The Adventures of Berred, Ranger of Shadow Deep
Recommendations: 296
About the Project
A very rough account of our heroes and their adventures in their bold attempts to fight against the forces of darkness. There will be pictures of the action, and a word or two on their deeds for good or for ill. Ok, these are not detailed battle reports but a prose account together with photos taken from each game I play. I’ll attempt to obfuscate the rules and mechanics of the game. This will be open-ended and new entries will be added whenever I play a new game. Also as this project grows my writing gets longer and starts to push the limits of the project system.
Related Game: Rangers Of Shadow Deep
Related Genre: Fantasy
This Project is Active
The Treason of Tallis
Baron Audric has attacked the city of Tallis and is attempting to gain entrance to the royal palace. While the city burns our heroes must attempt to defend the palace gates and kill the traitorous Baron and his men.
While arrows fly back and forth, the Baron's men rush across the bridge and our heroes prepare for close quarters fighting.
One of the Baron’s soldiers has a change of heart and switches sides, joining our heroes and kills her former comrade, who had just taken Trysten down, winded.
Halleck charges the Baron’s arches on the bridge. A man-at-arms has already been taken down by Merlin’s magic.
The new ally joins Halleck on the bridge and Stitch rushes in to help. Berred takes cover and exchanges shots with an enemy archer.
Meanwhile Merlin hears screams from a nearby burning building. Two civilians are trapped inside. He rushes to help.Blood Moon
While out on a mission with only three of my regular companions with me I happened upon a small group of auxiliaries camped around a fire. As we drew up a tall man in stripped trews and a loot stood up with a smile of relief on his face,
He explained that he needed our help as they are all that is left of a small garrison set to defend High Rock, a little village just over the hill. Last night a pair of werewolves descended on them and tore through the village and their company. There might still be survivors and the werewolves were last seen near the large inn.
Even though it was dusk and the full moon was rising we offered our help at once.
-From the Journal of Bered The Ranger.
As our heroes headed around the large pond a wolf leapt out from some trees and was felled by the young Orla and her bow, one of the auxiliaries that had joined our heroes. Reflecting in the moonlight, Bered the Ranger, reached down near the pond and low a behold, a silver sword, very useful.
Two nearby giant rats both died with arrows in them as Bered and Trotter (the tracker) headed towards the trees.
Meanwhile Halleck defended himself from a giant fly, but helped by Nicolan, another auxiliary, they soon killed it. Off to their left two more giant flies charged Seb, a bear of a man, and another of the auxiliaries, killing both with ease. Behind Halleck Merlin the wizard, casts a healing spell soothing Halleck’s fly wounds.
As they moved around the pond yet another fly appeared next to Halleck but Orla quickly charged it and found herself in trouble. It was Halleck’s turn to assist and he helped kill it.
The last of the auxiliaries, Covin, a retired soldier, had spotted something in the pond and quickly swam out to find a small boat floating in the centre. He got in and rowed it to the edge. Merlin met him and searched the boat. The expression on Covin said it all, there’s a body in the boat and it wasn’t pretty. Tucked behind the body Merlin spots a bottle, a potion of slow fall, he took it.
Suddenly a wolf’s howl sounded somewhere ahead. Both Halleck and Trotter looked spooked.
Trotter spotted something in the woods and quickly went to investigate. It was a horribly mutilated corpse, another werewolf victim.
Next to an old wagon Bered found a similar body, but with a giant fang stuck in its shoulder.
The group approach the house with the giant Seb and Merlin at the main door. Seb started to break down the door and they all noticed movement in the upstairs window, one of the werewolves.
Finally the door give out and Seb rushed inside, Followed by Merlin and Nicolan. Bered and Trotter saw this and started running for the house.
Inside the entrance Merlin opened a cupboard and was greeted by a body which almost fell on top of him.
As a strange red light seems to shine momentarily from the moon, the shadow of the werewolf appears through a doorway. Suddenly a loud flash erupted from Merlin’s fingers and the smell of singed fur and a loud yelp.
