Necromunda: The Halls of Hive Primus
Recommendations: 607
About the Project
Way back in the mists of time games workshop released a small little game called Necromunda, maybe you've heard of it? The idea of gang wars in these massive hive cities immediately caught my attention and the vast diversity of gangs, bounty hunters, mutants and general lowlife scum opened the world up to all kinds of crazy and innovative ideas. After 2 decades of waiting GW finally release Necromunda again, but unlike its original release the initial box set was missing the cardboard and plastic 3D terrain and instead focused on a 2D warzone. Necromunda to me should be played in a 3D space so I started this project to try and create a modular terrain system to offer the choice of making maps from the underhive and to also allow customisation to build upwards and outwards to create something unique.
Related Game: Necromunda
Related Genre: Science Fiction
This Project is Active
Things got dark.... Grimdark!
Although I was pleased with the first run of the kits the initial paint scheme seemed off to me, far to bright and shiny for the 41st millennium, this is the Grim Darkness of the far future after all.
With that in mind I went back and started fresh with a new paint scheme in mind.
A few before and after shots to show off the difference in the overall finish, I think the new approach gives a much more dirtier industrial feel which is ideal for a hive.
Re-modelling from the ground up.
When I first started this project I initially went for a square tile into a square hole base. Although the finished item was pretty decent, the amount of time needed to etch details and paint them was pretty excessive.
When other materials became an available option it made me rethink the pieces and how everything would eventually come together…
There is a stirring in the deep...
My Necromunda project has been quiet for quite some time, but this activity has not been in vain, over the last year or so I have been working towards a final design which can eventually be replicated and produced as a kit for anybody that is interested in their own modular underhive.
After the abysmal year we’ve been having I’m happy to say that at least something good has come from it.
Finally my first set of modular walls are done, these are the first pieces which will hopefully be a much larger line of MDF kits intended to make bespoke shifting battle zones for Necromunda and 40K.
These are still early days and I’m looking forward to gauging interest before moving on. I have sent a kit to the wonderful Agents of Sigmar who run a gaming channel over on youtube, if you are interesting in checking them out please head over and take a gander here https://www.youtube.com/channel/UCgHUrefFPIx5_ppXbwqT4Pw
Hopefully they will be playing a few games of Necromunda with these in the future.
If anybody is interested in knowing more or maybe want to grab a set for themselves, please drop me a mail at [email protected]
Aim for the Red ones!
If video games have taught me anything, barrels and crates should be EVERYWHERE! and this should be even more true in a hive city. I wanted a good handful of oil drums to group together and place next to barricades to add in an extra level of detail and realism.
Propaganda for the People!
Step on up, Don't fall off the edge and cross those bridges when you come to them.
As stated before at the beginning of the project I wanted to make the modular board suitable for both 2D and 3D play areas so the addition of stairs to reach upper levels was a must as was bridge sections to cross between raised areas, I also felt that any upper areas should also have a line of rails around the outside edge to act as both cover and add a bit of realism.
I drafted up some new designs and got them cut in the usual 3mm MDF…
Gears of the manufactorum
looks a bit run down, but the foundations look strong.
To top it all off...
The vats look fine on their own but i wanted to take them a little further and add some functional scenery to the top as well as showing where the vats are filled, i decided the best way to do this would be to add an extra layer to the top which would have connections for pipes as well as acting as cover.
With the caps complete its time to look at making some extra pipes and a base for it all to sit on, back to the workshop…
More Beer, More Ideas...
In the Underhive Sometimes it's best NOT to know where your next meal is coming from.
Life finds a way
For the next part of the project i thought it would be nice to throw in a few scenery pieces that could act as obstacles or barricades but also add in something a little more unusual to the background, i figured the hive would have things like water basins to collect pipe run-off or even provide some kind of growing area for lichen, moss and ferro-weeds.
Lower your tone and bring it together.
Beer gives me ideas...
Going to need a bit more than WD40 to shift that.
I really want a lot of my scenery to have a heavily rusted dirty appearance so i decided to try a little experiment using artist medium, iron powder and humbrol weathering powders (iron oxide and rust).
Its a bit... bare, how bout a few throw cushions, a coffee table.... some industrial pipes and built up grime?
Even with the scenery from the game the base boards and construction cubes by themselves looked a little bare… it’s time to add in some additional scenery.
The first thing i wanted to add was some industrial pipes, the kind of thing that could carry water, air… and other things.
I based my idea around 15mm copper pipe connectors, nothing too fancy just the kind of thing you can pick up from most DIY stores.
Paint brings life.... the paint must flow.
With the test run complete it’s time to add some colour, as much as i love laser cut MDF i doubt it has much of a place in the hive cities of the 41st millennium, the colour scheme needed to be metal, grime, rust and decay but this is just scenery at the end of the day, i didn’t want to spend several weeks painting each cube and square with accurate metal shades and weathering….. so i entered the old “spray can” cheat code.
The only way is up...down, left right... wherever.
But the purpose of this project wasn’t to remake Underhive maps, it was to offer a choice of 2D or 3D playing areas…. and with that in mind…
(some eagle eyed viewers may notice a small difference in the construction cube designs, the unpainted version shown in these pictures shows some of the amended designs but all painted versions in future posts will be the older versions)
It's Like minecraft only for 40k..
With base boards set up it was time to look at the next big component, the construction cubes.
In the beginning there were cardboard tiles...
To start things off i needed to know what i was going to work with, since the underhive box set came with a selection of pre-printed board tiles i decided that it would be best to use them as my starting point.
Luckily for me boards were already divided into quadrants 6 squares wide and 6 squares long.