powerful Dragoe as our offensive weapon (HMC!!!), but we must protect it so we use the fireteam around him, with two Spitfires and a CD15 that will privide an excellent defensive cover in ORA, and a sensor to check camo’s. I prefer Regulars to Bagh-Mari cause they’re cheaper and faster, and they can easily follow the Dragoe. The machinist and the Palbot will let us repair the machine if it’s necessary. We also have a good hacker and an EVO, to reject missil attack (and the Dragoe ECM). While we move forward with Dragoe and the fireteam, Nagas and regulars will be our defensive pieces.
ok,let’s try this out!
“Unlimited Shotguns/Flamethrowers Works” List:
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 8/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
2x PEACEMAKER Heavy Shotgun + AUXBOT_1 / Electric Pulse (31)
MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:1 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment, Repeater
AUXBOT_1 Heavy Flamethrower / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment
KNIGHT OF MONTESA Combi Rifle + Light Grenade Launcher / Pistol, AP CCW (51 | 1.5)
MOV:4-2 CC:16 BS:14 PH:13 WIP:13 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube
Mechanized Deployment, Religious Troop
2x BAGH-MARI Combi Rifle+ Light Shotgun / Pistol, Knife (22)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1
BAGH-MARI Lieutenant Combi Rifle+ Light Shotgun / Pistol, Knife (22 | 1)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Lieutenant
NAGA Boarding Shotgun, Antipersonnel Mines / Pistol, Knife (27 | 0.5)
MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Camouflage, Infiltration, V: Dogged, Minelayer
300 Points | SWC: 5
ARMY CODE: eNozMlI1UzNQM6wxhFCmakYIjjGUNAGSFmrGMBEAKwYLaQ==
Army Infinity v.3.0. – http://www.devilteam.com
WELCOME TO THE JUNGLE:
ok, to me, you write it “Acontecimento Shock Army”, I read it “SEMPER AGGRESUS” (Caps needed.) so, I think this list has to be played with that in mind: Mr. Knight with his two robo friends (and their little cutey-hotcrotch robo girlfriends,Auxiebotsy) up in the middle lobbing LgL candies and flamin-heavy Shottin everything that’s flammable or shotable,while the Naga mines and shots one flank,and the Dragoes and the maris take the other one.lot’s of short ranged options means I’ve got to take the fight up close and personal!!
PS:now that I look at it,I’ve got a lot of Flamethrowers and shotguns,so I renamed the list (with an horrible pun,no less!) as you can see…
sadly,no room for my beloved Regulars…
I’m very sad about it.
maybe a Dragao would make me feel better…[i]hint!hint[/i]
PANOCEANIA
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
CUTTER MULTI HMG, Heavy Flamethrower / (117 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
CH: TO Camouflage, ECM, Aquatic Terrain
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
6x FUSILIER Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
FUSILIER Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Lieutenant
299 Points | SWC: 4
ARMY CODE: eNozMlQ1MlIzUDOsMTIFUyYQnrElmDLEQlpgEwcAOskPzA==
Army Infinity v.3.0. – http://www.devilteam.com
Cutter heads up the front, Dragoes provides support fire, Fusiliers work in pairs guarding the flanks and rear from AD troopers, engineer probably does absolutely nothing…
GROUP 1 (Regs: 11/Irrs: 0):
FUSILIER Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Lieutenant
4x FUSILIER Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
KAMAU Hacker Combi Rifle / Pistol, Knife (28 | 0.5)
MOV:4-4 CC:13 BS:13 PH:10 WIP:13 ARM:1 BTS:-6 W:1
Regular, Not Impetuous, Cube
Aquatic Terrain, Hacking Device
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
BAGH-MARI HMG / Pistol, Knife (27 | 1.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism,
Multispectral Visor L1
AQUILA HMG / Pistol, Shock CCW (60 | 2)
MOV:4-2 CC:15 BS:15 PH:14 WIP:13 ARM:4 BTS:-6 W:2
Regular, Not Impetuous, Cube
Multispectral Visor L3
DRÃGAO Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
COMANDO AKAL Combi Rifle / Pistol, CCW (23)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
300 Points | SWC: 6
ARMY CODE: eNozMlQ1VLNQM6wxVDPAShqpGQFJEyMwx9gSTJmrGYLkLcCUEUTKAkQCAKSqETo=
Here is the deal:
The Dragão will be advancing, being supported by the Aquila Guard, meanwhile the Fusiliers form the defensive line and we also have the Akalis hitting specific and lonely targets.
This is it!
Regards,
Helio.
ACONTECIMENTO “HAMMER AND ANVIL” ARMY
The tactical plans are very simple. This list has three lines of attack. Two of them (Dragao and Bagh-mari link team) engaging in a frontal assault and the other one (two Comando Akal) maneuvering with AD:Combat Jump in order to attack the enemy from behind.
These three forces should be equidistant, trying to keep the enemy force in the center. Then , one of the lines of attack must act as the hammer, attacking the enemy and sandwiching it into the other lines of attack (the anvil).
Each of these three lines have a prefered objetive. The Dragao has the enemy´s heavy units, the Akalis has the enemy´s line troops (cheerleaders) and the Bagh-mari link team has a general purpose (camo troops, snipers, hackeable units,…).
The remaing troops shoud act as a support. The Machinist will fix the Dragao and the other support units. The Mulebot can be usefull with the Akalis´s Combat Jump and with the hacking habilities of the Bagh-mari.
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
BAGH-MARI Lieutenant HMG / Pistol, Knife (27 | 1.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Lieutenant
BAGH-MARI MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife (34 | 1.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Minelayer
BAGH-MARI Hacker Combi Rifle+ Light Shotgun / Pistol, Knife (34 | 0.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Hacking Device
BAGH-MARI Paramedic Combi Rifle+ Light Shotgun / Pistol, Knife (26)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Paramedic, Medikit
COMANDO AKAL Combi Rifle + E/Mitter / Pistol, CCW (25)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
COMANDO AKAL Boarding Shotgun / Pistol, CCW (23)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
MULEBOT Electric Pulse (13 | 0.5)
MOV:4-4 CC:8 BS:11 PH:8 WIP:13 ARM:2 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
Baggage, Repeater, EVO Repeater
FUGAZI DRONBOT Electric Pulse (8)
MOV:6-6 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
CH: Mimetism, Multiterrain, Repeater
299 Points | SWC: 6
Acontecimeto sectorial.. why? It’s fluffy and badarse wrapped in one 😀
You have a Killer T.A.G., Sniper link team, hard to kill Spitfire bot, Camo with mono mines, and an engineer with palbot to fix anything that gets banged up. All with minimal cheerleaders with is rare for a Pan’O TAG list.
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
2x BAGH-MARI MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife (34 | 1.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Minelayer
2x BAGH-MARI Boarding Shotgun / Pistol, Knife (18)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1
REGULAR Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Lieutenant
REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
NAGA Combi Rifle, Monofilament Mines / Pistol, Knife (32)
MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Camouflage, Infiltration, V: Dogged
BULLETEER Spitfire / Electric Pulse (29 | 1)
MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:1 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
ODD: Optical Disruptor, Repeater
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
2x PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
300 Points | SWC: 6
ARMY CODE: eNozMlI1UzNQM6wxVjNDIk3hpKGaBZgEqQGyQGxTMGVkABYzNEeiAKvAEU4=
Army Infinity v.3.0. – http://www.devilteam.com
the minefield!
army code: eNpVirENACAMw66hMwlS6XEcj1UmFjtSbA9Fhs7Pak7Igtnbs6X9RGv+BVVhZGJfBUASfw==
hte idea his to use all your mines to slow your opponent, the dragoes at extra long range, and when ther is a thing that the dragoes can handle like a well positioned hacker, the akal comando comes and did the job. the engineer is here to repair the dragoes, to handle the adhesive ammo (very used in my play group), and to do scenario with hacking/ingeneering.
it’s a defensive play style that allow you to survive your 1st opponent active play if you don’t begin the game
PANOCEANIA
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 7/Irrs: 0):
CUTTER MULTI HMG, Heavy Flamethrower / (117 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
DRÃGAO Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
KAMAU Hacker (Hacking Device) Combi Rifle / Pistol, Knife (28 | 0.5)
MOV:4-4 CC:13 BS:13 PH:10 WIP:13 ARM:1 BTS:-6 W:1
FUSILIER Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
2x PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
2x AUXILIA Combi Rifle + AUXBOT_1 / Pistol, Knife (14)
MOV:4-4 CC:13 BS:11 PH:10 WIP:12 ARM:1 BTS:0 W:1
AUXBOT_1 Heavy Flamethrower / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
298 Points | SWC: 4.5
ARMY CODE: eNozMlQ1MlUzUDOsMTKCUGpGQNJQzQJImkCEjC2RKVMECQCZ6w1e
Army Infinity v.3.0. – http://www.devilteam.com
Pretty simple concept, Infinity”s two sexiest TAGs marching around the board causing havoc. Decent amount of orders for having two TAGs and the lamau is one of the best defensive hackers in the game to protect them.
The auxilia make great cheerleaders because if they deploy back to back with their Auxbots people aren’t going to be able to sap you orders without a fight, plus they look awesome. Basic strategy is to be as active and aggressive with the Dragoe as I can when the Cutter is still hidden and pop him out just right as it seems the battle will turn against me.
This is my first time useing this army builder. Hope you like the list I made 🙂
[img
[/img][b] ACONTECIMENTO SHOCK ARMY[/b]
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
[b] [img
[/img]DRÃGAO[/b] Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)[i]
[/img]MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
[/img]Regular, Not Impetuous, G: Remote Presence
[/img]ECM[/i]
[img
[img
[img
[b] [img
[/img]GUARDA DE ASSALTO[/b] Spitfire + Heavy Flamethrower + AUXBOT_3 / Pistol, Knife (50 | 2)[i]
[/img]MOV:4-4 CC:15 BS:15 PH:14 WIP:13 ARM:3 BTS:-3 W:2
[/img]Regular, Not Impetuous, Cube, G: Synchronized[/i]
[img
[img
[b][img
[/img] [img
[/img]AUXBOT_3[/b] Light Shotgun + Zero-V Smoke Light Grenade Launcher / Electric Pulse[i]
[/img]MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
[/img]Regular, Not Impetuous, G: Synchronized[/i]
[img
[img
[b] [img
[/img]TRAUMA-DOC[/b] Combi Rifle / Pistol, Knife (14)[i]
[/img]MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube
[/img]Doctor[/i]
[img
[img
[img
[b] [img
[/img]COMANDO AKAL Lieutenant[/b] Combi Rifle / Pistol, CCW (23 | 1)[i]
[/img]MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube
[/img]AD: Combat Jump, Religious Troop, Lieutenant[/i]
[img
[img
[img
[b] [img
[/img]COMANDO AKAL Hacker [/b] Combi Rifle / Pistol, CCW (35 | 0.5)[i]
[/img]MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube
[/img]AD: Combat Jump, Religious Troop, Hacking Device[/i]
[img
[img
[img
[b] [img
[/img]BAGH-MARI[/b] HMG / Pistol, Knife (27 | 1.5)[i]
[/img]MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube, Linkable
[/img]Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1[/i]
[img
[img
[img
[b] [img
[/img]3x REGULAR[/b] Combi Rifle / Pistol, Knife (10)[i]
[/img]MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube, Linkable
[/img]Jungle Terrain[/i]
[img
[img
[img
[b] [img
[/img]BULLETEER[/b] Heavy Shotgun / Electric Pulse (25)[i]
[/img]MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:1 BTS:-3 STR:1
[/img]Regular, Not Impetuous, G: Remote Presence
[/img]ODD: Optical Disruptor, Repeater[/i]
[img
[img
[img
[b] 298 Points | SWC: 7
[/b]ARMY CODE: [code]eNozMlI1UzNQM6wxUTMEkoaWYI6RmimYBArWGEMkwOIopCmIAgDH/Q4X[/code] [url=http://www.devilteam.com]Army Infinity v.3.0.[/url]
did I do this right? It seems so confusing. I did what Andy said.
alas, the army builder won’t load on my computer for some reason, had to use the Infinity Builder one…
[code]
Combat Group 1 Orders: 10
Dragao » HMCHeavy FT SWC:2.0 Cost:94
Pathfinder Dronbot » Combi Rifle SWC:0.0 Cost:21
Sierra Dronbot » HMGAP Mines SWC:1.0 Cost:28
Pathfinder Dronbot » Combi Rifle SWC:0.0 Cost:21
Fusiliers » Lieutenant SWC:0.0 Cost:10
Fusiliers » Hacker (Hacking Device) SWC:0.5 Cost:22
Fusiliers » Combi Rifle SWC:0.0 Cost:10
Order Sergeant » Spec. Sergeant (CH:TO Camouflage, Infiltration)SWC:1.0 Cost:29
Order Sergeant » Spec. Sergeant (CH:TO Camouflage, Infiltration)SWC:1.0 Cost:29
Croc Man » Minelayer SWC:0.5 Cost:34
Total SWC: 6.0 Total Points: 298[/code]
Generated with [url=’http://infinitypool.failedsave.com’]Infinity Pool[/url]
I was looking to do a heavy metal list,
PANOCEANIA
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 8/Irrs: 0):
SQUALO MULTI HMG, Heavy Grenade Launcher / (101 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM, Lieutenant
DRÃGAO Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
BULLETEER Spitfire / Electric Pulse (29 | 1)
MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:1 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
ODD: Optical Disruptor, Repeater
4x FUSILIER Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
PEACEMAKER Spitfire + AUXBOT_1 / Electric Pulse (35 | 1)
MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:1 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment, Repeater
AUXBOT_1 Heavy Flamethrower / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment
299 Points | SWC: 6
ARMY CODE: eNozMlQ1MlAzUjOsMTJSMwBSxuZqhkDKEMzBJI0tQNIAPnYLuA==
Army Infinity v.3.0. – http://www.devilteam.com
Lets give this a shot.
PANOCEANIA
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 6/Irrs: 0):
SWISS GUARD Lieutenant MULTI Rifle + Light Shotgun / Pistol, AP CCW (70 | 1)
MOV:4-2 CC:15 BS:15 PH:14 WIP:13 ARM:5 BTS:-6 W:2
Regular, Not Impetuous, Cube
CH: TO Camouflage, Lieutenant
DRÃGAO Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
KAMAU MULTI Sniper Rifle / Pistol, Knife (32 | 1.5)
MOV:4-4 CC:13 BS:13 PH:10 WIP:13 ARM:1 BTS:-6 W:1
Regular, Not Impetuous, Cube
Aquatic Terrain, X Visor
GUARDA DE ASSALTO MULTI Rifle + Heavy Flamethrower + AUXBOT_3 / Pistol, Knife (51 | 0.5)
MOV:4-4 CC:15 BS:15 PH:14 WIP:13 ARM:3 BTS:-3 W:2
Regular, Not Impetuous, Cube, G: Synchronized
AUXBOT_3 Light Shotgun + Zero-V Smoke Light Grenade Launcher / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, G: Synchronized
KAMAU Paramedic Combi Rifle / Pistol, Knife (20)
MOV:4-4 CC:13 BS:13 PH:10 WIP:13 ARM:1 BTS:-6 W:1
Regular, Not Impetuous, Cube
Aquatic Terrain, Paramedic, Medikit
KAMAU Hacker Combi Rifle / Pistol, Knife (28 | 0.5)
MOV:4-4 CC:13 BS:13 PH:10 WIP:13 ARM:1 BTS:-6 W:1
Regular, Not Impetuous, Cube
Aquatic Terrain, Hacking Device
295 Points | SWC: 5.5
ARMY CODE: eNozMlQ1tFQzUTOsMTJSMwBRamZA0tAcyjEGk0ZqhgC36Qje
Army Infinity v.3.0. – http://www.devilteam.com
Just starting with infinity, so I dont have much experience and for now I am building army mostly out of things I like. So my idea for Acontecimento army would be sometihng like this.
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
3x REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
2x BAGH-MARI Combi Rifle+ Light Shotgun / Pistol, Knife (22)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1
BAGH-MARI Lieutenant Combi Rifle+ Light Shotgun / Pistol, Knife (22 | 1)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Lieutenant
BAGH-MARI HMG / Pistol, Knife (27 | 1.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1
BAGH-MARI Hacker Combi Rifle+ Light Shotgun / Pistol, Knife (34 | 0.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Hacking Device
KNIGHT OF MONTESA Combi Rifle / Pistol, AP CCW (46)
MOV:4-2 CC:16 BS:14 PH:13 WIP:13 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube
Mechanized Deployment, Religious Troop
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
297 Points | SWC: 5
ARMY CODE: eNozMlI1VDNQM6xBJo2hpAmYNASTRnBxUzBpBiIBqh8NrA==
Army Infinity v.3.0. – http://www.devilteam.com
There are some cheerleeaders a full LINK of Bagh Mari and then the Dragao and Montessa for some hard hitting power
Just figured out there is a mistake in the list, B-M have only 4 AVA so here is a change – same Idea just more regulars and some firepower for them.
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
2x REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
REGULAR Paramedic Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Paramedic, Medikit
REGULAR Spitfire / Pistol, Knife (17 | 1)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
BAGH-MARI Combi Rifle+ Light Shotgun / Pistol, Knife (22)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1
BAGH-MARI Lieutenant Combi Rifle+ Light Shotgun / Pistol, Knife (22 | 1)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Lieutenant
BAGH-MARI Hacker Combi Rifle+ Light Shotgun / Pistol, Knife (34 | 0.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Hacking Device
BAGH-MARI HMG / Pistol, Knife (27 | 1.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1
KNIGHT OF MONTESA Combi Rifle / Pistol, AP CCW (46)
MOV:4-2 CC:16 BS:14 PH:13 WIP:13 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube
Mechanized Deployment, Religious Troop
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
296 Points | SWC: 6
ARMY CODE: eNozMlI1VDNQM6yBkeZg0ghIGoNFjNVMwCRExBBImoLFzUAkAKsyDbM=
Army Infinity v.3.0. – http://www.devilteam.com
Here we go:
EJÉRCITO DE CHOQUE DE ACONTECIMENTO
──────────────────────────────────────────────────────────────────────
Grupo 1 (Reg: 10/Irr: 0):
2x REGULAR Fusil Combi / Pistola, Cuchillo (10)
MOV:10-10 CC:13 CD:12 FIS:10 VOL:13 BLI:0 PB:0 H:1
Regular, No Impetuoso, Petaca, Enlazable
Terreno Selvático
REGULAR Fusil Combi + Lanzagranadas Lig. / Pistola, Cuchillo (15 | 1)
MOV:10-10 CC:13 CD:12 FIS:10 VOL:13 BLI:0 PB:0 H:1
Regular, No Impetuoso, Petaca, Enlazable
Terreno Selvático
REGULAR Teniente Fusil Combi / Pistola, Cuchillo (10)
MOV:10-10 CC:13 CD:12 FIS:10 VOL:13 BLI:0 PB:0 H:1
Regular, No Impetuoso, Petaca, Enlazable
Terreno Selvático, Teniente
BAGH-MARI Ametralladora / Pistola, Cuchillo (27 | 1.5)
MOV:10-5 CC:14 CD:12 FIS:11 VOL:13 BLI:2 PB:0 H:1
Regular, No Impetuoso, Petaca, Enlazable
Terreno Acuático | Terreno Desértico | Terreno Selvático, CO: Mimetismo, Visor Multiespectral N1
CABALLERO DE MONTESA Fusil Combi / Pistola, Arma CC AP (46)
MOV:10-5 CC:16 CD:14 FIS:13 VOL:13 BLI:4 PB:-3 H:2
Regular, No Impetuoso, Petaca
Despliegue Mecanizado, Tropa Religiosa
DRÃGAO Cañón Magnético H., Lanzallamas Pesado / (94 | 2)
MOV:15-10 CC:18 CD:15 FIS:17 VOL:12 BLI:8 PB:-6 EST:3
Regular, No Impetuoso, G: Presencia Remota
ECM
NAGA Hacker Fusil Combi / Pistola, Cuchillo (37 | 0.5)
MOV:10-10 CC:13 CD:12 FIS:12 VOL:14 BLI:1 PB:0 H:1
Regular, No Impetuoso, Petaca
CO: Camuflaje, Infiltración, V: Tenaz, Dispositivo de Hacker
MAQUINISTA Fusil Combi, Cargas-D / Pistola, Cuchillo (15)
MOV:10-10 CC:13 CD:12 FIS:10 VOL:12 BLI:1 PB:-3 H:1
Regular, No Impetuoso, Petaca
Ingeniero
PEACEMAKER Spitfire + AUXBOT_1 / Pulso Eléctrico (35 | 1)
MOV:15-10 CC:8 CD:12 FIS:8 VOL:13 BLI:1 PB:-3 EST:1
Regular, No Impetuoso, G: Sincronizado
Despliegue Mecanizado, Repetidor
AUXBOT_1 Lanzallamas Pesado / Pulso Eléctrico
MOV:15-10 CC:8 CD:10 FIS:8 VOL:11 BLI:0 PB:-3 EST:1
Regular, No Impetuoso, G: Sincronizado
Despliegue Mecanizado
299 Puntos | CAP: 6
ARMY CODE: eNozMlI1VDNQM6wxVDMEkxC2BZA0BouYgkXMwKSFmgmQNDKAKDIDyQMAx2kOGg==
Army Infinity v.3.0. – http://www.devilteam.com
I upload the list again, now in english:
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
Grupo 1 (Reg: 10/Irr: 0):
2x REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
REGULAR Combi Rifle + Light Grenade Launcher / Pistol, Knife (15 | 1)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
REGULAR Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Lieutenant
BAGH-MARI HMG / Pistol, Knife (27 | 1.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multiespectral Visor L1
KNIGHT OF MONTESA Combi Rifle / Pistol, AP CCW (46)
MOV:4-2 CC:16 BS:14 PH:13 WIP:13 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube
Mechanized Deployment, Religious Troop
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
NAGA Hacker Combi Rifle / Pistol, Knife (37 | 0.5)
MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Camouflage, Infiltration, V: Dogged, Hacking Device
PEACEMAKER Spitfire + AUXBOT_1 / Electric Pulse (35 | 1)
MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:1 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment, Repeater
AUXBOT_1 Heavy Flamethrower / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
299 Points | SWC: 6
ARMY CODE: eNozMlI1VDNQM6yBkYZg0gJIGoPZpmBxMzBpoWYCkjUDSxgZgMQAx40OGg==
Army Infinity v.3.0. – http://www.devilteam.com
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
REGULAR Combi Rifle, Antipersonnel Mines / Pistol, Knife (14 | 0.5)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Minelayer, Sensor
REGULAR Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Lieutenant
REGULAR Spitfire / Pistol, Knife (17 | 1)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
2x REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
NAGA MULTI Sniper Rifle / Pistol, Knife (39 | 1.5)
MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Camouflage, Infiltration, V: Dogged
NAGA Hacker Combi Rifle / Pistol, Knife (37 | 0.5)
MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Camouflage, Infiltration, V: Dogged, Hacking Device
GUARDA DE ASSALTO MULTI Rifle + Heavy Flamethrower + AUXBOT_3 / Pistol, Knife (51 | 0.5)
MOV:4-4 CC:15 BS:15 PH:14 WIP:13 ARM:3 BTS:-3 W:2
Regular, Not Impetuous, Cube, G: Synchronized
AUXBOT_3 Light Shotgun + Zero-V Smoke Light Grenade Launcher / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, G: Synchronized
300 Points | SWC: 6
ARMY CODE: eNozMlI1UzNQM6wxVDMDkxZg0ghMGsBJIwMIxxxMWYDlLdRMgKQJSAQAInAPgA==
Army Infinity v.3.0. – http://www.devilteam.com
the Dragao advance with the Guarda de assalto , naga hacker to cover from my oponent hackers and a good defense with the linked regulars and the naga sniper
I’m interested in Infinity, but I don’t own anything yet. Until when do we have to do this? I think I want to read up on the rules before trying to do a list.
iReplying didn’t read the last line, silly me. So I have a week…better get cracking that PDF rulebook…
I didn’t read*
We need an edit button here!
Pan Oceania
List: this one
Points Used: 296 // Army Points: 300 // SWC Used: 6.0 // SWC Allowed: 6.0 //
Combat Group 1 » Order Pool: 8
name skills Mov CC BS PH WIP ARM BTS W Ava Weapons SWC Cost
Fusiliers: Lieutenant regular, not impetuous 4-4 13 12 10 12 1 0 1 T Combi Rifle, Pistol, CCW, 0.0 10
Fusiliers: regular, not impetuous 4-4 13 12 10 12 1 0 1 T Combi Rifle, Pistol, CCW, 0.0 10
Kamau: Hacker (Hacking Device) regular, not impetuous Aquatic Terrain 4-4 13 13 10 13 1 -6 1 3 Combi Rifle, Pistol, Knife, 0.5 28
Dragao: regular, not impetuous ECM 6-4 18 15 17 12 8 -6 3 1 HMC, Heavy FT, 2.0 94
Auxilia: Auxbot 1 regular, not impetuous 4-4 13 11 10 12 1 0 1 2 Combi Rifle, Pistol, Knife, 0.0 14
Auxbot: Auxbot 1 regular, not impetuous 6-4 8 10 8 11 0 -3 1 2 Heavy FT, Electric Pulse, 0.0 0
Croc Man: regular, not impetuous CH:TO Camouflage, Infiltration, X-Visor 4-4 13 12 12 13 1 0 1 2 MULTI Sniper Rifle, AP Mines, Pistol, Knife, 1.5 43
Swiss Guard: regular, not impetuous CH:TO Camouflage 4-2 15 15 14 13 5 -6 2 1 ML, Pistol, AP CCW, 2.0 74
Akal Commando: regular, not impetuous AD:Combat Jump, Religious Troop 4-2 14 13 11 13 2 0 1 3 Combi Rifle, Pistol, CCW, 0.0 23
Weapons Table
Weapon
Short Medium Long Max Dam B Ammo Template EM Vul CC
Combi Rifle 0-8/3 8-16/3 16-24/-3 24-48/-6 13 3 N No Yes No
Pistol 0-4/3 4-8/0 8-12/-3 12-24/-6 11 2 N No No Yes
Close Combat Weapon – – – – PH – N No No Yes
Knife – – – – PH-2 – N No No Yes
Hyper-rapid Magnetic Cannon 0-12/0 12-36/3 36-52/-3 52-104/-6 15 5 AP No Yes No
Heavy Flamethrower – – – – 14 1 FIRE Large Teardrop No No
Electric Pulse – – – – – – – No Yes Yes
MULTI Sniper Rifle 0-12/0 12-36/3 36-52/-3 52-104/-6 15 2 AP/DA No Yes No
Antipersonnel Mines – – – – 13 1 Shock Circular / Small Tea Yes No
Missile Launcher 0-8/0 8-32/3 32-48/-3 48-96/-6 14 1 AP+EXP Circular No No
AP Close Combat Weapon – – – – PH – AP No No Yes
Since the army builder wasn’t loading past 75% for me, I used Infinity Pool to build the list.
