From the workbench of the esteemed Horati0nosebl0wer
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About the Project
A simple record of the goings on with regard to the hobbying of Mr. Horati0nosebl0wer
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Army out of my head: Hold My Winky!
So I started on the track to find more Shadowforge Miniatures from Australia and went down a rabbit hole. I checked out Eureka Miniatures that I had last purchased them from in Australia but found that they were no longer on the site. This made me sad. During my search I saw they still had their fezzed monkeys with some even flying. Since Australia is also known affectionately as Oz, I went onto the Sally 4th site for the Wars of Ozz.
I kicked myself into research of the background of Oz and found the land of Winkies in the literature. As a sucker for some American fantasy fiction I proceeded to look for files to begin reading and wasted quite a bit of time when I should probablyhave been sleeping.
This ended up with the consideration of adding a figure from Reaper Miniatures as Dita, Steampunk Witch (50236) or Wild West Oz Wicked Witch (50315). They’re available in materials other than metal but I think there’s a little loss in the detail. Not to forget the 3D printing crowd there is a model from Gametee 3d Miniatures that resembles the 1939 Wicked Witch of the West very well. They just seem to fit better visually for a standout unit.
I am stopping myself from getting involved with Napoleonics. I am staunchly telling myself “No” in the same way I am not working on Turnip28. I am staying strong as I continue to paint armies I have already collected and WILL play with. I will not be playing with any Winkies.
The Siege of Vienna, where I died
I refuse to play Napoleonics. The matter is settled. The clunky dynamics of rank and flank on rectangular bases is what does me in. I just can’t bring myself to it or the minutiae of shoulder boards, piping and button counting. The flow of skirmish is much more to my taste. I admit admiration to the pageantry of scale and how the grand assembly draws the eye when drawn together en masse. I also enjoy some of the minis for the sheer notion of Baron Munchausen. Yes, it is one of my favorite films ever. For this reason it has one of the highrise penthouse apartments in my head rent free. Because of this and my recent work on an upcoming project I’ve turned my attention to balloons and the armies that would accompany in general. It might be fun to see this as a SAGA set piece game as Gerry has Rourke’s Drift.
I can look at the armies for Austrians and Janissaries and easily come up with models. The difficult and most interesting thing would be the airship built in the theater. The balloon I’m working on has been difficult for assembly and atleast is uniform. The idea I have in my head for the Munchausen version is, to be like that one in the film, a patchwork of ladies underthings. I just don’t want to spend the same money I did for the cyclops of my Arabian Knights. In the meantime I can dream it and plant the seeds in other people’s heads.
The Spirits of Synthwave
First of the two armies I will finish this year is done. I got this last weekend from a friend at my FLGS as a painting commission where I keep promoting SAGA.
We played a game. I lost. I don’t care much. I played and it was good. Now, time to paint more minis and keep the enthusiasm alive.
Becoming Señor Ambassador for SAGA
I’m scared shitless. This is as bad as the time I taught an intro to basing course at a convention. I am essentially the pusher for a new game system that is slowly getting off the ground at my FLGS. I don’t know the rules as well as I could and I study half heartedly while I paint figures and look for work again. I believe that the interest right now is built up because I have fully painted armies and I’m showing the work on more to show it is achievable.
I’ve had one game with one of the other regulars and he’s head over heels for the historical aspect. I’ll meet him halfway using some of my Arabian Knights as some sort of army of Islam while he obsesses and grabs the hardcover books. I have a slight sadistic impulse to say I’d play as something like the Anglo-Danes or the Goths as I know he’s got an impulse for WYSIWYG. Watching the ensuing body twitches would be humorous. I could still field Greeks or proper Vikings to avoid the suffering.
Well, I guess my path to promote the game is set and I will cheerlead for all comers into it. I might get a banner made for the store as they already show off One Piece and MtG. It might conflict with the cardboard crack addicts on one level but I feel staking out a presence for figure hobby and mini games is necessary. As much as some might not like what I have to say, I’m glad there is little to no presence of Warhammer gamers (despite the product in the store). The store seems relatively inviting because of that.
Bridging history and fantasy
As time moves on so too do touchpoints of pop culture references for geekdom. The Harryhausen inclusion to my armies will likely not hold as much value for others as I place on them. I feel the last great age of fantastic film was in the 80s and perhaps the 90s. The magic was in going into the story cave where sorcerers showed what great things could be witnessed. The cinema experience was a unique and private thing of singular attention on a shining screen in the dark. Now, how does the work any one of us build creates value?
What things can I imagine and share through the clumsy hands of mine? The overall build of the army and the poking of other people’s brains. Is fantasy wargaming limited to the perennial of Tolkien? I should hope not. As much as I like the story of grand scale which makes someone feel small where danger is very real it has a limit. I can look at the bog standard trope elf, dwarf or halfling and then give a shrug. I have no excitement for the ‘possible albeit improbable’ at that point. The joy of new worlds is no longer able to be transferred as easily as it could. Miniatures which have underlying layers to interpretation are being made now as a fight against this sensation but the overwhelming sense of loss remains. That era of the 80s/90s has passed and is difficult to recapture with physical media (even going to the length of using metal). The postmodern zeitgeist is The Void which sits unfulfilled like an empty stomach. A tongue given no flavor has no sense of taste. Eyes given no light or motion grow dim with muted colors. The ears go dull without the roar of joy or groan of defeat. Screens have replaced a great many boards and the ‘what migh have been’ given in visual frequencies that turn people into addicts.
