Draconis does….. The Silver Bayonet
Recommendations: 1195
About the Project
Ever the hobby butterfly..... Putting together some British Napoleonic Riflemen for my wife lead me down this road 😀 Like many gamers I own a number of rulebooks for systems that I don’t yet play. The Silver Bayonet is one of them. So this project will be me starting out on the journey into ‘A Wargame of Napoleonic Gothic Horror’.
Related Game: The Silver Bayonet
Related Genre: Horror
This Project is On Hold
Bat Rep – Wolf pack (Part 2)
11th March 2026
Turn 5:
Doc heals Richmond, who then reloads and moves. Some other movement, a shot from the south sees Walker again kill a wolf, and finally we find the orders.
With no enemies on the field the rest of the unit sprint to consolidate.
One new wolf arrives.
Turn 6:
Rifleman shoots, but misses. So then reloads. Occultist moves off, others move up. Richmond shoots, but misses, Walker misses, infantry misses…. SI hits, for 7, leaving the wolf on just 1 health. Then, just as they are close to leaving with the orders, the event is a 10!
A werewolf turns up right in front of them where they are trying to exit…
Turn 7:
Rifleman fires at the were (with silver) hitting it for 4, then reloads. Walker also fires (Silver Medallion) hitting it for 8, just enough to finish it off before its healing could trigger.
Doc heals Richmond again (turn gap between). Richmond charges the last, barely standing, wolf and finishes it off.
With no enemies again the rest of the unit consolidate.
At the end of the turn it starts to rain, quite a cinematic end…
Turn 8:
With no enemies, and all of the unit within 8” of the ‘phantom’ board edge (3” in due to it being 2.5ft sq) they all move off as the weather comes in and the cold rain begins to wash the battlefield clean of blood, both human and canine.
Post game thoughts
I enjoyed it overall.
Made some mistakes, so feel I need to refresh myself and get a quick reference sheet. I could have used more fate dice, as some of the objectives gave some (but I forgot that part).
In terms of my force – I don’t feel the Supernatural Investigator or Occultist are as good in solo as they may be in vs. The SI cant use the Monster expert skill. The plan with the occultist was to use her to enchant weapons, but no enemies needed it. Also I’m not sure that the rifleman is worth 18 vs the 10 for a core infantry.
Having the right special equipment to negate enemy damage reduction or immunities is very important!
I may well change up my roster for the next game, or perhaps restart with better knowledge of the rules. But since its solo I feel the fact that I missed things that would have benefitted me, as well as missing that cav can’t investigate clues, balances out.
Bat Rep – Wolf pack (Part 1)
11th March 2026
My friend hasn’t been able to sort their unit out yet, so I thought I would go ahead and play a solo scenario anyway. I need to refresh myself on the rules (and perhaps get a quick ref sheet) since I made some mistakes – mostly to do with cavalry (can’t investigate clues, and I forgot the Cavalry bonus for combat, and his Breastplate). But overall it worked ok.
My force – I put together a basic force. Mounted leader, Doctor, Supernatural Investigator, Occultist, Rifleman, three Infantry.
First Turn:
Started out with my leader, Richmond, investigating a clue (yep, error ☹). This immediately went bad as it turned out to be a Werewolf! Luckily I had given him fire, and a brief combat saw both wounded, the Were more so.
The Rifleman had silver shot and managed to finish the werewolf. All the wolves move up, with one of them turning into a werewolf on the right. A couple of infantrymen then managed to take out another wolf. No new enemies this turn.
Turn 2:
Richmond kills a wolf, private Walker investigates a clue and finds the Silver Saint Medallion.
The other two infantry miss their shots. But since they don’t move they reload.
A wolf charges Richmond, missing, and in return Richmond strikes it down. Another wolf charges Richmond, hitting him for 4 more wounds. Wolf attacks my Supernatural Investigator (SI) hitting her for 8!
I use a fate die to reduce it by 3. She fights back and kills it on a double 9 😊. A few bits of other shooting see some misses, but the wolf by Richmond was killed and the new were was wounded (healing back some) and also cursed by the occultist.
However, this turn two more wolves arrive.
Turn 3:
Start out with several missed shots, but private Walker (with silver) hits the were with a solid shot, finishing it off. Wolves move in, the doc heals the SI a little and the infantry move towards objectives and enemies. The SI shoots, but misses. The Occultist moves but doesn’t do much else. Two more wolves arrive this turn.
Turn 4:
Richmond moves to a wolf, but misses. The wolf misses in return. Infantry reloads and shoots, but for just 3 damage. SI hits for 10, killing the already injured wolf. Infantryman on the right gets the objective, a silver knife – still no sign or the orders.
Wolves move in again, but just out of range. The rifleman fires on one, getting 8 and 7, but thanks to using skill for the rifle it kills the wolf. Walker fires on another getting a 10 and 2. Luckily this time it was the power die that was highest, and he has a musket 😊. Doc moves towards Richmond to heal him next turn. Occultist gets an objective, silver shot (which she cant use). Still no orders.
One more wolf arrives. But with just one objective left it has to be the orders….
Living Armour
8th October 2025
One of the random enemy types that can be encountered is ‘Living Armour’. Basically an animated suit of armour.
To make mine I used a Perry minis War of the Roses Foot Knights sprue.
