The Empire Responds to the invasion of the Uruk Hai
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About the Project
I have spent a few years building a large terrain board, some small armies and one large army of Uruk hai. I now want to build up another army to match the size and force of the orcs (Uruk hai) and goblins (Moria). The only two forces I have of any scale is undead and Empire, my mates have some empire too so I shall do my empire principally. And we can use the allies from other human provinces during games to top us up in points as high as possible while the forces slowly come together. Though I may get distracted from the slog again from time to time. This is now part of the process! So expect: undead, Men of Numenor , Eregion Elves, Morian Dwarves and maybe even some dungeon saga. Possibly a small bit of sci fi too as I’ve wanted to get on to my Aliens from the film for ages! But mostly, FOR THE EMPIRE!!!! And dogs of war…..
Related Game: Warhammer Fantasy Battles
Related Genre: Fantasy
This Project is Active
I interviewed Rick Priestley.
It was done in two parts here’s the links. At the bottom is a write summary done By Mathew on the Bedroom Battlefields discord and podcast.
When Rick Priestley casually says, “What you’re doing sounds entirely normal to me,” it becomes clear how strange modern wargaming culture has become.
On a recent two-part episode of the Tabletop Miniature Hobby Podcast, Priestley, co-creator of Warhammer and Warhammer 40,000, listens as Jason and Mark describe big tables, no points, Games Masters, imbalance by design, and campaigns driven by story rather than symmetry.
To him, none of this sounds radical. It sounds familiar.
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The Myth of the Lost Style
Narrative wargaming is often framed as a niche revival or a reaction against competitive play. Priestley rejects that outright. Narrative play is not a rebellion. It is the foundation modern wargames were built on.
Before points values and mirrored tables, games were shaped by scenario and judgment. Sieges were unfair. Last stands were desperate. Balance was not calculated. It was agreed.
Early British designers such as Featherstone, Grant, and Young did not rely on points systems. They assumed good faith, shared imagination, and players who wanted the game to be interesting rather than optimal.
So what changed?

When Balance Became an Ideology
Points values began as a convenience. They helped players build collections and find games quickly. Over time, that convenience hardened into expectation.
Modern balance culture assumes that a properly designed game should resolve to a near-perfect 50/50 outcome between equally skilled players. The result is list optimisation, meta-chasing, and games whose outcome is often decided before the first dice roll.
Priestley does not condemn this approach. He simply questions what it produces. Efficiency, perhaps. Predictability, certainly. But not always joy.
The Games Master We Lost
One of the clearest casualties of this shift is the Games Master.
In the episode, Jason describes running vast multiplayer games overseen by a GM who introduces events, resolves disputes, and keeps the story moving. Priestley immediately recognises the model. This was early Warhammer. Early roleplaying games. Early wargaming.
The GM was never a workaround. They were the engine.
Attempts to replace that role with campaign books and flowcharts were understandable, but limited. You cannot automate trust or improvisation. A referee works because everyone agrees they are there to make the game better.
As Priestley puts it, the only rule is that the Games Master is always right. Not because they wield authority, but because the group has given them responsibility.
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Rules as Tools
Another striking thread in the conversation is how casually the group ignores rules.
Forgotten mechanics are handwaved. Unclear outcomes are resolved with a roll and a decision. Priestley admits that even with systems he helped write, momentum matters more than correctness.
This is not carelessness. It is confidence.
Narrative players are not anti-rules. They simply refuse to let rules dominate the experience. Systems are scaffolding. If something blocks the flow of the game, it is removed.
In a hobby obsessed with precision and FAQs, this mindset feels quietly subversive.

Not a Rejection, a Reminder
Priestley is not calling for the end of competitive play. He is arguing for memory.
Narrative gaming never died. It was crowded out of the conversation. What groups like Jason’s are doing is not inventing something new. They are remembering how the hobby once worked and choosing to make space for it again.
The most radical idea in modern wargaming is not breaking the rules.
It is remembering they were never the point.

