Creating An Original Character With Paranoid Miniatures
September 2, 2015 by deltagamegirl22
While at Salute this past year, I had the opportunity to chat with the great crew at the Paranoid Miniatures stand. They were promoting their WIP horror miniature game, Mythos, and had brought with them an absolutely amazing book of art for the game, as well as their first model. The Sea Queen is one of the beautiful miniatures that was brought to life from the stunning art by the very talented, Shane Cook.
As you follow along with this process get your thinking caps on as you could be in with a chance of winning Dawn's character for your own miniature collection. More details on this are at the bottom of the article!
An Idea Is Sparked!
After our nice chat at Salute, I was given the honor of an amazing opportunity to work with the artist for Mythos, Shane Cook, and explore character creation and development through the artist. Shane offered the chance to develop a character from scratch with him - and what an immensely fun process it’s been! I thought we would show you how this process went from start to finish so you could see what the creative genius of an artist, like Shane, looks like.
When Shane first contacted me, he provided me with a list of questions to help gauge where I was coming from in terms of how I was envisioning my character:
- Gender: Male, Female, Ambiguous gelatinous blob
- Genre: Sci Fi, Horror, Fantasy, etc...
- Race: Monster, Human, Elf, etc...
- Class: Paladin, Warrior, Detective, Captain, etc...
- Weapon: Axe, Gun, Bazooka, Quincy arrows shot from the heart, etc...
I mulled over these questions for a day or so and came up with an idea that I was excited about. I would like a...
Female, Steampunk/Horror, Human, Witch, with some sort of broom that serves as her magical staff and knives for close combat.
Shane responded right away with a, “Wicked!”, and off we went! In just a few days, I already received my first set of initial sketches from Shane to see several different angles he considered while brainstorming on my initial directions.
The Process Begins
To say that I was blown away would've been an under-statement. I can’t even say that I had any idea in my head of what I thought my steampunk witch would look like when I gave the initial instructions but I was so excited to see her coming to life in this artwork. I honestly couldn't even believe how different she could look! Shane sent his thoughts along with the sketches...
- Probably the most even mix of everything, sexiness, horror and steampunk (fig 9).
- More horror oriented and my personal favourite. There's some nice ideas to play around with concerning bio-mechanical bits (fig 8).
- Steampunky as all hell, with a bit of a different twist on a witch (being albino or something) (fig 6).
- I tapped into The Grudge for inspiration here - horror movies are gold dust for this stuff. As far as the sketch goes, I was just trying to get a feel for the character.
- Weapon/Broom concept. I know it’s kind of simple. I originally intended a body length, flanged mace that I thought would mimic the shape of the broom but this is more elegant. Still though, it's a starting point so don't worry about scrapping the idea for a better one.
- I like the Hannibal style face mask here. By blocking facial expressions you can get into the uncanny valley design wise, which is great for anything that's supposed to be creepy (fig 6).
- I think out of all of them this concept looks like she has the most story behind her. I got his itching to find out what her deal is - she's not particularly scary though (fig 7).
- We have to have a hag in there. Very influenced by Miyazaki too, it seems (fig 8 )
- First concept out of the gate. I really like the chin on this lass. It's like cosmetics don't work the same in this world (whatever it is). You can have a slab of metal on your face and still be beautiful (fig 9).
So it seemed I had more thinking to do. I mulled over the ideas and started taking notes on what I thought about each of the options and how they made me feel. 7b was probably my favourite, in terms of capturing someone who is really rather pretty, but cannot be trusted.
I LOVED the concept of the weapon/broom/staff in 5a. It wasn’t at all what I conjured in my head and yet it was PERFECT! I also thought the hag in 8b was super interesting. I could really see her connected to 7b. I almost felt like the 7b is the magical outward appearance that people see because of the witch's magic, and 8b is what she looks like without the aid of magic. Vanity! So, overall my thoughts were as follows...
- Felt too Elfy to me.
- Felt like an evil Princess Leia.
- I really liked the steampunky outfit, but I wasn’t a fan of the masked look.
- It’s The Grudge (which I love), but I don’t want to repeat her.
- Was awesome!
- Felt too Orakei from LOTR.
- (a) Looked like more of a warrior than I envisioned for a witch.
- (b) Was an awesome hag! Like I said above - she felt like the reality of this witch, but vanity and magic pretties her up a little.
- So cool! I definitely loved the vacant eyes- super creepy.
The next step was for Shane to focus predominantly on 7 and 8 and he’d try to add any little nuances that I might have mentioned - for instance the idea of 7 being 8's newer, younger form. He said this was really interesting and he’d try to add something that will hint to that like rheumy eyes, some rejuvenating device or something that might come to mind later.
The Witch Comes To Life
He then asked perhaps the most interesting question of all. “Do you have a name for her?” A name?! Oh my gosh, I honestly hadn’t thought about it yet. I found this really interesting. Should you choose a name and then make your character shape to fit the name, or do you see what your character looks like and then choose a name that fits?