Almost straight after an arrow whistled past, through two doorways into the werewolf, and Trotter winked. The werewolf disappeared further inside, only to find Bered and Covin waiting. The werewolf slashed out with its claws and Covin went down in a spray of blood. Suddenly it was chaos in the darkened building. A light was struck and the bodies of Nicolan and Orla were seen, as they tried, and failed to help, but also Halleck is there standing over the dead werewolf.
Softly a wolf then padded in through the backdoor.
Seb was suddenly there with Bered helping. Meanwhile Trotter has entered the building upstairs and has found something disturbing, a big bloody handprint missing three fingers, along with a silver dagger. One of the auxiliaries is a werewolf and he knew which one. He grabbed the dagger then rushed through a hatch and down the ladder to the downstairs room to warn the others he saw a now transformed Covin, which others had presumed dead, was attacking, with Halleck on the ground with a nasty gash across his chest, and the others had multiple injuries. Trotter charged, flashing his silver dagger, severely wounding the monster leaving Seb to behead it, a dead wolf lying behind him, near the backdoor.
Both werewolves were dead and the area secured.
Halleck groaned as he got up. Apparently it was only a scratch, he was fine. It was strange now that he needed a shave, and that full moon made him dizzy. He was sure it was nothing.
As the last rays of the setting moon glinted off the pond water, something emerged. A zombie dragged itself out of the water and headed towards the house.
To Help The Sick
“Into whatsoever houses I enter, I will enter to help the sick.” – The Oath of the Brothers of Saint Alkelda It was in the weeks after the destruction of Lorenthia that twin plagues haunted the Kingdom of Alladore. There was an outbreak of the blighted canker, a cruel disease that marked for life all those that it did not kill. But there was also a plague of distrust. It is rumoured that Lorenthia was betrayed from within. An informant has come forward with information about traitors aiding the Shadow Deep. He is to meet you at the border village of Boltham. It is vital that this information is conveyed to your superiors, lest Alladore be fatally weakened. His name is Erian, but you will know him by the red birthmark on his neck. As you near the village of Boltham, you see ravens circling overhead and bodies in the streets. Two men wearing the beaked masks of healers and the black robes of the Brothers of Saint Alkelda stagger from a cottage bearing a body, which they load onto a handcart. This can mean only one thing – plague. You master your rising disgust and press on; you can only pray that your contact is still alive.
It had been many months since our brave heroes had returned from the Shadow Deep, tired and injured but now, fully rested the call had gone out and they were back in action, this time still in their own country of Alladore. Before entering the village Berred had already worked out a plan, which was to search each of the houses and work out for themselves what had happened. One thing troubled them as they neared the village was the howls of the wolves, they were sure they were stalking them. Splitting into two groups they entered the village, noting two groups of two plague monks doing their rounds into each of the houses, tending to the sick. From the other side of the village a lone wolf slowly padded towards them.
Both Berred, the ranger and Trotter, the tracker let loose an arrow each at the wolf but both missed. The wolf charged forward at Berred but with the help of Stitch, Berred’s dog, Halleck, the guardsman, stepped in and quickly killed the wolf. Meanwhile Merlin pushed his way into a nearby house finding their Informant, Erian, in bed near death, raving with fever. He whispers something about a tall many with a shining blade and a smaller man with burning lips. They roam the village, beware!
Elsewhere, Trysen was heading to another house when suddenly a wolf was running straight at him. He got inside the door and slammed it shut just in time. Looking around he saw the house in a mess. The image of Saint Emilia high on a wall has been defaced. The man who did this must have been tall.
Berred took aim at another wolf and killed it. A door opened and Trysten’s head popped out and nodded a thanks in return. Looking around nervously Trysten noticed a small medal on the ground. It was a medal of Saint Emilia, a good luck charm, said to watch over the health of its wearer. He picked it up and put it around his neck. Meanwhile, Halleck had just entered a small house. The place had been ransacked, but he noticed a small torn piece of green cloth caught in the shattered door. He also picked up a very nice looking bow hanging about the hearth which he recognised as a magic bow.
Leading Merlin to another house Berred shot and killed another wolf while Merlin went inside. Merlin spotted the body of a man, who had obviously been sick but looking closer he saw the man had been killed by a knife wound to the neck. Murder? Erian must have been speaking the truth.
