Building the Old West
Recommendations: 1292
About the Project
I attempt to make an Old West town to play Fistful of Lead, Reloaded.
Related Genre: Western
Related Contest: TerrainFest 2023
This Project is Active
Two Watering Holes
A significantly more complicated watering hole. This is a two story saloon with an exterior staircase, and both a sidewalk and second story wraparound balcony with a significant number of windows. I’m going to have to make a lot more sub assemblies. And I’ll probably wind up painting everything first before assembling them. New Stuff
I backed Mantic’s latest terrain KS and it arrived yesterday. If it’d been here earlier, it probably would’ve been my project for the competition.
Telegraph/Post Office
Everything so far. Fistful of Lead is mostly played on a 3 x 3 but as you add players can go up to 4x4 or 6x4. The rules are simple enough to make this a good convention/participation game. One more down, Telegraph office on deck.
The assayers/lawyers offices are now open for business, the town is starting to grow and the telegraph office is the next building up.
When the telegraph office is done, all of the one story buildings will be done.
The last building will be the saloon/hotel.
Urban Planning
The Sheriff’s office and the gallows are natural story elements for a Western themed game. But our town needs a reason to be there and each building needs a reason to exist.
Water is a major reason for towns to exist. With regular access to water, you can grow food, raise livestock, communicate and trade along rivers and railroads need water stops for the steam locomotives. And access to water resources caused more than a few fights. Water features would probably be better suited to a rural or wilderness area.
But gold rushes did create a lot of boom and bust towns. A gold mine could be a project unto itself but a town with an assayers office and maybe a lawyer to transfer claims and deeds would add a reason for rough and tumble types to come into town. And gold robberies and claim jumping gives more narrative reasons for gunfights in our town.
The general store is self explanatory. Our citizens need a place to get their supplies. And the real money in a gold rush town is selling to the miners.
A saloon is of course nearly mandatory as a place to gamble, get liquor and start fights. And of course separate miners from their gold.
I think our town also needs a telegraph and post office. By itself it implies the existence of other communities. And if you’re getting mail and telegrams, then the Sheriff can send for help or be warned of the imminent arrival of bad hombres. And a post office is a Federal government responsibility so now we can add a Federal presence in the form of US Marshall’s or the US Cavalry.
I’ll add more buildings later on but I’ll try to come up with narrative reasons to add new ones.
