I chose a torso with a tabard on, so that I could add some faded colour to the final piece. I also chose a head with an exposed face, which would allow me to drill out the face to make an empty helm, to be more ‘spooky’.
I went for a more upright torso, adding a two handed sword. It was sprayed black, then I built up layers of gunmetal, lead belcher and a final light drybrush of chainmail.
Next I painted up the tabard. I started out with dawn stone grey, then highlighted up through ivory to white. In hindsight I think I would have been better off painting it white and adding a grey wash.
I then painted one half yellow, and added some faux heraldic markings to both sides (front and back) and to the shoulders. This was followed by a thinned wash to make the fabric look old and worn, followed by a light drybrush (with some highlights) of pale sand to tone down the vibrancy and make it look faded.
Finally I picked out the dagger, leg straps, sword handle and suchlike, and added some basing materials. One living armour ready to go.
Spare Were’s
5th October 2025
The Italy supplement introduces the potential of needing more than 3 werewolves. Add to that that I may need more than 2 werejackals, and I knew I was in need of some “spare were’s”….
I had a sprue of the Wargames Atlantic werewolves. They are a touch smaller than I would like, but are suitable for this. Usual prep and prime was deployed.
I knew that I would want to use them for both Europe and Egypt, so planned to put them on clear plastic bases (yes, another different base type…). So for prime and paint they were temporarily fixed to some spare old bases.
I wanted a mix of colours, so planned out white, grey and brown schemes. The white was given a thinned skeleton horde wash. Drybrushed up with ivory then white. The grey was space wolf grey, with a darker grey for the fur. All given a very light drybrush of pale sand. The brown was snakebite leather, with the fur being a mix of contrast medium, Goregrunta fur and wildwood.
Claws were picked out in black, then teeth and eyes were painted up (red eyes for brown and grey ones, blue eyes for the white wolf). A touch of pink and red for the inside of the mouths. Overall they will do the job.
Marcea Lupul
3rd October 2025
Earlier this week I painted up this chap. Since I don’t plan to play the competitive scenarios I will probably use him as a vampire, or Briganti Lord or suchlike. However, I really like the model so wanted to get him.
Started out with the usual zenithal prime.
I liked the studio scheme of mainly red and black/grey, so decided to emulate that to some extent. I used Flesh Tearer contrast for the red and mixed up some black and blue for the sash and tabard. The cloak was done in a dark(ish) grey. The fur was painted using grey and brown contrast mixed.
I then highlighted up the bits, pushing the highlights up further on the cloak bottom and edges and on the tabard corners and sash middle. Again I am trying to push these further than I normally would, to get a bit more pop.
Onto the rest then. Hair was black, picked out skin, teeth (a red wash in the mouth). The main thing here that I was happy with was the gem on the chest armour. Then some gloss onto the black leather areas, some basing and he was done.
Forest Witch
12th September 2025
Earlier this week I painted up my forest witch. Only now getting around to the update, and will keep it short.
She had the usual zenithal spray.
I then laid down contrast plaguebearer for the green dress, contrast for the skin and Wyldwood for the staff.
The jacket was painted using my foundry leather triad, and the cloak was castellan green.
I then applied a wash of Agrax over all of the clothing, but not the skin or hair.
I followed this up by highlighting the jacket with two stages of the leather triad, and highlighting the cloak with Castellan green, followed by Castellan mixed with ivory.
Further weathering was applied using drybrushing of browns onto the bottom of the cloak and dress
The snake was picked out in castellan, then highlighted with Warpstone Glow, and I then added some banding using Moot green.
Finally it was picking out buckles, highlighting the hair, adding black eyes with a gloss varnish over and some ‘foresty’ basing.
Skeletal Soldiers…. The rest
30th August 2025
So, onto the rest that I built. I used the same core painting technique as I had done on the living versions of these.
The French guard had greatcoats started with Leviadon Blue contrast. The French infantry had a Kantor blue jacket… oh the red piping was annoying again shall we say 😊
The Austrian was a new scheme to me, but was basically mostly white – so I used a Soulblight Grey shade all over to start. Then used a light blue for the inner jacket, cuffs and collar.
Then they all had the various straps, packs, pouches etc lined, then picked out in the appropriate colours. Liberal use of Agrax over various parts to add dirt and wear, then finally some Agrellan Earth dabbed on in places for more weathering.
I then tried to add some bone separation lines on the hands of the group, to make them look a bit more skeletal.
Group shot
Skeletal Soldiers – the Brits
26th August 2025
Haven’t had much time to work on these of late. Initially I was planning to work on all six at once, but I have pivoted to just working on the Brits (mainly..) for now.
They have been painted up using the same basic process as for the living brits and the revenants.
I used a darker Flesh Tearer contrast for the jackets. Then I picked out the straps in off white and brown, painted the bags, pouches and water bottle.
Cuffs were done in yellow. Everything was given a wash of Agrax, thinner on the trousers. I then picked out the straps with some white again.
This was followed with some pretty heavy weathering, focusing on the lower legs, knees and elbow areas, plus the bottom of the backpacks and the jackets. I did the final stage of this with Agrellan Earth, and some final dabs of Vallejo ‘Splash Mud’.
Some basing work, and these two are done.



















