You have your Fusiliers to provide orders as well as protect your backfield, make sure to put them into cover and be savy with your Lt. order so as not to give anything away (keep them guessing!).
The Kamau hacker is great for her points and I would keep her defensive unless your opponent was spamming remote missile launchers or some such.
This list also has three models that will not be deployed onto the board (the Swiss Guard, Croc Man, and AKAL) so this should hopefully keep you opponent thinking about multiple dedicated jump troops invading their backfield 🙂 or a sneaky Swiss Guard/Cutter.
Save the Swiss Guard’s Missile Launcher reveal for a linked fire team or opposing T.A.G., forcing multiple AP saves in an ARO is very nice. The croc-man’s multi-sniper rifle also lends itself to a pivotal ARO with the variability of ammunition.
The Auxilla is a great Pan-O unit that throws down the large template with its flamethrower. Great for taking out any dedicated melee units that you come across.
Finally the Dragao itself, what a monster! The HMC with 5 rounds per action or a Heavy Flamethrower for clearing out dug/clumped up troops all in one go! With 8 armor it will often make save rolls, increasing its effectiveness on the battlefield. This list attempts to spread out the 300points without too many large investments in single models, as I have had games won over basic line troops succeeding against odds. An aspect that I love about this game, no figure ever really feels useless to me.
PANOCEANIA
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 8/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
REGULAR Hacker Combi Rifle / Pistol, Knife (23 | 1)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube
Jungle Terrain, Hacking Device, Deployable Repeater
2x CROC MAN Combi Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife (33)
MOV:4-4 CC:13 BS:12 PH:12 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: TO Camouflage, Infiltration, X Visor
2x SPEC. SERGEANT Combi Rifle, Antipersonnel Mines / Pistol, Knife (29 | 1)
MOV:4-4 CC:15 BS:12 PH:10 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Religious Troop, CH: TO Camouflage, Infiltration, Forward Observer
ORC Lieutenant MULTI Rifle / Pistol, Knife (40)
MOV:4-2 CC:15 BS:14 PH:14 WIP:12 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube
Lieutenant
FUSILIER HMG / Pistol, Knife (19 | 1)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
300 Points | SWC: 6
ARMY CODE: eNozMlQ1MlIzUDOsMVYzBZJG5mAOlDJRM4OThgZqxiBKDQgBQVcLzQ==
Army Infinity v.3.0. – http://www.devilteam.com
This list is designed to use the DRAGOES for it’s intimidation factor. The CROCMEN and ORDER SGTs will be carefully infiltrated into positions that can be used to ambush the opponent (mines and shotguns for close-knit groups of infantry and combi-rifles for the more hardened multiwound models) as they are “guided” by the DRAGOES with support from the ORC and FUSILIER. The HMG is also intended for use to lay down a suppressive firing lane in a defensive position to protect the DRAGOES’ flank. The REGULAR, with it’s hacking device and repeaters, is used for counter-hacking purposes as well as to neutralize any opposing TAGs and heavy infantry. (Similar to a list I have been using–effectively.)
And I got the list builder to load.
[/img][b] PANOCEANIA[/b]
[img
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 8/Irrs: 0):
[b] [img
[/img]FUSILIER[/b] Combi Rifle / Pistol, Knife (10)[i]
[/img]MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube[/i]
[img
[img
[b] [img
[/img]FUSILIER Lieutenant[/b] Combi Rifle / Pistol, Knife (10)[i]
[/img]MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube
[/img]Lieutenant[/i]
[img
[img
[img
[b] [img
[/img]KAMAU Hacker [/b] Combi Rifle / Pistol, Knife (28 | 0.5)[i]
[/img]MOV:4-4 CC:13 BS:13 PH:10 WIP:13 ARM:1 BTS:-6 W:1
[/img]Regular, Not Impetuous, Cube
[/img]Aquatic Terrain, Hacking Device[/i]
[img
[img
[img
[b] [img
[/img]AUXILIA[/b] Combi Rifle + AUXBOT_1 / Pistol, Knife (14)[i]
[/img]MOV:4-4 CC:13 BS:11 PH:10 WIP:12 ARM:1 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube, G: Synchronized[/i]
[img
[img
[b][img
[/img] [img
[/img]AUXBOT_1[/b] Heavy Flamethrower / Electric Pulse[i]
[/img]MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
[/img]Regular, Not Impetuous, G: Synchronized[/i]
[img
[img
[b] [img
[/img]COMANDO AKAL[/b] Combi Rifle / Pistol, CCW (23)[i]
[/img]MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube
[/img]AD: Combat Jump, Religious Troop[/i]
[img
[img
[img
[b] [img
[/img]SWISS GUARD[/b] Missile Launcher / Pistol, AP CCW (74 | 2)[i]
[/img]MOV:4-2 CC:15 BS:15 PH:14 WIP:13 ARM:5 BTS:-6 W:2
[/img]Regular, Not Impetuous, Cube
[/img]CH: TO Camouflage[/i]
[img
[img
[img
[b] [img
[/img]DRÃGAO[/b] Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)[i]
[/img]MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
[/img]Regular, Not Impetuous, G: Remote Presence
[/img]ECM[/i]
[img
[img
[img
[b] [img
[/img]CROC MAN[/b] MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife (43 | 1.5)[i]
[/img]MOV:4-4 CC:13 BS:12 PH:12 WIP:13 ARM:1 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube
[/img]CH: TO Camouflage, Infiltration, X Visor[/i]
[img
[img
[img
[b] 296 Points | SWC: 6
[/b]ARMY CODE: [code]eNozMlQ1VDNQM6wxVLMAkkZqRkDSFCxiARG3BAsZGYF5RuYgHgA3jQub[/code] [url=http://www.devilteam.com]Army Infinity v.3.0.[/url]
Since the army builder wasn’t loading past 75% for me, I used Infinity Pool to build the list.
You have your Fusiliers to provide orders as well as protect your backfield, make sure to put them into cover and be savy with your Lt. order so as not to give anything away (keep them guessing!).
The Kamau hacker is great for her points and I would keep her defensive unless your opponent was spamming remote missile launchers or some such.
This list also has three models that will not be deployed onto the board (the Swiss Guard, Croc Man, and AKAL) so this should hopefully keep you opponent thinking about multiple dedicated jump troops invading their backfield 🙂 or a sneaky Swiss Guard/Cutter.
Save the Swiss Guard’s Missile Launcher reveal for a linked fire team or opposing T.A.G., forcing multiple AP saves in an ARO is very nice. The croc-man’s multi-sniper rifle also lends itself to a pivotal ARO with the variability of ammunition.
The Auxilla is a great Pan-O unit that throws down the large template with its flamethrower. Great for taking out any dedicated melee units that you come across.
Finally the Dragao itself, what a monster! The HMC with 5 rounds per action or a Heavy Flamethrower for clearing out dug/clumped up troops all in one go! With 8 armor it will often make save rolls, increasing its effectiveness on the battlefield.
This list attempts to spread out the 300points without too many large investments in single models, as I have had games won over basic line troops succeeding against odds. An aspect that I love about this game, no figure ever really feels useless to me.
ESERCITO D’IMPATTO DI ACONTECIMENTO
──────────────────────────────────────────────────────────────────────
Gruppo 1 (Reg: 10/Irr: 0):
DRÃGAO Cannone Magnetico Iper-Rapido, Lanciafiamme Pesante / (94 | 2)
MOV:15-10 CC:18 CD:15 FIS:17 VOL:12 ARM:8 PB:-6 BLI:3
Regolare, Non Impetuoso, G: Presenza Remota
ECM
CAVALIERE DI MONTESA Fucile Combi / Pistola, ACC AP (46)
MOV:10-5 CC:16 CD:14 FIS:13 VOL:13 ARM:4 PB:-3 F:2
Regolare, Non Impetuoso, ARCA
Dispiegamento Meccanizzato, Truppa Religiosa
GUARDIA DI ASSALTO Fucile MULTI + Lanciafiamme Pesante + AUXBOT_3 / Pistola, Coltello (51 | 0.5)
MOV:10-10 CC:15 CD:15 FIS:14 VOL:13 ARM:3 PB:-3 F:2
Regolare, Non Impetuoso, ARCA, G: Sincronizzato
AUXBOT_3 Fucile a Pompa Leggero + Zero-V Smoke Lanciagranate Leggero / Impulso Elettrico
MOV:15-10 CC:8 CD:10 FIS:8 VOL:11 ARM:0 PB:-3 F:1
Regolare, Non Impetuoso, G: Sincronizzato
NAGA Hacker Fucile Combi / Pistol, Coltello (37 | 0.5)
MOV:10-10 CC:13 CD:12 FIS:12 VOL:14 ARM:1 PB:0 F:1
Regolare, Non Impetuoso, ARCA
MO: Occultamento, Infiltrazione, V: Tenacia, Dispositivo di Hacking
3x REGOLARE Fucile Combi / Pistola, Coltello (10)
MOV:10-10 CC:13 CD:12 FIS:10 VOL:13 ARM:0 PB:0 F:1
Regolare, Non Impetuoso, ARCA, Linkable
Terreno Giungla
REGOLARE Fucile Combi + Lanciagranate Leggero / Pistola, Coltello (15 | 1)
MOV:10-10 CC:13 CD:12 FIS:10 VOL:13 ARM:0 PB:0 F:1
Regolare, Non Impetuoso, ARCA, Linkable
Terreno Giungla
REGOLARE Fucile Combi / Pistola, Coltello (13 | 1)
MOV:10-10 CC:13 CD:12 FIS:10 VOL:13 ARM:0 PB:0 F:1
Regolare, Non Impetuoso, ARCA, Linkable
Terreno Giungla, Osservatore d’Artiglieria
REGOLARE Paramedico Fucile Combi / Pistola, Coltello (14)
MOV:10-10 CC:13 CD:12 FIS:10 VOL:13 ARM:0 PB:0 F:1
Regolare, Non Impetuoso, ARCA, Linkable
Terreno Giungla, Paramedico, Medikit
300 PUNTI | CAP: 5
ARMY CODE: eNozMlI1UzNQM6wxBZMmYNJCzQRIGoLZhmqGYNIYTJojiQNJAKz1DbQ=
Army Infinity v.3.0. – http://www.devilteam.com
PANOCEANIA
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
KNIGHT HOSPITALLER Lieutenant MULTI Rifle / Pistol, AP CCW (48)
MOV:4-2 CC:16 BS:14 PH:14 WIP:13 ARM:4 BTS:-6 W:2
Regular, Frenzy, Cube
Martial Arts L2, Sixth Sense L1, Religious Troop, Lieutenant
ORDER SERGEANT MULTI Sniper Rifle / Pistol, Knife (27 | 1.5)
MOV:4-4 CC:15 BS:12 PH:10 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Religious Troop
FUSILIER Paramedic Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Paramedic, Medikit
2x FUSILIER Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
FUSILIER Hacker Combi Rifle / Pistol, Knife (22 | 0.5)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Hacking Device
BAGH-MARI Hacker Combi Rifle + Light Shotgun / Pistol, Knife (34 | 0.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Hacking Device
MULEBOT Electric Pulse (13 | 0.5)
MOV:4-4 CC:8 BS:11 PH:8 WIP:13 ARM:2 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
Baggage, Repeater, EVO Repeater
DRÃGAO Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
MAGISTER KNIGHT Panzerfaust / Pistol, AP CCW (27)
MOV:4-4 CC:18 BS:12 PH:14 WIP:12 ARM:3 BTS:-3 W:2
Regular, Impetuous, Cube
Martial Arts L2, Religious Troop, Hyper-Dynamics L1
299 Points | SWC: 5
ARMY CODE: eNozMlQ1NFQzUTOsAWIgaahmDiYNkEhTIGmuZgRSYwBWZGQEkTEDUQDiuA57
Army Infinity v.3.0. – http://www.devilteam.com
Basically this is a supression flanking list.
Snipers and hackers keep the troops pinned down with medic backing them up while the rest move up to engage the enemy. Drago’s ECM will help bust all those sneaky characters and that flame will roast them crispy 🙂
PANOCEANIA
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 9/Irrs: 0):
FUSILIER Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Lieutenant
4x FUSILIER Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
FUSILIER HMG / Pistol, Knife (19 | 1)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
DRÃGAO Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
CUTTER Lieutenant MULTI HMG, Heavy Flamethrower / (117 | 3)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
CH: TO Camouflage, ECM, Aquatic Terrain, Lieutenant
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
298 Points | SWC: 6
ARMY CODE: eNozMlQ1VLNQM6wxVDMAk0BYY2QE5hiZgnkmEJ6xJVQFGgkA4UYOdA==
Army Infinity v.3.0. – http://www.devilteam.com
Strategy is simple enough. Dragoes provides covering fire, while the Cutter advances. The Fusiliers act as cheerleaders, save for Silvia with her HMG, she can provide fire support too. The Palbot goes with the Cutter to help him if needed, while the Machinist hides by the Dragoes to assist it. Is it a great list? No! But would be a lot of fun!
-There should only be 1 Lieutenant in that army list. Oops!
[img
[/img][b] ACONTECIMENTO SHOCK ARMY[/b]
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
[b] [img
[/img]REGULAR Lieutenant[/b] Combi Rifle / Pistol, Knife (10)[i]
[img
[/img]MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
[img
[/img]Regular, Not Impetuous, Cube, Linkable
[img
[/img]Jungle Terrain, Lieutenant[/i]
[b] [img
[/img]REGULAR[/b] Spitfire / Pistol, Knife (17 | 1)[i]
[img
[/img]MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
[img
[/img]Regular, Not Impetuous, Cube, Linkable
[img
[/img]Jungle Terrain[/i]
[b] [img
[/img]3x REGULAR[/b] Combi Rifle / Pistol, Knife (10)[i]
[img
[/img]MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
[img
[/img]Regular, Not Impetuous, Cube, Linkable
[img
[/img]Jungle Terrain[/i]
[b] [img
[/img]DRÃGAO[/b] Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)[i]
[img
[/img]MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
[img
[/img]Regular, Not Impetuous, G: Remote Presence
[img
[/img]ECM[/i]
[b] [img
[/img]GUARDA DE ASSALTO[/b] Spitfire + Heavy Flamethrower + AUXBOT_3 / Pistol, Knife (50 | 2)[i]
[img
[/img]MOV:4-4 CC:15 BS:15 PH:14 WIP:13 ARM:3 BTS:-3 W:2
[img
[/img]Regular, Not Impetuous, Cube, G: Synchronized[/i]
[b][img
[/img] [img
[/img]AUXBOT_3[/b] Light Shotgun + Zero-V Smoke Light Grenade Launcher / Electric Pulse[i]
[img
[/img]MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
[img
[/img]Regular, Not Impetuous, G: Synchronized[/i]
[b] [img
[/img]PEACEMAKER[/b] Spitfire + AUXBOT_1 / Electric Pulse (35 | 1)[i]
[img
[/img]MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:1 BTS:-3 STR:1
[img
[/img]Regular, Not Impetuous, G: Synchronized
[img
[/img]Mechanized Deployment, Repeater[/i]
[b][img
[/img] [img
[/img]AUXBOT_1[/b] Heavy Flamethrower / Electric Pulse[i]
[img
[/img]MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 STR:1
[img
[/img]Regular, Not Impetuous, G: Synchronized
[img
[/img]Mechanized Deployment[/i]
[b] [img
[/img]KNIGHT OF MONTESA[/b] Combi Rifle / Pistol, AP CCW (46)[i]
[img
[/img]MOV:4-2 CC:16 BS:14 PH:13 WIP:13 ARM:4 BTS:-3 W:2
[img
[/img]Regular, Not Impetuous, Cube
[img
[/img]Mechanized Deployment, Religious Troop[/i]
[b] [img
[/img]TRAUMA-DOC[/b] Combi Rifle / Pistol, Knife (14)[i]
[img
[/img]MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
[img
[/img]Regular, Not Impetuous, Cube
[img
[/img]Doctor[/i]
[b] [img
[/img]PALBOT[/b] Electric Pulse (3)[i]
[img
[/img]MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
[img
[/img]Regular, Not Impetuous, G: Servant
[img
[/img]CH: Mimetism[/i]
[b] 299 Points | SWC: 6
[/b]ARMY CODE: [code]eNozMlI1VLNQM6wxVDMCkwZopBmYNFEzBImYgSlTiLQlhDIHUQAxbQ+q[/code] [url=http://www.devilteam.com]Army Infinity v.3.0.[/url]
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 8/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
ECM
NAGA Combi Rifle, Monofilament Mines / Pistol, Knife (32)
CH: Camouflage, Infiltration, V: Dogged
MACAYANA Lieutenant HMG, Heavy Flamethrower, Antipersonnel Mines / AP CCW (89 | 2)
CH: Mimetism, ECM, Multiterrain, Climbing Plus, Lieutenant
COMANDO AKAL Combi Rifle + E/Mitter / Pistol, CCW (25)
AD: Combat Jump, Religious Troop
BAGH-MARI HMG / Pistol, Knife (27 | 1.5)
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1
3x REGULAR Combi Rifle / Pistol, Knife (10)
Jungle Terrain
297 Points | SWC: 5.5
ARMY CODE: eNozMlI1UzNQM6yxUDMEkoYGYMpIzQxIGkOEwNJIJAAfxwsm
Army Infinity v.3.0. – http://www.devilteam.com
The idea is quite simple. Dragao and Toni form the assault element that will put pressure on enemy (and/or steamroll him if possible), while the Regulars sit and secure the deployment zone in fireteam. Bagh Mari is the defensive heavy weapon used as area-denial for anyone trying to flank the TAGteam. Naga is the usual infiltator, except the mono-mines are a nice extra touch, while the E-mitter armed Akalis either works as usual suprise-package dropping on enemy and trying to kill his mooks, or goes TAG/HI hunting with the Emitter. Either way, enemy is hopefully kept on defensive with all avenues of approach to be guarded.
Oh, wow, my list (posted just below) is very similar to this one. When I created it I had not yet read the second page of posts, so I’m sorry to duplicate your theme!
(That said, I do think my solid link team, engineer and extra order are better than mono mines, an MSV L1 HMG and an AD Combi Rifle.)
Two TAGs are better than one!
Toni Macayana leads this force from the front, backed up by a lethal Dragao. The Naga tries to control the midfield with mines while the Regular link team sits back and cheers the rest on (its dug in sniper, however can deliver nasty AROs if you can find a spot with good lines of fire). The Machinist sits back under cover of the Regulars’ guns and sends his Palbots to keep the TAGs in working order.
(Optional variant: Make one of the combi rifle Regulars the lieutenant instead of Toni.)
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 9/Irrs: 0):
MACAYANA Lieutenant HMG, Heavy Flamethrower, Antipersonnel Mines / AP CCW (89 | 2)
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
NAGA (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife (27 | 0.5)
REGULAR (Sapper) MULTI Sniper Rifle / Pistol, Knife (27 | 1.5)
4x REGULAR Combi Rifle / Pistol, Knife (10)
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
2x PALBOT Electric Pulse (3)
298 Points | SWC: 6
ARMY CODE: eNozMlI1NFAzVDOsMVMD0jUWasZA0lDNBEwaYCWNDCAccyQKAD7DD88=
Army Infinity v.3.0. – http://www.devilteam.com
OK I’m going to give it another try
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 9/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
GUARDA DE ASSALTO Spitfire + Heavy Flamethrower + AUXBOT_3 / Pistol, Knife (50 | 2)
MOV:4-4 CC:15 BS:15 PH:14 WIP:13 ARM:3 BTS:-3 W:2
Regular, Not Impetuous, Cube, G: Synchronized
AUXBOT_3 Light Shotgun + Zero-V Smoke Light Grenade Launcher / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, G: Synchronized
2x REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
REGULAR Spitfire / Pistol, Knife (17 | 1)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
COMANDO AKAL Lieutenant Combi Rifle / Pistol, CCW (23 | 1)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop, Lieutenant
COMANDO AKAL Hacker Combi Rifle / Pistol, CCW (35 | 0.5)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop, Hacking Device
BULLETEER Spitfire / Electric Pulse (29 | 1)
MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:1 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
ODD: Optical Disruptor, Repeater
BAGH-MARI HMG / Pistol, Knife (27 | 1.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1
295 Points | SWC: 9
ARMY CODE: eNozMlI1UzNQM6wxUTMEkoZgNow0ApJGaqZg0gQkYgpWZAwiAWiHDIc=
Army Infinity v.3.0. – http://www.devilteam.com
The support weapons cost (SWC) of that army is way too high. You get one SWC point per 50 regular points (so in a 300 point limit army, you have 6 SWC).
Thanks, this means it’s going to be my 3rd try at this. Im real new to the game and I have a PanO army. Thanks @blckknight 🙂
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
REGULAR Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Lieutenant
3x REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
COMANDO AKAL Hacker Combi Rifle / Pistol, CCW (35 | 0.5)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop, Hacking Device
COMANDO AKAL Boarding Shotgun / Pistol, CCW (23)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
BAGH-MARI Combi Rifle+ Light Shotgun / Pistol, Knife (22)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1
PEACEMAKER Heavy Shotgun + AUXBOT_1 / Electric Pulse (31)
MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:1 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment, Repeater
AUXBOT_1 Heavy Flamethrower / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment
KNIGHT OF MONTESA Spitfire / Pistol, AP CCW (53 | 2)
MOV:4-2 CC:16 BS:14 PH:13 WIP:13 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube
Mechanized Deployment, Religious Troop
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
298 Points | SWC: 4.5
ARMY CODE: eNozMlI1VLNQM6wxVDOAk0ZqJmDSCEgaQ8TNwJSpmiGQNEMoBQC5aA3k
Army Infinity v.3.0. – http://www.devilteam.com
Budget army. Montesa and Peacekeeper take forward point, Dragoe covers the field and Akalis/Bagh Mari are there to be annoying. Link team adds flexibility; ARO shots to Montesa’s position or protecting Dragoe from Hackers. It’s more about the Knight and Dragon model that attracted me to Infinity.
Now I only hope I made this correct copy/paste with Infinity’s tool.
PANOCEANIA
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
REGULAR Combi Rifle + Light Grenade Launcher / Pistol, Knife (15 | 1)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube
Jungle Terrain
REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube
Jungle Terrain
ORC HMG / Pistol, Knife (41 | 2)
MOV:4-2 CC:15 BS:14 PH:14 WIP:12 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube
KNIGHT OF MONTESA Combi Rifle / Pistol, AP CCW (46)
MOV:4-2 CC:16 BS:14 PH:13 WIP:13 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube
Mechanized Deployment, Religious Troop
FUSILIER Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Lieutenant
FUSILIER Hacker Combi Rifle / Pistol, Knife (22 | 0.5)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Hacking Device
FUSILIER Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
DRÃGAO Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
CROC MAN Boarding Shotgun, Antipersonnel Mines / Pistol, Knife (29)
MOV:4-4 CC:13 BS:12 PH:12 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: TO Camouflage, Infiltration, X Visor
BAGH-MARI Combi Rifle + Light Shotgun / Pistol, Knife (22)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1
299 Points | SWC: 5.5
ARMY CODE: eNozMlQ1VjNUM6wxVjMAkoYGYI4hlKdmASZNwSRIxMgIQpmDlZmDOADgwA55
Army Infinity v.3.0. – http://www.devilteam.com
Selected options that come directly from two of the Pan-O army boxes, built around the Dragoes. The idea is that it would allow new players a chance to jump into a complete army, with a lot of options and not have to worry about a lot of specialist units. The theme was to have a lot of versatility and the ability to swap out units without dramatically changing the play focus of the list. The Dragoes is hammer, and should be deployed on one wing of the table, with a cluster on the opposite end, and a small group holding the center. As the Dragoes moves up, the center sweeps in to support while the far wing advances. As the list has some flexibility in it, units that don’t see immediate action are free to bunker down in pure support roles. The Dragoes’ should be used to flush out entrenched units, forcing them from their protected positions and into your coordinated AROs and following counter attack.
This is my Brazilian Shock Army!
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
GUARDA DE ASSALTO MULTI Rifle + Heavy Flamethrower + AUXBOT_3 / Pistol, Knife (51 | 0.5)
MOV:4-4 CC:15 BS:15 PH:14 WIP:13 ARM:3 BTS:-3 W:2
Regular, Not Impetuous, Cube, G: Synchronized
AUXBOT_3 Light Shotgun + Zero-V Smoke Light Grenade Launcher / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, G: Synchronized
GUARDA DE ASSALTO Spitfire + Heavy Flamethrower + AUXBOT_3 / Pistol, Knife (50 | 2)
MOV:4-4 CC:15 BS:15 PH:14 WIP:13 ARM:3 BTS:-3 W:2
Regular, Not Impetuous, Cube, G: Synchronized
AUXBOT_3 Light Shotgun + Zero-V Smoke Light Grenade Launcher / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, G: Synchronized
2x REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
REGULAR Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Lieutenant
REGULAR Combi Rifle, Antipersonnel Mines / Pistol, Knife (14 | 0.5)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Minelayer, Sensor
REGULAR Spitfire / Pistol, Knife (17 | 1)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
TRAUMA-DOC Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Doctor
PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
BAGH-MARI Combi Rifle+ Light Shotgun / Pistol, Knife (22)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1
295 Points | SWC: 6
ARMY CODE: eNozMlI1UzNQM6wxgZKGQNIQzIaRFmDSDEwagUhLiIQ5mDIGkQAimQ96
Army Infinity v.3.0. – http://www.devilteam.com
PANOCEANIA
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
AQUILA HMG / Pistol, Shock CCW (60 | 2)
MOV:4-2 CC:15 BS:15 PH:14 WIP:13 ARM:4 BTS:-6 W:2
Regular, Not Impetuous, Cube
Multispectral Visor L3
GUARDA DE ASSALTO MULTI Rifle + Heavy Flamethrower + AUXBOT_3 / Pistol, Knife (51 | 0.5)
MOV:4-4 CC:15 BS:15 PH:14 WIP:13 ARM:3 BTS:-3 W:2
Regular, Not Impetuous, Cube, G: Synchronized
AUXBOT_3 Light Shotgun + Zero-V Smoke Light Grenade Launcher / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, G: Synchronized
BAGH-MARI Combi Rifle + Light Shotgun / Pistol, Knife (22)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1
FUSILIER Hacker Combi Rifle / Pistol, Knife (22 | 0.5)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Hacking Device
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
FUSILIER Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Lieutenant
FUSILIER Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
2x FUGAZI DRONBOT Electric Pulse (8)
MOV:6-6 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
CH: Mimetism, Multiterrain, Repeater
300 Points | SWC: 5
ARMY CODE: eNozMlQ1MlIzUDOsMbRQMwRR5mAehDRUMwWSJlAFahZgEsQ2NkOiAP6kDuw=
Army Infinity v.3.0. – http://www.devilteam.com
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 12/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
3x REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
REGULAR Combi Rifle + Light Grenade Launcher / Pistol, Knife (15 | 1)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
REGULAR Paramedic Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Paramedic, Medikit
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
COMANDO AKAL Boarding Shotgun / Pistol, CCW (23)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
TRAUMA-DOC Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Doctor
KNIGHT OF MONTESA Lieutenant Combi Rifle / Pistol, AP CCW (46 | 1)
MOV:4-2 CC:16 BS:14 PH:13 WIP:13 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube
Mechanized Deployment, Religious Troop, Lieutenant
BAGH-MARI Combi Rifle+ Light Shotgun / Pistol, Knife (22)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1
BAGH-MARI HMG / Pistol, Knife (27 | 1.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1
300 Points | SWC: 5.5
ARMY CODE: eNozMlI1UzNQM6wxRCENkdjmQNLIAMwxUjMCCVmCOaZqxkDSGMw2BukAAIIHEMw=
Army Infinity v.3.0. – http://www.devilteam.com
I chose this army partly because it used the figures alreday supplied in the Acontecimento statarter army to which is added the dragoe, bagh-Mari with HMg, trauma doc, machinist and two more reguklars with combi-rifles. This leaves no extra figures and so saves money buying unwanted figures.
