Skip to toolbar
Age of Sigmar Fyreslayer Lodge

Age of Sigmar Fyreslayer Lodge

Supported by (Turn Off)

Project Blog by sheepman

Recommendations: 236

About the Project

With the new edition of Age of Sigmar on the horizon I am getting on with painting up my Fyreslayer Dwarfs. Thought I'd share my progress with you all. For the Magmadroth I took inspiration from an online video by Big Mek Workshop and the GW TV pages, but have been varying it to suit my ability and style. I have learnt a lot painting the Magmadroth, and forced myself to use new techniques I normally shy away from like edge highlighting and flesh tones. Really pleased how it has turned out so far. There are some superfluous steps in there, especially on the riders hair where I went back and forth trying to get the right balance and contrast, but the lessons learnt will certainly help me formulate a speedy approach to painting up the rest of the foot troops.

This Project is Active

Unfinished - but first time on the table

Tutoring 0
Skill 0
Idea 0
No Comments

Well I did not get everything done in time for my first game of AoS2, but still having half painted minis is better than grey plastic (and more than any of my friend achieved in the same time).

Fun game, even though I lost miserably. In true dwarf style, some grudges have been recorded.

I nice interlude, but back to the painting desk to get a bit more done.

Slow going - The Slayers Flesh Part 4

Tutoring 2
Skill 2
Idea 2
No Comments

Finally had a chance to pick up a brush, just added a highlight of AP tanned flesh to all the raised muscle areas. Not sure how well it shows in the photos, but definitely gives the flesh a nicer warm tone to it. Another highlight to go of a lighter flesh colour and then onto the weapons and hair.

An after and before image. Subtle but makes the difference.An after and before image. Subtle but makes the difference.

The Slayers - Flesh Part 3

Tutoring 0
Skill 4
Idea 3
No Comments

Not much time tonight, but had a short chance to add a Vallejo flesh wash to all the skin areas. This both helped to tie in the varied shaded areas, give a little more warmth to the flesh and to fill in the recesses of the (very well defined) muscles, bringing out lots of the detail in the model.

Whilst a bit laborious painting approx. 50 dwarfs, it is quite rewarding when reaching the end of each step.

Got a game organised with friends in the next few weeks, so hoping to have everything done for then. Will be my first outing with the Fyreslayers in AoS II so looking forward to debuting the models.

The Slayers - Flesh Part 2

Tutoring 1
Skill 4
Idea 1
No Comments

Continuing with the airbrush I used Vallejo Dwarf Flesh over all the flesh areas.

For the purpose of batch painting I am not being very neat at the moment, this will all get tidied up later.

Pretty pleased so far, to get 50+ dwarfs to this stage has taken about 3 hours of painting from bare plastic. Time for a break now.

The Slayers - Flesh part 1

Tutoring 1
Skill 3
Idea 1
No Comments

Still using the airbrush I used a yellow over all the flesh areas, the pre-shading from the previous post starts to show through here. The yellow goes on nicely over the wolf grey and will act as a base coat and add a richness to the skin tone in the next stage

The Slayers

Tutoring 1
Skill 3
Idea 0
No Comments

Having base coated the dwarfs in black, I used a wolf grey through the airbrush to highlight the flesh areas. This will act as a base for the next layer, allowing for some quick shading with the variation between the wolf grey and black undercoat.

Magmadroth Complete

Tutoring 2
Skill 4
Idea 3
2 Comments
Having garnished the model using AP acrylic Matt varnish, I left if to dry overnight. Having played around with some tufts of plants growing up through the cracks of the rocky base I decided it looked better without and super glued the Magmadroth in place. Quick photo attached I will take some better photos later. Having garnished the model using AP acrylic Matt varnish, I left if to dry overnight. Having played around with some tufts of plants growing up through the cracks of the rocky base I decided it looked better without and super glued the Magmadroth in place. Quick photo attached I will take some better photos later.
Now it's on to this lot.... I have learnt a lot from doing the Magmadroth and formulated a way to do these relatively quickly. But tine now to sit down with a cup of tea and the new Age of Sigmar rules setNow it's on to this lot.... I have learnt a lot from doing the Magmadroth and formulated a way to do these relatively quickly. But tine now to sit down with a cup of tea and the new Age of Sigmar rules set

Basing Part 2

Tutoring 3
Skill 3
Idea 2
No Comments

Bit of quiet time this morning, so a chance to get on with the basing.

I washed the “astrogranite” areas with a heavy application of AP Strong Tone ink, making it almost look black like the rest of the primed base.

Once dry I then dry brushed on AP Uniform Grey, building up to  light drybrush of AP Ash Grey.

It feels a bit perverse to be painting stone, to look like stone. But the exaggerated highlights from the drybrush work well with the overall model. I think they provide a strong solid background that will help make the model pop on the table top.

Just need to tidy up the rim of the base and then I am going to experiment with adding a few dried/dead/scorched grass tufts poking up between some of the rocks.

Just a varnish and the final touches to go, before moving onto the rank and file troops.

 test fit of the entire model test fit of the entire model

Supported by (Turn Off)