After struggling with this for a bit, and making peace with the fact that I was trying too hard, it just came to me - Jezebel. Somehow the name and biblical reference seemed to capture the darkness of witchcraft and spoke to the vanity of her appearance. So in just one more sketch from Shane, Jezebel was realized.
Shane included these thoughts on the elements in the picture...
"The amulet is a device that regulates the flow of magic through her body, too little and she regresses back to an old crone, too much and she sacrifices her life force for the power. These can be manipulated via some sort of dial.
Her arm, though strong, is less of a weapon and more of a marvel of delicate engineering and maybe some sort of key for an arcane purpose.
The two knives she has are stilettos, a thin dull edged blade used primarily for stabbing assassination.
With the colour palette I tried to keep the traditional witch theme going with the black and greens while using the gold/copper/brass to emphasise the steampunk aspect.
Her overall look had to take on a bit of a change while incorporating the corset and knives but I tried to keep the mechanic vibe that she had in the sketch, almost like her machine tinkering led her down the path to discovering the arcane."
The moment I saw Jezebel at this point, is when my mind kicked into super over-drive and I started putting a story for her together in my head. Shane’s idea of the amulet was the perfect connection to the vanity aspect I had touched on from the very beginning! It’s like the longer I looked at the picture, the more little details I noticed.
One of my favorites, was the shoulder of the mechanical arm. Now I could be hallucinating, but it almost looked like a monkey’s head with the arm coming from the monkey’s mouth! I asked Shane if this was intentional, which he assured me it wasn’t’, but sometimes the unintentional details are the ones that really put things over the top. This was one of those details for me.
As a huge Wizard of Oz fan, it’s like the Wicked Witch's flying monkeys got a nod in this witch character! Perfect! I was still desperately wanting to see the “broom” as part of Jezebel, and with her story running through my mind, I pictured her chained to her broom some how - bound to her magic, if you will. I shared that thought with Shane as well, which he loved, and soon he sent me a few variations of the basic concept, playing with colours and creative details.
She looked amazing! I was immediately drawn to number 4, but I loved the long glove on number 3. I couldn’t help but wonder what she would look like in the hag form too. I really needed to see the “broom.” I asked Shane if we could explore the hag concept, though admittedly, I wasn’t sure I would want to go that direction.
He assured me that we could always back track if I wasn't feeling the changes, and so, to answer my curiosity, Shane was more than willing to transform Jezebel into her hag form - WITH the “broom!”
WOW! That is one fantastically, twisted, old hag! Alright, as I predicted, though I artistically loved the look of the hag, I didn’t want her to be how the final piece would look. The pose, however, was amazing and that “broom” was absolutely unreal!
Again, never in my mind was that what I thought I meant by a broom when we first spoke about my witch, and yet it is perfect - and after seeing it, I couldn’t imagine it as anything else.
Just look at the attention Shane pays to details - the occult tattoos are a fantastic touch. So from here, we knew how Jezebel needed to look and Shane went to work on the finished product. There was also the matter of a final pose, so Shane sent several sketchy options to see if there was a particular stance that I wanted to see.
Shane pointed out that when it comes to poses, you do really need to be careful about what you are trying to accomplish with the pose. Movement in a pose can definitely make it very dynamic and interesting, but it can also cause it to lose some of the details in your concept, like clothing details, etc.
This was another really great point I hadn't thought about before, and I found myself leaning towards the initial stance of the hag, with her foot resting on one of the "broom" legs.
In a period of only two weeks (which still blows my mind!), Shane was able to breathe life into my character, Jezebel, and I couldn’t be more impressed! Without further delay, I’d like to introduce you to Jezebel...
Stunning, isn’t she? As I mentioned earlier, it was very easy to get caught up in character exploration as I desperately wanted to know more about Jezebel. In doing so, I even wrote a story about her and how she came to be witch! Also, yes, I am looking into having her made as a miniature. She would definitely look incredible as a proxy in Malifaux! More to come on that when I get things squared away...
Now that you’ve had the opportunity to follow me on my creative journey with Shane, we thought it'd be great to also show you how the process looks through the eyes of Shane...
The Creative Process
Step 1 - This is the initial sketch for Jezebel. The idea is to keep the details to a minimum, try to show the intention for the pose and a bit of her character. Keeping the drawing loose helps to get the image in your head to paper as fast as possible without getting bogged down by details and rendering.
Step 2 - After the initial sketch is approved I decreased the opacity on the initial sketch layer and on a new one re-drew the line art to sort out any perspective and anatomical issues. This stage helps me to get a better idea of the curves and contours of the character’s body. While this is a more refined version than the initial sketch, the focus is on Jezebel’s form rather than design details, as such it is still a preliminary stage.