The army will be split into two groups – the \drasgoe linking with the reguklars in one group. This will allow a good number of orders for this group and so allowing the dragoe lots of scope with 6 orders available to it if necessary. So it can take tghe fight to the enemy. To help keep the orders available to the dragoe as high as possible, the regulars have a paramedic to keep their numbers up if they suffer casualties. The regulars will also form a linked team, thuas reducing the orders that will be required to have them act.
The rest of the army will make up the second group. The machinist is present to help keep the dragoe operating if necessary and the trauna doc to provide additional medical attention to wounded figures. They will also be able to add their fire to that of the bagh-mari with the HMG. Thids will be the latter’s primary task, covering zones with suppressive fire to limit the enemy’s movement ands options. The multi-spectral visors will also allow better options against camouflaged opponents.
The alkal commando will be able to drop on objectives if necessary while the Knight of Santiag, with his mechanised deployment can also move on to objectives quickly where he and the alkalis commando can render one another support. The knight should be able to endure considerable firepower and last until further support is able to move up. If necessary and where possible the trauma doc will be keeping him in the game as my lieutenant.
[img
[/img][b] ACONTECIMENTO SHOCK ARMY[/b]
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 8/Irrs: 0):
[b] [img
[/img]REGULAR Lieutenant[/b] Combi Rifle / Pistol, Knife (10)[i]
[/img]MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube, Linkable
[/img]Jungle Terrain, Lieutenant[/i]
[img
[img
[img
[b] [img
[/img]GUARDA DE ASSALTO[/b] MULTI Rifle + Heavy Flamethrower + AUXBOT_3 / Pistol, Knife (51 | 0.5)[i]
[/img]MOV:4-4 CC:15 BS:15 PH:14 WIP:13 ARM:3 BTS:-3 W:2
[/img]Regular, Not Impetuous, Cube, G: Synchronized[/i]
[img
[img
[b][img
[/img] [img
[/img]AUXBOT_3[/b] Light Shotgun + Zero-V Smoke Light Grenade Launcher / Electric Pulse[i]
[/img]MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
[/img]Regular, Not Impetuous, G: Synchronized[/i]
[img
[img
[b] [img
[/img]DRÃGAO[/b] Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)[i]
[/img]MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
[/img]Regular, Not Impetuous, G: Remote Presence
[/img]ECM[/i]
[img
[img
[img
[b] [img
[/img]COMANDO AKAL Hacker [/b] Combi Rifle / Pistol, CCW (35 | 0.5)[i]
[/img]MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube
[/img]AD: Combat Jump, Religious Troop, Hacking Device[/i]
[img
[img
[img
[b] [img
[/img]COMANDO AKAL[/b] HMG / Pistol, CCW (32 | 1.5)[i]
[/img]MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube
[/img]AD: Combat Jump, Religious Troop[/i]
[img
[img
[img
[b] [img
[/img]BAGH-MARI Paramedic [/b] Combi Rifle+ Light Shotgun / Pistol, Knife (26)[i]
[/img]MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube, Linkable
[/img]Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Paramedic, Medikit[/i]
[img
[img
[img
[b] [img
[/img]BAGH-MARI[/b] HMG / Pistol, Knife (27 | 1.5)[i]
[/img]MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube, Linkable
[/img]Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1[/i]
[img
[img
[img
[b] [img
[/img]BAGH-MARI[/b] Combi Rifle+ Light Shotgun / Pistol, Knife (22)[i]
[/img]MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube, Linkable
[/img]Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1[/i]
[img
[img
[img
[b] 297 Points | SWC: 6
[/b]ARMY CODE: [code]eNozMlI1VLNQM6wxUTMAkmZg0kjNBEwaAkljNWMwCWEDZQEWJgr/[/code] [url=http://www.devilteam.com]Army Infinity v.3.0.[/url]
The idea behind this army is pretty straight forward. Dragao is there with his HMC to take about any mid range heavy or medium targets, You can do some split firing to take out multiple targets and with BS 15 even if your target is in cover you are hitting 60% of the time. he also has a HF to intuitive shot camo markers, because let’s face it that’s all Ariadna is going to bring. ECM means he is going to avoid some stuff a quarter of the time (not bad). You have an Akal with HMG to drop behind your opponent (over 8 inches away so he can’t turn to face you) and an Akal hacker you can either use offensively or defensively, up to you, but WIP 13 is lower than most Nomads or HI stuff so you might as well keep him back on those (I’d start with him set uo on the board acting like an order monkey and now dropping in). You have a basic lieutenant that you are going to hid somewhere. The Auxbot and Assalto are pretty freaking rad you can spec shot some smoke at fools and then shoot people through it with your Bagh-mari link team (5 HMG shots to da face) through smoke! Stupid! The Assalto has a HF too for dealing with camo makers. This isn’t terribly competitive as far as lists go, but it would get the job done on a few levels.
Edit: You’d think that after reading everyone elses failed copy/pastes I wouldn’t fail, but you’d think wrong!
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 8/Irrs: 0):
REGULAR Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Lieutenant
GUARDA DE ASSALTO MULTI Rifle + Heavy Flamethrower + AUXBOT_3 / Pistol, Knife (51 | 0.5)
MOV:4-4 CC:15 BS:15 PH:14 WIP:13 ARM:3 BTS:-3 W:2
Regular, Not Impetuous, Cube, G: Synchronized
AUXBOT_3 Light Shotgun + Zero-V Smoke Light Grenade Launcher / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, G: Synchronized
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
COMANDO AKAL Hacker Combi Rifle / Pistol, CCW (35 | 0.5)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop, Hacking Device
COMANDO AKAL HMG / Pistol, CCW (32 | 1.5)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
BAGH-MARI Paramedic Combi Rifle+ Light Shotgun / Pistol, Knife (26)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Paramedic, Medikit
BAGH-MARI HMG / Pistol, Knife (27 | 1.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1
BAGH-MARI Combi Rifle+ Light Shotgun / Pistol, Knife (22)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1
297 Points | SWC: 6
ARMY CODE: eNozMlI1VLNQM6wxUTMAkmZg0kjNBEwaAkljNWMwCWEDZQEWJgr/
Army Infinity v.3.0. – http://www.devilteam.com
The idea behind this army is pretty straight forward. Dragao is there with his HMC to take about any mid range heavy or medium targets, You can do some split firing to take out multiple targets and with BS 15 even if your target is in cover you are hitting 60% of the time. he also has a HF to intuitive shot camo markers, because let’s face it that’s all Ariadna is going to bring. ECM means he is going to avoid some stuff a quarter of the time (not bad). You have an Akal with HMG to drop behind your opponent (over 8 inches away so he can’t turn to face you) and an Akal hacker you can either use offensively or defensively, up to you, but WIP 13 is lower than most Nomads or HI stuff so you might as well keep him back on those (I’d start with him set uo on the board acting like an order monkey and now dropping in). You have a basic lieutenant that you are going to hid somewhere. The Auxbot and Assalto are pretty freaking rad you can spec shot some smoke at fools and then shoot people through it with your Bagh-mari link team (5 HMG shots to da face) through smoke! Stupid! The Assalto has a HF too for dealing with camo makers. This isn’t terribly competitive as far as lists go, but it would get the job done on a few levels.
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 9/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
2x PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
REGULAR Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Lieutenant
REGULAR Hacker Combi Rifle / Pistol, Knife (23 | 1)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Hacking Device, Deployable Repeater
REGULAR Combi Rifle, Antipersonnel Mines / Pistol, Knife (14 | 0.5)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Minelayer, Sensor
REGULAR Paramedic Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Paramedic, Medikit
KNIGHT OF MONTESA Lieutenant Combi Rifle / Pistol, AP CCW (46 | 1)
MOV:4-2 CC:16 BS:14 PH:13 WIP:13 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube
Mechanized Deployment, Religious Troop, Lieutenant
KNIGHT OF MONTESA Combi Rifle / Pistol, AP CCW (46)
MOV:4-2 CC:16 BS:14 PH:13 WIP:13 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube
Mechanized Deployment, Religious Troop
COMANDO AKAL HMG / Pistol, CCW (32 | 1.5)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
300 Points | SWC: 6
ARMY CODE: eNozMlI1UzNQM6wxMgBThuYQSs0CTJqCSTMwaY6QNlUzBpNgjWqGaoYAMJsPtw==
Army Infinity v.3.0. – http://www.devilteam.com
The knights can secure mid positions with mech deployment. The Akali with HMG can Combat Jump in to kill cheerleaders, while the Dragao supported by a link team of regulars, will move up the board and mop up resistance. Hidden safetly the machinist can use Palbots to repair the Dragao if damaged, and rescue any knights hit by ADHL. The medic in the link team can also break off to heal anyone injured in battle. And the sensor regular can spot camo out of LoF (within ZoC) with +3 WIP when in the link team.
There is a hacker to protect the knights and TAG from enemy hackers, though he has no BTS the TAG could probably look after itself.
The link team needs to cover the TAG from all angles, and be wary of enemy AD troops trying to get the drop on them.
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
GUARDA DE ASSALTO MULTI Rifle + Heavy Flamethrower + AUXBOT_3 / Pistol, Knife (51 | 0.5)
MOV:4-4 CC:15 BS:15 PH:14 WIP:13 ARM:3 BTS:-3 W:2
Regular, Not Impetuous, Cube, G: Synchronized
AUXBOT_3 Light Shotgun + Zero-V Smoke Light Grenade Launcher / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, G: Synchronized
GUARDA DE ASSALTO Spitfire + Heavy Flamethrower + AUXBOT_3 / Pistol, Knife (50 | 2)
MOV:4-4 CC:15 BS:15 PH:14 WIP:13 ARM:3 BTS:-3 W:2
Regular, Not Impetuous, Cube, G: Synchronized
AUXBOT_3 Light Shotgun + Zero-V Smoke Light Grenade Launcher / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, G: Synchronized
3x REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
REGULAR Spitfire / Pistol, Knife (17 | 1)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
REGULAR Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Lieutenant
PEACEMAKER Heavy Shotgun + AUXBOT_1 / Electric Pulse (31)
MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:1 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment, Repeater
AUXBOT_1 Heavy Flamethrower / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
298 Points | SWC: 5.5
ARMY CODE: eNozMlI1UzNQM6wxgZKGQNIQzEYljcCkBYiEaDAyAFEAxysODw==
Army Infinity v.3.0. – http://www.devilteam.com
The Dragoe cuts up the center over major fire-lanes along with the Guarda, who lay Zero-V smoke for it so it can take out enemy units one at a time. The Link Team and Peacemaker secure an effective middle firebase to deny the enemy movement and flanking from the TAG + Heavy Infantry group.
At close ranges, those three with their heavy flamers and high mobiltiy can really tear opponents to pieces, especially if the link squad is holding off potential ambushers such as Camo ADHLs.
PANOCEANIA- Baited Trap
──────────────────────────────────────────────────────────────────────
Grupo 1:
DRÃGAO Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
NISSE MULTI Sniper Rifle / Pistol, Knife (41 | 1.5)
MOV:4-2 CC:14 BS:13 PH:12 WIP:13 ARM:3 BTS:0 W:1
HEXA Hacker (Hacking Device) Combi Rifle / Pistol, Electric Pulse (36 | 0.5)
MOV:4-4 CC:15 BS:12 PH:11 WIP:13 ARM:1 BTS:0 W:1
FUSILIER Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
COMANDO AKAL Combi Rifle / Pistol, CCW (23)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
KNIGHT OF SANTIAGO Lieutenant Spitfire, E/M Grenades / Pistol, AP CCW (51 | 1)
MOV:4-2 CC:18 BS:14 PH:13 WIP:13 ARM:4 BTS:-3 W:2
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
2x ORDER SERGEANT Combi Rifle / Pistol, Knife (13)
MOV:4-4 CC:15 BS:12 PH:10 WIP:13 ARM:1 BTS:0 W:1
299 Points | SWC: 5
ARMY CODE: eNozMlQ1MlIzUDOssVQzApJmasZA0hAsYgEmDY3AEiYQVcaWYMoEQQIA42kOhw==
Army Infinity v.3.0. – http://www.devilteam.com
The core principle is that the dragoe is it is SO COOL. Your opponent cannot ignore it; if he does, the dragoe will stomp all over them, if he doesnt, the rest of the list spins into action. The TO Hexa hacker serves a dual purpose, of surprise defensive hacking as well as the magnificent offensive hacking. The Nisse sniper is an effective ARO and takes the edge in most confrontations, with range, MSV and Mimetism. Akal clears house and uproots difficult troops when Dragoe cannot be sure to plow through. Knight of santiago LT with 360 visor and spitfire brings a solid gun and a low chance of being laid low (a crippling blow against any TAG list) and your second best high burst. Machinist and Palbot, obviously. the Order sergents and the Fusilier is a cute psy-ops move because the sergents are the backbone, so the single fusil looks like a forced LT choice (same WIP as santiago, and Santiago has a replica non LT option) forces a nice commitment of enemy troops, especially when covered by nisse/hexa.
Thanks for making this competition.
Shock Army of Acontecimento comes from the PanOceania jungle planet Acontecimento. It’s mainly comprised of Brazilian/Latin American people. Many units have Jungle Terrain special ability which allows them to move easily through that type of terrain, so we should have a board with some forest or something so you can use that at some point.
It has ten Orders, which is the max for a Combat Group, so that’s great. It will start with 9 Orders, which is still a lot, because one unit will be waiting to come down from a dropship with airborne deployment.
The list has a ton of stuff in it: TAG, Forward Observer with guided missile combo, 2 Remotes, Camo Hacker, Airborne Deployment with Boarding Shotgun, Engineer with Servant, Link Team option, HMG, HMC
1. Dragao: It’s the TAG. It’s fast and furious and you want to use it in your active turn as an aggressive unit, basically. Heavy Flame Thrower and a Hyper Magnetic Cannon that has a Burst of 5 (highest burst in the game and only two units in the whole game have this gun). It’s a bit light in that its armor isn’t super and it doesn’t have any Camo to protect it, but that’s OK.
2. Naga Hacker: This is a very special unit. He’s from ALEPH but he can be taken by Shock Army of Acontecimento. He’s a Hacker, so he can defend against other Hackers, disable Heavy Infantry, Remotes and TAG’s. He also has Camo, so the enemy will have to discover him, or else he’s just a Camo token that can’t be shot at. When he attacks or hacks out of Camo, he gets the first opportunity before the enemy gets to react, as all Camo units do.
3. Akilis Sikh Commando with Boarding Shotgun: This is an Airborne Deployment unit that drops onto the board. The Boarding Shotgun is great for taking out any type of target up close, so you’ll drop him within 12 inches or something, typically. He’s not a super unit so his singular purpose is to kill with the shotgun.
4. Paramedic Bagh-Mari: Very versatile. It has a low level visor that allows it to discover camo more easily. It has Mimetism which is a type of Camo that gives the enemy -3 BS when you shoot at him. Very useful unit but he only has a Combi Rifle. Use him to hunt Camo’ed units and snipers or something. Also a paramedic.
5 and 6. Two Regulars: Standard Infantry. Combi Rifle. One will be your Lieutenant. You gotta keep him out of harm’s way as much as possible. The three Regulars in this list can form a Link Team but you might not want to use it because Link Teams get shot at a lot and you might get the Lieutenant killed. It could be a good option as a last resort, though.
7. Regular with Forward Observer: A Forward Observer is something that “paints” a target so you can use something like a grenade launcher from another unit to shoot over terrain without a -6 Ballistic Skill penalty. The Knight and another regular on this list have Grenade Launchers, so that would be your combo. He also has a Combi Rifle.
8. Machinist and PalBot. The Machinist is an Engineer who repairs the TAG and Dronebots and fixes equipment when it’s hit by Electromagnetic weapons. He can also clear mines. The PalBot is a robot that helps him by doing all of the work for him when he spends an order, keeping the Machinist out of harm’s way. He has a Combi Rifle.
9 and 10: Two nasty Dronebots, one with Guided Missiles which can hit targets without seeing them if you use the Forward Observer, and another robot with a Heavy Machine Gun and an Electromagnetic Grenade Launcher, which takes out tons of equipment, other robots, TAG’s and Heavy Infantry. It also disables some types of Camo, and it can fire from behind cover, without the -6 penalty if you use the Forward Observer.
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
NAGA Hacker Combi Rifle / Pistol, Knife (37 | 0.5)
MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Camouflage, Infiltration, V: Dogged, Hacking Device
COMANDO AKAL Boarding Shotgun / Pistol, CCW (23)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
REGULAR Combi Rifle / Pistol, Knife (13 | 1)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Forward Observer
REGULAR Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Lieutenant
SIERRA DRONBOT HMG + E/M Light Grenade Launcher / Electric Pulse (34 | 1)
MOV:6-4 CC:8 BS:11 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
Total Reaction, Repeater, 360º Visor
CLIPPER DRONBOT Guided Missile Launcher / Electric Pulse (34 | 1)
MOV:6-4 CC:8 BS:11 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
BAGH-MARI Paramedic Combi Rifle+ Light Shotgun / Pistol, Knife (26)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Paramedic, Medikit
299 Points | SWC: 5.5
ARMY CODE: eNozMlI1UzNQM6yxUDMBkkZqRiDSACxkaA6hoKQxmLQAkUBFIMoYLGMMkgEAQKwP3Q==
Army Infinity v.3.0. – http://www.devilteam.com
Loving all the attention Infinity is getting, my friends and I just started reading up on it a little over a week ago and suddenly it seems to be popping up on every site I visit. We just played our first game two nights ago with the Quick Start Rules and have the full text on order. Still trying to understand how everything plays out on the table so I am not entirely sure if the following list will play how I imagine it to but the thought is…
Dragoe and Tikbalang stay centralized with the Hacker, Dragoe providing support fire and Tikbalang being able to bounce around aggravating assault groups. Hopefully between the two, enough attention will be drawn to allow the LT, Medic, and Reg troops to concentrate on objectives while the Bulleteer and Bagh-Mari limit any out flankings.
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 9/Irrs: 0):
TIKBALANG HMG,Heavy Flamethrower / AP CCW (80 | 2)
MOV:6-4 CC:17 BS:14 PH:15 WIP:12 ARM:6 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
CH: Mimetism, ECM, Jungle Terrain
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
REGULAR Paramedic Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Paramedic, Medikit
REGULAR Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Lieutenant
REGULAR Hacker Combi Rifle / Pistol, Knife (23 | 1)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Hacking Device, Deployable Repeater
REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
BULLETEER Heavy Shotgun / Electric Pulse (25)
MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:1 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
ODD: Optical Disruptor, Repeater
BAGH-MARI (BAGH-MARI) Combi Rifle+ Light Shotgun / Pistol, Knife (22)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1
BAGH-MARI Combi Rifle+ Light Shotgun / Pistol, Knife (22)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1
300 Points | SWC: 5
ARMY CODE: eNozMlI1VzNQM6wxA5OGauZg0gJMmoJJsLgpmDIGkWp5qVZOju4eur6OQZ4QIQArRxAr
Army Infinity v.3.0. – http://www.devilteam.com
The Dragon and the Knights.
PANOCEANIA
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 9/Irrs: 0):
KNIGHT OF SANTIAGO Lieutenant Spitfire, E/M Grenades / Pistol, AP CCW (51 | 1)
MOV:4-2 CC:18 BS:14 PH:13 WIP:13 ARM:4 BTS:-3 W:2
Regular, Frenzy, Cube
Religious Troop, 360º Visor, Zero-G, Lieutenant
2x ORDER SERGEANT Combi Rifle / Pistol, Knife (13)
MOV:4-4 CC:15 BS:12 PH:10 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Religious Troop
TEUTONIC KNIGHT Spitfire / Pistol, AP CCW (46 | 2)
MOV:4-4 CC:18 BS:14 PH:14 WIP:13 ARM:3 BTS:-6 W:2
Regular, Frenzy, No Cube
Berserk, Jungle Terrain, Religious Troop, V: Courage
MAGISTER KNIGHT Panzerfaust / Pistol, EXP CCW (29)
MOV:4-4 CC:18 BS:12 PH:14 WIP:12 ARM:3 BTS:-3 W:2
Regular, Impetuous, Cube
Martial Arts L2, Religious Troop, Hyper-Dynamics L1
SPEC. SERGEANT Combi Rifle + AUXBOT_1 / Pistol, Knife (17 | 1)
MOV:4-4 CC:15 BS:12 PH:10 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube, G: Synchronized
Religious Troop
AUXBOT_1 Heavy Flamethrower / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, G: Synchronized, G: Synchronized
DRÃGAO Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
TRAUMA-DOC Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Doct
2x PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
298 Points | SWC: 6
ARMY CODE: eNozMlQ1NFIzUjOsMVEzAJKGpsgcMzVDMMcYSBoZgcVMDMGUsSWEZ4TEAwB+AxCr
Army Infinity v.3.0. – http://www.devilteam.com
Here’s my list and why I took it.
I brought the Dragon (Dragoes) and The knights. It’s a very heavy list with 4 models having heavy armor or better.
Dragoes, excellent shooting, one of the best in Infinity with a very high RAT a burst of 5 and power of 15, it can deal with any target and expect to win shooting in the active turn, and a flame thrower to kill enemies up close. This is a key model in the army and will deal with any long range threats, using multiple structure points and medium TAG armor to protect itself. It can dodge well in the reactive turn and kill any model which isn’t hiding behind a wall in the active phase.
Knights, 3 knights 2 with spitfires really helps put that really effective ballistic skill to good use. It doesn’t have the range of HMG’s but that’s Dragoes job, knights will be the close up unit, having good armor to survive until they close range and terrain negating abilities to speed their arrival. Each knight has a specific function. Knight of Santiago is the defender, 360 degree visor helps protect against unexpected troops and infiltrators/AD:3 troops. Tuetonic knight is the blitzkrieg, heavy armor close fire support. It does a fair job protecting itself in CC should the enemy counter attack. The magister knight is there for CC, he’s the assaulter, martial arts 2 and hyper dynamics keep him alive and on the move, with a panzerfaust to deal with heavy threats. As the Magister and Tutonic knight are both fast, they’ll probably move up the table together with the “squires” in combined order to reduce reactions and stay alive. They’ll deal with anyone Dragoes doesn’t put down because they are hiding behind cover.
Squires: the order sergeants act as squires to the knights. each is supporting with extra orders and backing the knights up, for instance, order sergeant with auxbot to help the magister knight with shooting attacks and a flame thrower, for handling too many enemies.
Logistics: Theres a trauma doc with pal bot to keep the knights and their squires up and running, as he’s a light troop he can stay protected behind cover and near the Knight of Santiago while the pal bot does his dirty work. This is a proactive model healing the knights before they drop keeping them at full health. Much like the trauma doc, the machinist with low arm is protected in cover with the KOS. This is a reactive model, also using a pal bot to stay out of harms way, (thus keeping the order pool high) he’ll be fixing the knights should they be hit with EM/ADHL’s again to keep them up and running.
There’s no hacker, since pal/aux bot’s don’t require one, the knights and Dragoes will be protected from hackers in the form of the BTS and having an engineer should they need to be reset. The larger threat, E/m and Adhls are taken care of though by the engineer who will hopefully only have to sit and generate orders for most of the game. Full support weapons cost has been filled, making sure the army isn’t lacking heavy firepower. The LT. has the heaviest of armor of the knights to protect itself from possible loss of LT. situation, plus to get to him they’ll have to deal with possible reactions from KOS, Order sergeant, Doc, machinist and probably dragoes. The shear number of models help make up for low will power stat in Pan’O for discovering camo/TO/impersonators. And the Flame throwers help remove the ability of such troops going back into hiding.
I’m afraid this list has a problem with Availabilities. At a minimum, you’ve got too many Order Sergeants (the Specialist Sergeant counts towards the AVA of 2). The Army Infinity program will catch this if you click on the check mark button below the army list.
The other problem is that all the Knights have a combined AVA of 1. So you can’t have a regular PanO list with 3 different knights, you only get one knight of any sort. In the Military Orders sectorial list you can take more (up to 12 if you’re playing for lots of points), but alas the Dragao isn’t available there.
For those having issues posting the list, Army builder can take some time to load up, you may have to wait 5 minutes. For creating lists that are all formatting: Don’t use the Copy to clipboard (forum), use the standard copy to clipboard button or F9. And be sure to select your language before you pick your faction, default is spanish.
So that’s why it looks like the matrix. Thanks, now I know and knowing is half the battle.
Sorry if my english is bad but i’m french…
PANOCEANIA
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 9/Irrs: 0):
FUSILIER Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Lieutenant
2x FUSILIER Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
REGULAR Combi Rifle, Antipersonnel Mines / Pistol, Knife (14 | 0.5)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube
Jungle Terrain, Minelayer, Sensor
KAMAU Hacker Combi Rifle / Pistol, Knife (28 | 0.5)
MOV:4-4 CC:13 BS:13 PH:10 WIP:13 ARM:1 BTS:-6 W:1
Regular, Not Impetuous, Cube
Aquatic Terrain, Hacking Device
COMANDO AKAL Hacker Combi Rifle / Pistol, CCW (35 | 0.5)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop, Hacking Device
HEXA Hacker Combi Rifle / Pistol, Electric Pulse (36 | 0.5)
MOV:4-4 CC:15 BS:12 PH:11 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: TO Camouflage, Hacking Device
AQUILA HMG / Pistol, Shock CCW (60 | 2)
MOV:4-2 CC:15 BS:15 PH:14 WIP:13 ARM:4 BTS:-6 W:2
Regular, Not Impetuous, Cube
Multispectral Visor L3
DRÃGAO Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
297 Points | SWC: 6
ARMY CODE: eNozMlQ1VLNQM6wxVDOAk8ZqZkDSSM0ISFqomQBJMzVjkCxQIUjCCKQKAHcEDMk=
Army Infinity v.3.0. – http://www.devilteam.com
So there is fusiliers for orders and for which the lieutenant is less identifiable. Hackers protect the dragoes and the aquila and hack the TAG and HI ennemy. The aquila attacks the hidden and the dragoes attacks the rest. The regular protect my zone. This list is defensive, you can see that ;).
