Skip to toolbar
Aeon Trespass Odyssey

Aeon Trespass Odyssey

Supported by (Turn Off)

Cycle 4 - Session 10

Tutoring 0
Skill 0
Idea 1
No Comments
Cycle 4 - Session 10

Time for another battle with the main Primordial for this cycle. These battles are triggered by progressing in the story (rather than at set times on the timeline or when the Pursuer catches up with us).

 

The battle started well. My first attack (one I get for free before the battle starts) did a critical hit which opened up all the Primordial’s vantage points (locations I can use later to hit it in vulnerable areas). I was able to very rapidly get two of my Titan’s in said vantage points in my first turn.

 

Then the game did it’s usual swingy shenanigans.

Cycle 4 - Session 10

It turns out I did too well in my first turn. By battering the Titan, I added more level 2 and level 3 AI cards into it’s deck, so on its first turn it unleashed a level 3 AI card on me, targeting the two Titan’s that were on the vantage points. One was immediately turned to solid gold and killed, and the second simply took massive damage. I drew my damage card and got a free interrupt attack. Except it was against a level 3 body part that I had no chance of wounding. Failure to wound resulted in instant death.

Cycle 4 - Session 10

I fought on with my two remaining Titans for another round. In the Primordial’s second round it again severely wounded a Titan. I drew my card and got another bonus attack. This time I managed to draw a card that I could wound, and delivering a wound from the vantage point location is the win condition for the scenario.

 

I have to admit that the wild swings of this game frustrate me when they go against me. But after the battle when I was reflecting on it, I do think I prefer a swingy game that can work for me as much as against me, as compared to a very predictable game where I just have to grind through it. I’ll have to remind myself of that next time a Titan dies very quickly due to bad luck.

Supported by (Turn Off)

Subscribe
Notify of
0 Comments
oldest
newest most voted
Inline Feedbacks
View all comments

Supported by (Turn Off)