Step 3 - Again decreasing the opacity on the previous layer and creating a new one I re-drew the line art a second time and this time with a better idea of her form I drew in the smaller details. The design already fleshed out in the concept phase was applied to the subject and on another layer I filled it in with a mid-range gray as a base to work on. This also acts as a quickly selectable mask that I use throughout the process.
Step 4 - Referencing the concept art I applied colour to an Overlay layer on top of the line art; this keeps the colours the same mid-range as before.
Step 5 - The first thing I would need to do here is decide on a light source so I could add cohesive contrast to the character, though with concepts I work on a template file created previously that has a gradient already defining it so I can get right to painting. With the colors already laid down, I work on the values. First on a new Overlay layer, I add some basic lights and darks; then on a new Normal layer and frequently using the colour picker tighten up the values and details.
Step 6 - Most noteworthy here is that I added hair to stop Jezebel from looking like Peter Weller without his mask in Robocop. It’s also the stage in which I make any tweaks that the image need before I move onto the final render.
The Witch Lives!
In my many conversations with Shane, he said something about character development and creation that really resonated with me. He describes this kind of work...
“it's like a controlled schizophrenia, throwing yourself into different personalities and the like.”
...and what an interesting way to think about it. You truly have to keep your mind open to consider all the possibilities or you may miss something fantastic. Tunnel vision can really blind creative expression.
Win Jezebel For Yourself!
After putting so much thought into getting Jezebel just right, I couldn't let her story end on paper - so I've lined up a well known company to finish her journey into a miniature! To be in with a chance of winning a copy of her for yourself Comment Below and let's have some great dialogue about Jezebel and what game you'd like to use her for, and ONE lucky Beasts of War member will receive their very own Jezebel miniature once she's finished!
To recap let us know...
- WHAT you think of the character...
- WHAT tabletop game you would use her in...
- Anything else about the model you'd like to share (scale, your own thoughts on her character etc)
So this is where I leave you for now. I'd really like to thank Paranoid Miniatures for connecting me with Shane, and allowing me this opportunity for such a unique and interesting look into developing art for a character.
In what game would you like to use the steampunk witch, Jezebel?
"When Shane first contacted me, he provided me with a list of questions to help gauge where I was coming from in terms of how I was envisioning my character..."
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"In a period of only two weeks (which still blows my mind!), Shane was able to breathe life into my character, Jezebel, and I couldn’t be more impressed!"
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This is awesome!!
I have been following Paranoid miniatures since their first sketches for the Sea queen emerged, and I have to say, it has been a fantastic experience! They have been great about responding and interacting on facebook, I recall messaging them about the sketchbook they had at salute, and they replied and posted it on their website for everyone to see! They have been fantastic about responding, answering question and engaging the community. The twitch sculpting session they hosted last week was a blast; getting to talk to them in real time and see behind the curtain was a real treat.
You can tell how eager and excited they are about their project!!
Will this Character be part of the Mythos game? When I first saw her finished design, I thought that perhaps the steampunk robotic arm jarred with the classic 20’s vision of the lovecraft mythology; but after that knee-jerk reaction I told myself ” come now, you are yourself planning on dm’ing a steampunk styled lovecraft rpg with your friends, remember?” She would make an excellent addition to that adventure!!
Can’t wait to see what else Paranoid has in store, and wish them all the best!! 2016can’t come soon enough!!!
Malafaux all the way, cool process.
She will not be part of Mythos as the steampunk just doesn’t fit in their world. So I’m having her made as a mini so I can use her in Malifaux or Wrath of Kings. 🙂
That’s pretty awesome.
Again, these guys are a real class act!!
So is the character being made as a one off or will it be available later on? Mainly as the steampunk aspect really appeals to me and I think it could work quite well in a Pathfinder game I’m running.
It looks amazing. I like the process from basic concept right through to the finished mini. Not sure which game i would use her for many different ideas…WFB metal wizard..supersystem techowitch..shadowrun the list goes on
This looks great, Dawn!
She’d be perfect as a character in Malifaux or the Through the Breach RPG. I’d also consider using her as a privateer in Warmachine.
The character looks really good, the facial expression is spot on. She looks perfect for a pirate/mercenary character in a game, not just steampunk, but also in a historical pirate themed game, if you wanted to add that bit of fantasy to it.
The character would be perfect in 28 or 32mm.
I backed The Devil’s Run: Route 666 on Kickstarter a while ago, and I’m also helping to design a character for that game. They just sent me the concept art for it and now waiting for the 3d render to be started.
Can’t wait to see more, please keep us updated!
The finished product reminded me a bit of Toph from the Avatar series… Until I saw her arm. Malifaux is instant thought for her game wise, but also as a Cryx warcaster for Warmachine.
I must also admit I liked the first character on the very first image the best though, makes me think of the vampire elf I’d love to breath life into.