PANOCEANIA
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 7/Irrs: 0):
ORC Lieutenant MULTI Rifle / Pistol, Knife (40)
MOV:4-2 CC:15 BS:14 PH:14 WIP:12 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube
Lieutenant
ORC MULTI Rifle / Pistol, Knife (40)
MOV:4-2 CC:15 BS:14 PH:14 WIP:12 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube
ORC HMG / Pistol, Knife (41 | 2)
MOV:4-2 CC:15 BS:14 PH:14 WIP:12 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube
DRÃGAO Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
CLIPPER DRONBOT Guided Missile Launcher / Electric Pulse (34 | 1)
MOV:6-4 CC:8 BS:11 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
2x BULLETEER Heavy Shotgun / Electric Pulse (25)
MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:1 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
ODD: Optical Disruptor, Repeater
299 Points | SWC: 5
ARMY CODE: eNozMlQ1NFAzVjOsAVIGEMoQSBkZgXnGphDKHIkCABlTCvM=
Army Infinity v.3.0. – http://www.devilteam.com
Yeah I got no idea what I’m doing but I saw a entry labelled ORCS so I picked those.
Basically the ORCS go with the big guy and hit things till it stops moving and the little bot dudes force the enemy to keep their heads down.
PANOCEANIA
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
KAMAU Hacker Combi Rifle / Pistol, Knife (28 | 0.5)
MOV:4-4 CC:13 BS:13 PH:10 WIP:13 ARM:1 BTS:-6 W:1
Regular, Not Impetuous, Cube
Aquatic Terrain, Hacking Device
2x PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
TRAUMA-DOC Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Doctor
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
CROC MAN MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife (43 | 1.5)
MOV:4-4 CC:13 BS:12 PH:12 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: TO Camouflage, Infiltration, X Visor
AQUILA HMG / Pistol, Shock CCW (60 | 2)
MOV:4-2 CC:15 BS:15 PH:14 WIP:13 ARM:4 BTS:-6 W:2
Regular, Not Impetuous, Cube
Multispectral Visor L3
3x FUSILIER Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
FUSILIER Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Lieutenant
300 Points | SWC: 6
ARMY CODE: eNozMlQ1MlIzUDOsMVIzApLGlmAOlDIxhFBQFeZgJYYWaoYgCiyGSgJlANUWEdU=
Army Infinity v.3.0. – http://www.devilteam.com
List i made is made of tag and other models supporting it. Two first are doc and mechanist, each with one palbot to extend their range. Doc will be trying to heal uncoucious models, mechanist for reaparing tag and taking care of glued troopers or hacked weapons and hi. Kamau is nice figure and good hacker, it fits nicely. Aquila with msv3 is good answer for any level of camo, while croc man can make suprise for enemy. At the end ORC, good hi because its cheap and good 🙂 and at least but not last fusiliers for providing orders, guarding backs of others from AD and one of them being lieutenant.
REGULAR Lieutenant Combi Rifle / Pistol, Knife (10)
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Lieutenant
2x REGULAR Combi Rifle / Pistol, Knife (10)
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
Regular, Not Impetuous, G: Remote Presence
ECM
SIERRA DRONBOT HMG, Monofilament Mines / Electric Pulse (34 | 1)
Regular, Not Impetuous, G: Remote Presence
Total Reaction, Repeater, 360º Visor
MULEBOT Combi Rifle / Electric Pulse (21)
Regular, Not Impetuous, G: Remote Presence
Baggage, Repeater, Total Reaction
NAGA Boarding Shotgun, Antipersonnel Mines / Pistol, Knife (27 | 0.5)
Regular, Not Impetuous, Cube
CH: Camouflage, Infiltration, V: Dogged, Minelayer
BAGH-MARI MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife (34 | 1.5)
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Minelayer
NAGA Hacker Combi Rifle / Pistol, Knife (37 | 0.5)
Regular, Not Impetuous, Cube
CH: Camouflage, Infiltration, V: Dogged, Hacking Device
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
Regular, Not Impetuous, Cube
Engineer
2x PALBOT Electric Pulse (3)
Regular, Not Impetuous, G: Servant
CH: Mimetism
298 Points | SWC: 5.5
Idea of this list is very simple, there is a hammer and there is a shield.
HAMMER
Dragao is a hammer in my list, he is a real monster in active turn, capable of riping apart everything that stands in his way. He is very fragile in passive turn though so we need to protect him with our…
…SHIELD
Role of a shield is played mostly by REMs in this army. Sierra dronbot and mulebot are here for area denial. I want to stand in positions from where they can punish anyone trying to approach my Dragao.
Hacker does his electronic war and protects Dragao from getting hacked or even possessed. Mechanist is there in case any ADHL units get lucky with their stick-guns.
Sniper and Naga minelayer for some more area denial and to watch over a link team if needed.
Small link of regulars take and control objectives if needed. If not, they are there just to help my lieutenant stay alive.
PanO FTW!
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 8/Irrs: 0):
BAGH-MARI Lieutenant HMG / Pistol, Knife (27 | 1.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Lieutenant
BAGH-MARI MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife (34 | 1.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Minelayer
BAGH-MARI Combi Rifle+ Light Shotgun / Pistol, Knife (22)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1
GUARDA DE ASSALTO MULTI Rifle + Heavy Flamethrower + AUXBOT_3 / Pistol, Knife (51 | 0.5)
MOV:4-4 CC:15 BS:15 PH:14 WIP:13 ARM:3 BTS:-3 W:2
Regular, Not Impetuous, Cube, G: Synchronized
AUXBOT_3 Light Shotgun + Zero-V Smoke Light Grenade Launcher / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, G: Synchronized
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
NAGA Hacker Combi Rifle / Pistol, Knife (37 | 0.5)
MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Camouflage, Infiltration, V: Dogged, Hacking Device
TRAUMA-DOC Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Doctor
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
2x PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
300 Points | SWC: 6
ARMY CODE: eNozMlI1VjNXM6wxVjMDkwZA0gRMmoFJCzUTIGloCeYYGYApQ3MkCgDndA6Q
Army Infinity v.3.0. – http://www.devilteam.com
My strategy revoles around segregating the enemy HI and TAGS from the line order bobos. The Bagh-Mari will form a linked team to start with, which will effectively protect the lieutenant for the time being. The Minelayer will deploy Antipersonnel Mines 8″ in front the deployment zone, out of forward ARO to avoid my opponent from realizing that their mines when they don’t move in ARO.
One flank will be formed by the Dragao and the linked Bagh-Mari, providing an entising target for any firepower, as well as any infiltrators. The linked team members will be looking out three different ways to avoid any infiltrators from getting surprised by infiltrators. Nearby, my Trauma-Doc and Machinist will be out of LoF.
On the other flank, my Gaurda and my Naga will be pushing forward. The Naga is useful against HI and TAGS, and my Guarda can be a large threat to the LI and MI with the Heavy FT. The Palbots will follow them up the board for any assistance needed.
All in all, this produces a half-pincer movement, where my opponent must either deal with my Naga and Guarda on the defensive, or go on the offensive in front of my Bagh-Mari Sniper, HMG and Mines, as well as the Dragao HMC. I’ve found that this works quite well with my Military Orders, and I’m looking forward to using them with my Acontecimento Regulars.
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 8/Irrs: 0):
REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
REGULAR Combi Rifle + Light Grenade Launcher / Pistol, Knife (15 | 1)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
BAGH-MARI Combi Rifle+ Light Shotgun / Pistol, Knife (22)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1
COMANDO AKAL Boarding Shotgun / Pistol, CCW (23)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
KNIGHT OF MONTESA Combi Rifle / Pistol, AP CCW (46)
MOV:4-2 CC:16 BS:14 PH:13 WIP:13 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube
Mechanized Deployment, Religious Troop
GUARDA DE ASSALTO Spitfire + Heavy Flamethrower + AUXBOT_3 / Pistol, Knife (50 | 2)
MOV:4-4 CC:15 BS:15 PH:14 WIP:13 ARM:3 BTS:-3 W:2
Regular, Not Impetuous, Cube, G: Synchronized
AUXBOT_3 Light Shotgun + Zero-V Smoke Light Grenade Launcher / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, G: Synchronized
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
COMANDO AKAL HMG / Pistol, CCW (32 | 1.5)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
292 Points | SWC: 6.5
I never played infinity before but wanted to get into it. I have already started to collect some shock army panO and this is the list I would play because these are the models I have, minus the dragao.
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1
(Regs: 10/Irrs: 0):
2x REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable Jungle Terrain
REGULAR Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable Jungle Terrain, Lieutenant
REGULAR Combi Rifle, Antipersonnel Mines / Pistol, Knife (14 | 0.5)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable Jungle Terrain, Minelayer, Sensor
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
KNIGHT OF MONTESA Spitfire / Pistol, AP CCW (53 | 2)
MOV:4-2 CC:16 BS:14 PH:13 WIP:13 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube Mechanized Deployment, Religious Troop
SINGH Combi Rifle / Assault Pistol, CCW (37)
MOV:4-2 CC:16 BS:13 PH:12 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube Martial Arts L2, Chain of Command, AD: Combat Jump, Religious Troop
BAGH-MARI HMG / Pistol, Knife (27 | 1.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1
2x BAGH-MARI Combi Rifle+ Light Shotgun / Pistol, Knife (22)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1
Points: 299 | SWC: 6
ARMY CODE: eNozMlI1VDNQM6yBkRZA0gzMNlUzBJKWYLYxmG0MZUNUmqkZAgCsRg25
Army Infinity v.3.0. – http://www.devilteam.com
REGULARS: Standard order providers , fortunetly in sectorial army they can (and will) move as ateam , it also increas survivabilty of liutenant
additional firepower is wlcome too. The mine laying dude becoes i had 0,5 SWC and 15 points left and he wos the only thing a could afford ,
still may be quite handy.
DRÃGAO: Shiny and towering above battlefield engine of mass destuction , he sucked third part of bouth point and SWC but he can take anything
that enemy has and oblidarate them in return.
KNIGHT OF MONTESA: My personal favorite from this list , you asking why ? Well then ask youre self , how big balls yuo must have to fight
whit sword in era hyper magnetic cannons , nanopulsers higly range kiling stuff ? you must have balls so huge that you can’t cross youre legs!!!
OH and he realy dont mind if his liutenant die , he have better things to do (kiling stuff for instance) than cowearing whitout proper guidance.
SINGH: I wasn’t 100% shure about him but aerial deployment give many oportunies and chain of command may save my ass one day so he stayd.
BAGH-MARI: They linkable and one of them have HMG , they also have multispectral vision lev. 1 but i treat this only as a nice antimimetism bonus.
HOW I WOULD USE IT:
Drago as abiggest and most bad ass unit on the battlefield will probably focus moast of opponents firepower on himself if posible should enter the
game in full cover and wait for good oportunity to start body harvest , knight of montesa have sweet abality to deploy 8″ than other figures so
he will take the most jucy spot before the game even start and harras every enemy movment posible buying rest of the army time to get to the right
place , Singh may do the same thing or wait and drop right to the vulnerable spot , the regulars and bagh-mari should move in teams which is very order
efficient and boosting both ofensive and defensive potntial of the team regular sshould stay put and wait for enemy unless you have some delicate
trget neerby , and don’t forget about minelayer guy he want to be usefull too!!!
PANOCEANIA
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 9/Irrs: 0):
KNIGHT OF MONTESA Lieutenant Combi Rifle / Pistol, AP CCW (46 | 1)
MOV:4-2 CC:16 BS:14 PH:13 WIP:13 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube
Mechanized Deployment, Religious Troop, Lieutenant
REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube
Jungle Terrain
REGULAR Combi Rifle + Light Grenade Launcher / Pistol, Knife (15 | 1)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube
Jungle Terrain
BAGH-MARI Combi Rifle + Light Shotgun / Pistol, Knife (22)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1
DRÃGAO Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
PEACEMAKER Spitfire + AUXBOT_1 / Electric Pulse (35 | 1)
MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:1 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment, Repeater
AUXBOT_1 Heavy Flamethrower / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment
2x COMANDO AKAL Boarding Shotgun / Pistol, CCW (23)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
BAGH-MARI Paramedic Combi Rifle + Light Shotgun / Pistol, Knife (26)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Paramedic, Medikit
294 Points | SWC: 5
ARMY CODE: eNozMlQ1NFYzVjOsMVYzAJOGQNIczDYygghZgMUs1IzgpDlIBwCA9A0B
Army Infinity v.3.0. – http://www.devilteam.com
PANOCEANIA
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 9/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
KAMAU HMG / Pistol, Knife (25 | 1)
MOV:4-4 CC:13 BS:13 PH:10 WIP:13 ARM:1 BTS:-6 W:1
Regular, Not Impetuous, Cube
Aquatic Terrain
KAMAU Combi Rifle + Light Grenade Launcher / Pistol, Knife (23 | 1)
MOV:4-4 CC:13 BS:13 PH:10 WIP:13 ARM:1 BTS:-6 W:1
Regular, Not Impetuous, Cube
Aquatic Terrain, X Visor
KAMAU Hacker Combi Rifle / Pistol, Knife (28 | 0.5)
MOV:4-4 CC:13 BS:13 PH:10 WIP:13 ARM:1 BTS:-6 W:1
Regular, Not Impetuous, Cube
Aquatic Terrain, Hacking Device
2x BULLETEER Heavy Shotgun / Electric Pulse (25)
MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:1 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
ODD: Optical Disruptor, Repeater
COMANDO AKAL HMG / Pistol, CCW (32 | 1.5)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
COMANDO AKAL Combi Rifle / Pistol, CCW (23)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
COMANDO AKAL Combi Rifle + E/Mitter / Pistol, CCW (25)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
300 Points | SWC: 6
ARMY CODE:
Code:
eNozMlQ1MlIzUDOsMVIzBJOmYBLIqzE2B0tAKQuwvAWUbaZmCACA0A0D
Army Infinity v.3.0.
========================================================
Kamau provide highly accurate ranged support with their High BS. The Akals are sent when needed, they can flank of provide a secondary front to divide the battlefield. The Bulleteers are suicide units, once they engage the enemy, they do as much damage as they can muster before they meet their end. The Hacker protects Dragoe from hacking attempts.
My list :
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 9/Irrs: 0):
BAGH-MARI Lieutenant HMG / Pistol, Knife (27 | 1.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Lieutenant
BAGH-MARI Paramedic Combi Rifle+ Light Shotgun / Pistol, Knife (26)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Paramedic, Medikit
BAGH-MARI MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife (34 | 1.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Minelayer
BAGH-MARI Boarding Shotgun / Pistol, Knife (18)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
SIERRA DRONBOT HMG, Antipersonnel Mines / Electric Pulse (28 | 1)
MOV:6-4 CC:8 BS:11 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
Total Reaction, Repeater, 360º Visor
SINGH Combi Rifle / Assault Pistol, CCW (37)
MOV:4-2 CC:16 BS:13 PH:12 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
Martial Arts L2, Chain of Command, AD: Combat Jump, Religious Troop
TRAUMA-DOC Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Doctor
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
2x PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
299 Points | SWC: 6
ARMY CODE: eNozMlI1VjNXM6wxVjMGk2Zg0hRImqkZAElDIzBlCeFAKCMDCM8ciQIAVLIQIA==
Army Infinity v.3.0. – http://www.devilteam.com
On one side the Bagh-Mari Team with a Palbot , and on the other side the Dragao , the Sierra and the secon Palbot .Doc and Eng in the backline to control the Palbots and Sing to replace the liutenent ( …eventually … ) .Simply strong .
Hi, I’ve always wanted to play Acc.Army using two TAG’s. Now, I am partially happy as first of the two is finally here.
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 9/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
MACAYANA Lieutenant HMG, Heavy Flamethrower, Antipersonnel Mines / AP CCW (89 | 2)
MOV:6-4 CC:17 BS:15 PH:15 WIP:13 ARM:6 BTS:-9 STR:3
Regular, Not Impetuous, G: Remote Presence
CH: Mimetism, ECM, Multiterrain, Climbing Plus, Lieutenant
NAGA Combi Rifle, Monofilament Mines / Pistol, Knife (32)
MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Camouflage, Infiltration, V: Dogged
COMANDO AKAL Combi Rifle / Pistol, CCW (23)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
REGULAR Spitfire / Pistol, Knife (17 | 1)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
REGULAR Combi Rifle, Antipersonnel Mines / Pistol, Knife (14 | 0.5)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Minelayer, Sensor
3x REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
299 Points | SWC: 5.5
ARMY CODE: eNozMlI1UzNQM6wxBBJAygJMGkGE1IzApBmYNEAlAWdaDH8=
Army Infinity v.3.0. – http://www.devilteam.com
PANOCEANIA
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
FUSILIER Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Lieutenant
FUSILIER Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
KAMAU Hacker Combi Rifle / Pistol, Knife (28 | 0.5)
MOV:4-4 CC:13 BS:13 PH:10 WIP:13 ARM:1 BTS:-6 W:1
Regular, Not Impetuous, Cube
Aquatic Terrain, Hacking Device
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
MULEBOT Electric Pulse (13 | 0.5)
MOV:4-4 CC:8 BS:11 PH:8 WIP:13 ARM:2 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
Baggage, Repeater, EVO Repeater
PEACEMAKER Heavy Shotgun + AUXBOT_1 / Electric Pulse (31)
MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:1 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment, Repeater
AUXBOT_1 Heavy Flamethrower / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment
SIERRA DRONBOT HMG, Antipersonnel Mines / Electric Pulse (28 | 1)
MOV:6-4 CC:8 BS:11 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
Total Reaction, Repeater, 360º Visor
FUGAZI DRONBOT Electric Pulse (8)
MOV:6-6 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
CH: Mimetism, Multiterrain, Repeater
AQUILA HMG / Pistol, Shock CCW (60 | 2)
MOV:4-2 CC:15 BS:15 PH:14 WIP:13 ARM:4 BTS:-6 W:2
Regular, Not Impetuous, Cube
Multispectral Visor L3
300 Points | SWC: 6
My list contains two spearheads. Offensively we have a Dragoo with its power of destruction and also have a ready visor3 aquila with ARO without being surprised. Both are always supported by the remote HMG for plus R.
On the other hand we abuse the infowar if necessary with the hacker Kamau and his ability to deal with other hackers with-6BTS. We have several support as the pacemaker, that begins infiltrated and the great possibilities of the repeater EVO. Finally we have a mechanic to revive TAG destroyed because it is G: remote presence.
Lieutenant will be protected and hidden between the two riflemen.
Combined Assault List:
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
Grupo 1 (Reg: 9/Irr: 0):
2x PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
NAGA Combi Rifle, Monofilament Mines / Pistol, Knife (32)
MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Camouflage, Infiltration, V: Dogged
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
COMANDO AKAL Boarding Shotgun / Pistol, CCW (23)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
COMANDO AKAL Combi Rifle + E/Mitter / Pistol, CCW (25)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
BAGH-MARI Lieutenant HMG / Pistol, Knife (27 | 1.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multiespectral Visor L1, Lieutenant
BAGH-MARI MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife (34 | 1.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multiespectral Visor L1, Minelayer
2x BAGH-MARI Combi Rifle+ Light Shotgun / Pistol, Knife (22)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multiespectral Visor L1
300 Points | SWC: 5
ARMY CODE: eNozMlI1NFczUDOsgVIWaoZA0sgAzDEDk0ZqRmDSDEgaq5mDSQjbAEYCAC/KD7c=
Army Infinity v.3.0. – http://www.devilteam.com
The list centers around the ability to have both a strong link team and a powerful TAG.
Ideally the link team of Bagh Maris will accompany the TAG most of the time. In doing so it would provide support against being overwhelmed by cheap war bands. Heavy fire would be provided by the TAG to knock out opposing TAGs or break up link teams while staying out of ARO range. Flank support is provided by the Naga, the monofilament mines can be used to funnel enemies towards a dead zone created by the Dragoe, or to secure an objective in a scenario. The Akals provide flexibility, Knocking out soft order monkeys in the enemy deployment zone, killing a unit laying suppressive fire, or taking down a Kuang Shi or antipode controller hidden in the back. All doable with an air drop. Finally the Machinist, obviously you don’t want your most expensive unit just going and dying on you with no hope of revival.
Overall the list is meant to be able to move as a unit and concentrate its fire power and blow away anything that challenges it. At the same time it can function with separate components. The TAG draws attention and threaten anything in the game, the link team requires consideration or it will shred you, get both of them tied down and the Akals will come in and free one of the two to go aid the other. If you don’t pay attention to the Naga you get Monofilaments where you don’t want them.
To sum it up:
As a group it functions as a battering ram through the enemy line. Spread across the field each part is tough enough to handle itself.
OK this is my 3rd and final try at a legal list. If it doesn’t work Im giving up. Thank you guys in advance for this competition.
PANOCEANIA
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
ORC Lieutenant MULTI Rifle / Pistol, Knife (40)
MOV:4-2 CC:15 BS:14 PH:14 WIP:12 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube
Lieutenant
3x FUSILIER Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CROC MAN Combi Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife (33)
MOV:4-4 CC:13 BS:12 PH:12 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: TO Camouflage, Infiltration, X Visor
ORDER SERGEANT Spitfire / Pistol, Knife (20 | 1)
MOV:4-4 CC:15 BS:12 PH:10 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Religious Troop
SPEC. SERGEANT Combi Rifle + AUXBOT_1 / Pistol, Knife (17 | 1)
MOV:4-4 CC:15 BS:12 PH:10 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube, G: Synchronized
Religious Troop
AUXBOT_1 Heavy Flamethrower / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, G: Synchronized, G: Synchronized
NISSE HMG / Pistol, Knife (36 | 1.5)
MOV:4-2 CC:14 BS:13 PH:12 WIP:13 ARM:3 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Mimetism, Aquatic Terrain | Mountain Terrain | Zero-G, Multispectral Visor L2
MAGISTER KNIGHT Panzerfaust / Pistol, AP CCW (27)
MOV:4-4 CC:18 BS:12 PH:14 WIP:12 ARM:3 BTS:-3 W:2
Regular, Impetuous, Cube
Martial Arts L2, Religious Troop, Hyper-Dynamics L1
297 Points | SWC: 5.5
ARMY CODE: eNozMlQ1MlIzUDOsMTRQMwZREA4SaWQOpkzUjMAkSJGlmiFI2gwkAQDfDQ55
Army Infinity v.3.0. – http://www.devilteam.com
Just because all the minis are awesome.
GROUP 1 (Regs: 9/Irrs: 0):
[b] [img
[/img]FUSILIER[/b] Combi Rifle / Pistol, Knife (10)[i]
[/img]MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube, Linkable[/i]
[img
[img
[b] [img
[/img]JOAN OF ARC Lieutenant[/b] Spitfire, Nanopulser / Pistol, AP CCW (57 | 1)[i]
[/img]MOV:4-4 CC:18 BS:15 PH:14 WIP:15 ARM:3 BTS:-6 W:2
[/img]Regular, Frenzy, Cube, Linkable
[/img]Martial Arts L3, Inspiring Leadership, V: No Wound Incapacitation, Religious Troop, Lieutenant[/i]
[img
[img
[img
[b] [img
[/img]2x ORDER SERGEANT[/b] Combi Rifle / Pistol, Knife (13)[i]
[/img]MOV:4-4 CC:15 BS:12 PH:10 WIP:13 ARM:1 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube, Linkable
[/img]Religious Troop[/i]
[img
[img
[img
[b] [img
[/img]ORDER SERGEANT[/b] MULTI Sniper Rifle / Pistol, Knife (27 | 1.5)[i]
[/img]MOV:4-4 CC:15 BS:12 PH:10 WIP:13 ARM:1 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube, Linkable
[/img]Religious Troop[/i]
[img
[img
[img
[b] [img
[/img]ORDER SERGEANT[/b] Spitfire / Pistol, Knife (20 | 1)[i]
[/img]MOV:4-4 CC:15 BS:12 PH:10 WIP:13 ARM:1 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube, Linkable
[/img]Religious Troop[/i]
[img
[img
[img
[b] [img
[/img]SERAPH[/b] Spitfire + AUXBOT_1 / EXP CCW (85 | 2)[i]
[/img]MOV:6-4 CC:19 BS:14 PH:16 WIP:12 ARM:7 BTS:-6 STR:3
[/img]Regular, Not Impetuous, G: Remote Presence, G: Synchronized
[/img]ECM, Religious Troop[/i]
[img
[img
[img
[b][img
[/img] [img
[/img]AUXBOT_1[/b] Heavy Flamethrower / Electric Pulse[i]
[/img]MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 STR:1
[/img]Regular, Not Impetuous, G: Synchronized[/i]
[img
[img
[b] [img
[/img]SPEC. SERGEANT [/b] Combi Rifle, Antipersonnel Mines / Pistol, Knife (29)[i]
[/img]MOV:4-4 CC:15 BS:12 PH:10 WIP:13 ARM:1 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube
[/img]Religious Troop, CH: TO Camouflage, Infiltration, Forward Observer[/i]
[img
[img
[img
[b] [img
[/img]TEUTONIC KNIGHT[/b] Combi Rifle, Panzerfaust / Pistol, EXP CCW (44)[i]
[/img]MOV:4-4 CC:18 BS:14 PH:14 WIP:13 ARM:3 BTS:-6 W:2
[/img]Regular, Frenzy, No Cube, Linkable
[/img]Berserk, Jungle Terrain, Religious Troop, V: Courage[/i]
[img
[img
[img
[b] 298 Points | SWC: 5.5
[/b]ARMY CODE: [code]eNozMlY1VDNQM6wxNFIzAlJGYA6MNASTIHFLqIgZkDQHiQMAZqEMig==[/code] [url=http://www.devilteam.com]Army Infinity v.3.0.[/url]
MILITARY ORDERS – this is a bit better 🙂
GROUP 1 (Regs: 9/Irrs: 0):
FUSILIER Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
JOAN OF ARC Lieutenant Spitfire, Nanopulser / Pistol, AP CCW (57 | 1)
MOV:4-4 CC:18 BS:15 PH:14 WIP:15 ARM:3 BTS:-6 W:2
Regular, Frenzy, Cube, Linkable
Martial Arts L3, Inspiring Leadership, V: No Wound Incapacitation, Religious Troop, Lieutenant
2x ORDER SERGEANT Combi Rifle / Pistol, Knife (13)
MOV:4-4 CC:15 BS:12 PH:10 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Religious Troop
ORDER SERGEANT MULTI Sniper Rifle / Pistol, Knife (27 | 1.5)
MOV:4-4 CC:15 BS:12 PH:10 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Religious Troop
ORDER SERGEANT Spitfire / Pistol, Knife (20 | 1)
MOV:4-4 CC:15 BS:12 PH:10 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Religious Troop
SERAPH Spitfire + AUXBOT_1 / EXP CCW (85 | 2)
MOV:6-4 CC:19 BS:14 PH:16 WIP:12 ARM:7 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence, G: Synchronized
ECM, Religious Troop
AUXBOT_1 Heavy Flamethrower / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
SPEC. SERGEANT Combi Rifle, Antipersonnel Mines / Pistol, Knife (29)
MOV:4-4 CC:15 BS:12 PH:10 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Religious Troop, CH: TO Camouflage, Infiltration, Forward Observer
TEUTONIC KNIGHT Combi Rifle, Panzerfaust / Pistol, EXP CCW (44)
MOV:4-4 CC:18 BS:14 PH:14 WIP:13 ARM:3 BTS:-6 W:2
Regular, Frenzy, No Cube, Linkable
Berserk, Jungle Terrain, Religious Troop, V: Courage
298 Points | SWC: 5.5
ARMY CODE: eNozMlY1VDNQM6wxNFIzAlJGYA6MNASTIHFLqIgZkDQHiQMAZqEMig==
Army Infinity v.3.0. – http://www.devilteam.com
Simple but might be deathly effective: The Dragao and the Guarda can hunt Camouflaged enemies while the LT gives fire-support. The Akal might be a nice surprise for your enemy .. in his back! The Naga can hack defensively and infiltrate aggressively and the machinist can deal with those ADHL- and E/M-Weapons an enemy might bring to town.
