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Reply To: [Shatterpoint] quick & easy map grid reference design

Home Forums Science Fiction Tabletop Game Discussions [Shatterpoint] quick & easy map grid reference design Reply To: [Shatterpoint] quick & easy map grid reference design

#1954006

I think the idea is to make the cards as basic and graphic as possible, to make it easy to see which objectives are active. It can make setup a pain though, I definitely understand the problem you’re trying to solve. I feel bad for all the battlemat makers who tried to put out mats with the objective positions printed on them, only to have AMG keep releasing new mission packs with different patterns…

What I find difficult when setting up is making sure that there is enough variety as far as what elevation each objective is sitting on. The terrain wants to be placed at right angles, but only the objective pattern from the core box sits on a square grid, all the others are some variation of a hexagonal pattern. I wonder if any enterprising Etsy sellers are doing hex-based gantry terrain?

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