Trysten pushed his way into another house to find a small boy crouching in a corner, whispering about a small man who whispers words that burn.
Trotter tried to shoot at an approaching wolf but missed. The wolf charged him then from out of nowhere Halleck joined him, his massive billhook pointed at the wolf. The wolf squirms around the sharp weapon and was brained senseless by Trotter’s staff. One more wolf down.
Berred noticed something by a tree. Looking closer there were bodies of two men, Brothers of Saint Alkeda by their tonsures, stripped to their underclothes. Each had a single stab wound in the back. Looking up he saw two of the monks eying him just as Merlin emerged from a house. Merlin looked into their eyes and quickly moved down the road then launched a fireball at the two monks injuring one of them. One of the monks scowled and drew a nasty looking knife. They were the agents of the Shadow Deep!
Suddenly all hell broke loose. Undead creatures started entering the village. Poor stitch the dog was surrounded and fell but not before taking down one of the vile things first. Trotter shot at another undead but missed. He suddenly found a very scared young boy in his care, who had just come out of a nearby house along with Trysten. Halleck charged the undead shouting to Trotter to get the child out to safety. Halleck, fighting the undead, found himself an ally; one of the monks had joined the fight. Together they manage to kill the thing but not before Halleck took a wound to the knee. They both hurry out of the village.
Trysten saw a monk with an evil looking dagger charging Merlin. Trysten made a dash and managed to distract and even wound the monk. The monk then grinned and shoved the dagger into Trysten’s belly. Merlin, in shock, slammed his staff into the monk who collapsed. Dragging Trysten they both managed to leave the village, but not before a bolt of magical lightning flew from Merlin’s fingers and fried one of the undead. Trysten looked down, it seemed that it was only a scratch. The medal he had found had deflected the blade but had broken in two in the process. How lucky.
Looking back into the centre of the village Berred saw two monks fighting each other. An older wizened man surrounded as hordes of undead approached him while a smaller monk pointed a finger, seemingly instructing the undead to kill. There was nothing Berred could do but meet up with the others and report their findings to their superiors. To his surprise his dog, Stitch, ran towards him, covered in blood, and limping slightly but seemed otherwise fine.Scenario 3: The Last Stand
Having pushed through the swamp, the land becomes firmer and the gnarled trees less dense. The rolling black clouds above still cast everything in a perpetual twilight and ash and smoke still drifts in the air. For the most part, the land is quiet. No birds sing, no insects call out. Occasionally, a small animal twitters from the shadows or scampers through the dead leaves. Twice you have spotted small patrols composed of gnolls and masked men, but both times you have been able to find cover and remain undetected.
With few indications of the passage of time, you are forced to rely on your own reckoning and the growl of your stomach to know when to call halts, rest, and eat. You have passed several streams, which seem to contain fresh water, though you remain wary of drinking from them.
Just as your companions are starting to tire, and you are considering calling a halt for sleep, you spy a broken structure in the gloom ahead. Crawling forwards you can see that it is a partially collapsed stone farmhouse, of a kind that is common in both Alladore and Lorenthia. Creeping closer, you see shifting shadows within, and, closer still, you hear whispered voices. There are several people inside, definitely humans. As you focus on the speech, you begin to pick up the lilting accent of Lorenthia, and although the words are still obscure, you can hear an undercurrent of fear.
Making up your mind, you call out softly to the house ‘Lorenthia’.
The voices go silent, but you hear a shuffling from inside. You call out again, ‘Lorenthia’.
A moment of silence, and then a reply comes from within, ‘Friends’.
Standing up, with your hands open before you, you walk slowly towards the door of the house. A man is standing there, in the tattered remains of a Lorenthian uniform. A battered and notched sword is in his hand.
‘We are friends. From Alladore.’ You say.
The man lowers his sword and grunts, ‘We’ll take friends from anywhere.’
Inside the broken house, you see several more soldiers as well as a group of women and children.
The man in the tattered uniform speaks again. ‘I don’t know how long it has been since the world ended, but for all I knew, we were the only survivors. There are things out there, gnolls and worse, hunting us.’
‘Lorenthia is destroyed,’ you reply, ‘but the world endures. Alladore still stands. We can take you there…’ But even as you say the last word, a horn sounds in the distant gloom, and your companions come running.
