Quarantine 37 – Stargrave
Recommendations: 790
About the Project
Got the Stargrave expansion Quarantine 37 at Salute Nov 2021. The solo scenarios look great so I am going to take both of my Captains and crews (created in two other projects) and take them through them. Hopefully giving both of them some experience and then introduce the forces to a friend. After playing a bit it should make explaining the rules easier. I am trying to get some of the two player scenarios played from the main rules and the expansion but that's all OK if I can get the interest at my club to find an opponent. First I need to finish my crews and then cobble together terrain and build and paint some bad guys to play out the scenarios.
Related Game: Stargrave
Related Company: Osprey Games
Related Genre: Science Fiction
This Project is Active
Preparing for the lab - Terrain
I wanted to change a few things on the board to give it the trashed lab scene shared in the book. There are some StarSaga terrain tables in my collection. Some look like canteen tables and some look like lab tables, but none of them are painted well so you’ll only get to see them in passing when I do my battle report. I am happier with my Volvic water caps Sci-Fi storage efforts and the doors. The armoury racks and the lab furniture aren’t great, but just want to get through them. “What were they messing with in this lab that required guns?” Sadly I think they are going to find out the hard way.
Preparing for the lab
The book says that decomposition gases as a by-product of the plague often just float away into filtration and out into space, but when they are trapped in clothing or armour than can build up and become explosive. I picked the poxwalkers because they are bloated. I painted up one ages ago and another today, but I think they are the only two I have. So as a nod back to the original story I made a bloater with a Crewman body a Plaguebearer arm, a Bolt Action arm and added green stuff for bloating. Maybe I should have gone bigger and bolder with the bloating, but I don’t mind the end result.
The next mission sounds like it wants a few bloaters, but I hope three will be good enough once I start exploding a few during the scenario.
Experience and loot
As this is a mini campaign and half a crew the experience was capped at 200.
Wasn’t too tough getting there, but forgetting to roll on the encounter table every end of full turn was a mistake that probably taints the result.
Lifts opened – 20xp each = 40xp
Game completed = 30xp
Crew members surviving – 5x 15xp = 75xp
Loot tokens collected – 20xp each = 40xp
Creature kills – 5xp each, max of 20xp = 20xp
I could also have added 5 or 6 successful Powers being used worth 10xp each but that would take me over the 200.
The loot was rolled for and the Data was valuable info and netted me 100 credits.
The physical loot was an advanced weapon. So I rolled on the weapons chart and got a new pistol with an improved range of 14″ and a +1 Damage. I think that will go to my Captain, but not sure.
The experience helps the Captain level up and got spent on one stat improvement and one power activation roll improvement. I change my Heal power activation TN to +11 and a +1 to my shoot skill (up to 4)
The next mission is in a lab. I will need more exploding zombie bloaters and more terrain as Captain Vars’ brother and First Mate tries to escape the reanimated corpses in a biohazard lab with the other half of the crew.
Get to the lift! Battle Report. Continued...
After the Mivian takes out the soldier zombie that wounded the hacker and Jean Luc made a b-line for the finally unguarded door that turn came to an end. Captain Vars finally opens the crate at the start of the next turn...
But as a result more plague zombies appear and Vars is now hampered by the loot and is relying on his Command power to get things done.
As the nearest zombie tries to cross their path to the door he was stunned with a shot from Mivian (losing over 7 health), much to the relief of Jean Luc who may have had to fight him next time around.
I think it was about now that I realized I had missed some Encounter Table rolls at the end of turns and began to do this property
Over the next couple of turns Captain Vars finally rounded the corner of the container and headed for the lift. The hacker regained her feet and escaped to the lift. The zombie got back to his feet and charged into my pathfinder. You have to pass a Will Test check to fight a zombie in melee and thankfully he passed it, fended him off and got as far from him as possible.Get to the lift! Battle Report. Continued.
Thankfully the soldier zombies failed to get good shots off and beyond a touch of movement and some failed shots of my own the turn ended and turn 3 began. The Captain managed to get off another Power to make a soldier zombie easier to shoot..
The shots began to land and the targeted zombie lost some health, but the two zombies originally looking after after the loot token began to get close.
My hacker managed to pick up the data loot and this triggered a roll on the encounter table and in came two more zombie in the far corner. Jean Luc had a failed attempt at a fight with a plague zombie and was locked in combat with it. But thankfully when the zombie fought him he was more successful and was able to get out of his clutches.
I only realised quite late in the game that each turn should have triggered a roll on the encounter table, not just when opening doors and picking up loot, so perhaps this was completed on easy mode as a run through.
At the start of the next Captain phase I chose to buff my sniper with a power. He promptly shot a zombie in the face.
The hacker started to progress towards the lift over a gantry, Jean Luc left began to move across to support her, the Captain and Mivian progressed towards some boxes and the zombies fluffed more shots and moved out of the far corner towards the Captain.
As the Captain is the only one carrying a pick in the team I decided I would take him to get the physical loot token and hope that I could use my Command power to keep activating my team beyond the 3" group activation I was losing by splitting my team up.
Then we had a miraculous turn. A soldier zombie was finally killed on our left allowing the hacker to head to check the door, The Captain got to the loot, but needed more time to get it open.Get to the lift! Battle Report.
You only start with half your crew in this encounter. I took Captain Maughan Vars, Sniper R2CU, Pathfinder Mivian Virror, Recruit Jean Luc LaForge and a nameless Hacker.
Got started with some early shots off with little effect and moving some of the team left to head for the data loot token.
Then my Pathfinder got to throw down a grenade... And whiffed the throw and thankfully in bounced beyond the Zombies rather than back towards the captain.At the start of turn two I realized I had placed my Captain in danger of getting mobbed and was only close enough to group activate one of my crew.
The pathfinder was close enough to be activated and tried another grenade. This time it landed and went off and killed one outright and second was undamaged.Difficult terrain
Wanted to make difficult terrain as variety for my games. The gross spill and the threat of that tentacle seems difficult enough to me.
Sprue for the tentacle, my standard flooring with strips of packing strapping, some flock hit with PVA and paint and a cap from something to act as the pipe. Nurgle’s Rot as slime and some Deathguard Green and Athonian Camoshade washes to give the slime effect I wanted. I also sprayed a touch of dunkelgelb yellow spray just off the far edge and added some drops of a deep green contrast paint here and there to keep it being just a uniform green puddle.
Terrain from my pain
I suffer with diabetes. The devil tempted me with cakes and the god’s abandoned me to my sinful fate. Nurgle loves me though, he hit me with psoriasis for good measure. Lol.
But… The insulin caps are a great Sci-Fi shape.
This terrain was bought to you through the medium of diabetes insulin needle caps and something left over from an IKEA box (plastic leg, coaster, stopper of some kind?) making a fun piece of Sci-Fi terrain. Perhaps a generator, perhaps a substation, perhaps an art installation. I will let my opponent decide when I finally get playing.


























