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
BAGH-MARI Lieutenant HMG / Pistol, Knife (27 | 1.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Lieutenant
COMANDO AKAL HMG / Pistol, CCW (32 | 1.5)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
GUARDA DE ASSALTO MULTI Rifle + Heavy Flamethrower + AUXBOT_3 / Pistol, Knife (51 | 0.5)
MOV:4-4 CC:15 BS:15 PH:14 WIP:13 ARM:3 BTS:-3 W:2
Regular, Not Impetuous, Cube, G: Synchronized
AUXBOT_3 Light Shotgun + Zero-V Smoke Light Grenade Launcher / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, G: Synchronized
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
4x REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
NAGA Hacker Combi Rifle / Pistol, Knife (37 | 0.5)
MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Camouflage, Infiltration, V: Dogged, Hacking Device
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
299 Points | SWC: 6
ARMY CODE: eNozMlI1VjNXM6wxUjMEkiZqBkDSDEwa4iAt1ExA6g0gQuYgCgAimA9y
Army Infinity v.3.0.
I’m man enough to admit when I made a mistake. I did have one too many order sergeants. But I can take one of each knight. According to Army builder. Same list basically, actually it fits more, the Teutonic knight’s “squire” now has jungle terrain, same as the Teuton. Drawback, one less religious model, and I’m supporting the Magister knight with a “squire” that has a nice ballistic attack with it’s spitfire, no short range flame thrower and combi rifle.
PANOCEANIA
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 9/Irrs: 0):
KNIGHT OF SANTIAGO Lieutenant Spitfire, E/M Grenades / Pistol, AP CCW (51 | 1)
MOV:4-2 CC:18 BS:14 PH:13 WIP:13 ARM:4 BTS:-3 W:2
Regular, Frenzy, Cube
Religious Troop, 360º Visor, Zero-G, Lieutenant
ORDER SERGEANT Combi Rifle / Pistol, Knife (13)
MOV:4-4 CC:15 BS:12 PH:10 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Religious Troop
TEUTONIC KNIGHT Spitfire / Pistol, AP CCW (46 | 2)
MOV:4-4 CC:18 BS:14 PH:14 WIP:13 ARM:3 BTS:-6 W:2
Regular, Frenzy, No Cube
Berserk, Jungle Terrain, Religious Troop, V: Courage
REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube
Jungle Terrain
MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, DA CCW (31)
MOV:4-4 CC:18 BS:12 PH:14 WIP:12 ARM:3 BTS:-3 W:2
Regular, Impetuous, Cube
Martial Arts L2, Religious Troop, Hyper-Dynamics L1
ORDER SERGEANT Spitfire / Pistol, Knife (20 | 1)
MOV:4-4 CC:15 BS:12 PH:10 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Religious Troop
DRÃGAO Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
TRAUMA-DOC Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Doctor
2x PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
300 Points | SWC: 6
ARMY CODE: eNozMlQ1NFIzUjOsMVEzAJKGpmCOMYRjpmYMlgEJGRmBxUwMwZSxJYRnhMQDAH4AEKs=
Army Infinity v.3.0. – http://www.devilteam.com
Here’s my list and why I took it.
I brought the Dragon (Dragoes) and The knights. It’s a very heavy list with 4 models having heavy armor or better.
Dragoes, excellent shooting, one of the best in Infinity with a very high RAT a burst of 5 and power of 15, it can deal with any target and expect to win shooting in the active turn, and a flame thrower to kill enemies up close. This is a key model in the army and will deal with any long range threats, using multiple structure points and medium TAG armor to protect itself. It can dodge well in the reactive turn and kill any model which isn’t hiding behind a wall in the active phase.
Knights, 3 knights 2 with spitfires really helps put that really effective ballistic skill to good use. It doesn’t have the range of HMG’s but that’s Dragoes job, knights will be the close up unit, having good armor to survive until they close range and terrain negating abilities to speed their arrival. Each knight has a specific function. Knight of Santiago is the defender, 360 degree visor helps protect against unexpected troops and infiltrators/AD:3 troops. Tuetonic knight is the blitzkrieg, heavy armor close fire support. It does a fair job protecting itself in CC should the enemy counter attack. The magister knight is there for CC, he’s the assaulter, martial arts 2 and hyper dynamics keep him alive and on the move, with a panzerfaust to deal with heavy threats. As the Magister and Tutonic knight are both fast, they’ll probably move up the table together with the “squires” in combined order to reduce reactions and stay alive. They’ll deal with anyone Dragoes doesn’t put down because they are hiding behind cover.
Squires: the order sergeants act as squires to the knights. each is supporting with extra orders and backing the knights up, for instance, order sergeant with auxbot to help the magister knight with shooting attacks and a flame thrower, for handling too many enemies.
Logistics: Theres a trauma doc with pal bot to keep the knights and their squires up and running, as he’s a light troop he can stay protected behind cover and near the Knight of Santiago while the pal bot does his dirty work. This is a proactive model healing the knights before they drop keeping them at full health. Much like the trauma doc, the machinist with low arm is protected in cover with the KOS. This is a reactive model, also using a pal bot to stay out of harms way, (thus keeping the order pool high) he’ll be fixing the knights should they be hit with EM/ADHL’s again to keep them up and running.
There’s no hacker, since pal/aux bot’s don’t require one, the knights and Dragoes will be protected from hackers in the form of the BTS and having an engineer should they need to be reset. The larger threat, E/m and Adhls are taken care of though by the engineer who will hopefully only have to sit and generate orders for most of the game. Full support weapons cost has been filled, making sure the army isn’t lacking heavy firepower. The LT. has the heaviest of armor of the knights to protect itself from possible loss of LT. situation, plus to get to him they’ll have to deal with possible reactions from KOS, Order sergeant, Doc, machinist and probably dragoes. The shear number of models help make up for low will power stat in Pan’O for discovering camo/TO/impersonators. And the Flame throwers help remove the ability of such troops going back into hiding.
ACONTECIMENTO SHOCK ARMY
─────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
GUARDA DE ASSALTO MULTI Rifle + Heavy Flamethrower + AUXBOT_3 / Pistol, Knife (51 | 0.5)
MOV:4-4 CC:15 BS:15 PH:14 WIP:13 ARM:3 BTS:-3 W:2
Regular, Not Impetuous, Cube, G: Synchronized
AUXBOT_3 Light Shotgun + Zero-V Smoke Light Grenade Launcher / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, G: Synchronized
BAGH-MARI Lieutenant HMG / Pistol, Knife (27 | 1.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Lieutenant
NAGA Hacker Combi Rifle / Pistol, Knife (37 | 0.5)
MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Camouflage, Infiltration, V: Dogged, Hacking Device
3x REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
REGULAR Paramedic Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Paramedic, Medikit
REGULAR MULTI Sniper Rifle / Pistol, Knife (27 | 1.5)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Sapper
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
298 Points | SWC: 6
The Drago and Guarda de Assalto will take the fight to the enemy. Both can hunt camomarkers with their flamethrowers and the Guarda can block LOS with his Zero-V.
The 5-man-link with sniper and the HMG-Lt. will deliver covering fire. The Sniper is able to advance in good positions and make his own cover while his link comrades remain hidden or covered behind him. The Naga will sneak up the midfield to tease some HI and can act as defensive hacker for the advancing TAG and HI, too. You can also substitute the LT between the Bagh-Mari and a Regular, if you want to hide him in a bunch of LI, which will stay in the back and cover anyway. The Machinist will hopefully cure those sticky paralysis caused by filthy ADHL.
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
KNIGHT OF MONTESA Lieutenant Combi Rifle / Pistol, AP CCW (46 | 1)
MOV:4-2 CC:16 BS:14 PH:13 WIP:13 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube
Mechanized Deployment, Religious Troop, Lieutenant
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
NAGA Hacker Combi Rifle / Pistol, Knife (37 | 0.5)
MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Camouflage, Infiltration, V: Dogged, Hacking Device
BULLETEER Spitfire / Electric Pulse (29 | 1)
MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:1 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
ODD: Optical Disruptor, Repeater
PEACEMAKER Spitfire + AUXBOT_1 / Electric Pulse (35 | 1)
MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:1 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment, Repeater
AUXBOT_1 Heavy Flamethrower / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment
REGULAR Combi Rifle, Antipersonnel Mines / Pistol, Knife (14 | 0.5)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Minelayer, Sensor
4x REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
295 Points | SWC: 6
ARMY CODE: eNozMlI1VTNWM6wxUzMAkhZqJkDS0FTNEESZQSg1MzBpgI0EAMilDhw=
Army Infinity v.3.0. – http://www.devilteam.com
I believe in a strong lieutenant that can go do something instead of just hiding. The five regulars are in a link team and their job will be to provide a strong defensive formation that can cover the advance of the awesome new Dragoes. The Naga hacker is for hacking support and taking out other REM’s and TAG’s. The Peacemaker remote has mechanised deployment, so he helps out the Knight in the early game.
ACONTECIMENTO SHOCK ARMY
GROUP 1 (Regs: 8/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
REGULAR Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Lieutenant
BAGH-MARI HMG / Pistol, Knife (27 | 1.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1
2x BAGH-MARI Combi Rifle+ Light Shotgun / Pistol, Knife (22)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1
BAGH-MARI MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife (34 | 1.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Minelayer
NAGA Combi Rifle, Monofilament Mines / Pistol, Knife (32)
MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Camouflage, Infiltration, V: Dogged
GUARDA DE ASSALTO MULTI Rifle + Heavy Flamethrower + AUXBOT_3 / Pistol, Knife (51 | 0.5)
MOV:4-4 CC:15 BS:15 PH:14 WIP:13 ARM:3 BTS:-3 W:2
Regular, Not Impetuous, Cube, G: Synchronized
AUXBOT_3 Light Shotgun + Zero-V Smoke Light Grenade Launcher / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, G: Synchronized
292 Points | SWC: 5.5
This is my list
PANOCEANIA
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
(Main character fun and killer)
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
(Good to repair Dragao and Aux. bot)
2x AUXILIA Combi Rifle + AUXBOT_1 / Pistol, Knife (14)
MOV:4-4 CC:13 BS:11 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube, G: Synchronized
(Good trop and not too heavy)
AUXBOT_1 Heavy Flamethrower / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, G: Synchronized
(Heavy flamethrower can devastated a good area)
ORC Lieutenant MULTI Rifle / Pistol, Knife (40)
MOV:4-2 CC:15 BS:14 PH:14 WIP:12 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube
Lieutenant
(Good and resistent lietenant, have W:2)
FUSILIER Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
(Cheap and give you an order, by only (10))
KAMAU HMG / Pistol, Knife (25 | 1)
MOV:4-4 CC:13 BS:13 PH:10 WIP:13 ARM:1 BTS:-6 W:1
Regular, Not Impetuous, Cube
Aquatic Terrain
(Better stats that fusilier and have HMG)
KAMAU MULTI Sniper Rifle / Pistol, Knife (32 | 1.5)
MOV:4-4 CC:13 BS:13 PH:10 WIP:13 ARM:1 BTS:-6 W:1
Regular, Not Impetuous, Cube
Aquatic Terrain, X Visor
(Sniper rifle + X visor to kill camo troops)
TRAUMA-DOC Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Doctor
(To help troops)
NISSE MULTI Sniper Rifle / Pistol, Knife (41 | 1.5)
MOV:4-2 CC:14 BS:13 PH:12 WIP:13 ARM:3 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Mimetism, Aquatic Terrain | Mountain Terrain | Zero-G, Multispectral Visor L2
(Good Sniper with Visor L2)
299 Points | SWC: 6
ARMY CODE: eNozMlQ1MlIzUDOsMYFQpkikoYGaMYgCc4zUDMGkGUgtRMhSDSgIAN+QDns=
Army Infinity v.3.0. – http://www.devilteam.com
This is my list, i think that is good and balanced and can be fun and killer, 🙂
Psta. Sorry for my bad english
Disregard my other lists I got a bit to excited and didn’t read the rules :). Here is my entry.
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
REGULAR MULTI Sniper Rifle / Pistol, Knife (27 | 1.5)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Sapper
REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
3x COMANDO AKAL Combi Rifle / Pistol, CCW (23)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
BAGH-MARI Lieutenant Combi Rifle+ Light Shotgun / Pistol, Knife (22 | 1)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Lieutenant
BAGH-MARI MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife (34 | 1.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Minelayer
2x BAGH-MARI Combi Rifle+ Light Shotgun / Pistol, Knife (22)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1
300 Points | SWC: 6
ARMY CODE: eNozMlI1VDNRM6wxVDMAkmZg0giDNAarMVYzA5MGMBIAq0UNsA==
Army Infinity v.3.0. – http://www.devilteam.com
Using the the Dragao as a B.S.D (big shiny object) sent up both snipers in cover and use the Dragao as a lure to draw enemys into the open.
Keep one REGULAR with Combi Rifle with the Dragao as support. The three COMANDO AKAL are combat jump so will be deployed where they can be most useful or used to round up enemy troops. Might turn the BAGH-MARI into a linked unit to save on orders and use as the main firepower on the ground.
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 8/Irrs: 0):
NAGA Hacker Combi Rifle / Pistol, Knife (37 | 0.5)
MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Camouflage, Infiltration, V: Dogged, Hacking Device
NAGA Combi Rifle, Antipersonnel Mines / Pistol, Knife (26)
MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Camouflage, Infiltration, V: Dogged
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
KNIGHT OF MONTESA Lieutenant Combi Rifle / Pistol, AP CCW (46 | 1)
MOV:4-2 CC:16 BS:14 PH:13 WIP:13 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube
Mechanized Deployment, Religious Troop, Lieutenant
SINGH Combi Rifle / Assault Pistol, CCW (37)
MOV:4-2 CC:16 BS:13 PH:12 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
Martial Arts L2, Chain of Command, AD: Combat Jump, Religious Troop
SIERRA DRONBOT HMG + E/M Light Grenade Launcher / Electric Pulse (34 | 1)
MOV:6-4 CC:8 BS:11 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
Total Reaction, Repeater, 360º Visor
BAGH-MARI Boarding Shotgun / Pistol, Knife (18)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1
FUGAZI DRONBOT Electric Pulse (8)
MOV:6-6 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
CH: Mimetism, Multiterrain, Repeater
300 Points | SWC: 4.5
ARMY CODE: eNozMlK1UDNRM6yxUDMAkmZg0lTNGEhagtmGRmqGQMpYzRTEMQGJAQAuiwty
Army Infinity v.3.0. – http://www.devilteam.com
This is an ACONTECIMENTO army and yes there is Nagas. Two one Hacker and the other will leave nasty mines around. Creating a mess in the opponents field, with him the Bagh-Mari to work in parallel functions.
To boast the Naga hacker two dronebots are added. One of them is armed with light grenade launcher and 360 view. Both have repeater which widens hackers field.
To support the Knight Lieutenant, I added Kirpal Singh (named character). He take over in case the Montessa Knight dies and he is decent in hand-to-hand combat.
In Short, offensive roles are the Naga mine layer and the Bagh-Mari; defensive roles are the Naga hacker with the two drone bots. Heavy support is the Dragao. HQ Montessa Lieutenant knight plus Kirpal Singh.
Should be a balanced army with more than one trick in the bag.
PANOCEANIA
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 8/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
CROC MAN MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife (43 | 1.5)
MOV:4-4 CC:13 BS:12 PH:12 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: TO Camouflage, Infiltration, X Visor
KAMAU Lieutenant Combi Rifle / Pistol, Knife (16 | 1)
MOV:4-4 CC:13 BS:13 PH:10 WIP:13 ARM:1 BTS:-6 W:1
Regular, Not Impetuous, Cube
Aquatic Terrain, Lieutenant
CROC MAN Boarding Shotgun, Antipersonnel Mines / Pistol, Knife (29)
MOV:4-4 CC:13 BS:12 PH:12 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: TO Camouflage, Infiltration, X Visor
KAMAU Combi Rifle / Pistol, Knife (16)
MOV:4-4 CC:13 BS:13 PH:10 WIP:13 ARM:1 BTS:-6 W:1
Regular, Not Impetuous, Cube
Aquatic Terrain
TEUTONIC KNIGHT Combi Rifle, Panzerfaust / Pistol, AP CCW (42)
MOV:4-4 CC:18 BS:14 PH:14 WIP:13 ARM:3 BTS:-6 W:2
Regular, Frenzy, No Cube
Berserk, Jungle Terrain, Religious Troop, V: Courage
SPEC. SERGEANT Combi Rifle, Antipersonnel Mines / Pistol, Knife (29 | 1)
MOV:4-4 CC:15 BS:12 PH:10 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Religious Troop, CH: TO Camouflage, Infiltration, Forward Observer
KAMAU Paramedic Combi Rifle / Pistol, Knife (20)
MOV:4-4 CC:13 BS:13 PH:10 WIP:13 ARM:1 BTS:-6 W:1
Regular, Not Impetuous, Cube
Aquatic Terrain, Paramedic, Medikit
289 Points | SWC: 5.5
ARMY CODE: eNozMlQ1MlIzUDOsMTJXMwJRaiYQjiGYA5IxNAVTJmpmYCFjNUMAQFoLyw==
Army Infinity v.3.0. – http://www.devilteam.com
This seems like a fun mix to me a little sit back and shoot, a little sneaky a mix of tactics, jack of all trades approach
[img
[/img][b] PANOCEANIA[/b]
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 9/Irrs: 0):
[b] [img
[/img]COMANDO AKAL Lieutenant[/b] Combi Rifle / Pistol, CCW (23 | 1)[i]
[/img]MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube
[/img]AD: Combat Jump, Religious Troop, Lieutenant[/i]
[img
[img
[img
[b] [img
[/img]DRÃGAO[/b] Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)[i]
[/img]MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
[/img]Regular, Not Impetuous, G: Remote Presence
[/img]ECM[/i]
[img
[img
[img
[b] [img
[/img]2x SIERRA DRONBOT[/b] HMG, Monofilament Mines / Electric Pulse (34 | 1)[i]
[/img]MOV:6-4 CC:8 BS:11 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
[/img]Regular, Not Impetuous, G: Remote Presence
[/img]Total Reaction, Repeater, 360º Visor[/i]
[img
[img
[img
[b] [img
[/img]MACHINIST[/b] Combi Rifle, D-Charges / Pistol, Knife (15)[i]
[/img]MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
[/img]Regular, Not Impetuous, Cube
[/img]Engineer[/i]
[img
[img
[img
[b] [img
[/img]PALBOT[/b] Electric Pulse (3)[i]
[/img]MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
[/img]Regular, Not Impetuous, G: Servant
[/img]CH: Mimetism[/i]
[img
[img
[img
[b] [img
[/img]2x FUGAZI DRONBOT[/b] Electric Pulse (8)[i]
[/img]MOV:6-6 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
[/img]Regular, Not Impetuous, G: Remote Presence
[/img]CH: Mimetism, Multiterrain, Repeater[/i]
[img
[img
[img
[b] [img
[/img]HEXA Hacker [/b] Combi Rifle / Pistol, Electric Pulse (36 | 0.5)[i]
[/img]MOV:4-4 CC:15 BS:12 PH:11 WIP:13 ARM:1 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube
[/img]CH: TO Camouflage, Hacking Device[/i]
[img
[img
[img
[b] [img
[/img]CROC MAN Hacker [/b] Combi Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife (45 | 0.5)[i]
[/img]MOV:4-4 CC:13 BS:12 PH:12 WIP:13 ARM:1 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube
[/img]CH: TO Camouflage, Infiltration, X Visor, Hacking Device[/i]
[img
[img
[img
[b] 300 Points | SWC: 6
[/b]ARMY CODE: [code]eNozMlS1UDNVM6wxMlIzAFLGJmpGCMoEKmgJocyQKTM1Y5A2cxAFAB6mD2M=[/code] [url=http://www.devilteam.com]Army Infinity v.3.0.[/url]
my stradegy on this one is that i can put my specialists in behind together with my one regular. my siera drone bots will proson them with monofilament mines. my two heckers will be aditionoly covered by there to camoflage. after the laying theyr mines the siera bots will advants together with the dragoes the two fugatzi and the palbot.the siera will make it hard for enemy groups to gang up on the dragoes. and the folowing drones make it almost inposelble to hack the group.
hope you like it 🙂
and dont forget to klick thet little green botton on the infinity army maker to check if your list is coreckt. things that i almost did wrong.
you just get the 6 swc if you use all your 300p if you just use 299 you get 5 swc!
no mercenarys! even thou you can pick them they are not legal!!
don’t pick more units of the same type as you are allowed to! (av is the maximum of the same unit)
one team may not have more than 10 (counting) units!!
just stuff that i found was wrong at some lists.
(i post this separated to my army list so people will recognize it under all the lists)
thanks good luck (you will need it) 😛
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
BULLETEER Spitfire / Electric Pulse (29 | 1)
MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:1 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
ODD: Optical Disruptor, Repeater
2x PEACEMAKER Heavy Shotgun + AUXBOT_1 / Electric Pulse (31)
MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:1 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment, Repeater
AUXBOT_1 Heavy Flamethrower / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment
SIERRA DRONBOT HMG + E/M Light Grenade Launcher / Electric Pulse (34 | 1)
MOV:6-4 CC:8 BS:11 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
Total Reaction, Repeater, 360º Visor
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
2x PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
REGULAR Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Lieutenant
REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
REGULAR Hacker Combi Rifle / Pistol, Knife (23 | 1)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Hacking Device, Deployable Repeater
REGULAR Spitfire / Pistol, Knife (17 | 1)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
300 Points | SWC: 6
ARMY CODE: eNozMlI1UzNQM6wxNFUzBFFQHpQyAgsaGUB45iiUmgWYhLBNwSRQOQDT8RHO
Army Infinity v.3.0. – http://www.devilteam.com
Two Peacemaker Armbots with their Auxbots should prepare the ground for the march of Dragoes and Bulleter. With Sierra Dronbot and a Link Team in my Deployment Zone I don’t have to worry about any AD, and, if it’d needed they still can give me nice firepower in an assault. Machinist with two Dronbots will be able to repair all those REM’s and TAG. Also, having a hacker can be very useful during the mission.
The main plan is to make some space with Peacemakers and then attack with the Dragoe on one side and REM’s on the second side. If there would appear any problem, then it’s possible to send a Link Team and/ or a REM with HMG.
Exactly 300pts. Dual-TAG-list.
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 9/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
MACAYANA Lieutenant HMG, Heavy Flamethrower, Antipersonnel Mines / AP CCW (89 | 2)
MOV:6-4 CC:17 BS:15 PH:15 WIP:13 ARM:6 BTS:-9 STR:3
Regular, Not Impetuous, G: Remote Presence
CH: Mimetism, ECM, Multiterrain, Climbing Plus, Lieutenant
2x COMANDO AKAL Combi Rifle / Pistol, CCW (23)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
REGULAR MULTI Sniper Rifle / Pistol, Knife (27 | 1.5)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Sapper
REGULAR Combi Rifle, Antipersonnel Mines / Pistol, Knife (14 | 0.5)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Minelayer, Sensor
3x REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
300 Points | SWC: 6
ARMY CODE: eNozMlI1UzNQM6wxBBJAygjMgZCGaiZg0gxMGqCSAGZzDHo=
Army Infinity v.3.0. – http://www.devilteam.com
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
3x REGULAR[/b] Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
REGULAR Lieutenant[/b] Combi Rifle / Pistol, Knife (10)[i]
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Lieutenant[/i]
[REGULAR [/b] MULTI Sniper Rifle / Pistol, Knife (27 | 1.5)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Sapper
GUARDA DE ASSALTO Spitfire + Heavy Flamethrower + AUXBOT_3 / Pistol, Knife (50 | 2)[i]
MOV:4-4 CC:15 BS:15 PH:14 WIP:13 ARM:3 BTS:-3 W:2
Regular, Not Impetuous, Cube, G: Synchronized
AUXBOT_3 Light Shotgun + Zero-V Smoke Light Grenade Launcher / Electric Pulse
]MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, G: Synchronized[/i]
PEACEMAKER Heavy Shotgun + AUXBOT_1 / Electric Pulse (31)[i]
MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:1 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment, Repeater
[AUXBOT_1[/b] Heavy Flamethrower / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment[/i]
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
2x PALBOT[/b] Electric Pulse (3) MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
NAGA Hacker Combi Rifle / Pistol, Knife (37 | 0.5)
MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Camouflage, Infiltration, V: Dogged, Hacking Device
[b] 300 Points | SWC: 6
[/b]ARMY CODE: [code]eNozMlI1UzNQM6wxRCEtwKQJXATIArEhSo0MIKrMkSkLkGoApVcROw==[/code] [url=http://www.devilteam.com]Army Infinity v.3.0.[/url]
This list is based on the regular link an de sapper to defend. The pacemaker, the guarda and of course the Dragao are very good at active duty. The naga haker protect the TAG fron others hakers and the engineer with his palbots can repare the Dragao.
