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Draconis does….. The Silver Bayonet

Draconis does….. The Silver Bayonet

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Bat Rep – Wolf pack (Part 2)

Tutoring 0
Skill 2
Idea 2
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11th March 2026

Turn 5:

Doc heals Richmond, who then reloads and moves. Some other movement, a shot from the south sees Walker again kill a wolf, and finally we find the orders.

With no enemies on the field the rest of the unit sprint to consolidate.

One new wolf arrives.

Bat Rep – Wolf pack (Part 2)

Turn 6:

Rifleman shoots, but misses. So then reloads. Occultist moves off, others move up. Richmond shoots, but misses, Walker misses, infantry misses…. SI hits, for 7, leaving the wolf on just 1 health. Then, just as they are close to leaving with the orders, the event is a 10!

A werewolf turns up right in front of them where they are trying to exit…

Bat Rep – Wolf pack (Part 2)

Turn 7:

Rifleman fires at the were (with silver) hitting it for 4, then reloads. Walker also fires (Silver Medallion) hitting it for 8, just enough to finish it off before its healing could trigger.

Doc heals Richmond again (turn gap between). Richmond charges the last, barely standing, wolf and finishes it off.

With no enemies again the rest of the unit consolidate.

At the end of the turn it starts to rain, quite a cinematic end…

Bat Rep – Wolf pack (Part 2)

Turn 8:

With no enemies, and all of the unit within 8” of the ‘phantom’ board edge (3” in due to it being 2.5ft sq) they all move off as the weather comes in and the cold rain begins to wash the battlefield clean of blood, both human and canine.

Post game thoughts

I enjoyed it overall.

Made some mistakes, so feel I need to refresh myself and get a quick reference sheet. I could have used more fate dice, as some of the objectives gave some (but I forgot that part).

In terms of my force – I don’t feel the Supernatural Investigator or Occultist are as good in solo as they may be in vs. The SI cant use the Monster expert skill. The plan with the occultist was to use her to enchant weapons, but no enemies needed it. Also I’m not sure that the rifleman is worth 18 vs the 10 for a core infantry.

Having the right special equipment to negate enemy damage reduction or immunities is very important!

I may well change up my roster for the next game, or perhaps restart with better knowledge of the rules. But since its solo I feel the fact that I missed things that would have benefitted me, as well as missing that cav can’t investigate clues, balances out.

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