Skip to toolbar
To the Trenches! Chain of Command

To the Trenches! Chain of Command

Supported by (Turn Off)

Project Blog by sparkeswillfly Cult of Games Member

Recommendations: 424

About the Project

Recently have been able to get a regular number of games of Chain of Command in and has got me back into the creative space of building more terrain. Ive started with creating sections of a Trench network.

This Project is Active

Basing ... and complete!

Tutoring 3
Skill 3
Idea 3
No Comments

for the basing, I used AK interactive Dark Earth texture. and then a light highlight of steel legion drab.

All done! not bad for three evenings work I dont think.

The SAS ....

Tutoring 3
Skill 3
Idea 3
No Comments

The additional colour used here were

Vemon Wrym (trousers and jackets)

Steel legion Drab (light highlighed, satchels)

Zandri dust (light highlight)

Mephiston red (caps)

 

 

Germans!

Tutoring 3
Skill 3
Idea 3
No Comments

Really wanted to keep the painting short and sweet ….

Base colours for both the Germans and the British were

Black primer,

Incubi darkness (clothing)

Tanned flesh (face and hands)

Rinnox hide (leather and gun stocks)

Castellax bronze (gun highlight).

 

Then specifically for the Germans,

Uniform grey (trousers)

Field Grey (jackets)

02 Hundred Hours

Tutoring 3
Skill 3
Idea 3
No Comments

A small deviation …. At Salute, I picked up the start set of 02 hundred hours (I blame Gerry!) and decided to get them all painted up for a first game.

Originally I planned a very dark approach, given the time of night setting and wanted everything to be in shadow.

The plan was a black undercoat and some light dry brush in a base colour, and pick out the raised parts of the face and that be that …. but either I didnt execute this very well (more than likely) or it just didnt look too good visually.

 

In the end, i still wanted to keep things basic with minimal highlights, and the colours flat.

Everything was undercoasted in black with then a layer of Incubi darkneess (heavily dry brushed on).

 

02 Hundred Hours

Jump off points!

Tutoring 2
Skill 3
Idea 3
No Comments

Just some photos of the jump off points for CofC that I painted up.

 

Also required as was preparing for a game of 02 hundred hours and wanted some more scatter terrain!

The Trench expands

Tutoring 3
Skill 3
Idea 3
No Comments

To keep trying to add variety into the trench line, this next piece will be a bit longer than the other along its frontage, as I decided to allow the firing position to hold 4 bases (rather than 3 in the previous sections).

I also decided for some different visuals to create a raised firing platform for those to stand on to “keep their feet dry”.

You can see that start of the piece coming together.

The duck boards we glued onto a small 2mm piece of foamboard to provide the base.

Other than that, the construction was the same as the pevious pieces.

The end of Spring is nigh!

Tutoring 3
Skill 3
Idea 3
No Comments

These next few updates will be where my Spring Clean sadly comes to a premature end — work gets in the way at times.

Its been a fairly successful few weeks.

A start has been made on the next piece for the trench line, and then some additional terrain and scenery has been pulled together as well as some painting of minis!

Adding grass - 2nd stage

Tutoring 3
Skill 3
Idea 3
No Comments

Once the first layer of grass had dried, I dabbed on some layering glue (essentially watered down PVA) making sure to leave some of the dead grass exposed.

I wanted to create some different heights of the grass and colour variation.

Ill be honest, im really happy with the results, and gives me more confidence in doing this with the main tranch pieces in the future (deep breath!)

Supported by (Turn Off)