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Highlights from Last Session

Highlights from Last Session

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Project Blog by oriskany Cult of Games Member

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About the Project

A new modern warfare RPG is being developed for players in the Sitrep and OTT community. The working title is HK Ops (Hunter Killer Operations), a custom-designed, web-friendly, narrative-focused role playing game set in the present day, very recent past, or near future. Players can take the role of high-end operators with a formal military or government service ... or with a privately-run contractor company ... or even survivors in a post-apocalyptic setting.

The focus is two-fold: storytelling and narrative, balanced against realistic tactical situations and consequences to player and NPC actions. There are no healing scrolls, resurrection spells, or health packs in this game. If you're shot, you're shot.

Playtesting is already underway. We're hoping to get a group together and play a few hours on Sundays, depending on everyone's availability. The system is designed to allow play over web conference, so everyone's looking at the same screen, with custom maps, playing pieces, character sheets, experience, and of course character development.

If you're ever interested in giving this a go, or even just checking out one of our sessions, you can watch us on twitch.tv/sitreppodcast/ - or ping me a PM and we'll see about getting you logged into one of our web meetings.

This Project is Active

HK OPS – NEW MODERNS RPG BEING DEVELOPED FOR COMMUNITY

Tutoring 6
Skill 8
Idea 8
9 Comments

A few images from the development of HK Ops – a new modern warfare RPG is being developed for players in the Sitrep and OTT community.  Players can take the role of high-end operators with a formal military or government service … or with a privately-run contractor company … or even survivors in a post-apocalyptic setting.

I’ve also added a link to a YouTube / Twitch live recording of our first playtest.  There’s a lot of discussion and character work at the beginning, about two hours in the test game (just one player – @elessar2590) actually gets underway.  Just testing out the system’s bones, identifying a few “wobbly” parts that are addressed in a tweak of the rules and character sheets.

Influences include the old White Wolf Storyteller systems (1st Edition) from the early 1990s, Millennium’s End, and Renegade Legion, as well as others.

Revised character sheet.  Thanks to Elessar2590, Rasmus, and Grimwolfuk for some of the ideas and feedback that helped improve the base template.Revised character sheet. Thanks to Elessar2590, Rasmus, and Grimwolfuk for some of the ideas and feedback that helped improve the base template.
Some of the base charts.  As you can see, everything is very rounded off in Some of the base charts. As you can see, everything is very rounded off in "categories," we're not trying to make a game where you measure every foot of rope and the grain weight of your bullets. STORYTELLING and NARRATIVE is the focus here, along with realistic consequences and outcomes to tactical military events. If you're shot, you're shot. No healing scrolls, resurrection spells, or health packs in this game.
A very fast map I grabbed off Google Images for the playtest.  The operator playing pieces (those move at will in the original playing file) were also found online, but the enemy insurgents I drew myself.  As we progress, and depending on player interest, I will be steadily drawing more and more of my own pieces, perhaps custom ones for player characters!  A very fast map I grabbed off Google Images for the playtest. The operator playing pieces (those move at will in the original playing file) were also found online, but the enemy insurgents I drew myself. As we progress, and depending on player interest, I will be steadily drawing more and more of my own pieces, perhaps custom ones for player characters!

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