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
BAGH-MARI Lieutenant HMG / Pistol, Knife (27 | 1.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Lieutenant
BAGH-MARI Hacker Combi Rifle+ Light Shotgun / Pistol, Knife (34 | 0.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Hacking Device
2x BAGH-MARI Boarding Shotgun / Pistol, Knife (18)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1
REGULAR Combi Rifle, Antipersonnel Mines / Pistol, Knife (14 | 0.5)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Minelayer, Sensor
COMANDO AKAL Combi Rifle / Pistol, CCW (23)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
NAGA MULTI Sniper Rifle / Pistol, Knife (39 | 1.5)
MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Camouflage, Infiltration, V: Dogged
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
TRAUMA-DOC Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Doctor
PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
299 Points | SWC: 6
ARMY CODE: eNozMlI1UzNQM6wxVjMHk0Zg0hROGqqZAUkjsBoLsKyRAZhjaAmhzEEUADWqD70=
Army Infinity v.3.0. – http://www.devilteam.com
Listen carefully, soldiers, ’cause I won’t repeat myself! In the upcoming mission you will follow this battle plan: Lieutenant Kalirai will lead the Bagh-Mari squad along main attack route. Your task is to eliminate main pockets of resistance with direct fire and supress enemy troops. Should you encounter any big boys, corporal Wierzbowski will provide infowar assistance. Privates Apone and Rishmal will cover you if someone tries to get too friendly. Don’t worry privates, first mission always seems difficult. All of you shoulk keep your distance for maximum effect from your mimetic camo. Sergeant Connolly, it’s your first mission too. Remember your training sergeant, you are to move your Dragao to flank enemy assets who could give main team some trouble. And when you’ll get target lock, bathe them in fire! Corporal Alvares, your job is to prevent any enemy infiltrators to attack from behind. You’ll get perfect equipment for this, and I trust you’ll put it to good use, being a Paradiso veteran. Sergeant Gandhi will infiltrate by VTOL before your deployment and provide a nasty surprise for any enemy too stupid to find proper cover. I hope you don’t have anything against some violence, sergeant? And finally, Operative Akasha who will join us for this mission on behalf of Special Situations Section. You will take higher ground, and drop any enemy specialist you can. Corporals Ferreira and Castelli will provide tech and med support. Memorize this, you depart in two hours. Dismissed!
It seems tactics in Infinity are very situational, so I’ll do my best to explain in general terms how I would use this force using zones (1-4, 1 being my DZ and 4 being the enemy DZ)
One Naga hacker and the Mule remote would deploy forward in zone 1, in cover, hopefully with little line of sight to them. This is primarily defensive hacking, but also redundancy in case something happens to the offensive hacker.
The other Naga hacker would be my reserve unit and will be infiltrated into zone 2 for use as an offensive hacker.
The Dragao and the Sierra remote would travel together primarily to hunt enemy TAGs in zones 2-3 (the Sierra is the solution to keeping the Dragao alive in the opponent turn). Also, remembering the Sierra’s repeater ability, they can be used to hack(imm) then gun down HI or TAGs that get close.
The Akali E/Mitter will either combat jump (or more likely AD) in zone 3-4 to take down heavy infantry or an opposing TAG. Again depending, the Akali HMG will either team up with the E/Mitter to take out hard targers, or will deploy seperately to eliminate infantry in zones 3-4. The Akalis will move from their deployment back toward zone 2.
Lastly, the little fire team of Regulars will hang back at first to defend the Naga/Mule, then will need to move toward the Akali to make use of the medkit, if necessary.
Ultimately, the goal is to use the Akalis and the hackers to immobilize enemy hard targets, and then move in the Dragao for the kill, using the Regulars to fill in the gaps. Against light or medium infantry, merely designate target priority and move forward eliminating high priority targets.
Hope that explains it. (and wasn’t too much rambling…)
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
2x NAGA Hacker Combi Rifle / Pistol, Knife (37 | 0.5)
MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Camouflage, Infiltration, V: Dogged, Hacking Device
MULEBOT Electric Pulse (13 | 0.5)
MOV:4-4 CC:8 BS:11 PH:8 WIP:13 ARM:2 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
Baggage, Repeater, EVO Repeater
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
SIERRA DRONBOT HMG, Antipersonnel Mines / Electric Pulse (28 | 1)
MOV:6-4 CC:8 BS:11 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
Total Reaction, Repeater, 360º Visor
COMANDO AKAL HMG / Pistol, CCW (32 | 1.5)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
COMANDO AKAL Combi Rifle + E/Mitter / Pistol, CCW (25)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
REGULAR Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Lieutenant
REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
REGULAR Paramedic Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Paramedic, Medikit
300 Points | SWC: 6
ARMY CODE: eNolibENACAMw67BM4lQ6XEcDy2LrTj2SBY6n0r0FMwabrmTiUpks282usodDjA=
Army Infinity v.3.0. – http://www.devilteam.com
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
REGULAR Combi Rifle + Light Grenade Launcher / Pistol, Knife (15 | 1)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
REGULAR Paramedic Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Paramedic, Medikit
REGULAR Combi Rifle / Pistol, Knife (13 | 1)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Forward Observer
REGULAR Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Lieutenant
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
TRAUMA-DOC Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Doctor
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
2x PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
TIKBALANG HMG,Heavy Flamethrower / AP CCW (80 | 2)
MOV:6-4 CC:17 BS:14 PH:15 WIP:12 ARM:6 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
CH: Mimetism, ECM, Jungle Terrain
BULLETEER Spitfire / Electric Pulse (29 | 1)
MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:1 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
ODD: Optical Disruptor, Repeater
300 Points | SWC: 7
ARMY CODE: eNozMlI1VDNQM6wxVDMEk+Zg0hhMWgBJM4isJZgyMoDwzJEpKMcUZAAAt3wRcg==
Army Infinity v.3.0. – http://www.devilteam.com
[img
[/img][b] ACONTECIMENTO SHOCK ARMY[/b]
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
[b] [img
[/img]DRÃGAO[/b] Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)[i]
[b] [img
[/img]SIERRA DRONBOT[/b] HMG, Monofilament Mines / Electric Pulse (34 | 1)[i]
[b] [img
[/img]PEACEMAKER[/b] Spitfire + AUXBOT_1 / Electric Pulse (35 | 1)[i]
[b][img
[/img] [img
[/img]AUXBOT_1[/b] Heavy Flamethrower / Electric Pulse[i]
[b] [img
[/img]KNIGHT OF MONTESA[/b] Spitfire / Pistol, AP CCW (53 | 2)[i]
[b] [img
[/img]NAGA[/b] Combi Rifle, Monofilament Mines / Pistol, Knife (32)[i]
[b] [img
[/img]REGULAR Lieutenant[/b] Combi Rifle / Pistol, Knife (10)[i]
[b] [img
[/img]4x REGULAR[/b] Combi Rifle / Pistol, Knife (10)[i]
[b] 298 Points | SWC: 6
[/b]ARMY CODE: [code]eNozMlI1UzNQM6wxNFIzAlFmaoZAyhRMWoBJQzULMGmAjQQAxmgOFw==[/code] [url=http://www.devilteam.com]Army Infinity v.3.0.[/url]
with mechanized deployment and the naga the plan is to use mines and firelanes to deny opponents playground while hunting with the dragao…. When everything goes according to plan…. 😉
[img
[/img][b] ACONTECIMENTO SHOCK ARMY[/b]
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
[b] [img
[/img]DRÃGAO[/b] Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)[i]
[/img]MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
[/img]Regular, Not Impetuous, G: Remote Presence
[/img]ECM[/i]
[img
[img
[img
[b] [img
[/img]SIERRA DRONBOT[/b] HMG, Monofilament Mines / Electric Pulse (34 | 1)[i]
[/img]MOV:6-4 CC:8 BS:11 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
[/img]Regular, Not Impetuous, G: Remote Presence
[/img]Total Reaction, Repeater, 360º Visor[/i]
[img
[img
[img
[b] [img
[/img]PEACEMAKER[/b] Spitfire + AUXBOT_1 / Electric Pulse (35 | 1)[i]
[/img]MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:1 BTS:-3 STR:1
[/img]Regular, Not Impetuous, G: Synchronized
[/img]Mechanized Deployment, Repeater[/i]
[img
[img
[img
[b][img
[/img] [img
[/img]AUXBOT_1[/b] Heavy Flamethrower / Electric Pulse[i]
[/img]MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 STR:1
[/img]Regular, Not Impetuous, G: Synchronized
[/img]Mechanized Deployment[/i]
[img
[img
[img
[b] [img
[/img]KNIGHT OF MONTESA[/b] Spitfire / Pistol, AP CCW (53 | 2)[i]
[/img]MOV:4-2 CC:16 BS:14 PH:13 WIP:13 ARM:4 BTS:-3 W:2
[/img]Regular, Not Impetuous, Cube
[/img]Mechanized Deployment, Religious Troop[/i]
[img
[img
[img
[b] [img
[/img]NAGA[/b] Combi Rifle, Monofilament Mines / Pistol, Knife (32)[i]
[/img]MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube
[/img]CH: Camouflage, Infiltration, V: Dogged[/i]
[img
[img
[img
[b] [img
[/img]REGULAR Lieutenant[/b] Combi Rifle / Pistol, Knife (10)[i]
[/img]MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube, Linkable
[/img]Jungle Terrain, Lieutenant[/i]
[img
[img
[img
[b] [img
[/img]4x REGULAR[/b] Combi Rifle / Pistol, Knife (10)[i]
[/img]MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube, Linkable
[/img]Jungle Terrain[/i]
[img
[img
[img
[b] 298 Points | SWC: 6
[/b]ARMY CODE: [code]eNozMlI1UzNQM6wxNFIzAlFmaoZAyhRMWoBJQzULMGmAjQQAxmgOFw==[/code] [url=http://www.devilteam.com]Army Infinity v.3.0.[/url]
with mechanized deployment and the naga the plan is to use mines and firelanes to deny opponents playground while hunting with the dragao…. When everything goes according to plan….
Sorry for the double posts, had to figure out how this works on a different forum than the infinity site 🙂
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
SIERRA DRONBOT HMG, Monofilament Mines / Electric Pulse (34 | 1)
MOV:6-4 CC:8 BS:11 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
Total Reaction, Repeater, 360º Visor
PEACEMAKER Spitfire + AUXBOT_1 / Electric Pulse (35 | 1)
MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:1 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment, Repeater
AUXBOT_1 Heavy Flamethrower / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment
KNIGHT OF MONTESA Spitfire / Pistol, AP CCW (53 | 2)
MOV:4-2 CC:16 BS:14 PH:13 WIP:13 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube
Mechanized Deployment, Religious Troop
NAGA Combi Rifle, Monofilament Mines / Pistol, Knife (32)
MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Camouflage, Infiltration, V: Dogged
REGULAR Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Lieutenant
4x REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
298 Points | SWC: 6
ARMY CODE: eNozMlI1UzNQM6wxNFIzAlFmaoZAyhRMWoBJQzULMGmAjQQAxmgOFw==
Army Infinity v.3.0. – http://www.devilteam.com
with mechanized deployment and the naga the plan is to use mines and firelanes to deny opponents playground while hunting with the dragao…. When everything goes according to plan…. 😉
PANOCEANIA
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
NISSE HMG / Pistol, Knife (36 | 1.5)
MOV:4-2 CC:14 BS:13 PH:12 WIP:13 ARM:3 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Mimetism, Aquatic Terrain | Mountain Terrain | Zero-G, Multispectral Visor L2
CROC MAN Hacker Combi Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife (45 | 0.5)
MOV:4-4 CC:13 BS:12 PH:12 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: TO Camouflage, Infiltration, X Visor, Hacking Device
KAMAU Combi Rifle + Light Grenade Launcher / Pistol, Knife (23 | 1)
MOV:4-4 CC:13 BS:13 PH:10 WIP:13 ARM:1 BTS:-6 W:1
Regular, Not Impetuous, Cube
Aquatic Terrain, X Visor
COMANDO AKAL Combi Rifle + E/Mitter / Pistol, CCW (25)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
2x REGULAR Combi Rifle, Antipersonnel Mines / Pistol, Knife (14 | 0.5)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube
Jungle Terrain, Minelayer, Sensor
2x AUXILIA Combi Rifle + AUXBOT_1 / Pistol, Knife (14)
MOV:4-4 CC:13 BS:11 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube, G: Synchronized
AUXBOT_1 Heavy Flamethrower / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, G: Synchronized
FUSILIER Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
GROUP 2 (Regs: 1/Irrs: 0):
FUSILIER Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Lieutenant
299 Points | SWC: 6
ARMY CODE: eNozMlQ1MlIzUDOssVQzBJJG5mrGIErNFEhaqJkBSWMk0hSsFEIaQkkLNSMAI/4Plg==
Army Infinity v.3.0. – http://www.devilteam.com
The strategy of this list is:
-Dragao: The “big one”. The “shaperhead” of the army. Very good vs another TAGS or IP,
-Nisse: The elite shooter, with his Multispectral Visor L2 and his HMG is the besto to eliminate all the CAMOS/TO, and to cover the advance of the Dragao and the rest of the team
-CrocMan: Hacker to protect the Dragao against other hackers. His infiltration is very useful to avoid the advance of the enemy forces and to be in the middle of the table because the Dragaos is very fast. We can use it also to agressively. His TO, guaranteen more time of life.
-Kamau: Is ideal to eliminate with his grenade launcher and X-visor enemies prone on roofs or many enemies neraby.
-Akalis: To hit beyond the enemy deployment or to eliminate a specific enemy, like a hacker, troops with adhesive or the potential liutenant. Is e-mitter, i perfect to a closed ORA and fry the equipment of a hightech enemy.
-The regulars: Are a good pool of orders and to protect our deployment for annoying AD-troopers. His sensor, is very useful to us, to discover with out risk CAMOS/TO or to avoid a impersonator hide again.
-The auxilias: Perfect to slow down the enemy advance and to cover our deployment, two minis to protect for the price of one! His heavy flamer are very useful agains CAMOS/TO without risk to the controller.
-Fusilier: One order to the pool, we use to cover lines and to protect the liutenant. We also can use it if we need his combi in the battle.
-Fusilier Liuteant: A cheap liutenant, deployed closely of the other fusilier, we hide our real liutenant.
The idea of the list is to be aggressive with the “aces” we have in the right time, getting possions with the kamau, the auxilias and the dragao.
The akalis, nisse and Croc, will protect the advance.
We also can advance with the reguilar to use his mines to block ways and concentrate the enemy attack at our convinience. At the same way with the croc
The good thing of this list is that isnt only aggressive. in reactive is very hard to penetrate in our zone
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
BAGH-MARI Lieutenant HMG / Pistol, Knife (27 | 1.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Lieutenant
REGULAR MULTI Sniper Rifle / Pistol, Knife (27 | 1.5)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Sapper
REGULAR Combi Rifle, Antipersonnel Mines / Pistol, Knife (14 | 0.5)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Minelayer, Sensor
3x REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
NAGA Combi Rifle, Monofilament Mines / Pistol, Knife (32)
MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Camouflage, Infiltration, V: Dogged
COMANDO AKAL Combi Rifle + E/Mitter / Pistol, CCW (25)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
GUARDA DE ASSALTO MULTI Rifle + Heavy Flamethrower + AUXBOT_3 / Pistol, Knife (51 | 0.5)
MOV:4-4 CC:15 BS:15 PH:14 WIP:13 ARM:3 BTS:-3 W:2
Regular, Not Impetuous, Cube, G: Synchronized
AUXBOT_3 Light Shotgun + Zero-V Smoke Light Grenade Launcher / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, G: Synchronized
300 Points | SWC: 6
ARMY CODE: eNozMlI1UzNQM6wxVjMHkoZqJmDSDEwaoJEWaoZA0ggsawISAQCtWQ28
Army Infinity v.3.0. – http://www.devilteam.com
Might’ve been a bad idea not to include any engineer, but I don’t have one and haven’t played with a TAG yet, so not sure how exactly they perform on the tabletop..
Cheap link team to pump up the orders, HMG Bagh Mari (proxied by the Nisse) for being favourite mini, Naga for monofilament mines, an Akal for that AD troop that might be just what you need should the situation present itself, Guarda for going 250(which I normally’d play)->300 and finally the Dragoe as required by this competition 😉
Here you guys have my list. This list is based on the miniatures of a friend of mine so he could play it with the TAG (nice christmas present, isn’t it?^^)
PANOCEANIA
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 7/Irrs: 0):
AQUILA Lieutenant MULTI Rifle / Pistol, Shock CCW (59)
MOV:4-2 CC:15 BS:15 PH:14 WIP:13 ARM:4 BTS:-6 W:2
Regular, Not Impetuous, Cube
Multispectral Visor L3, Lieutenant
KAMAU Hacker Combi Rifle / Pistol, Knife (28 | 0.5)
MOV:4-4 CC:13 BS:13 PH:10 WIP:13 ARM:1 BTS:-6 W:1
Regular, Not Impetuous, Cube
Aquatic Terrain, Hacking Device
KAMAU Paramedic Combi Rifle / Pistol, Knife (20)
MOV:4-4 CC:13 BS:13 PH:10 WIP:13 ARM:1 BTS:-6 W:1
Regular, Not Impetuous, Cube
Aquatic Terrain, Paramedic, Medikit
KAMAU Combi Rifle / Pistol, Knife (16)
MOV:4-4 CC:13 BS:13 PH:10 WIP:13 ARM:1 BTS:-6 W:1
Regular, Not Impetuous, Cube
Aquatic Terrain
ORC HMG / Pistol, Knife (41 | 2)
MOV:4-2 CC:15 BS:14 PH:14 WIP:12 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube
ORC MULTI Rifle / Pistol, Knife (40)
MOV:4-2 CC:15 BS:14 PH:14 WIP:12 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube
DRÃGAO Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
298 Points | SWC: 4.5
ARMY CODE: eNozMlQ1tFAzVjOsMVIzApMQtgGQNAQSEArEMwILAgD8wgpa
Army Infinity v.3.0. – http://www.devilteam.com
Little Question: is this Great Britain exclusive because i for myself come from and live in Germany. If you won’t deliver the Dragoe here than ignore me and my list, but please reply.
Just a little list for fun, with an accompanying little bit of ‘literature’ to go with it.
Thank you to the Beasts of War team for this great little competition idea. =)
──────────────────────────────────────────────────────────
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────
Grupo 1 (Reg: 10/Irr: 0):
REGULAR Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Lieutenant
2x REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
REGULAR Paramedic Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Paramedic, Medikit
KNIGHT OF MONTESA Spitfire / Pistol, AP CCW (53 | 2)
MOV:4-2 CC:16 BS:14 PH:13 WIP:13 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube
Mechanized Deployment, Religious Troop
BAGH-MARI Hacker Combi Rifle+ Light Shotgun / Pistol, Knife (34 | 0.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multiespectral Visor L1, Hacking Device
COMANDO AKAL Combi Rifle + E/Mitter / Pistol, CCW (25)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
SIERRA DRONBOT HMG, Monofilament Mines / Electric Pulse (34 | 1)
MOV:6-4 CC:8 BS:11 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
Total Reaction, Repeater, 360º Visor
299 Points | SWC: 5.5
ARMY CODE: eNozMlI1VLNQM6wxVDNAIs2BpKmaIZA0VjMCkkZqZkDSDCxrZABRZASSAQDI1A4b
Army Infinity v.3.0. – http://www.devilteam.com
──────────────────────────────────────────────────────────
The dense jungle echoed with distorted reverberations as Lieutenant Valaran shook his head, desperately trying to clear the ringing in his ears. A crackle of combi-rifle fire erupted in the wake of high explosive detonation that had shredded what once had been a copse of young saplings, spraying debris and smoking foliage over the thinly spread Fusiliers.
Raising his head Valaran saw multiple flashes of muzzle fire in front of his squad and moving along both their flanks.
“Hells Bells!” swore Valaran, “We need more firepower here! This is out of control!”
The small force of Regulars had been assigned to accompany a Knight of Montessa to investigate insurgent faction rumoured to be dealing in Black Market narcotics and illegal Wetware. The Governor of the area had sent two other warriors to accompany them – silent, green camouflaged, power armour clad figures – who had disappeared off into the jungle as the group approached the hidden buildings in the jungle valley.
Within moments of sighting the first building the small group had come under fire from hidden emplacements and immediately were forced to take what cover was available. The incoming fire had increased rapidly in both intensity and volume, overwhelming the Acontecimento Regulars and forcing them onto a defensive footing.
Valaran fired wildly as he ducked for cover cursing his lack of vigilance. A Heavy Machine gun opened up, gouts of earth and vegetation erupting upwards, bark and shrapnel scything through the air. Valaran’s Regulars returned fire with sporadic bursts of combi-rifle fire, as a smoky contrail marked the path of an incoming missile. A figure in jungle army fatigues leapt over a fallen log, brandishing a shotgun, and with a loud war cry advanced upon Private Laslikan crouched in a small hollow.
The Jungle behind the insurgent moved and a well camouflaged figure, unnoticed by either combatant, made a swift throwing motion. The insurgent pitched forward into the vegetation, the hilt of a short combat blade rising from between his shoulder blades. Moving swiftly the camoufaged power armoured Bagh Mari retrieved his blade and brought his combi-rifle to bear on a second insurgent, a crackle of rifle fire accompanied by a high pitched scream.
“We are up to our asses in it here! We have to fall back and regroup!” Valaran shouted at the Knight of Montessa who had leapt into the small depression beside the hunched Lieutenant. Ignoring the Regular the Knight merely held a gauntleted hand to the side of his armoured helmet, as though straining to listen to something. Then standing up right he fired two rounds into the jungle from his Heavy Shotgun. The ear splitting crack of the Knights Spitfire made Valaran wince, his punished eardrums ringing louder.
Then a loud crashing and crackling sound behind them made him turn quickly. A towering metallic humanoid figure crashed through the surrounding terrain, a long tree trunk like weapon was shouldered to one side of its hawkish like head. Pausing in its rampaging destruction through the dense jungle, it aimed the long weapon towards the line ahead of Valaran’s position. A high pitched whining sound followed by a rapid staccato burst erupted loudly above the crackling gunfire and thumping explosions followed by an even louder serious of detonations.
Turning to look back again at the enemy line Valaran saw a haze of torn and shredded smoke hazed jungle; all signs of movement and gunfire in the immediate vicinity had ceased.
The armoured giant then continued to plough through the Jungle vegetation, moving swiftly towards the left flank. A dull whooshing and the roaring crackle of flames was followed by smell of burning vegetation and screams of panic and agony. Valaran couldn’t help but admire the magnificent sight as the towering machine of war tore the enemy troops to pieces.
“Do you know what that is?” yelled Valaran excitedly above the crescendo of noise, his aching eardrums forgotten. “That’s a dang mother of frikin Dragoe, that’s what that is!”
Standing tall above the crouching Lieutenant the Knight of Montessa gave a curt nod in acknowledgement and intoned loudly, “In Hoc Signo Vinces,” his Spitfire’s sharp crack adding to thundering roar of death that advanced toward the now retreating enemy forces.
PANOCEANIA
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
FUGAZI DRONBOT Electric Pulse (8)
MOV:6-6 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
CH: Mimetism, Multiterrain, Repeater
MULEBOT Electric Pulse (13 | 0.5)
MOV:4-4 CC:8 BS:11 PH:8 WIP:13 ARM:2 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
Baggage, Repeater, EVO Repeater
DRÃGAO Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
3x KAMAU Hacker Combi Rifle / Pistol, Knife (28 | 0.5)
MOV:4-4 CC:13 BS:13 PH:10 WIP:13 ARM:1 BTS:-6 W:1
Regular, Not Impetuous, Cube
Aquatic Terrain, Hacking Device
FUSILIER Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Lieutenant
GUARDA DE ASSALTO Spitfire + Heavy Flamethrower + AUXBOT_3 / Pistol, Knife (50 | 2)
MOV:4-4 CC:15 BS:15 PH:14 WIP:13 ARM:3 BTS:-3 W:2
Regular, Not Impetuous, Cube, G: Synchronized
AUXBOT_3 Light Shotgun + Zero-V Smoke Light Grenade Launcher / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, G: Synchronized
FUSILIER Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Forward Observer, Deployable Repeater
COMANDO AKAL Combi Rifle + E/Mitter / Pistol, CCW (25)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
298 Points | SWC: 6
ARMY CODE: eNozMlQ1NlMzUDOsMQESQMrICMwzUjNCIw3VLECkOViVoZoZkLQAkQDgdw6M
Army Infinity v.3.0. – http://www.devilteam.com
English is not my first language, so if my sentence isn`t clear and dosen`t make sense, forgive me and let me know.
The basic concept of this list is let Dragao be invincible by eliminating an opponent`s anti-tag unites.
I believe there are three big threats, namely, hacking, the Forward Observer+Guided Missile combo, and HI and T.A.G who have big weapons with special ammunitions like Exp.However, I also believe my army list can counter all of them. Let me explain reasons one by one.
First of all, Hacking is the most common and the simplest answer for anti-tag but if I have more or better hackers, I can prevent. In this case, I have three Kamau hacker and thanks to their high attribute of BTS -6; they are better than many of hackers in face to face roll so even though the opponent declares coordinated hacking, there’s no problem. Maybe two of Kamau hackers is enough but since i don’t like to depend on luck, I put three for in case.
secondly,I think i don’t have to tell how the FO+GML combo dangerous is, especially, when the opponent has the hacking device plus, the combo becomes much stronger, but by buying hackers and an EVO repeater gives me perfect protection.
HI and T.A.G not only have weapon to kill Dragao but also hard to take down unless do something special, and of course hacking is one of the special things. To defend Dragao, send Fugazi dronbots near Dragao so HI and T.A.G that come to closer will be hacked for sure by three hackers; since Fugazi dronbots can move up to 12 by one order, it can follow Dragao easy, or Fugazi even can go for the opponent`s T.A.G to hack and take controle, and of course the EVO repeater can help that job. If that`s necessary, the hackers can that job too.
If all threats are prevented, time for Dragao to take down all enemy unites. Thanks to Hyper-rapid Magnetic Cannon, he can finish every type of unites in the active turen. Although, the opponent have great defense, Guarda De Assalto`s Zero-V smoke LGL can give him big help. Perhaps, the opponent makes perfect defense that even a combination of hackers, Dragao, and Guarda De Assalto cannot break(of course, that`s almost impossible though), then send AKAL to the opponent`s behind; EVO repeater`s one of support programs ensure successful of AD: combat jump.
Maybe the opponent use AD:combat jump too, but one EVO repeater and three hackers make that impossible.
I hope everyone understand what i want to say and i made it in time. I always struggle with writing english sentence, and i`m kinda lazy person so… lol
Anyway, thank you for hold this interesting competition and invent such a great game!!
Hello Commander Gabriele Fersen
Verifying access privileges ……
[Level 9 – Total access granted]
Mission code name = Angel of Death in Paradise
Dokument reference: BRF 234/TSL9/12.453
[Decrypting file] …………………………………. 100% done
[Opening document]
Transcription of the operational briefing – Mission code – Angel of Death in Paradise – Final Destination – Paradiso – Sector A3/G76
[Recording location] Top secret PanOcenia settlement, secrecy level 8, somewhere in the depths of Neoterra. [/ Recording Location]
[Actual transcription start]
Soldiers!
