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SHQ 20mm figs there Piers?
They also do a range of South Vietnamese (usually ignored by Wargamers even tho they made up the bulk of the fighting forces), as well as Huey Crews.
From games I played before I was usually playing Viet Cong (as no-one wanted to play them so it was usually me against 3 other players. One thing that I always did was to bug out once the helicopters turned up, and my opponents always felt it was “spoiling” the game if I didn’t try and down Cobra’s with a motley selection of SKS and AK47 fire.
“Wargaming” the period is hard because of the difference in tactics and firepower between the two sides (it’s almost an asymmetrical game). VC fire from ambush and then either close or bug out (depending on how well the ambush went), while US force rely on sheer firepower (and most players fielding the US do sulk if they don’t get to play with all their toys like, Huey Gunships, Cobra Gunships, Skyraiders with Napalm, M60s, M113s (ACAV), Special Forces, etc etc. While for the VC player it’s all about hit hard and run away to fight another day. How do the rules handle all this (or are the VC played by another player with strict rules on what he can do to “force” the game into a prolonged engagement that lets all the toys get unleashed?





