Thanks @kommissar! I enjoyed every minute of this process. I’ve even written a story about her! I will include her story in the followup article with the finished mini. I’d love to see what your character looks like. I think this whole process is so interesting.
Can’t wait to read it, and see the next step in her creation! any idea when that might be?
I’m waiting on a time frame from the sculptors/publishing company. I will share the information as soon as I have it. 🙂
That’s one chica I’d definitely want to have on my side! Great job, @deltagamegirl22 , and great look into the creative side of the process. 😀
Thanks, @oriskany
Paranoid miniatures have been great at engaging the community especially considering they only have 1 model released. They are doing it all with little to no revenue stream. That shows their dedication to their project.
I think the design looks really good. I def use her in malifaux, wrath of kings or warmachine I could see her being a Shepard for my legion of everblight, herding the beasts with her staff.
Def 28mm to fit all those games.
Character wise I’d like to see her looking less undead. Warmer flesh tones so she looks more inviting/seductive yet menacing and evil within.
Great article.
Agreed! Loved seeing the entire step by step and all the explanation of the evolution.
I would love to see more articles like these!
Reading everyboy else’s comments, I can totally see her in malifaux; just started playing through the breach with a new group, loads of fun!
Iron kingdoms/Warmachine/Cryx; yes! i can totally see that scepter/spear as some kind of orgoth relic she has come across.
do any of you play any steampunk d20 systems? any that you would recommend? I have been working on a campaign, but I haven’t really found a ruleset. My group is most familiar with the 3.5 d&d rules…
I really like this character. I would love to see this in a miniature form. I’d purchase this without question. Keep the scale at 32mm (I’d even like to see this in a larger size — 54mm).
My first thought about where she belongs was Malifaux. She obviously fits into that universe. I’m sure as others have pointed out she could easily exist in other universes.
Excellent article. Really looking forward to the next installment when you have renders and/or a miniature.
Thanks, @zeker1966! I thought the same thing. I was tempted with 54mm for painting but I want to be able to use her in games.
I think she is a stunning model and captures that steampunk witch aspect perfectly. You already know I am a fan of this soon to be in hand mini and am super proud of Shane Cook who’s talents I have been a fan of for many years already.
I feel this has the scope to fit in most genres of even a similar flavour and think as a Cryx caster it would blend into their feel superbly.
When you said an article I didn’t realise it was going to be this big but its been a great read and I cannot wait to see the first photo of you holding Jezebel in hand.
Awesome article 😀
Thanks so much, Gaz (@noyjatat)! I’m so excited!
concept looks great 😀 I’m looking forward to seeing the finished mini 😀
it looks like it will fit in very well with Malifaux 🙂
loving the design of the mechanical arm, looks great with the skull piece on the forearm 🙂
Personally, I would love to have her as a Mordheim warband leader or hero. It’s such a fantastic looking idea.
she looks really cool I’d probably user in Empire of the Dead she would make a fantastic vampire lord
I would use her in Malifaux, perhaps as a proxy zoraida. I have the sea witch but too scared to put a brush to it. Very excited to see where paranoid miniatures go.
Love design process style articles truly fascinating.
As far games would have to be malifaux, maybe a weird world war setting or something post apocalyptic think tankgirl with magic.
One thing I love is concept of the tinkerer descending into the occult, like a rouge machine spirit posseses her to interact with the wet world and in a symbiotic manner granting her power over the mech world. As a result logic dictates all actions so to humans her actions can appear unfathomable and untrust worthy as loyalty, compassion and other traits are only useful whilst they serve you. And in the mechworld the frailty and irrepairability of the wetware vessel would dictate a necessary survival instinct alien to machines. Yet the combination and abiity to manipulate both would grant her great power.
The broom is a fantastic idea, maybe a lost relic of the machine world which had found its way into the human world where it sat for centuries misunderstood but highly valued until it was liberated by jezebel, allowing her to turn the tables on the spirit that possesses her and binds it to her making her wanted by the powers that be for its theft and hunted by other machine spirits that covet the power it wields for them selves…
Bit of a tangent I know but the artwork is inspiring 🙂
Thanks for the compliment, @ nakchak, and don’t apologize for the tangent- it was brilliant! 😀
You could use her as a mercenary or custom character in Wolsung. Her creepiness could see her working with Ven Rier, or her magic might be of use to The Triad of the Lotus Dragon or the Scylla. If she built her arm herself, she might associate with the Inventors.
Wolsung! @enginseer, Good call! I still need to try that game.
Very cool. I would love to get my paint brushes a try on this one. She’d be great as a proxy in Malifaux or Warmachine (Cryx). For that it would need to be in 28mm scale. Though I bet she’d be a great showcase piece at 75mm scale.
Thanks, Allen. It’s very tempting to make her a huge miniature, for sure, but until I become independently wealthy, lol, I had to choose.
that is a very impressive miniature. I like the pose and the prosthetic work is very nicely done.