Bloody Jeff again!
Too much happened to recall it all.
Here is 3 highlights,
Jeff, Jeff and more bloody Jeff! The interdimensional, time hopping, galaxy spanning, quantum leaping, nomadic moron of a wizard arrived through the stargate. We didn’t know his purpose in today’s game so we asked the little 4 year old girl who rolled the D20 for his presence what he was here to do.
She said, marry the queen.
That’s right, our dear Jeff had to twiddle his moustache and cover his body odour in such a fashion that the queen in her carriage would marry him and allow him to jump to his next task.
He attempted this, he split into two 3 times meaning there was now 2 good Jeff’s and 2 evil Jeff’s all wanting to get with the queen.
🫣🫶
They attempted to get to her and in so doing stripped her of all her clothes and carriage in an inadvertent spate of miss casts.
The naked queen ran off the board and was one of the very few survivors of the empire. Next game is now a siege on the dwarf hold to try and marry off the queen before the empire relief force arrives.
One undead general had a secret mission. His chosen necromantic character was the father of the captured Witch in the wagon train. If he could free the witch and get her off the board,using his witch king , he would steal victory not only from the empire but all his fellow evil players too. Only I knew this as the GM.
On turn 3 he was within 2 inches of the witch with his character and no one suspected a thing. A rock lovber shot scattered and the Center directly landed on the young witches head……..there wasn’t enough left to fill a Canopic jar from the Khemri Pyramids gift shop. And it all happens in front of the father’s poor eyes. How the hell does that kind of nonsense happen!!?!?!?
Lastly, the Cromwell steam tank was held aloft by the hand of Gork for two turns until that spell was destroyed. Then the orks chose brain bursta on the steam tanks engineers, rendering them immobile and without driver but intact as a tank, until that spell was destroyed too. The Dwarf airship valiantly offers to let the remaining engineer on foot, right at the back of the column, rappel up to the airship and get dropped off at the head of the column and get the steam tank rolling again. The brave engineer failed his rappel test twice, two ones in a row, and killed himself trying to climb up the rope.
😂😂🤣
The royal coach is complete, primed and ready for slap chop.
I’ve used wall paper on the base that was stuck down with carpet spray adhesive, the instant stick stuff. I’ve cannibalised heavily from the warlord games generals coach kit, warlord kindly cast up just the horses and limber bits. The gap filling went well enough as I can’t see the join in the die cast. Trim me bushes!
I’ve got 10 now. That’s enough for 10 metres by 2 metres or expressed in sensible measurement that’s 33 feet by 6 feet. 39 feet if you count the water area.
I tried trimming it down to a sensible length in the same way as the historical wargamers do with teddy bear fur. It didn’t work well, the hair trimmer just clogs up. Scissors work well but it’s soooo laborious it will take me a whole evening to do one sheet. Maybe a helpful farmer will loan me his sheep sheers. Failing that I will put one on me like a toga and get in line with the sheep. Of course I’d have to change my fleece 10 times and sneak back in line 10 times without being seen. I think even Old Rummy Sheep Sheers from the Lamb pub would notice that kind of nonsense.Replacement grass mat.
This is a 2 metre by 1 metre piece of soft fabric that has soft plastic green fibres captured in it. Similar to carpet but the backing is soft cotton/elastic fibres instead of hessian. It lays flat instantly and looks good to the eye in terms of colour. It’s a touch long however. Which is mildly annoying.
Here you see the very soft and playable backing. This is so much more useful as it’s annoying trying to get the mats to lay flat instantly the winter. My mats needed me to glue on flock and the glue has a mild memory and won’t go flat without weights. This is also better for storage as they can be stiffed into any old way/shape and still lay flat on the table. It’s an architectural decorative moss, yellow green from Temu for £17. I’m hoping to shave it slightly like the napoleonic gamers do with ready bear fur. If this works well I’m going to make this the mainstay of my travel sets for massive games. Buying ten of them for a 8 metre by 2 metre table and use the last two to re cover my hills etc. Will be an improvement!









