Everyone draws their weapons and prepares to face the onslaught.
Halleck nodded and grinned. The boobytrap was set. While he was setting the trap Berred tried to marshal the three Lorenthian soldiers. While the two archers nodded in agreement the man-at-arms, who went by the strange name of Beowulf, had his own ideas. Let’s hope he was a good fighter.
No sooner than the gnolls appeared Merlin (Son of William) was chanting. A ball of flames grew in his hand and was thrown towards the gnolls, burning several of them but all four were still walking, if a little singed. Arrows were loosed from our heroes wounding the gnolls further but not killing any of them.
Without warning a giant spider which had been lurking in one of the buildings crawled out behind Merlin and sank its fangs into him, injecting its venom before it died on the end of Halleck’s billhook. Beowulf rushed one of the gnolls and with the help of Dart killed it taking a wound himself in the process. Trysten let out a yell as a gnoll arrow pierced his side. He quickly took cover between the buildings. One of the gnolls triggered Halleck’s boobytrap but jumped out of the way just in time to take any damage. Suddenly both Lorenthian archers were out of the house. Arrows flew and two gnolls lay dead. Trotter could see several zombies slowly shambling towards them then two giant flies appeared from behind some large rocks. This was getting tough. Merlin chanted again and a bolt of lightning arched towards one of the gnolls. It gave a yelp, it’s fur stood out on end but it kept coming, if a little shaky. More bows were shot but nothing fell.
Berred was hanging back looking for more targets to shoot at when he saw more gnolls appearing from the side. He took aim and killed one of their archers. Merlin knelt down next to Trysten, muttered a spell and the bleeding from Trysten’s wound stopped. Getting up he nodded his thanks and quickly headed off to were Berred was. Upon seeing the gnolls running forwards Trysten took out a small flask and threw it at the gnolls. It exploded on impact, there was a hiss and a cloud of gas but the gnolls were unaffected. Turns out that Dremlocke weed might have been past its best.
Beowulf, now attacking a zombie, was making a meal of it, struggling. He was already bleeding from several gashes. Halleck ran towards him to help. Meanwhile, both Lorenthian archers shot at the giant flies, both arrows hit home and both flies died. Beowulf, our Lorenthian man-at-arms however didn’t fare as well. He managed to take down the zombie but the zombie in turn managed to inflict a fatal wound. The other two zombies attacked. Dart jumped and bit down on the throat of a zombie killing it but was mauled himself horribly by the zombie’s death throws and knew no more. Trotter and the archers attacked the final zombie. The savagery of that zombie was such that it took the four of them to eventually bring it down, each taking bites and claw wounds. There was suddenly a scream from the building with the civilians. Berred heard the scream and thinking that the gnolls were getting too close to the farmhouse ran directly away to try and lure the gnolls away. Only one took the bait, a large one armed with a huge double handed axe, a sergeant. The other gnolls turned and made a beeline for Halleck and the others who were catching their breath from their fight with the zombies.
Trysten also heard the scream and went to investigate. When he looked through the doorway there was chaos. A giant spider was in the corner over the body of a thin man with high cheekbones. An old woman was beating the spider with a rolling pin while a hunched over old man shuffled over raising his walking stick. There was hardly any room to move and the spider was clearly trapped. The old man gave the spider a savage wack with his stick, but granny got too close and was bitten. This only made her more angry. Trysten realising he could do nothing and went off to help Berred.
Outside Merlin stood next to Halleck, exhausted, the spider poison taking its effect. The archers and Trotter let arrows fly but only managed to wound one of the three gnolls. With a roar something moved off to the side. Trotter looked over to see a huge troll ambling it’s way toward them. Great! He backed away and was suddenly aware of a small chest under a bush. Without thinking he picked it up and tied it to his back.
