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Space 2021 – A Star Saga

Space 2021 – A Star Saga

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Project Blog by onlyonepinman Cult of Games Member

Recommendations: 740

About the Project

Each year I like to try and set a challenge for the year, usually painting some Kickstart miniatures boardgame or other. Due to not being in a great place at the start of 2020, it wasn't really possible to make any sort of pledge (I was living in a room that basically had a bed, a clothes rail and a TV). Things did get better over the year, I got some furniture, a desk, some lights and eventually got the paints out of the storage unit where I had been storing most of what I owned. By the end of the year I was pretty much back in the swing of things and that leaves me ready to do something for 2021.

This year's pledge is going to be Star Saga. Not just the Eiras Contract game but the complete, all-in kickstarter pledge PLUS the additional Deadzone mercenaries! And to make this even more fun, because I backed Star Saga jointly with my brother (something we do regularly), we will be painting it jointly - and it's the perfect game to do it with. My brother isn't the world's greatest painter and to be fair it is not his main interest. But that gives him a skill that I struggle with - Batch painting. I really struggle to paint large batches of grunts and minions, he struggles to focus on and paint a single miniatures to high standard. So a game that by design contains a large number of grunts and a smaller number of characters is absolutely perfect. He will be batch painting the goons and I will be painting the heroes and Villains. I will also be designing all the test colours schemes for my brother.

Also, given that it's been sat in the box for a few years now it's perfect for the Spring Clean challenge, even if I am starting it early.

Because it's a boardgame and will likely be played with people who don't play lots of miniatures games the intenion is to stick to the artwork as far as possible so that what is on the board looks like the picture on the corresponding card. Each entry in the blog will be a single character or miniature type and a little bit of information about the painting of it and my thoughts on the miniature. I won't be doing progress shots and tutorials because there is so much to paint that taking progress shots and writing blog posts would be way too time consuming.

So with all that out the way, let's begin!

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1.13 - Francesco "The Devil" Selvaggio

Tutoring 4
Skill 5
Idea 4
No Comments

Some men just want to watch the world burn, and I’m one of ’em.  But for now I will settle for setting your sorry arse alight

Francesco “The Devil” Selvaggio, for a board game miniature, is an really characterful model, particularly the (possibly/probably self inflicted) burns on the face.  This made for quite an interesting painting experience – not just getting the colours right but also trying to merge the two different colours.  I also wanted to make the skin darker than usual not only to give him a latin appearance but also to try and make him look dirty.  This is a man who looks like he has already lost everything and is in the game for the opportunity to burn things.

Francesco Francesco "The Devil" Selvaggio art work
Francesco Francesco "The Devil" Selvaggio painted by Paul

Art Credits Rob Jenkins

1.12 - Combat Utility Robot B07153 "Curby"

Tutoring 4
Skill 5
Idea 4
No Comments

Beep… Bop… Boop

This is another really fun little model and I love how there’s some inspiration from WALL-E, not necessarily what you would expect.

White isn’t always the easiest colour to paint but if you use Duncan Rhodes’ advice and use thin coats you can get a nice smooth finish. Obviously I primed it white and then I gave it a dark blue wash.  I followed this with a white drybrush using the techniques shown by Artis Opus (go check out his YouTube channel). Doing this picked out most of the key areas and provided a lighter base making it really easy to then start adding layers of white paint. All in I think I did three layers.

I used contrast paints to do the glowing lights as they provided a glow effect without any real effort

The face was inspired by the white robot out of WALL-E

Curby artworkCurby artwork
Curby painted by PaulCurby painted by Paul

Art Credits Rob Jenkins

1.11 - Captain Erika Dulansky

Tutoring 4
Skill 5
Idea 4
No Comments

This ain’t the corps, you either win or you don’t get paid. Don’t like it? Go find another job

Captain Erika Dulinksy seems to be a leader of sorts; you don’t really have a leader really and you can play the game with any combination of mercs you like, but her character is set up to be a leader.  She’s quite a nice miniature, a really good representation of a sci-fi soldier.  Again I just stuck to the artwork for this one but she was really good fun to paint, especially adding the blue/grey tint to the dark armour.

I also darkened the skin a little over the artwork, I wanted her to look like she’s spent a lot of time outdoors

Erika Dulinksy artwork Erika Dulinksy artwork
Erika Dulinksy painted by PaulErika Dulinksy painted by Paul

Art Credits Rob Jenkins

1.10 - Monarch

Tutoring 5
Skill 8
Idea 7
No Comments

I don’t know who you are or who sent you, but this ends right here, right now. As do you. 

