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Cult of 11. Card game idea.

Cult of 11. Card game idea.

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Project Blog by dugthefug1644 Cult of Games Member

Recommendations: 7

About the Project

Got an idea for a card game. The Cult of 11. The premise is you have been abducted by the Cult of 11. You awake to find yourself in the maze-like levels of their lare. You have freed yourself from your bonds and each round you successfully empty your hand before your opponent you are escaping to a higher level. I am playing at 5 levels right now and will see how long it takes to play. If you fail to escape before midnight (3 steps on a clock type tracker) your captors track you down and drag you away to face a front row seat at your own ritualised murders. Comments and advice welcome.

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The Initial Mechanics

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The game is set to be played with standard playing cards deck with 3 jockers. Based on trying to empty your hand of four cards by scoring 11 with a card from your hand and the top card drawn from the deck. ie 7 and a 4, ace and 10. Jokers and King , Queen and Jack are trump cards that can always be played.

The mechanics seem to be working right now. When the top card is drawn both players have the chance to play a card before the next top card is drawn. I am giving a player intiative for an entire playing round of play as this seems to remove confusion over who can place a card first. If neither player can play a card. They both pick up a card and a threat tracker goes up by one.

When the threat tracker reaches 6 the standard “Escape Phase ” of the game above ends and the “Chase Phase” begins.

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