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Since I don’t know how well you’re into Frostgrave, here is a quick list:
- There are (usually) 5 treasures on the table. One in the middle and for others “somewhere else”
- Main goal for the players is to grab as many treasures as possible and get them of the field to claim them
So far, so good. The scenario we played had a twist: every time a treasure carrying mini was activated (and tries to move to the edge of the table) the controlling player needs to make a Willpower roll with a D20 and get 10+. If you fail that roll your mini moves directly towards the centre of the board. If it reaches the centre, the treasure is dropped! So every time you try to secure a treasure it’s a “tug of war” against a D20. And most of our tiny fighting men have a Willpower of 0 or even -1 so rolling 11’s and up was mandatory.
And to add to the boredom factor my friends wizard has no spells that work against Wraiths. So those uncontrolled creatures really got nasty quick





