Monarch is the the arch villain of The Eiras Contract, the core set. He is an Enforcer, one of the elite soldiers of Galactic Co Prosperity Sphere. Essentially they’re the Warpath equivalent of 40k’s Space Marines or Halo’s Spartans (I would say they are more similar to the latter). Why is Monarch overseeing operations at Mazon Labs when the enforcers are supposed to be neutral, they’re a tool of the council not individual corporations. Well, you will have to play the game and find out. As will I as we haven’t actually got that far through the campaign yet.

For this one I pretty much stuck to the artwork. It’s quite fortunate that I also that the stock colour scheme is quite similar to the scheme I have designed for my Deadzone enforcers, which is themed on the Mass Effect N7 armour. The only difference is the blue trim in the armour but, as a character, I think that extra bit of customization is acceptable. I even did the logo on the shoulders.

Monarch artwork Monarch artwork
Monarch painted by PaulMonarch painted by Paul
N7 shouler padsN7 shouler pads

Art Credits Rob Jenkins

1.9 - Organic Data Storage Unit X-02-a

Tutoring 6
Skill 8
Idea 7
No Comments

…… 11011011……11101100……10111011…… 10001101……..11111101……

I deviated away from the stock colour scheme for this. I had in my mind a picture of the Hanar, which are a deep pink with a turquoise glow. Obviously making the turquoise aura wasn’t going to be doable so opted to pick spot colours out in turquoise. I also used a royal blue colour at the e very ends of each tentacles (I am not quite sure if tentacle is the word because they seem to have leaves at the end). I also used contrast paints because they provide some really vibrant tones but also make blending so much easier meaning I could get some nice transitions between the shades in a relatively short amount of time. Remember the challenge is to get the whole game painted in 2021 and there are a lot of heroes and villains for me to get through in that time so speed is of the essence.

This miniatures was a futher mucker to rebase but other than that really enjoyable. This is actually one of reasons I like the Warpath universe – it doesn’t shy away from weird looking aliens, not every thing is a bipedal humanoid and it manages that without  staying into demonology. I just wish they had made stat cards for some of the more esoteric races we see in Dreadball

Organic Storage Unit artwork Organic Storage Unit artwork
Organic Data Storage Unit painted by PaulOrganic Data Storage Unit painted by Paul

Art Credits Rob Jenkins

1.8 - Dr Lucas Koyner

Tutoring 6
Skill 7
Idea 6
No Comments

What have you done to my beautiful children? Now I will need more subjects! Luckily I just found some…

I really liked this model, some of the details were a little soft, I have to say but that kind of goes with the territory with PVC models. However it was still really good fun to paint. The white overalls were done using contrast paints, everything else is just regular acrylic paints.

Dr Lucas Koyner artworkDr Lucas Koyner artwork
Dr Lucas Koyner painted by Paul Dr Lucas Koyner painted by Paul

Art Credits Rob Jenkins

1.7 - Guard Commander Graves

Tutoring 6
Skill 7
Idea 6
No Comments

Where’s that security detail? What do you mean they’re dead? Jesus Christ, do I have to do everything myself? What the hell are we paying these people for?

Guard commander graves is the first of the Villains and probably the most basic. He wasn’t particularly difficult to paint, a black prime and a couple of layers of drybrush using a couple of dark grey tones. Then I just recoated the armoured areas in black as well as the boots and gave them some bright edge highlights and a coat of gloss.

Guard Commander Graves artworkGuard Commander Graves artwork
Guard Commander Graves painted by PaulGuard Commander Graves painted by Paul

Art Credits Rob Jenkins

1.6 - Aberration

Tutoring 6
Skill 7
Idea 7
No Comments

HOLY CRAP! WHAT THE HELL WAS THAT THING? Still, that explains the presence of the Black Wing Corps…

Aw man, I got some of its goop on me, do you think it’s infectious?

The Aberration was a kickstarter bonus I think, not actually sure how we ended up with one. But it’s really cool and we did get rules for it.  This model just screams out for contrast paint. I also experimented a little with a Xenith highlight but for the darker underside I used Zandri Dust and for the upper I used wraithbone. And I think it worked quite well. It didn’t provide the same shadows ad using black (but I really don’t think black and contrast paints are a great combo), it did provide deeper tones on the underside.

Aberration painted by IanAberration painted by Ian

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