German East Africa
Recommendations: 473
About the Project
Let’s get obscure! Here I explore gaming in one of the lesser well known theaters of WW1.
Related Game: Blood & Valor
Related Company: Firelock Games
Related Genre: Historical
This Project is Active
The Jungle Jim’s
I saw these figures and had to include them somewhere. They’ll probably go in the Close Assault squad. In game terms it’s just a rifle squad with special rules. To represent it on the table I’ll probably make it a mixed squad of Germans and Askari.
Core Units
In game terms, core units are the command squad and the rifle squads. The three types of rifle squads are the Schutztruppe, the Askari and the Naval Landing Party squads. Each can have 4 to 12 men. Schutztruppe and Naval squads can take one light machine gun.
Heavy Machine Gun Teams
In game terms, you’re limited to two heavy machine gun teams. Each has three men. Since casualty removal is a thing, and I didn’t want to clutter up the table with more dice or counters, I decided to magnetize the figures and just remove figures as they are eliminated.
And because I didn’t want to look at the metal washers the magnets adhere to, I decided to make magnetized terrain replacements.
Light Machine Gun teams
It is true that the Schutztruppe had no light machine guns when the war started. It’s also true that the colony wasn’t supplied with any by Germany during the war. But the British forces were. And capturing and using those machine guns became a standard feature of the African campaign.
Asiankorps figures from Brigade Games sporting captured Lewis guns. Painted up as East African Schutztruppe. The uniforms are similar and the field caps virtually identical but in different colors.
More figures from Brigade Games. In terms of game mechanics, there is just one figure that is added to a squad. But I like adding the assistant gunner as a bit of narrative. This team represents the LMG team of the Naval Landing Party. They’re in the uniforms of the Seebattalion, basically the German version of marines. While I have no information that any Seebattalion personnel were present on the SMS Koningsberg or in East Africa, it fits thematically and it amuses me so I did it. Snipers
I couldn’t find any specific sniper models so I had to get creative. I found these two big game hunters in the Pulp Figures range. The fact that they have upturned hats just like the Schutztruppe was the deciding factor.
In doing some research I found out that the reserve companies that got called up were formed around shooting clubs. So my bit of historical fiction is that the older sniper had a daughter that were both members of the club and they both joined up to defend the colony. While sporting some civilian gear, they tried to equip themselves as much as possible with standard military uniforms and equipment.
I also learned that the reservists frequently didn’t have any uniforms or only had partial uniforms, so they wore black, white and red colored arm bands to mark themselves as legitimate combatants.
Command Squads
The command unit is made up of one officer armed with a pistol and two riflemen. Here’s a variety of officers that can be used in the command squad.
Two Schutztruppe officers, one in the classic Sudwester, the other in the more common tropical helmet. Both figures by Brigade Games
Two naval officers in the khaki tropical uniform. They’d be officers from the SMS Koningsberg after she’d been scuttled and the crew had joined the Schutztruppe. Both sport the tropical helmet but in white. As the war progressed they would probably be dyed khaki. Both figures by Brigade Games. While the remaining two members of the command squad are riflemen, here’s some buglers and flag bearers. While the core book doesn’t have rules for them, the next supplement to Blood and Valor will allow you to add either a flag bearer or a bugler.
It’s all about the hats.
The iconic image of the Schutztruppe was a jaunty khaki uniform topped off by the turned up hat known as the Sudwester. Seen frequently in pre-war portraits and post war veterans organizations, it wasn’t worn that often during the campaign. Nevertheless, the majority of my force sports them because let’s face, they’re cool.
Much more common in period photos is the tropical helmet. The high peak was supposed to allow air to circulate via air vents in the sides while also providing protection from the sun.
The field cap had mostly been replaced by 1914 but a very view photos show them being worn.
The issue hat of the Askari was called the tarbush and is seen on the left. The figure on the right wears a scrounged up hat, probably civilian or handmade by the soldier himself. As the war progressed, uniforms were constantly modified or replaced by using captured uniforms or civilian clothes.
A German naval officer on the left in a white tropical hat and khaki landing party uniform while on the right, an enlisted sailor in the tropical landing party uniform with naval cap. Why the officer’s uniform was issued in khaki and the enlisted sailor’s uniform was issued in white boggles the mind. The white uniforms and hats were quickly dyed to a khaki color. Most naval caps were also replaced by tropical helmets. Both figures are by Brigade Games. Resources
Researching historical uniforms and units is one of more challenging but also entertaining aspects of historical war gaming. One of the best resources for this campaign is the German Colonial Uniforms website.
Just absolutely choke full of useful information there are period photos, surviving examples of period uniforms, color illustrations and brief histories of numerous German colonial forces.
