Berred shot another arrow at the gnoll sergeant but missed. The Gnoll charged and Berred had to defend himself. He was outmatched and he knew it. He cried out as the axe but down, it was bad. Without warning Trysten was there. He could do nothing, not even with two against one. The axe bit again and Berred went down. One of the Lorenthian dressed in red shot at the troll and wounded it, while the other archer dressed in brown wounded a gnoll as it charged Merlin. Trotter let loose an arrow killing the gnoll, only two left. The other gnoll charged Halleck. The fighting was intense but with spider venom Merlin didn’t stand a chance and went down beneath the blows of a gnoll hand axe. Halleck, already wounded and tired from non-stop fighting, didn't last long and soon succumbed. The gnolls moved on towards Trotter and the two archers. Their mistake however as the archer in red landed an arrow between the eyes of one of the gnolls, while the other archer injured it’s friend with his arrow. The wind blew and without warning hot burning ash was in the air. What more could the shadow deep throw at them. It was as if the very land was attacking them now. Both the archer in red and Trysten fighting the gnoll sergeant coughed as the ash scoured their lungs. Trysten managed to defend well for a time as the sergeant was starting to tire but he couldn’t last long, not without help.
A peddler and a hunched over old man, both wounded, left the farmhouse, the remains of a spider on the peddler’s stout stick. They turned away from the battle and headed away as fast as they could.
It didn’t look good. The red archer was charged by the last gnoll and took a terrible looking wound. The troll was almost upon them. Both Trotter and the other archer shot at the troll but both missed. Trotter looked about him and noticed something in a bush. A single arrow. He smiled and quickly grabbed it, he recognised it as magical. Just then the troll charged the red archer. Trotter winced, he wouldn’t last long fighting those two. No sooner had Trotter made that thought then the gnoll collapsed in a bloody heap, then the troll hopped about in pain as it’s arm flew off before receiving a kick as the red archer backed away from the wounded troll. The brown archer finished the troll off with a well placed arrow. They all looked around but could see nothing but air filled with ash. Then from out behind the farmhouse the gnoll sergeant walled, with blood on its axe. Trotter and the two archers fired, missing several times before killing it.
Then half the large farmhouse erupted, with wood and thatch flying everywhere as the top of a large burrow worm appeared out from where the roof had been, as if the shadow deep wouldn’t be happy until all sign of human presence was erased from its land. The head of the worm swung left and right as if trying to sense anyone close by. It then disappeared back down through it’s hole…. …before erupting in front of the archer in brown. Trotter backed away, looking around for his companions. He felt alone. The archer in red rushed towards the worm to help his friend but was devoured by the gaping mouth. Laughing like hyenas, Trotter almost backed directly into a group of gnolls. He fought on but was soon overcome. The lone archer continued to fight, injuring the worm quite a bit but with the help of the gnolls was taken down. The monsters and the beasts of the shadow deep advanced on the farmhouse and proceeded to destroy each building in turn. Unseen in the dying light our heroes crawled away.
Trysten looked down. Dart looked like he was asleep, his tongue hanging out. He’d been a brave soul and happy but the monsters of the shadow deep had been too much for him. The others patted Trysten on the back in consolation but they had to journey back, they had to protect the old man and the peddler. They had to report their findings of their journey into the shadow deep to their superiors. With that knowledge they stood a better chance of fighting the shadow deep than they had this day. There was hope yet.Scenario 2: Swampland
For nearly a full day, you and your companions carefully climbed down the broken stairs. Day eventually gave way to a murky twilight as the sun was blotted from the sky by the thick, dark clouds of the Shadow Deep. Most of your party have covered their faces to block out the ash and stink of the place. Finally, the stairway came to an end in front of a boggy pool, dotted with broken ruins and a few trees. The water nearest the stairs is too deep to wade, but it appears to quickly become shallower further on. If you want to carry on with your mission, there is no choice but to swim through the dark waters until you reach solid ground. Still, it is not a decision you take lightly, for who knows what could be living beneath the surface of the dark water?