Our spying drones detected a big encounter of alien life forms in the A3/G76 Sector of the planet Paradiso. The recent report contains information about a new alien life form, a big flying insect named with the codename Cascuda. Her weaponry has the power of our Multi HMG being able to take apart most of our TAGs. You’re the elite of our force, chosen among the finest of Your kind, and the true honor to take part in an mission of the highest tactical value and high secrecy. This will be one of the first real battle operation of our new mighty DRÃGAO named with the codename Angel of Death. The plan is following. The infiltrating invisible crock men will mine passages forcing the enemy to use those ones that we want them to do. Dragao with an HMG Nisse, Auxilia will advance slowly and gain the control of most important tactical assets. They will be followed by the Palbot few inches back, which will do the necessary repairs on DRÃGAO if needed. The rear will be guarded by our Hacker, Fusilier Lieutanant and his companion. Akal Commando will be dispatched to the enemy’s rear inflicting serious losses to commando and supportive troops. Invisible Hexa will gourd the rear troops using the advantage of surprise and firepower to stop any enemy raids at our rear guard, and then she will advance slowly and limit enemy’s tactical ability with a series of quick well aimed surprise attacks after which she will disappear as quickly as she appeared.
To summarize this our striking force.
PANOCEANIA – Angel of Death in Paradise Striking force
───────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
NISSE HMG / Pistol, Knife (36 | 1.5)
MOV:4-2 CC:14 BS:13 PH:12 WIP:13 ARM:3 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Mimetism, Aquatic Terrain | Mountain Terrain | Zero-G, Multispectral Visor L2
CROC MAN Combi Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife (34 | 0.5)
MOV:4-4 CC:13 BS:12 PH:12 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: TO Camouflage, Infiltration, X Visor, Minelayer
HEXA Spitfire / Pistol, Electric Pulse (31 | 1.5)
MOV:4-4 CC:15 BS:12 PH:11 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: TO Camouflage
KAMAU Hacker Combi Rifle / Pistol, Knife (28 | 0.5)
MOV:4-4 CC:13 BS:13 PH:10 WIP:13 ARM:1 BTS:-6 W:1
Regular, Not Impetuous, Cube
Aquatic Terrain, Hacking Device
COMANDO AKAL Combi Rifle / Pistol, CCW (23)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
AUXILIA Combi Rifle + AUXBOT_1 / Pistol, Knife (14)
MOV:4-4 CC:13 BS:11 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube, G: Synchronized
AUXBOT_1 Heavy Flamethrower / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, G: Synchronized
FUSILIER Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
FUSILIER Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Lieutenant
PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
298 Points | SWC: 6
ARMY CODE: eNozMlQ1MlIzUDOssVQzBJJG5mpmQMoMwlEzApIWYGkTiCpTMGkIJS2ApLEliAMAQZsP8Q==
Army Infinity v.3.0. – http://www.devilteam.com
Our goal is to eliminate the enemy and minimize loses. Make them feel the wrath of our Angel of Death. Good luck soldiers, you’re dismissed.
[Actual transcription Finish]
[Closing document] ………………………. 100%
[Terminating signal]……………………….100%
[System logged out]
Howdy! Just heard of your competition and being a hopeless opportunist and infinity-fan made my mind to hop aboard! This is mu humble entry:
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
3x REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
REGULAR Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Lieutenant
REGULAR Spitfire / Pistol, Knife (17 | 1)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
KNIGHT OF MONTESA Combi Rifle / Pistol, AP CCW (46)
MOV:4-2 CC:16 BS:14 PH:13 WIP:13 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube
Mechanized Deployment, Religious Troop
GUARDA DE ASSALTO Spitfire + Heavy Flamethrower + AUXBOT_3 / Pistol, Knife (50 | 2)
MOV:4-4 CC:15 BS:15 PH:14 WIP:13 ARM:3 BTS:-3 W:2
Regular, Not Impetuous, Cube, G: Synchronized
AUXBOT_3 Light Shotgun + Zero-V Smoke Light Grenade Launcher / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, G: Synchronized
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
PEACEMAKER Spitfire + AUXBOT_1 / Electric Pulse (35 | 1)
MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:1 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment, Repeater
AUXBOT_1 Heavy Flamethrower / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
300 Points | SWC: 6
ARMY CODE: eNozMlI1VDNQM6xBJS3ApBGQNAWLmKgZAkkziKwZmGNkAOGZgygAMHoPog==
Army Infinity v.3.0. – http://www.devilteam.com
Regulars form a link team and mainly guard the rear and try to stay alive unless teir active input is needed. Peacemaker and Montesa support each other (both having mechanized debloyment) and form first line that is primar offensive force for the first turn or so. For example, auxbots flamer can be used to fry enemy linkteams. Alone montesa wouldn’t be strong enough, but supported by remote it should last long enough to defeat enemy hackers and heavy wepory or weaken them enough. Rest of army of course provide fire support at long distance.
When montesa-peacemaker team have done their job or died trying, it’s time for star player to step ahead. HRMC is extremely offensive weapon, as it has highest B walue in the game and AP ammunition. This is balanced by the fact that it lose to MULTI HMG when compared each weapons output in ARO. So Dragoe is your traditional order hog.
This doesn’t mean it should go alone. Even if our spear-head was wiped out, we have other HI to support our TAG, Guarda De Assalto. This fast (for HI, anyway) unit has Spitfire, that should be enough against enemy mooks, but more importantly it have its own Auxbot with zero-smoke-launcher. This might come in handy, as while our list lack multispectral visor, enemy might not. So it can cloak our TAG with smoke so thick, that enemy has no way to see trough.
Even best plans don’t survive enemy contact. So it is best to take precautions. When our precious TAG get hit (and it will), our litlle battle-mechanic have a chance to fix it. To help him in his cause he have been given palbot, wich will more easily get to the patient.
Even our linkteam of Regulars can be golden in tight spot. With a full link team Spitfire and even normal combirifle can be deadly.
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 9/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
GUARDA DE ASSALTO Spitfire + Heavy Flamethrower + AUXBOT_3 / Pistol, Knife (50 | 2)
MOV:4-4 CC:15 BS:15 PH:14 WIP:13 ARM:3 BTS:-3 W:2
Regular, Not Impetuous, Cube, G: Synchronized
AUXBOT_3 Light Shotgun + Zero-V Smoke Light Grenade Launcher / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, G: Synchronized
PEACEMAKER Spitfire + AUXBOT_1 / Electric Pulse (35 | 1)
MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:1 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment, Repeater
AUXBOT_1 Heavy Flamethrower / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment
PEACEMAKER Heavy Shotgun + AUXBOT_1 / Electric Pulse (31)
MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:1 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment, Repeater
AUXBOT_1 Heavy Flamethrower / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment
NAGA Hacker Combi Rifle / Pistol, Knife (37 | 0.5)
MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Camouflage, Infiltration, V: Dogged, Hacking Device
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
REGULAR Combi Rifle, Antipersonnel Mines / Pistol, Knife (14 | 0.5)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Minelayer, Sensor
REGULAR Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Lieutenant
299 Points | SWC: 6
ARMY CODE: eNozMlI1UzNQM6wxUTMEkoZmMAokZqEGFK0xMgBzDM0hFJQ0A5MWaoYA4vMOiQ==
Army Infinity v.3.0. – http://www.devilteam.com
The strategy of this list is to be strong in the middle of the table with the pacemakers and the naga hacker. Advancing with the Dragao and the Guarda covering the advance with the smoke V-0.
Then we complete the bastion with the pacemakers, covering flank with the auxbots and his heavy flamers and the naga agains hacking attacks.
Then in the next turns, we move the “bastion” slowly and covering all the flanks covering with smoke if we need and hunting with the dragao one by one the enemies.
If we need repair the Dragao we have the machinist and his palbot, to move faster.
We also do a fire-team with the regulars to protect our liutenant
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 5/Irrs: 0):
REGULAR Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Lieutenant
REGULAR Combi Rifle, Antipersonnel Mines / Pistol, Knife (14 | 0.5)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Minelayer, Sensor
REGULAR Spitfire / Pistol, Knife (17 | 1)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
REGULAR Combi Rifle + Light Grenade Launcher / Pistol, Knife (15 | 1)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
REGULAR Paramedic Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Paramedic, Medikit
GROUP 2 (Regs: 6/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
NAGA Hacker Combi Rifle / Pistol, Knife (37 | 0.5)
MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Camouflage, Infiltration, V: Dogged, Hacking Device
MULEBOT Electric Pulse (13 | 0.5)
MOV:4-4 CC:8 BS:11 PH:8 WIP:13 ARM:2 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
Baggage, Repeater, EVO Repeater
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
PEACEMAKER Heavy Shotgun + AUXBOT_1 / Electric Pulse (31)
MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:1 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment, Repeater
AUXBOT_1 Heavy Flamethrower / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment
SINGH Combi Rifle / Assault Pistol, CCW (37)
MOV:4-2 CC:16 BS:13 PH:12 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
Martial Arts L2, Chain of Command, AD: Combat Jump, Religious Troop
300 Points | SWC: 5.5
ARMY CODE: eNolysENACAIQ9Fp7Nk2BnA3hhfh8n7SVFpEgElYq5atl4YNZeCUrGNFuzf6ZB73+wCqERFU
Army Infinity v.3.0. – http://www.devilteam.com
First group is of course a Linked Team with 5+1 orders, decent firepower and a sensor for these irritating CA All Camo lists. Second group includes Dragao as main firepower, supported by Naga hacker with Evo Repeater for uber hacking, Machinist with Palbots and REM as a fast moving, infiltrating Repeater 😉 In case of situation LoL (Loss of Lieutenant) there is Singh as well.
The intention for this list is that the two main groups to work in coordination to control and exploit the opponent’s movement through fluid threat management. Both groups can present a threat or weakness to the enemy as necessary, in order to give opportunity for attack to the other group or take the opportunity itself.
To put it slightly more simply: if the enemy flees one group, it will come under the guns of the other. If the enemy focuses on attacking one group, the other will manoeuvre to attack. Each group can spare a unit to help the other in a bind and, of course, both groups can act as one to use the eternally simple combination of numbers and brute force to prosecute the enemy.
Group 1:
The Aquila (Lt) acts as an escort and spotter for the Dragao, whose HMC provides significant mobile long range firepower the enemy can ill afford to ignore. The Kamau (Hacker) lurks close by as a hacking defence/extra shooter.
Group 2:
The Fusiliers are backed up by the Spec. Sgt whose Spitfire provides punch and whose visor lets him act as a spotter for the Fusilier frontline. The Nisse supports this group as paramedic/spotter/extra shooter.
The lone (TO Camo) Spec. Sgt’s job is to harass the enemy wherever will influence most. He will use his mines and inherent threat to help control enemy movement so that they move into the firing line of the main groups.
PANOCEANIA
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 9/Irrs: 0):
AQUILA Lieutenant MULTI Rifle / Pistol, Shock CCW (59)
MOV:4-2 CC:15 BS:15 PH:14 WIP:13 ARM:4 BTS:-6 W:2
Regular, Not Impetuous, Cube
Multispectral Visor L3, Lieutenant
DRÃGAO Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
KAMAU Hacker Combi Rifle / Pistol, Knife (28 | 0.5)
MOV:4-4 CC:13 BS:13 PH:10 WIP:13 ARM:1 BTS:-6 W:1
Regular, Not Impetuous, Cube
Aquatic Terrain, Hacking Device
3x FUSILIER Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
SPEC. SERGEANT Spitfire / Pistol, Knife (25 | 2.5)
MOV:4-4 CC:15 BS:12 PH:10 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Religious Troop, Multispectral Visor L2
NISSE Paramedic Combi Rifle + Light Shotgun / Pistol, Knife (35)
MOV:4-2 CC:14 BS:13 PH:12 WIP:13 ARM:3 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Mimetism, Aquatic Terrain | Mountain Terrain | Zero-G, Multispectral Visor L2, Paramedic, Medikit
SPEC. SERGEANT Combi Rifle, Antipersonnel Mines / Pistol, Knife (29 | 1)
MOV:4-4 CC:15 BS:12 PH:10 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Religious Troop, CH: TO Camouflage, Infiltration, Forward Observer
300 Points | SWC: 6
ARMY CODE: eNozMlQ1tFAzVjOsMTJSMwBRakZA0hDMRiZN1EyBpKWaCZhtpmYIAHMQDMU=
Army Infinity v.3.0. – http://www.devilteam.com
This force list is built on the idea of suppressing as many lanes of fire and movement while moving decent melee capable units into striking range. I’ve kept the number of units small but offset this with higher than average ARM values. Hopefully, the units can soak up enough damage while demolishing forces dependent on numbers but weakened dramatically in capability by each loss. The units will use coverage and tactical movement to limit damage taken but will not be afraid to move into striking range at the right time.
Of course, I need a unit like the Dragoe to pull these tactics off successfully, which is where you guys come in…
PANOCEANIA
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 6/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
KNIGHT HOSPITALLER Lieutenant MULTI Rifle / Pistol, AP CCW (48)
MOV:4-2 CC:16 BS:14 PH:14 WIP:13 ARM:4 BTS:-6 W:2
Regular, Frenzy, Cube
Martial Arts L2, Sixth Sense L1, Religious Troop, Lieutenant
NISSE Combi Rifle + Light Shotgun / Pistol, Knife (31)
MOV:4-2 CC:14 BS:13 PH:12 WIP:13 ARM:3 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Mimetism, Aquatic Terrain | Mountain Terrain | Zero-G, Multispectral Visor L2
NISSE MULTI Sniper Rifle / Pistol, Knife (41 | 1.5)
MOV:4-2 CC:14 BS:13 PH:12 WIP:13 ARM:3 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Mimetism, Aquatic Terrain | Mountain Terrain | Zero-G, Multispectral Visor L2
KNIGHT OF SANTIAGO Spitfire, E/M Grenades / Pistol, AP CCW (51 | 1.5)
MOV:4-2 CC:18 BS:14 PH:13 WIP:13 ARM:4 BTS:-3 W:2
Regular, Frenzy, Cube
Religious Troop, 360º Visor, Zero-G
SPEC. SERGEANT Combi Rifle + AUXBOT_1 / Pistol, Knife (17 | 1)
MOV:4-4 CC:15 BS:12 PH:10 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube, G: Synchronized
Religious Troop
AUXBOT_1 Heavy Flamethrower / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, G: Synchronized, G: Synchronized
282 Points | SWC: 6
ARMY CODE: eNozMlQ1MlIzUDOsMTRUMwFSlmCOpZoRSAgiY6JmrGYIALdHCNs=
Army Infinity v.3.0. – http://www.devilteam.com
This force takes full advantage of the excellent deployment options that Acontecimento has. It can handle both assassination and objective type scenarios due to its mobile nature.
With only a few orders, the Nagas will dominate the midfield with defensive use of their Mines, and the Monofilament especially will lock down areas. This leaves plenty of orders for the Dragao to inflict death at any range you wish, and enemies that wish to close in on the Dragao will have to navigate your minefield.
They may choose to instead hide from the Dragao, but the combination of the Akalis, Knight of Montesa, and Peacemaker make it impossible for them to find a safe spot. Each one of them is especially suited to tackling a certain type of cowering enemy, attacking quickly from an angle they cannot defend from.
There is very little emphasis on the Link Team, which mostly exists to protect your Lt against the few invaders that can reach them. In an emergency, almost any other unit in this force can quickly move back to intercept threats to your Lt.
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 9/Irrs: 0):
REGULAR Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Lieutenant
2x REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
COMANDO AKAL HMG / Pistol, CCW (32 | 1.5)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
KNIGHT OF MONTESA Combi Rifle + Light Grenade Launcher / Pistol, AP CCW (51 | 1.5)
MOV:4-2 CC:16 BS:14 PH:13 WIP:13 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube
Mechanized Deployment, Religious Troop
NAGA Combi Rifle, Monofilament Mines / Pistol, Knife (32)
MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Camouflage, Infiltration, V: Dogged
NAGA Boarding Shotgun, Antipersonnel Mines / Pistol, Knife (27 | 0.5)
MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Camouflage, Infiltration, V: Dogged, Minelayer
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
PEACEMAKER Heavy Shotgun + AUXBOT_1 / Electric Pulse (31)
MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:1 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment, Repeater
AUXBOT_1 Heavy Flamethrower / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment
297 Points | SWC: 5.5
ARMY CODE: eNozMlI1VLNQM6wxVDOAk0ZqhkDSVA1I11iA2RZqxkDSDKIGTAEAafQMlQ==
Army Infinity v.3.0. – http://www.devilteam.com
The PanOceanic Tech Cavalry!
[/img][b] PANOCEANIA[/b]
[img
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 9/Irrs: 0):
[b] [img
[/img]FUSILIER Lieutenant[/b] Combi Rifle / Pistol, Knife (10)[i]
[/img]MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube
[/img]Lieutenant[/i]
[img
[img
[img
[b] [img
[/img]2x FUSILIER[/b] Combi Rifle / Pistol, Knife (10)[i]
[/img]MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube[/i]
[img
[img
[b] [img
[/img]KAMAU Hacker [/b] Combi Rifle / Pistol, Knife (28 | 0.5)[i]
[/img]MOV:4-4 CC:13 BS:13 PH:10 WIP:13 ARM:1 BTS:-6 W:1
[/img]Regular, Not Impetuous, Cube
[/img]Aquatic Terrain, Hacking Device[/i]
[img
[img
[img
[b] [img
[/img]2x BULLETEER[/b] Heavy Shotgun / Electric Pulse (25)[i]
[/img]MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:1 BTS:-3 STR:1
[/img]Regular, Not Impetuous, G: Remote Presence
[/img]ODD: Optical Disruptor, Repeater[/i]
[img
[img
[img
[b] [img
[/img]NISSE[/b] HMG / Pistol, Knife (36 | 1.5)[i]
[/img]MOV:4-2 CC:14 BS:13 PH:12 WIP:13 ARM:3 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube
[/img]CH: Mimetism, Aquatic Terrain | Mountain Terrain | Zero-G, Multispectral Visor L2[/i]
[img
[img
[img
[b] [img
[/img]AQUILA[/b] HMG / Pistol, Shock CCW (60 | 2)[i]
[/img]MOV:4-2 CC:15 BS:15 PH:14 WIP:13 ARM:4 BTS:-6 W:2
[/img]Regular, Not Impetuous, Cube
[/img]Multispectral Visor L3[/i]
[img
[img
[img
[b] [img
[/img]DRÃGAO[/b] Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)[i]
[/img]MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
[/img]Regular, Not Impetuous, G: Remote Presence
[/img]ECM[/i]
[img
[img
[img
[b] 298 Points | SWC: 6
[/b]ARMY CODE: [code]eNozMlQ1VLNQM6wxVDOAk0ZqRkDS2BzMgVKWaoYgeQswZWQEEgMAj28NKQ==[/code] [url=http://www.devilteam.com]Army Infinity v.3.0.[/url]
Sweet and simple which is what PanO does best! The Drágoe leads the charge whilst supported by the Kamau hacker as its hacking defence. The Bulleteers are designed to storm ahead of the line and soften up the enemy for the inevitable result when the Drágoe opens up.
The Aquila Guard and the Nisse are for your anti-camo and anti-ODD needs, mainly as an offensive element (Aquila) and a reactive force (Nisse), the idea here being to keep the Aquila slightly on the side as a monstrosity in his own right, whereas the Nisse can support the Drágoe as a camo spotter if ambushing looks likely. The HMGs used to provide suppressive fire elements when required. The Fusiliers meanwhile will keep your Lt safe in numbers whilst performing a solid base line defence in the rear (ha) which will give your army time to shift around to any flanking threats.
Pretty solid, PanO Tech list I think.
I’m a mong. Here is the army list without codes.
PANOCEANIA
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 9/Irrs: 0):
FUSILIER Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Lieutenant
2x FUSILIER Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
KAMAU Hacker Combi Rifle / Pistol, Knife (28 | 0.5)
MOV:4-4 CC:13 BS:13 PH:10 WIP:13 ARM:1 BTS:-6 W:1
Regular, Not Impetuous, Cube
Aquatic Terrain, Hacking Device
2x BULLETEER Heavy Shotgun / Electric Pulse (25)
MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:1 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
ODD: Optical Disruptor, Repeater
NISSE HMG / Pistol, Knife (36 | 1.5)
MOV:4-2 CC:14 BS:13 PH:12 WIP:13 ARM:3 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Mimetism, Aquatic Terrain | Mountain Terrain | Zero-G, Multispectral Visor L2
AQUILA HMG / Pistol, Shock CCW (60 | 2)
MOV:4-2 CC:15 BS:15 PH:14 WIP:13 ARM:4 BTS:-6 W:2
Regular, Not Impetuous, Cube
Multispectral Visor L3
DRÃGAO Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
298 Points | SWC: 6
ARMY CODE: eNozMlQ1VLNQM6wxVDOAk0ZqRkDS2BzMgVKWaoYgeQswZWQEEgMAj28NKQ==
Army Infinity v.3.0. – http://www.devilteam.com
PANOCEANIAN PARTY VAN
———————————————————————-
GROUP 1 (Regs: 10/Irrs: 0):
“We’ll” FUSILIER Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Lieutenant
“Cheer” FUSILIER Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
“From” FUSILIER Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
“Here” FUSILIER Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
“Bloody Mary” TRAUMA-DOC Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Doctor
“Student Loan” PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
“Getafix” MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
“Pot Noodle” PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
“Nope” KAMAU Hacker Combi Rifle / Pistol, Knife (28 | 0.5)
MOV:4-4 CC:13 BS:13 PH:10 WIP:13 ARM:1 BTS:-6 W:1
Regular, Not Impetuous, Cube
Aquatic Terrain, Hacking Device
“Tem” CROC MAN MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife (43 | 1.5)
MOV:4-4 CC:13 BS:12 PH:12 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: TO Camouflage, Infiltration, X Visor
“Elmer” AQUILA HMG / Pistol, Shock CCW (60 | 2)
MOV:4-2 CC:15 BS:15 PH:14 WIP:13 ARM:4 BTS:-6 W:2
Regular, Not Impetuous, Cube
Multispectral Visor L3
“Party Van” DRÃGAO Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
300 Points | SWC: 6
PanOceania
ARMY CODE: eNozMlQ1VLNQM6wxVDNAI00glLElhGeEzDNSMwKR5mDKEKgfxAOrAADYhRHV
Army Infinity v.3.0. – http://www.devilteam.com
———————————————————————-
Party Van up the centre, hogging the orders to make the most of its HRMC and shouting “Big jobs!” while blasting the latest Maya teen-pop hit (psychomological warfare is best warfare). Nope and Getafix keeping the brown M&Ms out of its bowl with defensive hacking, macguyvering and glue-removal. Elmer hunting wabbits with his MSV3 and HMG. Tem making ARO mischief. We’ll, Cheer, From and Here guarding Beyonce’s rear. Bloody Mary sekritly working for the other side (as usual) =3
For the rematch, swap Tem for an HMG Alkali and a vanilla Yuan Yuan (in its own combat group):
“Oh Hai” COMANDO AKAL HMG / Pistol, CCW (32 | 1.5)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
“I Can Haz?” YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, Shock CCW (11)
MOV:4-4 CC:17 BS:9 PH:13 WIP:13 ARM:0 BTS:0 W:1
Irregular, Impetuous, No Cube
Booty, AD: Combat Jump
When your opponent leaves his rear open thinking its the Croc Man that’s hidden again, drop in and say ‘hi’ >=)
Also, I haz drawn a picture:
Oh dear, oh dear, oh dear…
I realised I completely forgot to put my “Tactical Plan” in my previous post!
Oh well, if you’ll forgive my oversight I will add it in here with a reprint of my list.
THE PLAN!
Confidential Communiqué, December 9,
To: Renald Johnson
Governor of Caladan County.
From: Captain Garrin Jevallois
Knight Captain of Montessa
2nd Company of the Order of Our Lady of Montesa
Re: Operation Beasts of Infinity
Thank you for bringing to my attention the possibility of a dissident faction Onaka Valley. In regards to your request for aid I have arranged to accompany your reconnaissance squad of Acontecimento Regulars in determining, and if required, neutralising this potential threat.
I understand you are sending four Regulars under the command of a Lieutenant Valaran. Having reviewed their status and current equipment I have decided that they will be used to hold the central approach to the valley, setting up a defensive line with their combi-rifles. Their Medic will be kept on standby in the event of casualties due to hostile engagement.
I will personally support the Regular forces and engage hostiles as I make a forward reconnaissance of the area and determine whether a frontal assault is valid. From this position the Regulars will advance based on the status of the enemy forces and the resistance encountered.
I have reviewed current forces in the area and request the inclusion of Sergeant Maraldez of the Ninth Garrison and Sergeant Likhon on manoeuvres with 3rd Commando Regiment, Airborne Division.
Sergeant Maraldez Jungle training as a Bagh Mari will be an asset in infiltrating and gaining Intel on enemy activities in addition to acting as a support role: neutralising sentries and ambushing flanking forces.
Sergeant Likhon will be held in a ready status to make a combat drop into the enemy area on successful breach of the perimeter. His assignment will be to disable vulnerable command and support elements and to disrupt enemy communications.
A Dragoe T.A.G. and Sierra dronbot will be on standby if the situation warrants code red action. Currently a machinist is prepping the armoured support and will accompany both units to ensure maximum performance in the field.
The Dragoe is equipped with a Heavy Flamer and a Hyper-Rapid Magnetic Cannon that will act in a support role and be used to drive an offensive against the strongest position should hostile forces be engaged.
Armed with a Heavy Machine Gun, the dronbot will be kept in rear guard to cover all areas against possible hostile infiltration. It will also lay Monofilament Mines to cover an exit if resistance is stronger than anticipated to avoid rapid pursuit by armoured infantry or vehicles.
I await your confirmation of my requests and will contact you in regards to the commencement of the operation at 0600.
In her Lady’s Service,
Captain Jevallois
──────────────────────────────────────────────────────────
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────
Grupo 1 (Reg: 10/Irr: 0):
REGULAR Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Lieutenant
2x REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
REGULAR Paramedic Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Paramedic, Medikit
KNIGHT OF MONTESA Spitfire / Pistol, AP CCW (53 | 2)
MOV:4-2 CC:16 BS:14 PH:13 WIP:13 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube
Mechanized Deployment, Religious Troop
BAGH-MARI Hacker Combi Rifle+ Light Shotgun / Pistol, Knife (34 | 0.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multiespectral Visor L1, Hacking Device
COMANDO AKAL Combi Rifle + E/Mitter / Pistol, CCW (25)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
SIERRA DRONBOT HMG, Monofilament Mines / Electric Pulse (34 | 1)
MOV:6-4 CC:8 BS:11 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
Total Reaction, Repeater, 360º Visor
299 Points | SWC: 5.5
ARMY CODE: eNozMlI1VLNQM6wxVDNAIs2BpKmaIZA0VjMCkkZqZkDSDCxrZABRZASSAQDI1A4b
Army Infinity v.3.0. – http://www.devilteam.com
──────────────────────────────────────────────────────────
NB: Please note this is exactly the same list as posted earlier =)
Hi,
my idea of the list is an intervention force against any assaults on outposts and industrial emplacements on Paradiso:
The obvious Strikers are Tony Macayana and his bodyguard Alvarez “Haka” Taparahi, who riggers (controls) the Dragao 2054LR. The Dragao with its 2054LR configuration is optimized for Long Range support of Macayana’s leaping assault tactic. Therefore the two TAG units will generate a lot of problems for the opponent player.
