Xenos Rampant
Recommendations: 173
About the Project
I'm a fan of the Rampant games and was over-excited about the arrival of Xenos Rampant and the release by North Star of their Scavenger boxed set. It turns out my collection has been lying in wait for this type of miniature-agnostic game. All sorts of random stuff is going to be brought together to finally get a coat of paint and an outing on the tabletop.
Related Game: Xenos Rampant
Related Company: Osprey Games
Related Genre: Science Fiction
This Project is Active
Painting Enforcers
The original unit of 10 were painted in the traditional layered acrylics style. The new ones like these above were done with Speedpaints 2.0. Specifically the main blue colour was Beowulf Blue which claims to be “dark Purplish Blue” but over my zenithed undercoat it looked rather pale. I therefore went with two coats and that has produced this deep bright blue colour on the helmets and armour. The uniform and boots are Highlord Blue with the brighter cuffs in Tidal Wave light blue. Skintone was Crusader Skin. The guns were a 50/50 blend of Enchanted Steel and Grim Black. Orange lenses were two layers of Zealot Yellow (which is actually a pale bright orange). The Rocket ends were Nuclear Sunrise orange and some thin hazzard decals.
The broken robot is an objective marker from the XR Nickstarter. Speedpaints again. A blend of grey on the rocks and Brazen Copper on the body.
Enforcers
Captain and armoured Enforcers.
Second armoured Enforcer unit.
Heavy weapon Enforcers.
Double sized Enforcer unit.
Sniper drones.
The entire Enforcer force. 24 points ready to go.
List building - Enforcers
I started by going through my Sci-Fi miniatures and dividing them into sections to create the initial factions of 24 points each. One of the first was a police type faction that I’ve called The Enforcers. They will be linked to one of the more military factions so I can play narrative games with two factions a side.
The figures are a mix of some Gates of Antares Concord, Stargrave troopers (from the sprue I got with the rulebook) and the plastic Combat Zone “Troopers” from em-4. The em-4 stuff is already painted, as are the drones but in a standard Concord colour scheme that would need a tweak to fit this force’s dark blue.
The final list is:
1 Officer with 4 Elite Armoured with Armour Piercing – 7 points.
5 Elite Armoured – 6 points.
5 Heavy Weapon Enforcers (Light Inf) with Armour Piercing – 3 points
10 Enforcers (Light Inf) increased size – 3 points
5 Sniper Recon Droids (Sniper Team +2, Skimmers +1) – 5 points
Scout and new photography setup
I’ve been waiting for my Jon Hodgson Backdrops books from their recent Kickstarter run in collaboration with Bad Squiddo. I wanted to pair the backdrops with some simple groundscapes and found these Model Scene pre-flocked mats. I think they are for scale modellers to display their models but they are a decent size being the same length as the backdrop book and deep enough for some perspective in the photos.
They arrived this week and I needed to think of how to change my photography setup as they won’t fit inside my very small Green Stuff World lightbox. Inspiration struck as I looked at my spray booth and though – that looks a bit like a big light box. And so the new setup is born. Adjustable daylight strip light which I can angel to get decent light from in front and sufficient ambient light being diffused in through the box sides as there is a window behind.
And so to the first model. A quick test paint of an old Ground Zero Games scout model with serious Zulu vibes. Not sure if I can use him in any of the list builds but he has been kicking around for a while and my theme for this project is to help make sense of my very diverse range of random seeming Sci-Fi models so here he is in the new backdrop enhanced setting.