The fumes emanating from the swamp were unpleasant to say the least. Merlin The conjuror (Son of William) was starting to feel ill already. Looking at the others they seemed unaffected but then Dart the hound gave a heave and threw up his last meal. This swamp would be unpleasant. He gingerly lowered himself into the water and started kicking. Dart leaped and was already paddling away. Merlin muttered the words of magic and pointed towards Berred. The Ranger looked bewildered as he suddenly bobbed higher in the water unable to sink. He nodded a word of thanks back to Merlin and headed forward. Looking towards dryer land there was movement in the undergrowth as something shuffled towards them, a bloated dead body appeared. Berred lifted his bow from the water and somehow managed to loose an arrow killing the zombie. Everyone started swimming for dry land but Halleck, the Guardsman, was struggling. He wasn’t the best swimmer and his massive billhook caused him to momentarily sink beneath the surface. He was spluttering gasping for breath as he re-emerged and looked directly at a giant fly which had followed them down the stairs.
Both Berred and Trotter shot at the fly while swimming only managing to wound it. Halleck upon seeing the fly got himself sorted and made a mad dash for dry land. The fly drifted towards Merlin who gave it a sound whack with his staff and the fly disappeared below the water. Merlin’s robes were making swimming difficult and he swallowed his fair share of water, nearly drowning in the process. Dart appeared to be struggling as well as he let out a wine and dipped below the surface only to reappear a short time later. They all needed to get out soon Merlin thought, they were all tired. Trotter had already made it to dryer land but didn’t have time to light his pipe as a zombie appeared directly in front of him and he had to dodge out of the way. Trysten, even with his robes, was a steady swimmer and made it out soon after. Another fly appeared behind them.
Berred pulled himself out of the water, then turned, looking back he launched an arrow at the fly killing it. It was then he noticed something in the undergrowth and went to investigate. Merlin was getting worried, he felt like he couldn’t stay afloat any longer and water covered his face several times. It was all he could do to stay afloat. Trotter (the tracker) shot the zombie in the head and just as he was lighting his pipe, Halleck hauled himself out of the water dripping and muttering to himself. He turned around looking back. Where was Dart? He shouted across to Trysten who was looking worried, there was no sign of the hound apart from a small ripple of water where he was last seen. They waited but nothing came up. Dart hadn’t made it. Just then something in the air changed and a loud frothing groan could be heard from within the swamp. They had to press on.
Upon closer inspection Berred found a small chest partially buried in undergrowth. After hauling it out he opened it and the sparkle of gold and jewels greeted him. Smiling, he strapped it to his back and went to join up with the others. Meanwhile Trotter (the tracker) also saw something ahead, a zombie in the distance which he took a pot shot at but missed, then something else caught his eye, just an old sword, not even made of steel but bone. He tutted and left it where it was. Merlin managed to at last reach dry land only to find a zombie clawing out at him. Wet and with no patience for such things he muttered a word and vanished.
Berred saw Merlin disappear and then shot a now confused looking zombie. Merlin appeared not far from Trotter (the tracker) who was about to get jumped on by another zombie when Trysten gave a shout and rushed in to defend Trotter.
The zombie reached over to Trysten causing a horrible gash, Trysten was bleeding badly. Trotter used his staff to whack the zombie away. Trysten staggered backwards while Merlin cast his magic and closed Trysten’s wound. Trotter and Berred attempted to shoot the zombie to both miss.
It’s not Trysten’s day as behind him another wet, bloated zombie appeared out of the swamp. Halleck was suddenly there to defend but not before the zombie reopened Trysten’s wound. It then attacked Halleck, wounding him also. Trysten stabbed the zombie and kicked it away. Berred rushed forward to help but almost tripped as his foot got caught in a vine clogged sink hole. He kicked furiously, freeing himself and let loose an arrow killing the zombie attacking Trysten and Halleck. Meanwhile Merlin made short work of their zombie while wielding his staff with the help of Trotter.
Soaked through to the bone, tired and injured our heroes pushed on through the swamp.Their going is slow as the ground sucked at their feet with every step, vines and roots try to trip them. Trotter (the tracker) noticed something to his left near some ruins and moved off to investigate while to the right in the distance another zombie approached from afar.
Looking closely Trotter saw some very strange purple flowers. Being an experienced outdoors man these seem very odd. He picked a few and moved on to catch up with the others.
The heavens erupted and a heavy rain was upon them. With water in our heroes eyes visibility was next to nothing. They pushed on. Berred could sense that they were starting to leave the swamp behind. The zombie was very close now. As the others moved further up the trail onto higher, and dryer ground both Berred and Trotter let loose one last arrow each with Trotter’s being the one to kill the zombie. They both left the swamp and up to dryer ground. Once higher up while Trotter studies his flowers, then grinned in realisation, Berred added to his map the details of the Swamp.
