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Great to see development ongoing. I hadn’t been following news on their Facebook and just saw the Recon announcement some months ago now. Mercs has continued to be my maybe third-ish game of choice. Gets pulled out every other month or so, though my minis are pulling double duty in Zone Raiders more often.
Will give this draft a good playtest. Initially seeing some of the things I liked that were tweaked in 2.0 changed or removed causes some concern. Rolling by mini for initiative instead of the new way of rolling a pool and assigning is different. Had to be a little more careful in 2.0 knowing a mini may get trapped in the open, with no recourse. Removal of Bounding will be something I’ll want to test out. Finally, looks like Snap2Cover is gone (??) – was a very thematic mechanic that worked well with the card movement.
I like the 3v3 on smaller board as a standard setup along with 5v5. Also like the tweaks to characters and archetypes to bring it up to date a little. Worry is the changes are making it a little too similar to other near future offerings and taking away some quirks that made it unique. Proof is in the pudding, though, and I will bump it up in my limited play opportunities to check it out.
