- This topic has 20 replies, 11 voices, and was last updated 3 years, 11 months ago by
odinsgrandson.
You must be logged in to reply to this topic.
Home › Forums › News, Rumours & General Discussion › Can RPGs learn from Wargaming?
Tagged: game design, rpgs
Regardless of whether it’s a wargame or an RPG, I would say that unless you are a magical being, you cannot dodge arrows, bullets, lightning bolts, fire balls or other fast-moving projectiles.
I did once play a system where Dodge was perception based for ranged attacks as it wasn’t about someone shooting and then you somehow getting out of the way but noticing that someone was about to take the shot and moving before they loosed or adjusted.
Still doesn’t make sense in all situations but I appreciated the attempt to recognise that projectiles would probably come at you too fast to react.
If I hit, all I am interested in is how much damage I do. Every system that deviated from this I have found to be disappointing. The anti-climax of hitting and then doing no damage kills the enjoyment of the game.
All rules are just abstractions to try and make some kind determination of whether an action successfully occurs or not. Why are we asking whether a single roll to cause damage vs a roll to hit and a saving throw feels right when ultimately rolling a dice is never going to be an accurate representation of what you’re actually doing. Neither of them feels right. It doesn’t really matter whether you have a single roll that is made more difficult by the opponent’s armour, whether the opponent gets a saving throw, whether armour just soaks an amount of damage. None of them are actually realistic, they’re just probability models.
The one thing that can matter is the interactive bit of you and your opponent rolling a die, because it *feels* like you’re both doing something.
However I’d say such things are ‘needed’ in wargames, because you get to do something when captain alpha strike unleashes his forces on the first turn …
In rpg’s there is only a ‘need’ to have something to do when the GM has his npc’s respond, but that can be mitigated by him describing the actions in glorious detail instead of just rolling dice and telling you that you’re dead …
Have you played Savage Worlds at all?
It does a very good job with making ranged attacks work differently in the ways you seem to be seeking (with characters able to dodge/parry in melee but not at range).
If you want to see a wargame system translated brilliantly into an RPG system, check out the last edition of the Iron Kingdoms RPG stuff (either Full Metal Fantasy or Unleashed- they’re the same system). The combat is based on Warmachine rules, but modified to work as an RPG really well.
You must be logged in to reply to this topic.
Supported by (Turn Off)
4
An Infernal Warsmith Joins Warhammer 40K’s Iron Warriors
7
TTCombat Release Classic 28mm Sci-FI Chroma Terrain Range
1
Seb Games Tease Assault Androsynths For Urban War
1
More Warriors Of Athena Miniature Previews By North Star!
2
Pick Up Diehard’s Harry’s Hammers For Your Chaos Campaigns
1
New Dystopian Age Gamebook & More From Warcradle This March!
6
Unleash Marcello Rizza’s Moonblins On Your Fantasy Wargames
7
New Special Warhammer Event Figures On The Way For 2026
2
New 20mm Post-Apocalyptic Miniatures From Mace Face
1
Fight Early Roman Battles With Augustus To Aurelius Rules
3
Fight The Pyrrhic Wars With Warlord’s New Hail Caesar Book
1
Victrix Give First Look At Medieval Islamic Horse Archers
7
Pre-Orders Now Live For Perry Miniatures’ 28mm Spanish Guerrillas
3
Snap Up Warriors Of Athena’s Gods Soon From North Star
5
New Specialists & Airborne Assaults From Spectre Miniatures
5
Oathmark 2nd Edition Announced & New Stargrave Supplement
6
3 New Wargames Announced By Osprey – Samurai, Trenches & More
5
Become A Delver In Black Site Studios’ Whispers of the Deep
4
Rift War Volume One Teased For Warlord’s Konflikt ’47
2
Avatars Of War’s Plastic Warriors Of Pestilence Regiments Return!
2
A Towering Monument To Hubris Joins New Conquest Pre-Orders
5
Head Back To Battlefront’s 15mm ‘Nam With Re-Released Book
4
Head To The Pacific With Micro Art’s New WW2 Terrain
3
Gripping Beast Introduce 30th Anniversary Miniature, Kári!
2
More New Gothic Pre-Painted Terrain Coming From Gale Force 9
14
Archon Share Founder’s Edition Set Details For StarCraft Wargame!
13
A Colourful Dragon & New Heroes Join Reaper Miniatures’ Range
1
Spectre Miniatures’ Cosmic Horror Coming To Kickstarter
4
Gather Your Sorcerer’s Spoils With Wargames Atlantic’s New Set
0
Try Your Hand At Dark Art’s Skull N’ Wings Painting Competition
Historical Tabletop Game Discussions
News, Rumours & General Discussion
News, Rumours & General Discussion
News, Rumours & General Discussion
News, Rumours & General Discussion
Historical Tabletop Game Discussions
Technical Support
News, Rumours & General Discussion
News, Rumours & General Discussion
Painting in Tabletop Gaming
Painting in Tabletop Gaming
News, Rumours & General Discussion
News, Rumours & General Discussion
Painting in Tabletop Gaming
News, Rumours & General Discussion
News, Rumours & General Discussion
Technical Support
Fantasy Tabletop Game Discussions
News, Rumours & General Discussion
News, Rumours & General Discussion
Copyright © 2026 Beasts of War Ltd.
All trademarks and images are copyright of their respective owners.