But, the underestimated Linked Fire Team of Ancontecimento Regulars is the real Task Force to achieve the mission objective of the game (for example: search and destroy the leader of the enemy force). However, if there are problems for the Acontecimento Regulars team to go for their task, the Commando Akalis will support the or complete the mission by itself.
my List is as follows:
ACONTECIMENTO SHOCK Army
Intervention Team 7
Lt. Anhony Macayana
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 9/Irrs: 0):
MACAYANA Lieutenant HMG, Heavy Flamethrower, Antipersonnel Mines / AP CCW (89 | 2)
MOV:6-4 CC:17 BS:15 PH:15 WIP:13 ARM:6 BTS:-9 STR:3
Regular, Not Impetuous, G: Remote Presence
CH: Mimetism, ECM, Multiterrain, Climbing Plus, Lieutenant
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
REGULAR Combi Rifle + Light Grenade Launcher / Pistol, Knife (15 | 1)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
REGULAR Combi Rifle, Antipersonnel Mines / Pistol, Knife (14 | 0.5)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Minelayer, Sensor
3x REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
COMANDO AKAL Combi Rifle / Pistol, CCW (23)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
COMANDO AKAL Hacker Combi Rifle / Pistol, CCW (35 | 0.5)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop, Hacking Device
300 Points | SWC: 6
ARMY CODE: eNozMlI1NFAzVDOsMVMD0jWGYLahmhmYNEAjjaCkiZohAGXvDHs=
Army Infinity v.3.0. – http://www.devilteam.com
All the best,
Largrar
Hi,
my idea of the list is an intervention force against any assaults on outposts and industrial emplacements on Paradiso:
The obvious Strikers are Tony Macayana and his bodyguard Alvarez “Haka” Taparahi, who riggers (controls) the Dragao 2054LR. The Dragao with its 2054LR configuration is optimized for Long Range support of Macayana’s leaping assault tactic. Therefore the two TAG units will generate a lot of problems for the opponent player.
But, the underestimated Linked Fire Team of Ancontecimento Regulars is the real Task Force to achieve the mission objective of the game (for example: search and destroy the leader of the enemy force). However, if there are problems for the Acontecimento Regulars team to go for their task, the Commando Akalis will support the Regulars or complete the mission by itself.
my List is as follows:
ACONTECIMENTO SHOCK Army
Intervention Team 7
Lt. Anhony Macayana
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 9/Irrs: 0):
MACAYANA Lieutenant HMG, Heavy Flamethrower, Antipersonnel Mines / AP CCW (89 | 2)
MOV:6-4 CC:17 BS:15 PH:15 WIP:13 ARM:6 BTS:-9 STR:3
Regular, Not Impetuous, G: Remote Presence
CH: Mimetism, ECM, Multiterrain, Climbing Plus, Lieutenant
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
REGULAR Combi Rifle + Light Grenade Launcher / Pistol, Knife (15 | 1)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
REGULAR Combi Rifle, Antipersonnel Mines / Pistol, Knife (14 | 0.5)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Minelayer, Sensor
3x REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
COMANDO AKAL Combi Rifle / Pistol, CCW (23)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
COMANDO AKAL Hacker Combi Rifle / Pistol, CCW (35 | 0.5)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop, Hacking Device
300 Points | SWC: 6
ARMY CODE: eNozMlI1NFAzVDOsMVMD0jWGYLahmhmYNEAjjaCkiZohAGXvDHs=
Army Infinity v.3.0. – http://www.devilteam.com
All the best,
Largrar
Sorry for being in Spanish I didn´t find the gay to put it on English.
This is the crazy list that I come up with a 2 TAG.
GRUPO 1 (Regs: 8/Irrs: 0):
ULANO Ametralladora, Feuerbach / (100 | 2)
MOV:15-10 CC:15 CD:15 FIS:15 VOL:12 BLI:6 PB:-6 EST:3
Regular, No Impetuoso, G: Presencia Remota
CO: Camuflaje, ECM
DRÃGAO Cañón Magnético H., Lanzallamas Pesado / (94 | 2)
MOV:15-10 CC:18 CD:15 FIS:17 VOL:12 BLI:8 PB:-6 EST:3
Regular, No Impetuoso, G: Presencia Remota
ECM
FUGAZI DRONBOT Pulso Eléctrico (8)
MOV:15-15 CC:8 CD:8 FIS:8 VOL:13 BLI:0 PB:-3 EST:1
Regular, No Impetuoso, G: Presencia Remota
CO: Mimetismo, Multiterreno, Repetidor
3x PALBOT Pulso Eléctrico (3)
MOV:15-10 CC:8 CD:8 FIS:8 VOL:13 BLI:0 PB:-3 EST:1
Regular, No Impetuoso, G: Servidor
CO: Mimetismo
FUSILERO Teniente Fusil Combi / Pistola, Cuchillo (10)
MOV:10-10 CC:13 CD:12 FIS:10 VOL:12 BLI:1 PB:0 H:1
Regular, No Impetuoso, Petaca
Teniente
CROC MAN Hacker Fusil Combi+ Escopeta Lig. y Minas Antipersona / Pistola, Cuchillo (45 | 0.5)
MOV:10-10 CC:13 CD:12 FIS:12 VOL:13 BLI:1 PB:0 H:1
Regular, No Impetuoso, Petaca
CO: Camuflaje TO, Infiltración, Visor X, Dispositivo de Hacker
2x FUSILERO Fusil Combi / Pistola, Cuchillo (10)
MOV:10-10 CC:13 CD:12 FIS:10 VOL:12 BLI:1 PB:0 H:1
Regular, No Impetuoso, Petaca
FUSILERO Sanitario Fusil Combi / Pistola, Cuchillo (14)
MOV:10-10 CC:13 CD:12 FIS:10 VOL:12 BLI:1 PB:0 H:1
Regular, No Impetuoso, Petaca
Sanitario, Medikit
300 Puntos | CAP: 4.5
ARMY CODE: eNozMlQ1MlQzUDOsMTICU8ZmEMoSC2WoZgFSaK5mDOYYIJHmaoYAbJMQgw==
Army Infinity v.3.0. – http://www.devilteam.com
Well, PanO is all about TAGs, or so the fluff says – this list features 3 of them with some minimal support:
Combat Group 1 Orders: 6
Dragao » HMCHeavy FT SWC:2.0 Cost:94
Tikbalang » HMGHeavy FT SWC:2.0 Cost:80
Seraph » Auxbot 1 SWC:2.0 Cost:85
Auxbot » Auxbot 1 SWC:0.0 Cost:0
Machinist » Combi Rifle SWC:0.0 Cost:15
Palbot » SWC:0.0 Cost:3
Palbot » SWC:0.0 Cost:3
Fusiliers » Lieutenant SWC:0.0 Cost:10
Fusiliers » Combi Rifle SWC:0.0 Cost:10
Total SWC: 6.0 Total Points: 300
___
The list is very short on orders which requires careful deployment and first turn but after that, concentrating on one TAG ramboing every turn the order pools will even out very quickly.
I had to shoehorn in the Mechanic in place of 2 Fusiliers which made me lose an order but allowed me to take 2 palbots as well which will help keeping the big guys alive.
Since they are all G:Remote presence TAGs they will take 4 wounds before actually dying so the list is more survivable then it seems. First and most important targets will have to be hackers and models with markers due to lack of defensive hacking.
Despite the risk factor the list is worth taking just for the look on your opponents face right after deployment. 😀
Win big or lose big, but either way a game with this list will be great fun.
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
BAGH-MARI HMG / Pistol, Knife (27 | 1.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1
BAGH-MARI Hacker Combi Rifle+ Light Shotgun / Pistol, Knife (34 | 0.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Hacking Device
BAGH-MARI Lieutenant HMG / Pistol, Knife (27 | 1.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Lieutenant
BAGH-MARI Paramedic Combi Rifle+ Light Shotgun / Pistol, Knife (26)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Paramedic, Medikit
COMANDO AKAL Boarding Shotgun / Pistol, CCW (23)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
GUARDA DE ASSALTO MULTI Rifle + Heavy Flamethrower + AUXBOT_3 / Pistol, Knife (51 | 0.5)
MOV:4-4 CC:15 BS:15 PH:14 WIP:13 ARM:3 BTS:-3 W:2
Regular, Not Impetuous, Cube, G: Synchronized
AUXBOT_3 Light Shotgun + Zero-V Smoke Light Grenade Launcher / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, G: Synchronized
2x KNIGHT OF MONTESA Combi Rifle / Pistol, AP CCW (46)
MOV:4-2 CC:16 BS:14 PH:13 WIP:13 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube
Mechanized Deployment, Religious Troop
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
2x PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
395 Points | SWC: 6
ARMY CODE: eNozMlI1VjNUM6wxVjMCk+ZgEihWYwQWMVMzAJImYNIUiTQyAFOG5kgUAJfgEQ0=
Army Infinity v.3.0. – http://www.devilteam.com
No humain beeing was hurt during making this list
ARMÉE DE CHOC D’ACONTECIMENTO
──────────────────────────────────────────────────────────────────────
GROUPE 1 (Regs: 9/Irrs: 0):
MACAYANA Lieutenant Mitrailleuse, Lance-flammes Lourd, Mines / Arme CC AP (89 | 2)
MOV:15-10 CC:17 TR:15 PH:15 VOL:13 BLI:6 PB:-9 STR:3
Régulier, Non Impétueux, G: Commandé à Distance
CD: Mimétisme, ECM, Multi-terrain, Escalader Plus, Lieutenant
DRÃGAO Canon Magnétique H., Lance-flammes Lourd / (94 | 2)
MOV:15-10 CC:18 TR:15 PH:17 VOL:12 BLI:8 PB:-6 STR:3
Régulier, Non Impétueux, G: Commandé à Distance
ECM
BULLETEER Spitfire / Impulsion Électrique (29 | 1)
MOV:15-10 CC:8 TR:12 PH:8 VOL:13 BLI:1 PB:-3 STR:1
Régulier, Non Impétueux, G: Commandé à Distance
DDO: Disruption optique, Répétiteur
3x DRONBOT FUGAZI Impulsion Électrique (8)
MOV:15-15 CC:8 TR:8 PH:8 VOL:13 BLI:0 PB:-3 STR:1
Régulier, Non Impétueux, G: Commandé à Distance
CD: Mimétisme, Multi-terrain, Répétiteur
MULEBOT Impulsion Électrique (8)
MOV:10-10 CC:8 TR:11 PH:8 VOL:13 BLI:2 PB:-3 STR:1
Régulier, Non Impétueux, G: Commandé à Distance
Bagage, Répétiteur, Nettoyeur de mines
DRONBOT PATHFINDER Fusil Combi / Impulsion Électrique (21)
MOV:15-10 CC:8 TR:11 PH:8 VOL:13 BLI:0 PB:-3 STR:1
Régulier, Non Impétueux, G: Commandé à Distance
Observateur d’Artillerie, Répétiteur, Capteur
DRONBOT SIERRA Mitrailleuse+ Lance-grenades E/M Léger / Impulsion Électrique (34 | 1)
MOV:15-10 CC:8 TR:11 PH:8 VOL:13 BLI:0 PB:-3 STR:1
Régulier, Non Impétueux, G: Commandé à Distance
Réaction Totale, Répétiteur, Viseur 360º
299 Points | CAP: 6
ARMY CODE: eNozMlI1NFAzVDOsMVMD0jWGpmCOoQmEh0pZQChDCGUEUgkAwEAN3A==
Army Infinity v.3.0. – http://www.devilteam.com
4 cheer leader, 2tags…
For sur, you have to take care off hacker and E/M, but the E/M grenade launcher (and the DDO) can help you.
Jabb’
Okay. So the list is simple but I think would be pretty effective. Montessa knight deploys, but you have the option of mechanised deployment. Naga is one of the best hackers, so he provides a nice anti-hack base, whilst fielding the Dragao. The guarda de assalto can provide a heavy fire support platform, with the Dragao (supporting each other). This is the main strike arm of the army, which is in turn backed by a link team led by a spitfire. The machinist can be on hand to make any repairs needed. Simple really. I think the list is solid, but I’ve been used to MO, so who knows! =O)
[img
[/img][b] ACONTECIMENTO SHOCK ARMY[/b]
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
[b] [img
[/img]KNIGHT OF MONTESA Lieutenant[/b] Combi Rifle / Pistol, AP CCW (46 | 1)[i]
[/img]MOV:4-2 CC:16 BS:14 PH:13 WIP:13 ARM:4 BTS:-3 W:2
[/img]Regular, Not Impetuous, Cube
[/img]Mechanized Deployment, Religious Troop, Lieutenant[/i]
[img
[img
[img
[b] [img
[/img]NAGA Hacker [/b] Combi Rifle / Pistol, Knife (37 | 0.5)[i]
[/img]MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube
[/img]CH: Camouflage, Infiltration, V: Dogged, Hacking Device[/i]
[img
[img
[img
[b] [img
[/img]MACHINIST[/b] Combi Rifle, D-Charges / Pistol, Knife (15)[i]
[/img]MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
[/img]Regular, Not Impetuous, Cube
[/img]Engineer[/i]
[img
[img
[img
[b] [img
[/img]DRÃGAO[/b] Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)[i]
[/img]MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
[/img]Regular, Not Impetuous, G: Remote Presence
[/img]ECM[/i]
[img
[img
[img
[b] [img
[/img]GUARDA DE ASSALTO[/b] MULTI Rifle + Heavy Flamethrower + AUXBOT_3 / Pistol, Knife (51 | 0.5)[i]
[/img]MOV:4-4 CC:15 BS:15 PH:14 WIP:13 ARM:3 BTS:-3 W:2
[/img]Regular, Not Impetuous, Cube, G: Synchronized[/i]
[img
[img
[b][img
[/img] [img
[/img]AUXBOT_3[/b] Light Shotgun + Zero-V Smoke Light Grenade Launcher / Electric Pulse[i]
[/img]MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
[/img]Regular, Not Impetuous, G: Synchronized[/i]
[img
[img
[b] [img
[/img]REGULAR[/b] Spitfire / Pistol, Knife (17 | 1)[i]
[/img]MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube, Linkable
[/img]Jungle Terrain[/i]
[img
[img
[img
[b] [img
[/img]4x REGULAR[/b] Combi Rifle / Pistol, Knife (10)[i]
[/img]MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
[/img]Regular, Not Impetuous, Cube, Linkable
[/img]Jungle Terrain[/i]
[img
[img
[img
[b] 300 Points | SWC: 5
[/b]ARMY CODE: [code]eNozMlI1VTNWM6yxUDMBkkYGagZAygxMmoBJQzUjMGmAjQQAubIN3w==[/code] [url=http://www.devilteam.com]Army Infinity v.3.0.[/url]
Sorry… try again Okay. So the list is simple but I think would be pretty effective. Montessa knight deploys, but you have the option of mechanised deployment. Naga is one of the best hackers, so he provides a nice anti-hack base, whilst fielding the Dragao. The guarda de assalto can provide a heavy fire support platform, with the Dragao (supporting each other). This is the main strike arm of the army, which is in turn backed by a link team led by a spitfire. The machinist can be on hand to make any repairs needed. Simple really. I think the list is solid, but I’ve been used to MO, so who knows! =O)
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
KNIGHT OF MONTESA Lieutenant Combi Rifle / Pistol, AP CCW (46 | 1)
MOV:4-2 CC:16 BS:14 PH:13 WIP:13 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube
Mechanized Deployment, Religious Troop, Lieutenant
NAGA Hacker Combi Rifle / Pistol, Knife (37 | 0.5)
MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Camouflage, Infiltration, V: Dogged, Hacking Device
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
GUARDA DE ASSALTO MULTI Rifle + Heavy Flamethrower + AUXBOT_3 / Pistol, Knife (51 | 0.5)
MOV:4-4 CC:15 BS:15 PH:14 WIP:13 ARM:3 BTS:-3 W:2
Regular, Not Impetuous, Cube, G: Synchronized
AUXBOT_3 Light Shotgun + Zero-V Smoke Light Grenade Launcher / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, G: Synchronized
REGULAR Spitfire / Pistol, Knife (17 | 1)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
4x REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
300 Points | SWC: 5
ARMY CODE: eNozMlI1VTNWM6yxUDMBkkYGagZAygxMmoBJQzUjMGmAjQQAubIN3w==
Army Infinity v.3.0. – http://www.devilteam.com
Figure I’ll throw my hat into the ring.
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
REGULAR Paramedic Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Paramedic, Medikit
REGULAR Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Lieutenant
REGULAR Spitfire / Pistol, Knife (17 | 1)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
2x REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
NAGA MULTI Sniper Rifle / Pistol, Knife (39 | 1.5)
MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Camouflage, Infiltration, V: Dogged
GUARDA DE ASSALTO MULTI Rifle + Heavy Flamethrower + AUXBOT_3 / Pistol, Knife (51 | 0.5)
MOV:4-4 CC:15 BS:15 PH:14 WIP:13 ARM:3 BTS:-3 W:2
Regular, Not Impetuous, Cube, G: Synchronized
AUXBOT_3 Light Shotgun + Zero-V Smoke Light Grenade Launcher / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, G: Synchronized
BAGH-MARI Hacker Combi Rifle+ Light Shotgun / Pistol, Knife (34 | 0.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Hacking Device
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
2x PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
300 Points | SWC: 5.5
ARMY CODE: eNozMlI1UzNQM6wxVDMHkxZg0ghMGsBJC7CIkQGYYwImjSGKzCGqwBQAlwcRCw==
Army Infinity v.3.0. – http://www.devilteam.com
Basic Battle Plan:
For a game where I must control the enemy’s movement relative to stationary objectives:
Use the Assault Guard to cover the advance of the link team and Bagh-mari. Use the Sixth Sense Level Two of the link team to protect the Bagh-mari and the Assault Guard. I’ve had good experiences with medics helping heavy infantry in my Yu Jing and PanO forces so it’s possible to recover the assault guard with the link teams medic. Cover the Drago with the Naga Sniper to prevent surprise attacks while it advances and lays down a base of fire. Tuck the machinist away near the fire base and place a Palbot near the Drago and the Assault guard to work in case of immobilization or damage to the TAG or Auxbot.
For a game where I just need to seize a particular objective:
Form the army up into a column with the Drago on a wing, link team in the center, assault guard in the other wing with its aux bot, the machinist, and the bagh-mari staggered behind the link team. Cover a fire lane which would impede the forces advance with the Naga sniper. Palbots each accompany the TAG and HI respectively. When the force meets trouble from heavy troops shift the drago to front, in case of camo use the link team or smoke with the aux-bot and storm with the Drago’s heavy flamethrower.
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
REGULAR Lieutenant Combi Rifle / Pistol, Knife (10)
REGULAR Combi Rifle / Pistol, Knife (10)
REGULAR Combi Rifle + Light Grenade Launcher / Pistol, Knife (15 | 1)
REGULAR Spitfire / Pistol, Knife (17 | 1)
REGULAR (Minelayer, Sensor) Combi Rifle, Antipersonnel Mines / Pistol, Knife (14 | 0.5)
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
KNIGHT OF MONTESA Combi Rifle / Pistol, AP CCW (46)
PEACEMAKER Spitfire + AUXBOT_1 / Electric Pulse (35 | 1)
AUXBOT_1 Heavy Flamethrower / Electric Pulse
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
2x PALBOT Electric Pulse (3)
SINGH Combi Rifle / Assault Pistol, CCW (37)
299 Points | SWC: 5.5
ARMY CODE: eNozMlI1VLNQM6wxVDMAk4Zg0ghMmgFJM7C4KUTWDCxtZADhmSNTliASAKZ3ET4=
Army Infinity v.3.0. – http://www.devilteam.com
Tactics-wise the Dragao is obviously the main hammer unit but due to it’s relative weakness in the reactive turn there is a solid five-man Link Team of Regulars to back it up and to protect the back line against enemy Airborne Deployment troops. The Minelayer/Sensor Regular is a choice that isn’t seen very often but helps with the Shock Army’s relative weakness when facing lots of Camo markers and hidden TO Camo models.
The Machinist + Palbot is again fairly obvious, he’s there to keep the Dragao going for as long as possible and a few points left over give him a spare Palbot.
The Peacemaker and Knight of Montessa make a solid forward firebase with their Mechanised Deployment, preventing enemy models from outmanoeuvring/outflanking the Dragao, the Peacemaker’s Auxbot provides another anti-camo tool.
Lastly, Kirpal Singh is there to add pressure on the enemy back line or wherever needed, plus his Chain of Command skill means that after he’s arrived the Link Team can be used more aggressively without worrying about risking the Lieutenant. Between the two Regulars and the Knight the Lieutenant is reasonably hidden but it never hurts to be careful…
Here is my go of it!
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
BAGH-MARI Hacker Combi Rifle+ Light Shotgun / Pistol, Knife (34 | 0.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Hacking Device
BAGH-MARI MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife (34 | 1.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1, Minelayer
BAGH-MARI HMG / Pistol, Knife (27 | 1.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1
BAGH-MARI Boarding Shotgun / Pistol, Knife (18)
MOV:4-2 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Aquatic Terrain | Desert Terrain | Jungle Terrain, CH: Mimetism, Multispectral Visor L1
REGULAR Combi Rifle, Antipersonnel Mines / Pistol, Knife (14 | 0.5)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Minelayer, Sensor
REGULAR Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Lieutenant
TRAUMA-DOC Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Doctor
MACHINIST Combi Rifle, D-Charges / Pistol, Knife (15)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:-3 W:1
Regular, Not Impetuous, Cube
Engineer
2x PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
NAGA Combi Rifle, Monofilament Mines / Pistol, Knife (32)
MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Camouflage, Infiltration, V: Dogged
298 Points | SWC: 6
ARMY CODE: eNozMlI1UzNQM6wxVjMCk2Zg0hBMmgJJQ7CIoZoFiLQEKzUyAFOG5siUBUgPAKnCEU8=
Army Infinity v.3.0. – http://www.devilteam.com
The Dragoes is spear head unit used to gun down as much as possible.
The minelayers will be used to keep flanking down to a minimum right off the bat.
The sensor is there to detect and help reveal camouflaged units for the Dragoes to pick off.
The Bagh-Mari link team is also there to help reveal camo units, but is primarily there to support and apply up front pressure. The burst bonus gives the heavy weapons extra help to apply pressure to enemies that are hiding from that Hyper-rapid Magnetic Canon! The HMG will be able to role 5 dice and the Multi Sniper will have 3! In case of defensive maneuvering they act as a great suppressive fire group to help force my opponent’s hand – push with the Dragoes toward the fire lane!
I chose to put the hacker in the link team to help with HI units and to help protect the Dragoes.
The Trauma-Doc and Engineer are there to generate orders and support the Bagh-Mari and Dragoes if need be. With Palbots this should be easier if the units get deeper into the field.
The Naga with monofilament mines is there to put on some initial pressure with its infiltration and camouflage.
Distance, lots of bullets and tons of mines is the goal. With the link team and the Dragoes there are plenty of orders to use them like the fists of a boxer pushing the enemy where I want them to go. Defensively using them as centuries with suppressive fire should be effective during the reactive turn as well. There is a variety of weapons and skills to help limit the team’s weaknesses – sensor to reveal camo units before they become problematic, MSV1 to help increase the BS value of the Bagh-Mari, and plenty of support with an engineer, doctor and hacker.
That’s my list, and my quick thoughts on how I’d use it.
Thanks and have fun!!
PANOCEANIA
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 7/Irrs: 0):
DRÃGAO Hyper-rapid Magnetic Cannon, Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
MAGISTER KNIGHT Panzerfaust / Pistol, AP CCW (27)
MOV:4-4 CC:18 BS:12 PH:14 WIP:12 ARM:3 BTS:-3 W:2
Regular, Impetuous, Cube
Martial Arts L2, Religious Troop, Hyper-Dynamics L1
HEXA MULTI Sniper Rifle / Pistol, Electric Pulse (38 | 1.5)
MOV:4-4 CC:15 BS:12 PH:11 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: TO Camouflage
SEÑOR MASSACRE Combi Rifle, E/M Grenades, Zero-V Smoke Grenades / Pistol, AP CCW, E/M CCW (33)
MOV:4-4 CC:19 BS:12 PH:13 WIP:13 ARM:2 BTS:0 W:1
Regular, Frenzy, Cube
CC with 2 Weapons, Natural Born Warrior, Regeneration
NISSE Lieutenant Combi Rifle + Light Shotgun / Pistol, Knife (31 | 1)
MOV:4-2 CC:14 BS:13 PH:12 WIP:13 ARM:3 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Mimetism, Aquatic Terrain | Mountain Terrain | Zero-G, Multispectral Visor L2, Lieutenant
AUXILIA Combi Rifle + AUXBOT_1 / Pistol, Knife (14)
MOV:4-4 CC:13 BS:11 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube, G: Synchronized
AUXBOT_1 Heavy Flamethrower / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, G: Synchronized
AQUILA Lieutenant MULTI Rifle / Pistol, Shock CCW (59)
MOV:4-2 CC:15 BS:15 PH:14 WIP:13 ARM:4 BTS:-6 W:2
Regular, Not Impetuous, Cube
Multispectral Visor L3, Lieutenant
296 Points | SWC: 4.5
ARMY CODE: eNozMlQ1MlIzUDOsMTQDU2ZqRkDS1BjMsVQzBXEg8hZqxmqGAPzECnY=
Army Infinity v.3.0. – http://www.devilteam.com
Did we get a winner yet?
Winners will be announced on Turn 8 on Thursday… as will the Necron Competition and the Heavy Gear NuCoal book giveaway.
Sweet. I guess I’m just a little eager to see how it turns out. 🙂
@beerogre Some peeps here and on Corvus Belli’s forum seemed pissed the announcement didn’t happen.
Not me though, I’m a patient guy.
Well pissed is a strong word…maybe “feel a bit irritated” instead.
Hummmmmm, no news???
I was wondering the same…
It was advised the winners would be posted from an answer on the Turn 8, but no sign of it.
It was very curious that the winners were not announced in the turn 8 show.
I would recommend BoW to avoid those announcements.
Don’t get me wrong. I like your work and your page very much. Thanks a lot for that funny movies and insider product previews. Especially, I would like to thank you for your objective point of you and evaluation of tabletop products.
I understand that it is not possible to keep time schedule every time. Table top games are fun and hobby not business for all of us. The only reason for disappointment is the announcement and that some people lost 2h waiting for results of the competition.
All the best and nice holidays to all of you,
Largrar
I too wait patiently.
Yep… sorry about not making the announcement guys.
To be fair to everyone, it takes time to go through the entries and collate them together for judging.
As I had to write the Xmas special, I just didn’t have time to get everything for the competition organised. I’ll make the announcement first thing in the New Year.
Awesome news, thanks! 😀
So…
sorry to be that guy, but any word yet?
I was just wondering the same thing.
Thanks a lot! Since I’m a Combined and Yu Jing player, I need to come up with a use for this “captured” TAG.
A big ‘Congrats boys!’ to all the winners in this competition. Well done and thank you to Beasts of War team! 🙂