I can see this in warzone/hordes or age of sigmar chaos armies.
looks great once again, congratulations
Thanks @mulletsteve. 😀
I think she looks amazing and could fit very well in many games. Warmachine (cryx) and Wolsung as mentionned by other, but for some reason, the first game that came to my mind was Titansgrave, the RPG Will Weathon DMed for his Tabletop spinoff.
Hmmm…do you think Will Wheaton is looking for a new mini? 😉
She has a unique pose that I like. I would paint her up for display.
The thing I like most about what you’re doing is it shows us how the process of getting a model made from concept to cast model. I myself would love to get a few models made of things I imagine in miniature form.
@manpug- it’s a very interesting process and it was so fascinating to see Shane’s creative mind at work here. It’s amazing what you can accomplish through email conversations. I would have loved to watch some of this process live as the drawings changed.
An interesting read on the creative collaboration between client and artist. I grew up in a creative household my mum did commission cards along with many other artworks so have seen the process from the other side. It goes to show how its a two way street and that the input and inspiration behind the piece is the light that steers the project, this then frees up the artist to channel the ideas of the individual. I feel inspired to pick up my own pens and pencils now something I haven’t done for a long time.
So my thoughts on Jezebel, well she definitely captures sinister for me that whole power and corruption vibe is coming through loud and clear. The eyes definitely have that old soul feel going on along with a women scorned….prehaps she set out on a quest to avenge the death of a love one and the pain and journey have taken there toll?? Can she be saved from the darkness that now lies within?? Will she ultimately use her powers for good or evil?? I feel some epic quests in store for Jezebel, so finally what games would I use her for?? Well talking of quest I think some dungeon crawling could work as she tries to track down the next vital clue in her long running quest. I feel that too much passion has already been put into her for her to become a proxy model but I could she her fitting into the iron kingdoms or mantica. Look forward to seeing the final 3d mini when she arrives
It’s funny you say that, as my colored pencils have been calling me as well, @skillamac
If your putting her in a game its got to be either Malifaux, Warmachine Cryx or she would make a great character for Privateer press’ Undercity board game.
Cool concept I think malifaux for sure but would also fit in for guild ball. Looking forward to seeing the final piece.
Congrats, she looks awesome!
Never played anything Steampunk but, from what i learn checking Malifaux, i think she would fit right in!
The only thing i would’ve added myself, is a cloak, caught in the Wind… But maybe it would’ve been a bit distracting from the mini itself…
Congrats again and thanks for sharing the steps!
Thanks @duster. A cloak could’ve been cool too. This is why I asked the questions. It’s so great to hear how other’s imaginations work. 😀
Wow, it’s so cool to see how the whole creative process works when coming up with a new character. Awesome work Dawn and Shane. I can’t wait to see how Jezebel goes from a 2D piece of art to a 3D miniature. I would use her a Deneghra stand-in for Warmachine or just as an awesome NPC in my Savage Worlds campaign. If I don’t win her, I hope she goes up for sale.
Definitely Malifaux – I would love to paint and play this miniature. I love the mixture of horror and sexiness.
This was a great look into the creative process not only between client and artist, but also of how a miniature comes to live. I think the desire for more unique and artistic style miniatures is growing not only for gamers but also collectors and artist. I would love to see something like this become more affordable and available to the masses. Hero Forge is the one company that comes to mind that is taking steps to allow players to create their own personal unique character/miniature.
I would love to see Jezebel sold on its own.As far as games to put her in, the options are limited only by ones imagination. I could easily see her in Frost Grave, Song of Blade and Heroes (which is what I personally would use her for), Malifaux, Free Booter, and a few more.
Very interesting article, and an interesting journey through a collaborative creative process.
It’s always fun when working with someone who can take something simple and creat something even better than or more detailed than you you had originally pictured.
If she we made in 28mm scale or a littl bigger she would looks equally at home in Carnevale, Wild West Exodus or Empire of the Dead. I would use her as a witch in Strange Aeons, leading a crew of evil lurkers, with simian minions in tow!
Fantastic article and concept design. I could see her being used in Warmachine or Malifaux.
It would be great to have a hag and “masked” version with the ability to shift within game. This would tie in well with the backstory you have created.
She looks great. Her overall aesthetic lends itself really well to Warmachine’s Cryx or, as you said, Malifaux.
She came out decidedly less creepy than her Grudge/hag concepts. The wide grin works and gives her a lunatic vibe which suits steampunk but lessens the horror element, I feel. Don’t think we typically see horror-steampunk together, actually.
Her final form is still made of win, though. And I hope I can at least purchase one at some point just to hobby the hell out of her – or hobby the hell into her? Witch jokes. 🙂
Also, her broom probably looks really broomy when she’s riding it and her butt-flap-Witch-skirt thingy flaps around giving the appearance of bristles.
wow totally creepy. i would use her in WWX just add some feathers
Excellent miniature, and great to see how something grows from concept to model.