The rain slowed then stopped. Something slowly heaved itself onto dry land dragging half of the plant life of the swamp with it. It pauses on the bank for a while before a pale pink tongue appeared from beneath the foliage followed by a wet nose. A quick shake and a very wet and grubby dog was revealed. It sniffed and then darted off in the direction of the higher ground giving a bark of delight upon seeing a distant red robe.Scenario 1: The Broken Stairs
Mission 3: Descent into Darkness
While the battle against the Shadow Deep rages along the line of the old beacon towers, you and your companions have made a huge discovery. Scouting the area behind Tor Varden, you found a long, deep fissure that runs down into the gloom of the Shadow Deep. Within this fissure is a rough and broken stairway. It seems too purposeful to be a natural occurrence, yet its rough surface and uneven, sloping steps argue against it being made by the hands of men. Reporting your find to your superiors, you quickly receive new orders. You are to lead your team down the stairs and penetrate as far as you can into the Shadow Deep. You will be the first warriors of Alladore to enter the cursed realm and any intelligence you can bring back will be of huge importance. Take any opportunity to strike against the enemy, but your primary goal is reconnaissance.
Scenario 1: The Broken Stairs
Laden down with provisions (for who knows if there is food or even drinkable water below?), you start the treacherous descent of the stairs. In some places you move quickly, in others, you must step lightly, checking your footing with each movement, as cracked and broken rocks crumble away. As you get lower, the air thickens and breathing becomes more difficult. Black ash floats in the breeze, filling your nostrils and stinging your eyes. You are just about to call for a break, when you hear a loud buzzing noise, first from one direction and then from the other. You ready your weapons, just as the first bloated body comes flitting into view.
This was going to be slow going. The terrain was steep, no running here. There was a loud buzzing in the air and it seemed to be getting louder. A greenish fog was enveloping the valley far below. Dart sniffed the air and whined. Trysten gave him a calming stroke as he edged further down these so-called stairs. Suddenly movement between the rocks, the sun reflecting something, wings? Were they birds, no, giant flies! Both Berred and Trotter (the tracker) had arrows at the ready, and let fly. Both missed. The buzzing grew louder.
Dart suddenly ran forward, barking, channeling his inner mountain goat. He made short work of the sloping path, Trysten yelling for him to return. Merlin the conjuror muttered something under his breath and a fly dropped from the air. He grinned, imitating a swatting motion. Another giant fly appeared from a nearby hole to take the dead fly’s place.
More arrows flew and two more flies dropped out of the air. Merlin made another sign and another fly was swatted. The new companion was doing work Berred thought. It pays to bring a wizard. Why oh why did I think of bringing that dog Trysten thought as he hurried after Dart who looked like he was really enjoying his “walkies”. More flies appeared, from several holes in the cliff side and started heading towards our heroes.
“We’re going to have to climb along and block those holes” muttered Berred. “No problem “ said Trotter (the tracker) suddenly leaving the stairs and heading for the nearest hole. Suddenly with a loud clatter a few rocks and boulders dislodged from further up and came hurtling down. Berred easily dodged to one side but Trotter wasn’t so lucky. He took a rock head on but he somehow managed to keep his footing. His head was bleeding badly and the wound was already swelling up to add to his rugged looks. Without a moment's pause Merlin was chanting and much to Trotter’s surprise the bleeding stopped and he felt, and looked better.
Trotter got to the hole which was surrounded by dry bushes which he broke off and shoved into the hole and then set fire to it with his pipe. Meanwhile Berred shot another approaching fly as yet more appeared further down the path.
Something, looking like possible treasure, caught Berred’s eye just off the path. As he climbed down to investigate, a giant fly, already wounded with one of Berred’s arrows sticking out of it, charged him. No problem, the fly was chopped in two as Berred swung his sword.