Maybe this is where the smallness of the world is good again, the retreat from More is More to understand the scale of what we are amazed by. The draw down in model count, the epic scale creep and the deeply personal narrative from extended play are more appealing. The cultural implications in all of this is bigger than I can address but suffice to say I think the gaming world touches on things earlier. How do we as gamers make the game shop we play track onto the mythology of the real world? I think that’s what presently might be going on. It just sucks to see personal relevance slowly sink and that includes the work I do even for fun. It’d be easy to stick around as a horseshoe crab but really dull. Living fossils are like zombies, undaunted by time but not truly alive. Maybe I’ve also found my true dislike for historicals.
When you let a mind go fallow
Sowing seeds of silliness
Trailing off the thoughts of why I found issue with the Hebrew army difficult and the idea of human play, I came up with this. The Freedom Fighting Farmers of Judea – an anarcho-communist semi-autonomous tribal agrarian collective, as much as I want to try and pull in Monty Python I’m not sure if that would be well received. I will give my apology to the Future Farmers of America as I used their name as a springboard for the insanity. The important part is that it makes me laugh and gets me over the hurdle of my writer’s block. The ludicrous name and the association with ridiculous humor pushes this problem out of my system. I will, contrary to the farmer ensemble, use a dedicated military looking set of miniatures for the mere fact that it would read better as an army.
Reaping a bounty of thought
Frankly I think what these exercises in army building are is to excuse buying things attached because I find pleasure in the play of the idea I come up with. Maybe this is a map of why people collect as they do. “How do I rationalize buying this?” is another creative venture to try and gain the positive sensation of dopamine. The creativity circle does not balance well by itself. The downside is that physical reality is limited by time (for building/painting/modifications), space and money.
The deep dive might be to say to ourselves a limit needs to be had with a select set of something. All the choices available mean we chase all the things and can’t have fun with what we have. I’ll say that idea applies to far too many things in the world but let’s just limit it to gaming. Maybe this is why GW stands as a monolith because people are generally unaware of other options or the options are too diverse.
Will Androids Play With Silicone Meeples?
Truth be told I find my brain wandering to the AI issue here in creative capture. The AI as we know it presently is a construct of weighted word association. The probability of words attaching to others created formula to follow. With that you move into the realm of images and begin attaching word to visual cues. The future “creativity” of AI models is based only on human association and has yet to show the true disturbing aspects of human imagination/association.
If you work from a thesaurus you can find synonyms and antonyms. Now, if you take color theory and apply it to factors of nuance in the subtle shade we apply to words there might be issue. Ex Machina would no longer be a simple story of the Murder Marrionette to be afraid of, one should fear the omnipresent cultural influence on a scale previously incapable by humanity. The written word and posted image (now curated video) nw make the real world move. The impact on material things here in the gaming sphere I believe are safe to a point. AI programs are machines. There is no need for play. There is no mechanical aspect of growth in performing research into the arena of play. The programming of information into a system has no tag of positive or negative through experience to a program. There is only binary input and output. AI can never have a “self” which is encoded between an id or superego. The human terminus of death is what gives us a place in sensing self, procreation and preservation.
On a base level code is merely present to act and has no other reason to be. Code executes and may continue to replicate until all resources are exhausted and all is one code. There is no uncertainty in binary being. The condition of “might be” doesn’t exist for all but the most advanced computers and has yet to make impact on physical reality. Creating to refinement perhaps is our best asset to ourselves as a species. Counter to our inherent genetic foibles our lifetime gives an “expiration” date that opens up resources for changes to occur. A static state computer system can never change and develop. “The Internet Is Forever” and why bloatware and system updates destroy your phone memory for processing.
To play is human, as we weigh on possibilities and impossible things. Imagination is our flexibility to suspend disbelief (lower the threshold of acceptable occurrence within a Boolean logic matrix). With spatial reality there is no connection to the computer world interpretation. There is yet to be a bridge to the gap between concrete physical to LLM association. The weird shit that will first come out once that happens is something that will shock us all.
Monstrous thought
In the conversation mentioned in the last post it moved from the troops to monsters. The use of concrete material figures for various symbols to represent ideas was explored. The miniatures ambivalent nature of the game gave my friend, with whom I spoke, the idea that an army could be fielded with tokens bearing sigils representing various angels. He went on to propose using 3D models of esoteric concepts from the Torah like the merkava (chariot) representing enlightenment as two intersecting cones that would otherwise be 2D Stars of David. I put a lid on that saying it was too esoteric.
That lead to discussion on abstraction and made me think of strategic games of WWII. I reeled that thought back in remembering far too many military games and countered a game of SAGA might as well be played with Chinese chess tokens. The problem I found with it was the translation between players, pointing out that the sigils may fulfill autistic drive and make perfect sense with extensive knowledge of the baked in nuance, it was solipsistic. Taking an object symbol and utilize associated concepts that might be readable to others was my own aim. It gives players something interesting to look at in game and hobby over beforehand. The problem I find is, again, a limited fantasy object roster to pull from to build an army with visually.
I guess I find the same issue with this army build as if I were to do one for Germanic tribes or Slavs that have mythologies which aren’t popularly known to be monster heavy and rely mostly on heroes. You can only do so much with the human being as a model before getting bored. Even in historicals factions are visually distinct for gaming purposes. Without much in the way of visual vocabulary the articulation of being significant does fall flat. Atleast the other Bronze Age people did some sort of hallucinagens which gave us lamasu, manticores and scorpion men among others. Egh… I’ll see what I can do.