Dwarf King’s Quest has me hankering after dungeon crawls at the moment. Over the weekend, I did a cooperative dungeon bash using Pathfinder rules for combat. A gnarly witch like this would be an excellent fit for that style of game, either as PC or ultimate boss!
That chain looks like it might be a snap hazard, maybe? Or am I just being paranoid? It looks great, though, don’t get me wrong. Would there be a possibility for a sculpt where she’s flying on the broom-mace, using the chains to support the model and giving the illusion of flight?
Oh my goodness, that’s a clever idea! @krakenwakes
Well now, that was an interesting read and the results of the whole process are actually superb.
From the comments I can see that I will not be original if I say that the first game that pops into my mind is Malifaux or some kind of RPG system. However, maybe she could be used for some Wild West Exodus game? Depends on the paint scheme one would apply.
As for some comments concerning the project. I must say that I did expect something else when you mentioned the broom at the beginning. When I saw this turned upside down cross I was like wow. This fits really nice to the whole model. From the top of my head now… maybe a game of Wierd/Pulp Salem type of game?
The cross/broom is WICKED isn’t it?! Not at all what I had pictured in my mind, but after I saw it, I couldn’t see it as anything else. 😀
yeah would work great with Malifaux or as a Cryx character for iron kingdoms or Warmachine. Make a good witch for Frostgrave as well.
Wow loved seeing the whole process laid out!
Love the look of this model. I would use her as Leader of a raider warband in
This is not a test game at 28 mm scale.
Stunning piece if art. Would I change anything? Hell no, she is perfect.
I think I’d like to use her for Wolsung maybe.
She looks great. The “Monkey’s Paw” effect of the mechanical hand is great. The inverted cross nature of “broom” was a stroke of genius. She could easily fit into any Steampunk styled game – Malifaux, Wolsung (my first thought), or even Wild West Exodus (may require custom character). In order to scale with any tabletop game, she would have to 28mm – 32mm, but might make an awesome 75mm special edition piece. Given the expression on her face, if you are ok with converting the “broom” into a giant mallet, she would make a terrifying, cool, fantastic Harley Quinn for either the Batman game (32mm scale) or just for display (75mm).
I love the sea queen! As for Jezebel I love watching the development as yours and Shane’s ideas merged into a character. I would love to see her at 28 mm, because that is what I play but I think 35 mm or heroic 28 would be a better scale for detail’s sake.
She is my Necromancer for Kings of War, I would love to see her leading an undead dwarf army. She would also work as an interesting D&D NPC for my current steampunkish game I am running. Finally, I just want to be able to paint her!
Moving to the back story I love it, I originally was leaning toward 1 as I like the elfish look of her with the ax from 7a, but I had not begun to think of her as a hag (will she be two miniatures to replace each other) Once you planted the idea I couldn’t be happier with how it turned out. I love the pose it hints at movement and you can see her personality in her whole form. In character art I hope to see the essence of a character and I don’t see her as a hack and slash, but more as an impish/trickester type and the artwork shows that. I even love how the white hair carries over between forms.
Well done!
Thankso so much, @heregrim. It’s awesome that you said that about 2 minis representing the same person! Again, if I were independently wealthy, I would have both made. As it is, I can tell you her appearance is controlled by the amulet she wears. 😀
I am glad you went with a younger woman. I look at the art and think of a bad ass young blind witch that does what she wants and uses her powers for her own desires no matter how small or petty she might be. No real quest for power drives her… just the desire for freedom from any others and to do what she wants at that moment. For some crazy reason thinking an older slightly more evil Toph from Avatar the last Airbender. Maybe because I just finished watching that show…
For game I don’t play anything (yet) she would fit in. So likely just be a paint and display piece. Could perhaps see her in Malifaux or even Warmachine perhaps.
The process of designing a miniature must be awesome and you did a great job!
Thanks so much @stingrayp226. I really enjoyed the process. And after reading people’s comments here, I’m dying to share her story! Patience is a virtue (one I’m not great at-lol)
That is pretty amazing. I am, as always, astounded by people’s ability to create art from ideas. Thanks for this. For games, I think 32mm, but if I were creating my own piece, I’d want to have a 54mm figure that I could really get into painting. The only thing I would change would be the footwear. Given the style and accoutrements, I wouldn’t think she would wear large heeled boots. I would instead have a recurved heel to hook onto the crosspeice of the “broom” in flight.
Wow!!!
great mini concept, personally i’d paint here up as a display piece
Wonderful stuff, so great to see the process of super skilled artists like this. Character looks great!
I like the idea of putting into Wolsung, or maybe Infamy, or maybe Carnevale. To be honest I would like one just to paint it up and put into a cool diorama. Some kind of scene that I wouldn’t be bound by any particular world.
Any way this is an awesome character, nice job!!!
