A planet where apes evolved from men?
Recommendations: 15
About the Project
I will be running a short campaign for the new Planet of the Apes roleplaying game from Magnetic Press. I'm an enthusiastic fan of the franchise so I backed the crowdfunding campaign nearly whole-hog, which included some surprisingly nice looking miniatures that I didn't give myself nearly enough time to paint...
Related Genre: Post-Apocalyptic
This Project is Active
A false start is still a start
One of our players had to cancel at the last minute. Another player was out too due to a planned absence, and I didn’t want to start a campaign with two players missing so I had to pivot a little. I ran the three remaining players through the introductory one-shot adventure, something I hadn’t originally planned on doing. It turned out to have been a great idea — none of us has much familiarity with the West End Games d6 system, so it was a good trial run to get used to the game mechanics.
It was also extremely useful for me to get a sense of the way adventure material is written for this game. The game’s authors favor a “sandbox” approach, giving a fairly structured beginning scene or two and then providing a map and/or a list of potential encounters that the players can experience (or not) in whatever order they choose. It’s good for making the players feel like they get to decide where to do and what to do, but the approach can sometimes feel a little vague and unconvincing, especially if you’re the game master trying to shoehorn a plot into it all.
Both the intro adventure and the longer Into the Forbidden Zone campaign we’ll be playing through use this approach. It was great for me to be able to see it in action: the adventure started with a simple premise (the players are all ape characters who are chasing down rumors about some particularly wily and troublesome human beasts), and then led into a map with different encounters at different locations. The players were given a few rumors about the different areas to get them started, and then were free to go wherever they wanted, and the text gave me plenty of leeway to have the human antagonists appear wherever I needed them to, but sprinkled in other encounters as well.
They ended up exploring less than half of the map — at one point they failed a survival roll and got lost in the jungle, and the sandbox nature of the material let me use that to steer them in directions they might not have gone. It also let me scale the adventure to the time we had available to play. The campaign uses a similar structure, and this trial run gave me some good ideas for how to manage it. We’ll (hopefully) start the campaign proper next week, and now I’ve got an extra week to finish painting the miniatures…
Things I learned that I probably already knew
I got all the player character miniatures painted in time for our first game session. I also finished 3 additional primitive humans, and one extra astro-naut (just in case whoever plays that character wants to gender-swap).
Originally I had planned on using the Dallimore approach — the artwork in the rule book is in a loose, brush strokey style that I quite like, and I wanted to emulate that on the models. But I was in a rush to get them done in time, so I opted for a basic Speedpaint approach instead, using white drybrushing over a light grey primer as a base coat. I definitely learned a few things.
1. Don’t paint when you’re in a hurry
I don’t play in tournaments so it’s rare that I’m on a deadline to finish anything. I really don’t like being in a rush (I gave myself 3 months to finish my entries for the UKGE painting contest last year). I think you end up making more mistakes and having to say “good enough” because you don’t have time to fix them. That’s not to say that you should spend forever noodling at your models, but this is supposed to be a relaxing hobby, and I like being able to finish every model to my own satisfaction.
2. If you must paint when you’re in a hurry, don’t use Speedpaints
Yes, Speedpaints (and to a lesser extent, washes) are a huge time saver in a lot of ways, but at the same time, they can often be…unpredictable. When working on these, I had a lot of issues with the paint pooling in big blobs — normally I would be moving the speedpaint around a bit as it settles to avoid this, but with 10 figures to get done in a short amount of time, I wasn’t as attentive as usual. I freely admit that this was user error on my part and not really a failing of the product.
3. Don’t second-guess yourself
I ended up spending about 3 extra hours going over each model to “fix” the spots where the speedpaint hadn’t done what I wanted it to, and the result was something more like what I originally had in mind for these. So I guess it’s a win? Anyway, I’m happy enough with the final result but I will definitely approach the rest of the models a little differently.
There's got to be an answer...
The crowdfunding campaign for the new Roleplaying Game of the Planet of the Apes included a nice set of miniatures that I’d like to use in the game, which I’ll be running shortly. I don’t think you need to use miniatures for every little thing when playing a RPG, but they can be useful when playing out combat or other scenes where each character’s position is important.
We’ll be using pre-generated player characters for the game, all of whom are more-or-less represented among the models, along with some (but annoyingly, not all) of the campaign’s antagonists.
The catch is that we’re starting in less than a week, so there’s no way I’ll have all of these done in time. I’m going to prioritize the player characters for this week, and work on getting the rest done over the coming weeks as I need them for the game. In the mean time, I’ve got a fair amount of Apes-compatible models from Star Schlock and Crooked Dice that I can use, as long as the scale works out…
The two on the left are Star Schlock, the two in the middle are Crooked Dice, and the two on the right are the Magnetic Press models. The Star Schlock gorillas are a lot more burly, and the Crooked Dice ones are a bit smaller. I think Star Schlock is a better match, and I have more of them, so they'll probably work better for the first session, and to fill in crowd scenes later on (the RPG only comes with six gorilla models, one if which will be needed as a player character).
What is the collective noun for a group of Doctor Zaiuses? Similar to the gorillas, Star Schlock is a lot burlier and Magnetic Press is a little taller, leaving the Crooked Dice model looking a little on the small side but still useable if I need it.
The two on the left are both Star Schlock. The RPG campaign features a few different factions of mutants, including the Fellowship of the Holy Fallout that we see in the second film, so I may need to dig deeper for more mutant characters.
The painted ones here are both Crooked Dice. I think the scale lines up pretty well, and anyway there's only one astronaut character in the RPG campaign, plus an NPC who only features in the first chapter of the campaign.The first session involves a jailbreak that I’ll want to have miniatures for, so hopefully I’ll at least have the player characters ready in time — I can substitute the Star Schlock gorillas for the prison guards, and a smaller Crooked Dice models will work fine for the NPC prisoners. If I need more primitive humans I can dip into my fairly large collection of Savage Core stuff…




