Slightly further down the path Trysten was out of breath. Pausing as he saw Dart waiting for him lower down. A giant fly suddenly approached and then was dropped, as one of Trotter’s arrows landed home. Halleck joined Trysten and they both started to make their way to another fly hole nearby intending on sealing that one up. Just as they left the path another fly appeared. Yet another arrow was fired by Trotter but missed.
As Berred was inspecting the treasure he noticed something near the approaching Merlin, a body! He shouted across, and Merlin nodded. Berred then looked at what he had, a small box filled with Dremlocke Weed, interesting. Merlin looked at the remains of the body and found a small bottle which he recognised as a potion of strength and there also appeared to be a letter. He quickly gave it the once over. It was a letter to a ”lady love” in Alladore from a young Soldier, presumably this body. Sad that it won’t be delivered. Merlin then headed to the nearby fly hole to bung it up. Anything to stop these annoying flies.
With Trysten’s help Halleck impaled the fly on the end of his billhook, then Trysten proceeded to block up their fly hole with Halleck on guard then they gingerly made their way back to the stairs.
Merlin dropped a mysterious item into his fly hole and the whole thing imploded. A job well done, and no more flies from that. Time to head back and join the others.
Just as Merlin and Trysten were making their way back, Berred, Halleck and Trotter noticed some of that green fog had risen on a gust of wind. It passed over their part of the path and enveloped them. Coughing and spluttering our heroes had to pause in their descent to catch their breath. The fog soon passed however but the taste didn’t. Still, at least there were no giant flies nearby or things could have been a lot worse. They heard a bark down below, Dart resting on a wide step was getting impatient waiting for them. The three heroes continued to descend with the other two, now back on the stairs a short way behind hurrying to catch up. Pausing and looking back upwards Berred made some notes and drew a small map of this area for their eventual return and report. The companions continued their descent into the Shadow Deep. Scenario 3: Tor Varden, The Upper Level
Your party is battered and bruised, but the fight is not over. Whatever now rules in this tower is likely on the upper level. While it is tempting to leave now with the gains you have made, it would then be left to some other group to come and finish the job, and who knows what evil might be done here in the meantime. Readying your weapons, you advance up the stairs.
Trysten the Arcanist was last on the ladder while the other three, one by one, went ahead. No sooner as Berred opened the trapdoor an arrow flew past. This was going to be difficult. He and the others were tired and sore from their battle through the lower rooms of the tower. He noticed a huge pile of wood in the centre of the roof, a loud groan and a rattle of chains, was that a man strapped down to the woodpile? He let loose an arrow at a distant gnoll then ran for cover towards the woodpile. Once he got there he looked back, as Trotter let loose an arrow of his own at the same gnoll, then ran to join him with Halleck close behind. Trotter let out a yell as he took an arrow to the knee. They couldn’t remain here for too long.
As Trysten joined them, something evil approached. At first Berred thought it was a shadow being cast by something then he realised it was a blackened burnt suit of armour, the fleshless face gazing in their direction. He let off an arrow directly at it focusing on a join in the armour plates. The thing hissed as his arrow struck home. Another arrow also struck, from the bow of Trotter (the tracker), right through its head. The thing reeled back but it kept coming. From the way it hissed the knight was almost dead. It was at this point that a ghostly green coloured flame flared up in the distance in the direction of the neighbouring tower of Tor Dargos. Halleck groaned and crouched even lower while Trotter (the tracker) took out his pipe and gasped. Some evil was at work.
An arrow suddenly flew and Berred went down dazed. More arrows started flying and death himself approached.
One by one arrows found their mark and heroes went down. Trysten remained standing as the shadow knight approached. With a word he collapsed onto the ground. He couldn’t move. This was it, the end our heroes had failed.The shadow knight looked down at these so-called heroes ready to end them. It paused as if in thought then suddenly turning it walked calmly away toward the man in chains on the wood pile. In the distance another fire lit, again with a green ghostly flame. With one smooth action the chained man died, his blood soaking the wood. Then with a hissed word the entire wood pile burst into flame, the same green as the others.
A voice as cold as death washed over the heroes
“You have failed. Go and return to your doomed homes. Spread the word that death is coming and there is no hope. Live in fear and know that we control the border of your land.”
The heroes survived but failed and were indeed left without hope.
For now.














