Quarantine 37 – Stargrave
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About the Project
Got the Stargrave expansion Quarantine 37 at Salute Nov 2021. The solo scenarios look great so I am going to take both of my Captains and crews (created in two other projects) and take them through them. Hopefully giving both of them some experience and then introduce the forces to a friend. After playing a bit it should make explaining the rules easier. I am trying to get some of the two player scenarios played from the main rules and the expansion but that's all OK if I can get the interest at my club to find an opponent. First I need to finish my crews and then cobble together terrain and build and paint some bad guys to play out the scenarios.
Related Game: Stargrave
Related Company: Osprey Games
Related Genre: Science Fiction
This Project is Active
Kitbashed twice.
The Aftermath... United at last
The half-crews have found eachother. The brothers embrace and count their lucky stars. Mallardy the Chiseller rolled off high on the between game health table and I presume Captain Maughan Vars used his healing abilities to perk him back up.
They got 190 experience out of a potential 200 and only got one loot. The loot turned out to be an advanced handweapon giving a +1 Fight. So I awarded this to my commando Arnaldo, in way of reward for his pivotal head splitting crit just as the teams health had dropped to their most dire levels.
I think that a way of leveling up a team will not be to toy with bringing the standard level of stats up slowly, but to spike stats on certain characters already strong in one area. With the fairly spiky brutal swing of results I feel that one character going from a +1 to a +2 in the reality of game play won’t often translate to a success, but if you add someone with a Fight of +3 to a +4 I feel that they will make better use of that improvement as long as you play to that strength.
Mihaan Vars is now a level 1 First Mate with an improved activation number for his Remote fire ability and only needing 10 more XP to get to level 2 next time out.
Next the team get to unite but now face an alien threat. And need to board a train to escape. So now I need to try to cobble together the terrain for that, but at least I have the aliens ready to take the field when it comes to it.
"Lockdown" solo battle report. The nail biting finish...
The dice seemed to keep conjuring more Bloaters and Soldiers from the far right corner in the main, but Jemimah refused to panic, getting and epic double kill. She levelled he pistol, winged a bloater who duely exploded and the shrapnel hit his neighbouring bloater and he too exploded. But as the red mist fell and soldier shots rang out Jemimah had been reduced to two health herself.
C3FO picked up the loot token (and in my mind) grabbed the collar of the all but lifeless body of the Chiseller and dragged them both towards the exit as as his gyros whined and grated.
After two turns of no shield it jolted back into life across the team's path to the exit again and by the end of a grueling round of play the whole team was reduced to two health.
But when you're led by a veteran who has survived a lost war with his brother and has survived against all odds on dozens of missions before the team don't panic. The Commando Arnaldo slams his axe between a soldier zombies eyes with a glorious crit as if to cement that the fight isn't lost until it's lost.
The shield disappeared for just long enough for the team to fight their way up to an ominous looking scanner with spooky lighting and within a sprint of the exit..."Lockdown" solo battle report.
After some movement my First Mate tried to activate a power, but after falling short with roll he chose to spend two points of Health to get it to pass.... And the robot fluffed the roll.
After each turn 1 bloater and 1 Plague soldier entered play from random board edges. But the shield dropped because the two points activated were next to eachother... After another slow progression a bloater exploded and the team took some damage.
Several fluffed shots later and the frustration mounted, but thankfully the Commando can throw a grenade when he needs to a destroyed a bloater. The shield failed to generate again, but nothing is stemming the flow of zombies each turn.
Zombies popping up behind us is slowing us down and we're taking hits, the powers just being slightly harder to activate than the Captain is really telling. The beams stayed down yet again. But they spark into life in the next turn, briefly cutting Mallardy off from the rest of the party
I kept trying to hurry my team forward, knowing that the zombies keep coming, but find ourselves being countered and having to bring my team back together to gang up on an persistent Bloaters.
The barrier drops, the physical loot wasn't unlocked at the first attempt, but the damage we're taking has dictated that we won't be heading for the data loot in the other corner. We need to get to the exit ASAP
Just when we were going to make some progress the barrier penned us in our half of the table, the physical loot was finally opened, but a zombie soldier popped up and reduced the his health to just 2...
And even when I brought C3FO down to project him from a second shot... Another zombie soldier from the other side of the map got off a lucky shot and dropped his health to zero... The robot splats the soldier zombie that first shot Mallardy with a crit headshot as if in retaliation.The lab. "Lockdown" solo battle report.
Biohazard lab is ready.
Some kind of grommet I found, glued to an unidentified component and sprayed silver. I think it is something to do with managing the power and waves for my Sci-Fi medical scanner.
This fell out of a van that took my old washing machine away. I glued it to a Kipling cake container base and stuck some pinprick test needle caps together in a row to become like a coil.
Another gross experiment. The top of the unit is a drinks cap with 8 diabetes fingerprick test needles stick into it. I used a pin vice because the needle wasn't sharp enough to go through alone. All superglued on top and from underneath to try and keep them safely in place. Sprayed in cheap silver paint and one with blue Contrast added to denote the front for some reason.More Terrain scrapping.
Preparing for the lab - Terrain scrapping
"I don't know what sick experiments they were conducting here, but we had better keep moving unless we want to end up like him"Been hunting through my terrain ideas box and scrapped together some bits. This experiment chamber is a Cocktail sticks holder with a citadel paint lid glued to one end as an airlock. (There’s an irony there somewhere). The mini of the unfortunate test subject reduced to goo and blood is a Mantic Zombie torso from a bits box.
I also have an idea for an MRI type scanner from an old bike lock holder and a Sci-Fi walk through scanner of some kind. The lab is nearly ready.


