I realy like this concept. She looks nasty and insane, and I love insane characters. The idea of the cross/staff is original, and the pose makes her unique compared to dozen of existing minis.
The post-apo/tribal theme is a good choice too. As other say, she could fit well for Malifaux or Warmachine, but also for Anima Tactics or Dark Age. WIth such a personnality, a diorama will be the best in my opinion.
Hope to see the green soon. Congratulations !
Looks amazing 🙂 great to follow the creative proces as well.
For me she would be a cryx solo or warcaster 🙂
WHAT you think of the character… She is awsomely creepy i do like her version better than the hag
WHAT tabletop game you would use her in… Malifaux and maybe some post apoc games
That’s a dangerous looking broom!
Between looking at this and listening to the new Iron Maiden record – it will make for an interesting weekend ; )
I think the character look great and would look great as a mini. I would used her in malifauc table or roleplaying, warmachine, myth and other roleplaying games
Amazing
Many games come to mind Malifaux being the most obvious, but I would
use her as the old Witch for my beloved Kahdor Army in Warmachine
They have to publish this mini
I would love to know which programs are used in the development process
from original artwork through to 3D modelling.
I will see if I can find out what they (Prodos!) use for sculpting software. 😀
I’m in love! She’s awesome! Well done indeed.
If i won this, i’d probably have it professionally painted to do it justice.
Thanks, @shamanatdawn. I have to confess that I’m tempted to have her professionally painted too!
I love the character the way you made her. The Broomstick idea was genius. The games that would fit her would be Malifaux and Warmachine Cryx. But why limit yourself now? Why not create your own system? The idea that comes to mind would follow your steampunk/Horror idea: A Witch Hunter Skirmish Game. The game could be a mix of the folowing shows: Hanzel and Gretel witch hunter 2013 movie, Grimm TV Series, ect.
Also if it was my first character, i would get a few 35mm Miniatures (different poses) for gaming purposes plus two different 10 inch sculpts of both her Hag form and young form (Different poses) just for collectability.
A great concept for a miniature; the perfect mix of sexy and creepy. I would love to paint and base her for a competition.
Another thought would be a two figure set. Have Jezebel as in the concept art and have an additional model with her mounted and flying the broom/staff using a small brass rod to create a flying version.
thats one the best steam punk minis that I have ever seen my wife loves it and would yous her in our steam punk rpg.
I really like the cybernetic arm. It looks creepy and like its designed to make intricate spell casting gestures rather than for combat. The way she puts her foot on the broom makes me think she flies on it in a really crazy way, rather than the traditional sitting position. Jezebel looks spooky but at the same time you can imagine some people being happy to fall under her spell given her good looks.
If I could I’d use her as a necromancer in my Age of Sigmar death force, mainly because its the only game I really play. Even if she didn’t fit into my army I’d try my best to paint her as a display piece and put her on show.
It would be interesting to make this character a sort of interdimensional being that can travel into all kinds of games, always an agenda unseen to everyone else but her. She could appear as is or with slight modifications depending on the game world she dropped into.
I love it, not sure what game, but I know I would use it as often as possible.
I didn’t realize this was a thing a person could just do, is Shane for hire? I can see this working for dnd characters every day of the week.
Heck I have loads of characters from my youth I would love to see realized.
Wow, that is an incredibly cool post. I think most of us would love the chance to do this….I love the duality of the witch, hag and harlot, pure and vicious. Great way to see how the background developed….hope you get some of the art, its astounding!
nice model! I think I would use this in my recent ‘attempt’ at getting back into wargaming after many many years out of it. (getting back into it due to beasts of war!)
I am currently kit bashing dark eldar, eldar harlequins and warhammer elf/dark elf and a little of the skitarii stuff to create an Escher necromunda gang. Unfortunately nothing is ‘popping’ to be the leader of the gang (although some of the models have turned out great!)
this model has enough character to pop out as the leader of the gang
(im basing this on a human cult of the eldar gods, a small enclave of escher who follow the eldar god isha believing her to be held captive by nurgle, also gives a reason why the warlock and fire dragon retinue being in the necromunda fluff!)
I am loving this. I would totally run her as Zoraida. This is truly a beautiful design.
That looks so amazing. It’s interesting how fast this is happening. This is the future!
Looks awesome
I think she can perfectly fit in to Malifaux in my Neverborn Crew as a master of the Nephilin fighting side by side with Nekima witch a bunch of Nephilin or in AnimaTactics or in my future Wild west Exodus crew The Rebellion as another Snake Caster or in the native guy’s hooo there is a lot of place that i can think of using her !!!
I think its a neat take on the idea of a witch, but the ‘broom’ is not what I expected. The Battle cross does added a nice touch. As for what to use her in most likely it would be a D&D game. How I will explain away the arm? An evil wizard used her for a vile experiment. Now she what to right the wrong done to her and all the others used as test subjects.
