Draconis does….. The Silver Bayonet
Bat Rep – Scenario 2, The Ruined Chapel Part 1
Seeking important items from the old ruined church, we spy shambling forms around it in the gloom. I split my force between the bottom and right edges.
Turn 1:
Harpe starts out with a good shot on a Revenant, doing 10 damage! However its damage reduction means that it is still ‘alive’. He then moves into combat and just about finished it off thanks to the cavalry bonus. A couple of the infantry fire, one missing, one getting a double 10 – but again the damage reduction means it is still up. The sapper, Wilson, charges in and finished it off.
For the enemies, the remaining revenants all move up slowly.
Over on the right the Loup Garou, Angua, skinshifts first try (just, and way better than the first use of her), then moves into combat with the closest Rev. Hits it for 8, but doesn’t kill it, and the Rev hits back for 6. However with her Damage Reduction (DR) of 5, only 1 pt gets through.
The Doctor, Godfrey, moves in and successfully finishes off the badly injured revenant. The two remaining infantry shoot, again one missing and one hitting, for 5 this time. But DR means only 1pt on to the Rev.
At the end of the turn a new Rev pops up in the south. Worse though, a Vampire arrives, luckily in the north, giving us some time. No clues investigated yet though.
Turn 2:
Angua heals at the start of activation, then moves up to attack the Rev threatening the two infantry. She hits on double 8, with ‘strong’ meaning she does 9 damage to the Rev… leaving it on just 1 health. The Rev strikes back, but misses. The infantry move up, finishing off the Rev. The Doc and other Inf on the right move towards the chapel, and the clues within.
The revenants shamble towards the nearest visible soldiers, and the Vampire moves down towards the chapel area.
Harpe reloads and charges into the nearby Rev, hitting on a 19, with the Cav bonus meaning it takes out the Rev in one go!
The sapper, Wilson, reloads and moves up, to get away from the gravestones (where Revs can appear). Inf at the south moves up, hitting the rev, but just for 4 damage. The Rev hits back, for 10 – which would take out the inf. I used a fate die here, getting a 9… negating 5 damage (but so close to stopping it all….).
The remaining inf moves up, but misses. However, it was so close that I used the last fate die to re-roll, finishing off the Rev.
At the end of turn a new Revenant appears at the top right.
Turn 3:
Angua charges the newly emerged Rev, hitting it for 6. The Rev hits her back for 10!, but DR means only 5 health lost…. Inf moves up, missing, but the Rev also misses in return.
Next inf near chapel, Pvt Walker, goes for one of the clues, finding the Jewelled Cross – meaning he can now get past the Vampire’s immunity. Doc Godfrey fires his pistol at the nearby Rev, hitting for 6, but due to DR only 2 gets through.
The vampire and revenants all move up. Rev attacks Angua, missing. She also misses in return though. Vampire moves up. Rev charges Harpe, hitting him for 7 (DR 1 I forgot about). Harpe hits back, killing again thanks to the Cav bonus.
Harpe moves to the Doc, for healing next turn 😊. Sapper Wilson moves in, passing the clue check and finding a Silver Knife (can hurt vamp in melee). Inf with silver shot moves up and shoots at the vamp, getting a 6 and a 10, sadly the 6 is the damage, but still a good hit! Other inf runs to the chapel.
At the turn end a new vampire arrives, in the top right. A new revenant appears bottom left, near the injured inf.
Turn 4:
Godfrey heals Harpe for 2. Harpe moves to protect the injured inf, hitting the rev and killing on a 10 and 3. Inf reloads and fires at the Vamp again, but misses. Inf with Jewelled cross also shoots at the vampire, but he too misses. Then reloads.
The vampires both move up, as do the revs. One rev strikes at Angua, missing. She strikes back and finishes it off.
Angua then activates, healing for 2, and backs off. Inf back off, firing at the new vamp (silver) hitting it for 5. Inf moves to clue, but fails the test. Sapper Wilson moves to the next clue, and auto passes due to Combat Engineer. He finds the Strange Candelabra. Meaning he can hurt the vampires at range as well, and has a holy symbol now. With the key treasures located they now need to get out of here….
A new revenant appears in the bottom left again – I guess he wont stay down….
Turn 5:
Difficult choices this turn.
We need to get away, but the proximity of the Vampire and revs is an issue.
I decided to use all three soldiers that could hurt the vampire to try to take it out. The first reloads and shoots, missing. Wilson hits on 9+7, killing it thanks to his newly acquired Candelabra 😊 He then reloads.
With a change of plan the Doc moves and strikes at the new rev. Just about hits it, but only for 2 damage due to DR. Harpe then charges it, hitting on double 9, killing it anyway (doc’s shot wasted… but could have been important though).
The remaining vampire on the right moves up.
Angua heals 2 and sprints down to be close to the gravestone that the rev keeps coming back at. Inf with the Jewelled cross shoots at the vamp, but misses. He then moves away. Final inf runs.
End of turn a new revenant appears, but top left gravestone this time.









