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Rasmus’s PHR reborn – DropZone Commander Revisited

Rasmus’s PHR reborn – DropZone Commander Revisited

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Project Blog by rasmus

Recommendations: 130

About the Project

I have been a DropZone Commander and a PHR player since the very first BoW Boot Camp - but my army does look a lot worse for wear after a few Invasions in Crydon plus a transatlantic move. And 2 trips to Origins and 1 to GenCon. So it is time to relaunch it for DropZone Commander 2.00 and before that the MI GT in October in Lansing MI. Mitchigan done. Next step is a meet up with the Ohio Drop group in Toledo the 10th of November.

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Meta-Gaming or the list building

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How does everyone else go about list building ?

For DzC I would normally follow the steps below – Unless I want to challenge the meta by doing something odd :

1 Ask you self what do you want the list to do/look like i.e. what is the core?
2 What the counterplays?
3 Are there any hard counters to the counter play ?

My core that I try to build the list around is flying AT, a Tiamat and 2 Njords.

The counter to an AT prescience is (unless you are cheating and going for boosted P countermeasures) is to not be on the ground or be in the ground in great numbers with Technicals or Prowlers or the like the my big guns just blow few up in a turn

Then the 3 question – my answer is at the moment in Zone often the Phobos for the PHR as the enemy will fly and the Helios need to be further up the board than suit the rest of the list. The Phobos also have a lot of shoots against mobs on the ground.

Adepticon

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So I have not had much time for updating here, that damn thing know as real life – But I did take the chance to go to Adepticon – and my friend Josh film the 1st game for his Scald YouTube channel.

My list was :

  • Tiamat
  • Njord + 2 Phobos +1 Phobos + 1 Apollo B
  • Neptune + 1 Phobos + 1 Phobos
  • Njord + 3 Immortals + 2 Juno B + 2 Angelos A2
  • Trident + Sirens
  • Trident + Valkyries

Over all I finished 2nd in Zone and far down the list in Fleet

Cleveland Clash - list

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While I hoped to write a little more from the Cleveland Clash a few weeks black – I gotten sidetracked by real life but for now here is the list I ran under a new test update


SR30 Flag battlegroup (460pts)
1 x Remus – 460pts – S2
+ High Director (40pts, 5AV)

SR9 Line battlegroup (303pts)
1 x Ganymede – 135pts – M
4 x Andromeda – 168pts – L

SR9 Line battlegroup (298pts)
1 x Orpheus – 130pts – M
4 x Andromeda – 168pts – L

SR7 Line battlegroup (176pts)
1 x Ajax – 100pts – M
1 x Medea – 39pts – L
1 x Calypso – 37pts – L

SR3 Pathfinder battlegroup (90pts)
3 x Echo – 90pts – L

SR3 Pathfinder battlegroup (126pts)
3 x Andromeda – 126pts – L
————- dflist.com ————-

Reinforcements

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Had a day off so I had the time to get started on a new lot

Reinforcements

PHR in the sky

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There are more than boots on the ground

PHR dreadnought PHR dreadnought

Michigan GT list reflection part 4 Infantry and Special groups

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Immortals in an Triton light dropship the job was to get in and challenging any objectives as quick as possible, in the first game the objective they were going for was taken just in front of them so they did end up in a building almost on the opposite back line where they could man the windows and take out the Artillery which caused me issues on the other side of the table. 2nd game they were a speed bump as planed but “their” objective was stolen from them any was.

 

Sirens and Valkyries, the transport was too slow so I did get less out of both of those units than I hoped for.

The Mercury drones – a great “dead activation” for cheap points

Michigan GT list reflection part 4 Infantry and Special groups
Michigan GT list reflection part 4 Infantry and Special groups

Michigan GT list reflection part 3 Standard Groups

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Standard 7 Phobos and 1 Apollo B.

Phobos – PHR commanders don’t leave home with out a few Phobos for your standard AA needs, sure the Helios are faster and have twice as many shoots. But the Phobos hit on 2+ and at E7 and have more armour, add to that a R (c) of 24″ vs. 12″ for the Helios. I come down of the Phobos side of the fence. With the new rules for fast movers and need to get dropships for all units I did go heavy on AA.

In the GT the Phobos were a treat in every game and a priority target of the opponents, 2nd game they were swamped with technicals and in the other games they did account for most of my looses.

The Apollo B were a last minute addition to the list due to a miss calculation – but with a 48″ range and letting the dropship move a full move on and then drop it was a great addition, next version of the list will see more of them.

Michigan GT list reflection part 3 Standard Groups
Michigan GT list reflection part 3 Standard Groups

Michigan GT list reflection part 2 Transports

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The basis of my transports were 3 Njords – 2 attached to the Standard units and one with 4 Angelos A2s filled with the special group more on those in a bit.

The Njord is a mean if not too lean fighting machine, I did not loose any of them in 3 games but the size had me misdeploy the special group in the last game keeping my Sirens from much of the game. The new transport rules let you use the Njords as a iron fist with the Tiamat.

I would expect the Njords to get hit with a Nerf before the final stats are locked down.

The Angelos A2 is a great anti infantry unit when they get to go in – but in hindsight I think the points might have been spend better elsewhere.

And the single Triton … well if you want to get there fast that is your unit.

Michigan GT list reflection part 2 Transports
Michigan GT list reflection part 2 Transports
Michigan GT list reflection part 2 Transports

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