In my mind she has a resemblance to Harley Quinn, which I kind of like.
If it were me I’d make sure Romain won it. I’d just have to have to work out how to get it back off him after he’d painted it, then it would be a cunning plan indeed.
Very cool article. Different insight then usual.
I think you and the designer have created a wonderful miniature that would fit into a multitude of game worlds. Personally, I would use her as a witch that was an ex-Confederate soldier turned Mercenary in my games of Wild West Exodus. She would provide air support for my Outlaws as well as being an excellent ground combatant.
As for her personality, I believe she would be an individual (not a boss or underboss) but would have influence over cybernetic characters such as the K_9 units.
Oh the things she could do….
What an amazing project. And such a cool figure.
Well done, that’s one great looking character and I imagine it will make a fantastic miniature. Don’t stop with Jezebel if this was your first attempt, great stuff.
Truly awesome. I love this character and concept art and I’m not even a big fan of steampunk or Malifaux. I love her arm as although it’s mechanical it has a skeletal look to it as well. I also love the feral look on her face. I think she’d be great in Shadowrun RPG as some twisted Rat Shaman. Awesome once again!
Lovely project this one. Fun to see the proses of concept art and will be awesome to see the final product
Without doubt a wonderful concept. Would be most at home in Malifaux or maybe Warmachine as an individual character.
Check out the latest update for The Devil’s Run: Route 666. Take a look at the bottom of the page, and the Psycho Medic character.
As a backer I got the chance to work with the team and have my own concept turned into a playable character for the game. This is the end result! are you sure you called for an ambulance? I am really happy with what the Devil’s Run team came up with, hope you enjoy it, he certainly enjoys his work!
Thank you for this post! This is very interesting for someone who’s looking into producing their own miniatures right now. Great article!
Wow, this thing blows me away! I absolutely love her already!
While reading through the article it struck me just how quickly something like this can develop, from a very generic description of genre, gender and class, to a living, breathing character.
I feel that the arcane and steampunk elements in Jezebel are combined in a way that is not too often seen in the current ranges of miniatures. This is especially apparent in the idea behind the amulet doubling as an magical energy regulator, too little magical enegry and she becomes an old hag, too much and she sacrifices life force. It is such a small, seemingly simple idea that adds so much depth to a character. Love it!
The mechanical arm ties the character to the steampunk theme very well, and I can only say that I really like the design. It is not too clunky or bulky, which is present in most steampunk design, and this makes Jezebel all the more interesting and unique. To be honest, however, I don’t really feel that much for the skull on her arm. Although the concept is cool, I think it detracts from the overall style of the ”young” Jezebel. It would be more fitting on an ”old” Jezebel. But then again, everyone is entitled to their opinions 😉
As for the pose, I really like the almost menacing stance she takes. She looks very powerful, and I’d hope not to run into her in a dark alley. I must say that poses 6 and 7 on the sketch would also be very interesting, maybe showing a more explosive or magical side to Jezebel than the current pose.
I would most likely use her in roleplaying games the most. I think she lends herself very well to those kinds of games, as both a player character as well as a villain for the player to fight. Secondly, I’d probably use her for Warmachine/Hordes games, as she ties into the whole arcane+steampunk world.
It’s interesting you would use her for Malifaux yourself, which beckons me to look into starting that game too (my wallet thanks you in advance :D). Since I have no knowledge of the world of Malifaux to speak of, what faction would she fit in best?
Anyway, awesome stuff. I can only imagine the thrill of being at the centre of the creative process that goes into creating a character such as Jezebel, and to see that creativity and effort culminating into a miniature must be truly exhilarating!
@ehrlen, Thanks so much for the great post! You read into her character beautifully! I’m DYING to share her story!!! I think you’re going to be pleasantly surprised with your interpretation of what you see in her as she is. 🙂 And yes, Malifaux is AMAZING. You definitely should check it out- and I feel your pain in the wallet. lol
I love the mini 🙂 I could probably use it in Kings of War, as a Twilight Elf witch.
The figure is awesome! I’d like to put her into my Alkony games as a demon possessed character.
I’m just beginning to get into Malifeux (desperately trying to decide which faction and gang I want to start with!). I think between that and the rpg of the same background this mini has to have a home there.
amazing article and beautiful concept, If I win it it would be used in Malifaux and warmachine Cryx army, perfect caster, maybe crazy merchant? I love her crazy smile so sinister with blank eyes. it will be great center peace defining of army.
That is a great figure which I would use for Malifaux and probably an rpg.
I really like the story about the design, and also the character itself 🙂 I’d probably use it for out D&D games, either as a PC or as an enemy. (OR maybe an ally, who knows?)
I would be most inclined to use Jezebel as a Savage Worlds character, probably in a Necessary Evil game where her advanced age, arcane powers, and appearance of youth could all be represented.
Looks really cool.